1. Player Actions
Krat
Active: Rest
R83 ÔÇô failure Chance up to 20%
Passive: Refining firestone
[Knowledge magic: 2 +1 [tool] d 5 + 2 (preperation) = 9]
[R46+9 S55 D15] ÔÇô ongoing 6/9 +1 XP (26XP)
Training: Knowledge creatures +10XP (15XP) Gain Knowledge Creatures (Int) 1
Nockit
Free: order 2 kobolds to expand the rat tunnel. If possible ask Click-Clank to do it since he has the highest mining skill. (Side note: how much interaction do we have with him till we have a player for him)
Active: Tag along with KnickKnack to spy on the gnomes
See Wandering Monster.
Passive: continue curing leather
Craft ÔÇô Tailor: 3 d 6 +1 (fluff) +3 (koboldhelper) = 14
R16+14 S30 D30 ÔÇô success +5XP(49XP)
Training: knowledge magic +10XP (20XP) Gain Knowledge Magic (Int)
Order: Tell one of the common kobolds to learn spell - revive (too close of a call on Ozt, I want a back up plan)
Active: investigate the hole that his trap was dragged into
[Perception: 2d4 +1 (fluff) = 8]
[R8 S8 D5] ÔÇô success +5XP (26XP)
You can see a big bloodpool and the marks of a bunch of rats dragging something over to the hole.
You listen closely and try to look into that hole and soon after you hear the sound of two rats fighting.
You are not sure but by the look of it the hole opens into a bigger chamber after about half a meter.
Passive: Assist the other kobolds curing leather (it will take them forever otherwise)
Craft ÔÇô Tailor: 3 d 6 +1 (fluff) +2 (koboldhelper) = 11
R5+11 S 16 D 30 ÔÇô ongoing +1XP (44XP)
Training: knowledge - creatures +10XP (16XP) Gain Knowledge ÔÇô Creatures (Int) 1
After training I should have 15 skills and eligible to receive another +1 stat, I'll pick int
Click-Clank
Click-Clank decides he does not want to have an active part in leading the colony.
He digs rooms and minerals.
Active and Passive:
He mines the rat-hole bigger.
[Mine: 3 d 4 + 0 = 8]
[Mine: 3 d 4 + 0 = 8]
R8+8 S16 D15 -success +7XP (56XP)
pickaxe Break 15 : ÔÇô nothing
pickaxe Break 15 : ÔÇô nothing
Training: Mine
KnickKnack
Free: Order a kobold (how about the guy/girl making plates from chitin? S/He can do that, there, too, s/he just needs to watch for movement out of the corners of his/her eyes) to make a fire in the passage to the spider room and make sure they stay in there (just WATCHING and telling, if anything happens), or at least that we know when spiders come out of that room into our part of the mine.
No Problem with that.
Tell Pskal to start preparations for another stew (if he even needs telling. If nothing else useful can be done yet for the soup, Pskal can help KnickKnack butcher the animals they have gathered)
Active: scout the camp of the gnomes. Try to remain hidden, if found out, try to negotiate, if they turn out hostile, run. [stealth] Return to the mine in any case, but if followed, try to shake the pursuers first.
See wandering monster.
Passive: butcher the turtle(s and the snakes, if there is still time to do that in one turn), try to capture their blood in some bowl or the new glass flasks, so we can maybe later on make healing spells from the blood. [forage] 2x turtle
Forgage: 2 d 4 +3 (helper) +1 (fluff) = 10
R10 S 10 D 8 ÔÇô success +5 XP (41XP) Forage 3 21x meat (turtle) 8x bones (turtle) 2x entrails (urtle) 6x shell (turtle)
Training: Spell: Dragonskin (Con) +10XP (10XP) Gain Spell: Dragonskin (Con) 1
Ludo
Free? Can I do a sense motive on why Traknesh wants the improved fire gem?
Sense Motive: 1 d 5 -2 (noskill) +1 (fluff) = 0 ÔÇô failure +1XP(1XP)
His only intention seems the safekeeping of the precious gem.
A: Lead kobolds digging for quartz
Lead: 1 d 3 +1(fluff) +5 (FLS) = 8 ÔÇô success +1 skill for 2 creature +5XP(15XP)
P: Continue refining quartz
(The roll from LAST turn)
Craft ÔÇô Jewels: 1 d 5 +1 (fluff) = 4
R4 S 4 D 10 ÔÇô ongoing +1XP(20XP) Craft ÔÇô Jewels 2
(This turn)
Craft ÔÇô Jewels: 2 d 5 +1 (fluff) = 11
R4+11 S 15 D10 ÔÇô ongoing 2/10 +1XP(21XP)
T: Stealth +10XP(25XP) Gain Stealth 2
Traknesh
Active: Persuade a kobold to make him a bed.
[Persuade: 2 d 6 +5 (FLS) = 12]
[D12 S12 D10] -success +5 XP
Passive: Help the kobold make his bed.
Craft ÔÇô Wood: 1 d 4 -2 (noskill) = 0 - +1XP
Training: +10XP Gain Spell: Healing 2
2. NPC Actions
2 Kobold dig for Quarz (T18)
[Mine: 1+1 d 4 = 6]
[Mine: 1+1 d 4 = 5]
[R6+5 S11 D20] ÔÇô ongoing
Break 15 ÔÇô success
Break 15 ÔÇô success
Prisarz cares for this pet hamster and shears it. 1X wool, hamster
3 Kobold start curing leather [9x warhog fur,1x rat fur] + [liquid organic waste produkt (kobold)]
[Craft ÔÇô Tailor: 1 d 4 -2 (noskill) = 1]
[Craft ÔÇô Tailor: 1 d 4 -2 (noskill) = 2]
[Craft ÔÇô Tailor: 1 d 4 -2 (noskill) = 0]
1 Kobold makes plates from spider chitin and keeps an eye out for spiders
[Craft-Bone 1 d 4 -2 [no skill] = 2 ]
[R9 S 11 D 15] ÔÇô ongoing [9/10]
1 Kobold makes a bed in 5 turns
Craft bed, wood
Skill Craft-Wood
Material [2 wood]
Tool needed: [1 knive]
Yield: 1 piece
Dificulty 10
Craft wood: 1 d 4 -2 (noskill) = 0
R0 S0 D10 ÔÇô ongoing 1/5
Pskal
[Forage: 1 d 4 = 3]
Isarl trains ÔÇô failure
2 kobolds place the nest boxes and tidy the room in case eggs will be laid.
Zi'it stand guard.
Ozt rests. +1 con
3. Event
Good: nothing good happend ÔÇô the chance something will happen increased
Neutral:
Two kobold come to you while you are gathered. They are both rugged and one is bleeding. Kobold A acuses Kobold B that he has stolen his lunch. They brawled and Kobold B acuses Kobold A to injure him without reason.
-1 Con for 1 Kobold
Bad:
Ludo gets a dream message:One of the trader traveling in your direction has been killed.
A few turns no trader dares to travel to you
4. Trader
The traders are scared.
Chance of recovery 5%. - 89
5. Wandering Monster
KnickKnack and Nockit try to get stealthly near the camp of the gnomes.
K: Stealth: 1 d 5 +1 (fluff) = 6
N: Armor: 2 d 3 = 4
N: Stealth 2 d 4 (6 -2 Encumberance) = 5
Stealth = 5
Gnome Perception:
G1: 1 d 4 = 1
G2: 1 d 4 = 4
G3: 2 d 4 = 4
The gmones seem to be on edge but the two kobold get near enought to see and hear them.
G1: It's already very late. I do not want to go back to the village in the dark. Let's stay the for the night, ok vice-captain?
The three gnomes are sitting around 3 backpacks and 3 baskets. The baskets seem to be full of medical herbs and mushrooms.
Each gnome wears a leather armor and 2 of them have spears while the one who beins to speak now has a hand-axe and a very goodlooking shield.
G3: We can do so. But you take first watch! I do not want the gigant turtle we saw the other day eat our herbs. Finigan will be rageing, if his magical surplies can't be restocked. And you two know how important he and his mages where in the last few months.
G2: Dips on last watch!
The shieldbearing gnome laughs: Sneaking, backstabbing git! Ok First watch Reenus, secound me, third you.
After the conversation the get two bedrolls ready from their backpacks and begin to make something to eat.
Stealth +5XP K(20XP) Gains Stealth 2 N(30XP)
Armor: +1XP (26XP)
Feel free to ask specific questions about anything you want to know.
Zi'it stand guard.
________________________________________________
KnickKnack is very pleased with the results of the foraging of his group and thanks everyone and tells them what a great job they have done together.
He feels that the spiders in their room remain a threat and thinks it would be a good idea to try and make sure they stay in their room, or at least be sure to know when/if they come out, so he orders a kobold to make a fire in the passage between the spider room and the rest of the mine, and stand guard there (just watching & reporting if spiders emerge, no trying to fight them.)
He also is curious about the gnomes and their camp and decides to check them out, while trying to remain out of sight.
After returning safely (hopefully) to the mine, he'll see that the gathered animals are butchered properly, so Pskal can make another stew, that will hopefully be at least half as tasty as the last one.
Now that he has some basic understanding of armor and how to wear it - and how heavy and hindering it can be - KnicKnack decides that learning magic that can serve the same purpose would be a good idea, too.
Ludo is a bit puzzled by Traknesh's request. "Why do you want to keep it in your room? I take real good care of my stones, nothing will happen to it."
After talking with Traknesh, Ludo visits the quartz mining kobolds.
"You are doing great work, I am proud of the effort you are putting in, and I am sure all the other kobolds are envious at your skill for mining!" The kobold look proud.
Two kobold come to you while you are gathered. They are both rugged and one is bleeding. Trixxa acuses Zi'it that he has stolen her lunch. They brawled and Zi'it acuses Trixxa to injure him without reason.
"I only got away a few minutes to do something private and as I came back my food was gone and this lazy scalebag was snoring away leftovers still around his mouth!" "I did not eat your food. I had my own stew... and even if I did its no reason to try to rip of my ear!"
They look as if they start to brawl again any minute.
The break in the ore room into the rats next had some effects:
1st a few dozends of rats came sqeeking and running into the main room and a few were caught by the kobolds there while the rest ran out of the mine or into the 'spider'-room.
2nd a very unhappy and bleeding ClickClank comes after them and says the rat nest is bigger than expected and full of rubbish.
KnickKnack witnesses Isarl speaking in his sleep and doodleing strange runes with one claw on the ground.
All kobold are sated .
________________________________________________
.
Active Traps:
2x masterwork hunting snare, small [metal (iron)]
[tabs: Ore Room]
Resources:
6x ore, high quality (copper)
2x ore, low quality (gold)
Active Traps:
masterwork hunting snare, small [metal (iron)] [disassembled]
[tabs: 1st Room]
1x stone, soft (siltstone)
6x magical gem (firestone)
11x firewood
1x herb, poison (wolfbane)
8x stone, hard (flint)
5x silk (gigant spider)
1x bone (rat)
4x bone (bat)
9x leather (warthog)
8x bone (warthog)
4x horn (warthog)
1x leather (rat)
5x bolt of cloth [wool (hamster, gigant)]
5x assorted trapparts [metal (copper)]
8x chitin (gigant spider)
1x monster part, silk gland (gigant spider)
8x herb, medical (mint)
2x herb, medical (nightmare bane)
4x herb, poison (ivy)
1x berries, poison (lords and ladys)
14x berries, poison (belladonna)
3x wool (gigant hamster)
2x entrails (turtle)
9x bone (turtle)
8x shell (turtle)
1x broken breast armor [leather (cave lizard)] Durability 0/6
3x gem, semi precious (malachite)
5x gem, semi precious (quarz)
1x wood (ash)
3xherb, medical (nightmare bane)
Container:
6x bag [leather (cave lizard)]
1x barrel [wood (ash) / metal (iron)]
1x barrel, small [wood (ash) / metal (iron)]
1x quiver [wood (ash)]
2x bottle (glass)
Spells:
1x Spell: Forgefire [refined magical gem (firestone) / rare wood (firelife)]
1x Spell: Healing [refined water (molten snow) / refined herb, poison (stinging nettle)]
1x Spell: Revive [refined blood (red dragon) / refined magical gem (earthbone)]
[tabs: Stone Room]
1x arrow, shortbow [hard stone (flint) / wood (ash)] Break: 60 Durability: 2[/tabs]
Player: Theis2
Color: #8000FF
Stats:
Strength 2 Dexterity 5 Constitution 3(2) Intelligence 5 Wisdom 6 Charisma 3
Fearless Leader Score: 6
1x Shortbow [wood (ash) / bow string [entrails (cave lizard)])]
15x arrow, shortbow [hard stone (flint) / wood (ash)] B60 D2
1x quiver [wood (ash)]
masterwork Magnifying glass [metal(silver) / magical gem (skyclear crystal)] B35 D15
pickaxe [metal (copper) / wood (ash)] B15 D7
strange frog (Tedook)
Player: ChuckDaRighteous
Color: #400000
Stats:
Strength 2 Dexterity 6 Constitution 3 Intelligence 6 Wisdom 4 Charisma 3
Fearless Leader Score: 6
masterwork hunting snare, small [metal (iron)]
Shortbow [wood (ash) / bow string [entrails (cave lizard)])] To Hit: 1 Break: 30 Damage: 1d3 Durability: 2/3
9x arrow, shortbow [hard stone (flint) / wood (ash)] Break: 60 Durability: 2
3x cloth wrapped arrow, shortbow [hard stone (flint) / wood (ash) / cloth (gigant hanster)] Durability: 2
2x cloth wrapped arrow, shortbow [hard stone (flint) / wood (ash) / cloth (gigant hanster)] Durability: 1/2
1x fine sword [metal (iron)]
quiver [wood (ash)]
brestplate [metal (copper)]
Player: no player ÔÇô slot free
Color: #008080
Stats:
Strength 3 Dexterity 5 Constitution 3 (1) Intelligence 4 Wisdom 4 Charisma 4
Fearless Leader Score: 5
pickaxe [metal (copper) / wood (ash)] Break 15 Durability 5/7
Player: GathersIngredients
Color: #FF8000
Stats:
Strength 3 Dexterity 5 Constitution 5 Intelligence 4 Wisdom 4 Charisma 4
Fearless Leader Score: 5
masterwork backpack [rare wood (floatwood) / metal (mithral) / leather (mounain troll)] Durability 30
3x spear [hard wood (oak), fire hardend] To Hit: 2 Break: 30 Damage: 1d4 Durability: 5
3x good pole [wood (ash)]
2x fine spear head, bone [bone(rat)]
1x axe [hard stone (flint) / wood (ash)]
Player: eirikdaude
Color: olive
Stats:
Strength 2 Dexterity 5 Constitution 4 Intelligence 5 Wisdom 5 Charisma 3
Fearless Leader Score: 5
masterwork toolset, gemcutting [metal (mithral)]
axe [hard stone (flint) / wood (ash)]
4x small stone
1x gem, magical (firestone)
3x egg (bird)
1 strange fruit
___________________
I feel good for having great players like you. Thx for waiting.
@gathers: i glanced over the recouce post. I thank you! I will read throug it in time and PM you rule changes I made since recruitment and stuff.