Turn 10
1. Player Actions
Krat
Active: Forage for food
[Forage: 2 d 6 = 6]
[R6 S 6 D 5] ÔÇô success +5XP Gain 3x egg (bird), 4x berries, food (gooseberry)
Passive: Refine the fire crystal
[Knowledge magic: 2 +1 [tool] d 4 + 2 (preperation) = 8]
[R11+8 S19 D15] ÔÇô ongoing 2/9 +1 XP
Training action: the spell enchant +10 XP Gain Spell:Enchant 2
Nockit
Active: persuade Ozt, to come help clear out the new batch of spiders.
[Persuade: 1 d 3 + 6 (FLS) +1 (fluff) = 9
[R9 S9 D1] ÔÇô success +5XP
► Show Spoiler
There are 20 spiders in the room. I will roll them in batches of 4.
Combat Preset If in combat with companions
1st Round: Sneak to sniping position
2nd Round: Fire upon the enemy, if allies retreat or die then retreat as well
3rd Round Keep firing upon the enemy, if charged and allies are still fighting draw knife, if allies retreat or die then retreat as well.
Nockit
Armor-Roll ÔÇô 2 d 3 = 5 - -1 Encumberance = Encumberance 0
Shield-Roll ÔÇô no shield
Dodge-Roll ÔÇô 2 d 6 = 6 ÔÇô +1 Defence = 7 Defence
Initiative-Roll ÔÇô 6 d 6 = 13
Ozt
Armor-Roll ÔÇô 1 d 5 = 5 - -1 Encumberance = Encumberance 0
Shield-Roll ÔÇô no shield
Dodge-Roll ÔÇô 1 d 2 -2 (noskill) = 0 ÔÇô +0 Defence = 2 Defence
Initiative-Roll ÔÇô 2 d 1 = 2
tiny gigant spiders batch A (4x)
Armor-Roll ÔÇô no armor
Shield-Roll ÔÇô no shield
Dodge-Roll ÔÇô 1 d 5 = 1 - +0 Defence = 5 Defence
Initiative-Roll ÔÇô 5 d 1 = 5
tiny gigant spiders batch B (4x)
Armor-Roll ÔÇô no armor
Shield-Roll ÔÇô no shield
Dodge-Roll ÔÇô 1 d 5 = 2 - +0 Defence = 5 Defence
Initiative-Roll ÔÇô 5 d 1 = 5
tiny gigant spiders batch C (4x)
Armor-Roll ÔÇô no armor
Shield-Roll ÔÇô no shield
Dodge-Roll ÔÇô 1 d 5 = 4 - +0 Defence = 5 Defence
Initiative-Roll ÔÇô 5 d 1 = 5
tiny gigant spiders batch D (4x)
Armor-Roll ÔÇô no armor
Shield-Roll ÔÇô no shield
Dodge-Roll ÔÇô 1 d 5 = 1 - +0 Defence = 5 Defence
Initiative-Roll ÔÇô 5 d 1 = 5
Turn 1
Ini 13
Nockit sneaks into position.
[Stealth: 2 d 6 = 6]
Ini 5
Spider Batch A (4)
[Perception: 1 d 4 = 2]
Spider Batch B (4)
[Perception: 1 d 4 = 1]
Spider Batch C (4)
[Perception: 1 d 4 = 4]
Spider Batch D (4)
[Perception: 1 d 4 = 4]
Ini 2
Nockit charges a spidercluster (A)
[Meele ÔÇô Blunt: 2 d 5 = 7]
Defence 5 ÔÇô hit ÔÇô Damage 1d6 = 5 one spider dies.
Break 20 - hit
Turn 2
Ini 13
Nockit shoots Batch A
[Ranged 1 d 6 = 2]
Defence 5 ÔÇô miss
Break 30 ÔÇô hit
Break 60 - hit
Ini 5
Spider Batch A (3) swarm Ozt
[Meele ÔÇô Natural: 2 d 1 = 2]
[Meele ÔÇô Natural: 2 d 1 = 2]
[Meele ÔÇô Natural: 2 d 1 = 2]
[R2+2+2 S6]
Defence 2 ÔÇô hit ÔÇô Damage 1d2 = 2 Soak 1 -1 Durability -1 Con
Spider Batch B (4) swarm Ozt
[Meele ÔÇô Natural: 2 d 1 = 2]
[Meele ÔÇô Natural: 2 d 1 = 2]
[Meele ÔÇô Natural: 2 d 1 = 2]
[Meele ÔÇô Natural: 2 d 1 = 2]
[R2+2+2+2 S8]
Defence 2 ÔÇô hit +1 Damage ÔÇô Damage 1d3 = 1 Soak 1 -1 Durability
Spider Batch C (4) swarm Ozt
[Meele ÔÇô Natural: 2 d 1 = 2]
[Meele ÔÇô Natural: 2 d 1 = 2]
[Meele ÔÇô Natural: 2 d 1 = 2]
[Meele ÔÇô Natural: 2 d 1 = 2]
[R2+2+2+2 S8]
Defence 2 ÔÇô hit +1 Damage ÔÇô Damage 1d3 = 1 Soak 1 -1 Durability
Spider Batch D (4) swarm Nockit
[Meele ÔÇô Natural: 2 d 1 = 2]
[Meele ÔÇô Natural: 2 d 1 = 2]
[Meele ÔÇô Natural: 2 d 1 = 2]
[Meele ÔÇô Natural: 2 d 1 = 2]
[R2+2+2+2 S8]
Defence 7 ÔÇô hit ÔÇô Damage 1d2 = 1 Soak 1 -1 Durability
Ini 2
Ozt looks not very happy he swings at one spider.
[Meele ÔÇô Blunt: 2 d 5 = 9]
Defence 5 ÔÇô hit ÔÇô Damage 1d6 = 3 one spider dies.
Break 20 - hit
Turn 3
Ini 13
Nockit attacks his spiders
[Meele ÔÇô Blade 2 (tool) d 2 = 3]
Defence 5 ÔÇô miss
break 5 - hit
Ini 5
Spider Batch A (3) swarm Ozt
[Meele ÔÇô Natural: 2 d 1 = 2]
[Meele ÔÇô Natural: 2 d 1 = 2]
[Meele ÔÇô Natural: 2 d 1 = 2]
[R2+2+2 S6]
Defence 2 ÔÇô hit ÔÇô Damage 1d2 = 1 Soak 1 -1 Durability
Spider Batch B (3) swarm Ozt
[Meele ÔÇô Natural: 2 d 1 = 2]
[Meele ÔÇô Natural: 2 d 1 = 2]
[Meele ÔÇô Natural: 2 d 1 = 2]
[R2+2+2 S6]
Defence 2 ÔÇô hit ÔÇô Damage 1d2 = 1 Soak 1 -1 Durability His armor breaks.
Spider Batch C (4) swarm Ozt
[Meele ÔÇô Natural: 2 d 1 = 2]
[Meele ÔÇô Natural: 2 d 1 = 2]
[Meele ÔÇô Natural: 2 d 1 = 2]
[Meele ÔÇô Natural: 2 d 1 = 2]
[R2+2+2+2 S8]
Defence 2 ÔÇô hit +1 Damage ÔÇô Damage 1d3 = 1 Soak 0 -1 Con
Spider Batch D (4) swarm Nockit
[Meele ÔÇô Natural: 2 d 1 = 2]
[Meele ÔÇô Natural: 2 d 1 = 2]
[Meele ÔÇô Natural: 2 d 1 = 2]
[Meele ÔÇô Natural: 2 d 1 = 2]
[R2+2+2+2 S8]
Defence 7 ÔÇô hit ÔÇô Damage 1d2 = 1 Soak 1 -1 Durability
Ini 2
Ozt yells: Them many! We need helping little guys!
[Meele ÔÇô Blunt: 2 d 5 = 4]
Defence 5 ÔÇô miss
break 20 - hit
Combat not resolved.
Passive: set his final trap right outside the boarded up tunnel just in case something breaks through.
[Knowledge - Defensive Strategies: 2 d 6 +1 (fluff) = 7]
[R7 S7 D5] ÔÇô success +5 XP
Training: knowledge - magic (int) +10 Gain knowledge - magic (int) 1
Click-Clank
Click-Clank decides he does not want to have an active part in leading the colony.
He digs rooms and minerals.
Active and Passive:
Mine from M17 to O17
[Mine: 2 d 4 + 0 = 5]
[Mine: 2 d 4 + 0 = 5]
[R 15+5+5 S 25 D 35] ÔÇô ongoing +2XP
pickaxe Break 15 : ÔÇô nothing
pickaxe Break 15 : ÔÇô nothing
Training: +1XP Mine
KnickKnack
FREE: KnickKnack will order any kobold (that is not GUARDING and/or FIGHTING and/or DOING STUFF FOR OTHER PCs) to help with the cooking.
Active: Identify/butcher/prepare any food items brought in this round, if nothing new brought in, butcher the turtle
[Forage: 2 d 4 +1 (fluff) = 5]
[R 5 S 5 D 4] ÔÇô success +5 XP Gain 3 meat (turtle), 1 entrails (turtle) 1 bone (turtle) 2 shell (turtle)
Passive: attach javelin head (rat, fine) to javelin shafts (ash, good) (2/4 turns) on hold, instead, get together the
1x cooking pot, large [metal (iron)]
some firewood as needed
1x stone, soft (salt) - use as spice, probably only part of one stone is needed
1x herb, medical (mint) - use as spice, probably only part of one leaf is needed
2x meat (rat)
3x entrails (rat) - those only if edible, too!
17x berries, food (gooseberries)
7x eggs (bird)
whatever is gained from the turtle (or other EDIBLE, NON POISONOUS stuff that was brought in and prepared)
and Pskal the cooking kobold.
Have him (or any other helpers, as needed)
* make a fire
*fill the pot with water
*cook a stew with all those ingredients
*feed as many kobolds as we can with the stew (we need bowls & spoons, and soon!)
KnickKnack will help making this happen any way he can. (either get the stuff together, or get more kobolds to help, or help prepare the ingredients, or start the fire, or ...)
Sum of ingedients:
1+1+2+3+21+10+3+1= 42
[Craft ÔÇô Food: 0 + 4 (lead Traknesh) d 4 + 1 (fluff) + 109 (kobold helpers) = 116]
[R116 S 116 D 42] ÔÇô success +5 XP Gain 42x unbelivable tasty stew
Training: Lead (Cha) +10XP Gain Lead (Cha) 1
Ludo
A: Forage for food
Forage: 1 d 4 ÔÇô 2 (noskill) +4 (karmatic balance) +1 (fluff) = 5]
[R5 S5 D5] ÔÇô success +5 XP Gain 4x egg (bird)
P: Improve gem
[Craft ÔÇô Jewel: 1 d 4 = 4]
[R5+4 S9 D10] ÔÇô ongoing (3/5) + 1XP
T: Knowledge - creatures (int), the +1 to stats from 10 lvl 1 skills goes to Int
Traknesh
Active: Traknesh oversees the cooking
[Lead (Cha) 2 Cha 6 Rolls: 3d6 +5 (Moral Bonus [Fearless Leader]) Result: 22
[R 22 Sum: 22 Dificulty: 5] ÔÇô success +5XP +4 Skill Craft - Cooking
Passive: Make stone tiles out of siltstone
[Craft ÔÇô Stone: 1 d 4 -2 (noskill) = 1]
[R0+1 S 1 D 3] ÔÇô success +5XP Gain 4x crude floortile, stone
Training: Spell: Poison (Int) +10XP Spell: Poison (Int) 2
2. NPC Actions
1 Kobold dig for Quarz (T18)
[Mine: 1 d 4 = 2]
[R20+2 S22 D35] ÔÇô ongoing
Break 15 - success
Pskal and 9 other kobolds cook under leadership of Traknesh
Craft ÔÇô Cooking 41 d 4 = 109
[R109 S 109] ÔÇô added as bonus to KnickKnack
Zi'it stand guard
Ozt fights.
3. Event
Good: nothing good happend ÔÇô the chance something will happen increased
Neutral: One kobold catched a strange frog. Its about the size of you hands is pale ble has 4 eyes and two tongues He wants to keep him as a pet.
Bad: nothing bad happend ÔÇô the chance something will happen increased
4. Trader
A trader arrives.
It`s a kobold named Lossa.
He brought
1x shovel [metal (iron), metal (iron)]
1x brestplate [metal (copper)]
5. Wandering Monster
Ludo encounters nothing while foraging.
Krat encounters nothing while foraging.
Zi'it stand guard.
________________________________________________
Nockit will go and talk to Ozt, "Ozt, remember how we crushed that spider when we first arrived?" "Yeah made hole into armor" "There's more of them. How about we go do it again. Let's put that training you've been doing to the test." "Ok. Me bored counting cyperaceae plants." Together they will head off and vanquish the spiders.
With all the threats within the mine, Nockit decides he should put out one more trap, just to be safe. He will place one right outside the boarded up passageway since it would likely be the most dangerous threat.
Even though he found some berries, Ludo is still very hungry. Instead of continuing exploring the mountain, he will spend the next couple of hours exclusively looking for something to eat. Maybe those strange fruits on the tree are edible? But he is very scared of the big birds and the dwarf, so he will do his very best to stay hidden. He manages to raid a birds nest and after he retreats to a safe position he eats one of the eggs.
After that he continues polishing the gemstone... He wonders if it is going to turn out as good as he hopes.
KnickKnack is extremely worried about the food situation which only seems to be getting worse. As much as he would like to get his javelins finished, he puts priority to getting everyone's belly filled. He dedicates all his energies this turn to identify any new foodstuff that might be brought in and/or butcher/prepare it as needed. Then he organizes the cooking of a nice stew, by getting the pot, Pskal and a bunch of ingredients together in the room with the fire pit, instructing Pskal to cook a stew, and any additional kobolds to help Pksal do that, as needed. KnickKnack himself will help, if that is necessary/only one kobold is needed as helping hands, otherwise he'll stick to getting the kobolds to work together.
KnickKnack, realizing how dire the situation is, walks over to Traknesh with a request.
"Hey there, Traknesh, I have seen you do such a good job supervising the kobolds mining out the new room. I was wondering if you could maybe help me get the lot of them organized to get some cooking done, as all our bellies are rumbling at the moment. I think we all could do with a nice stew, and your leading skills could ensure that it doesn't get burned or worse. It's bad enough that Kaleb got sick from easting something iffy, we can't risk the whole colony falling ill from starvation or food poisoning. So, will you aid me, please?" Traknesh seems to consider your question, but his belly answers for him. After a rumble he looks a bit embarresed and says: " I'm in. HEY GUYS! Stick with me, and you'll never go hungry again! "
The fight with the little spiders turned out pretty dangerous, but its far from over...
Hello! Lokks what I have here!" Lossa emtys his backpack.
A kobold comes to Krat: "Look at this funny litty guy!" He shows him a frog. Its white-bluish with four eyes. He could swear it has licked his own eyes right now... on both sides simultary. "Can I keep him? I know we need food but... please?"
Ludo eats a raw egg. Not very tasty. But better than starving.
All other kobolds eat from the stew. (18x)
________________________________________________
.
.
► Show Spoiler
Kobold #1
Kobold, common
pickaxe [metal (copper) / wood (ash)]
bag [leather (cave lizard)]
Kobold #2
Kobold, common
pickaxe [metal (copper) / wood (ash)]
bag [leather (cave lizard)]
strange frog
Kobold #3
Kobold, common
pickaxe [metal (copper) / wood (ash)] Durability 6/7
bag [leather (cave lizard)]
Kobold #4
Kobold, common
pickaxe [metal (copper) / wood (ash)]
bag [leather (cave lizard)]
Kobold #5
Kobold, common
bag [leather (cave lizard)]
Kobold #6
Kobold, common
Shovel [hard wood (oak), fire hardend / hard wood (oak)]
bag [leather (cave lizard)]
Kobold #7
Kobold, common
axe [hard stone (flint) / wood (ash)]
bag [leather (cave lizard)]
Pskal
Kobold, craftman [Mine 1 Stealth 1 Craft ÔÇô Cooking 1]
knive [metal (copper) / leather (cave lizard)]
bag [leather (cave lizard)]
Zi'it
Kobold, craftman [Mine 1 Stealth 1 Perception 1]
spear [hard wood (oak), fire hardend] To Hit: 2 Break: 30 Damage: 1d4 Durability: 5
bag [leather (cave lizard)]
Kobold #10
Kobold, common
1x chitin (gigant spider)
bag [leather (cave lizard)]
Kaleb -1 Con
Kobold, common
bag [leather (cave lizard)]
Prisarz
Kobold, expert (+Wis / Mine 1 / Stealth 1 / Farm 2 / Spell:Charm Rodent (Cha) 1)
shears [metal (copper)]
Spell:Charm Rodent [refined wool (gigant hamster) / refined semi-pecious gem (Quarz)]
Ozt
Kroga, craftman [Meele ÔÇô Blunt 2 / Armor 1]
club [hard wood (oak), fire hardend]
breast armor [leather (cave lizard)] Durability 5/6
► Show Spoiler
1 gigant hamster, male
.[tabs: Krat]
Player: Theis2
Color: #8000FF
Stats:
Strength 2 Dexterity 5 Constitution 3(2) Intelligence 4 Wisdom 6 Charisma 3
Fearless Leader Score: 6
► Show Spoiler
Combat:
Gathering:
Farm (Wis) 1
Forage (Wis) 2
Mine (Wis) 2
Craft:
Social:
Sense motive (Wis) 1
Knowledge:
Knowledge ÔÇô Magic (Int) 2
Knowledge ÔÇô Nature & Minerals (Int) 2
Magic:
Spell: Enchant (Wis) 2
Misc:
Perception (Wis) 2
Stealth (Dex) 1
Inventory:
1x Shortbow [wood (ash) / bow string [entrails (cave lizard)])]
15x arrow, shortbow [hard stone (flint) / wood (ash)] B60 D2
1x quiver [wood (ash)]
masterwork Magnifying glass [metal(silver) / magical gem (skyclear crystal)] B35 D15
pickaxe [metal (copper) / wood (ash)] B15 D7
► Show Spoiler
Round 1: Sneak up upon it
Round 2: shoot if enemy closes try to get away
Round 3: shoot if wounded or outnumbered run away if enemy seems very wounded (close to death): shoot
► Show Spoiler
1st Round: Run away.
2nd Round Run away. If being held gravel for mercy.
3rd Round Run away. If being held gravel for mercy or try to bribe the enemy.
[tabs: Nockit]
Player: ChuckDaRighteous
Color: #400000
Stats:
Strength 2 Dexterity 6 Constitution 3 Intelligence 6 Wisdom 4 Charisma 3
Fearless Leader Score: 6
► Show Spoiler
Combat:
Armor (Con) 2
Dodge (Dex) 2
Ranged ÔÇô Bow & Crossbow (Dex) 1
Gathering:
Forage (Wis) 2
Mine (Wis) 1
Craft:
Craft ÔÇô Tailor (Int) 2
Social:
Persuade (Cha) 1
Knowledge:
Knowledge - Defensive Strategies (Int) 2
Knowledge ÔÇô Nature & Minerals (Int) 2
Magic:
Misc:
Perception (Wis) 2
Ride (Dex) 1
Stealth (Dex) 2
Inventory:
masterwork hunting snare, small [metal (iron)]
Shortbow [wood (ash) / bow string [entrails (cave lizard)])] To Hit: 1 Break: 30 Damage: 1d3 Durability: 2/3
13x arrow, shortbow [hard stone (flint) / wood (ash)] Break: 60 Durability: 2
1x fine sword [metal (iron)]
quiver [wood (ash)]
good breast armor [leather (bat)]
► Show Spoiler
1st Round: Sneak to sniping position
2nd Round: Fire upon the enemy, if allies retreat or die then retreat as well
3rd Round Keep firing upon the enemy, if charged and allies are still fighting draw knife, if allies retreat or die then retreat as well.
► Show Spoiler
1st Round: Sneak to sniping position
2nd Round: Snipe enemy or if seen run like hell
3rd Round: Snipe enemy if wounded or enemy closes to meele run away towards a trap if enemy seems very wounded (close to death): shoot
[tabs: Clink-Clank]
Player: BadgeAddict
Color: #008080
Stats:
Strength 3 Dexterity 5 Constitution 3 Intelligence 4 Wisdom 4 Charisma 4
Fearless Leader Score: 5
► Show Spoiler
Combat:
Meele ÔÇô Blunt (Str) 1
Gathering:
Mine (Wis) 2
Craft:
Craft ÔÇô Metal (Int) 1
Craft - Smelting and Alloying (Int) 1
Social:
Lead (Cha) 1
Persuade (Cha) 2
Knowledge:
Heal (Int) 1
Magic:
Spell: Dragonfire (Con) 1
Misc:
Perception (Wis) 1
Stealth (Dex) 1
Equipment:
pickaxe [metal (copper) / wood (ash)] Break 15 Durability 5/7
► Show Spoiler
1st Round: Kill
2nd Round: Maim
3rd Round: Burn
[tabs: KnickKnack]
Player: GathersIngredients
Color: #FF8000
Stats:
Strength 3 Dexterity 5 Constitution 4 Intelligence 4 Wisdom 4 Charisma 4
Fearless Leader Score: 5
► Show Spoiler
Combat:
Meele ÔÇô Spear (Str) 1
Ranged ÔÇô Throw (Dex) 1
Gathering:
Cut Tree (Wis) 1
Forage (Wis) 2
Mine (Wis) 1
Craft:
Craft ÔÇô Bone (Int) 1
Craft ÔÇô Wood (Int) 1
Social:
Lead (Cha) 1
Persuade (Cha) 1
Knowledge:
Knowledge ÔÇô Creatures (Int) 2
Knowledge ÔÇô Nature & Minerals (Int) 2
Magic:
Spell:Charm Rodent (Cha) 1
Misc:
Perception (Wis) 1
Stealth (Dex) 1
Inventory:
masterwork backpack [rare wood (floatwood) / metal (mithral) / leather (mounain troll)] Durability 30
3x spear [hard wood (oak), fire hardend] To Hit: 2 Break: 30 Damage: 1d4 Durability: 5
3x good pole [wood (ash)]
2x fine spear head, bone [bone(rat)]
1x axe [hard stone (flint) / wood (ash)]
► Show Spoiler
Round 1: Draw his axe and try to hit the opponent.
Round 2: try to hit the opponent, if wounded run
Round 3: try to hit the opponent, if wounded run; if near a trap and being pursued, try to lure them into the trap
► Show Spoiler
Round 1: Run like hell
Round 2: Run like hell, if there are traps in the area lead them into the traps
Round 3: Hide, if its not possible to hide run, if its not possible to run or hide beg for mercy
► Show Spoiler
Round 1: Throw a spear on nearest enemy
Round 2: Throw a spear on nearest enemy, if forced into meele hit attacker with his trusty axe
Round 3: Fight like he fought in Round 2, if an enemy is casting spells swap his target to him, if wounded run away
[tabs: Ludo]
Player: eirikdaude
Color: olive
Stats:
Strength 2 Dexterity 5 Constitution 4 Intelligence 5 Wisdom 5 Charisma 3
Fearless Leader Score: 5
► Show Spoiler
Combat:
Dodge (Dex): 1
Meele ÔÇô Edge (Str) 1
Ranged - Throw (Dex): 1
Gathering:
Mine (Wis): 1
Craft:
Craft - Jewels (Int): 1
Social:
Persuade (Cha) 1
Knowledge:
Knowledge ÔÇô Creatures (Int) 1
Knowledge ÔÇô Nature & Minerals (Int): 1
Magic:
Misc:
Perception (Wis): 1
Stealth (Dex): 1
Inventory:
masterwork toolset, gemcutting [metal (mithral)]
axe [hard stone (flint) / wood (ash)]
4x small stone
1x gem, magical (firestone)
3x egg (bird)
► Show Spoiler
Round 1: Throw stones at opponent
Round 2: Throw stones at opponent, if opponent closes to melee hit it with the axe
Round 3: Throw stones at opponent, if opponent closes to melee hit it with the axe, if more than half of Ludo's con is gone run away
► Show Spoiler
Round 1: Throw stones at opponent
Round 2: Throw stones at opponent, If getting hurt run away.
Round 3: Throw stones at opponent, If getting hurt run away, if more than half the rest of the group is killed run away.
► Show Spoiler
Round 1: Run towards settlement
Round 2: Run towards settlement, if there is somewhere to hide nearby hide
Round 3: Run settlement, if there is somewhere to hide nearby hide, if still being hunted scream for help while running some more
[/tabs]
______________________________
So first battle that is longer than 3 Turns.
I want another 3 turns with Action, Reaction, Priority Reaction for Nockit.
If you consider to scream or run for help: everyone wo does at least 1 action in the mine is there at the moment (all but Ludo and Zi'it).
Turn update will happen after the combat resolves.
___
Lead is to strong... Have to soften if up somehow. Anyone some ideas?
___
I checked your XP totals. Miraculously I have nearly the same sums (Nockit: Knowledge ÔÇô Nature & Minerals (Int) 2 [15?/20] -> Knowledge ÔÇô Nature & Minerals (Int) 2 [0/20] and you had 1 xp in forage more in my notes) (Ludo: Same)
One of the main reasons my posts are a bit chaotic is that I keep track of these things at the same time as I write them.