Goblins Minesweepers - A Grave Situation (Turn 19)
- gamecreator
- Prattles on Unremittingly
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Re: Goblins Minesweepers - A Grave Situation (Turn 16)
Attack is not a free action.
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- Chronically Blathering
- Posts: 1522
- Location: Gainesville, Florida
Re: Goblins Minesweepers - A Grave Situation (Turn 16)
And it seems you can't even do one of those actions, Jibjib, as you're marked as stunned.
- gamecreator
- Prattles on Unremittingly
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Re: Goblins Minesweepers - A Grave Situation (Turn 16)
It should be said in logs to avoid generating confusion.
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- Chronically Blathering
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Re: Goblins Minesweepers - A Grave Situation (Turn 16)
No argument here.
- Jibjib
- Game Master
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- Location: Ooneversiddee
Re: Goblins Minesweepers - A Grave Situation (Turn 16)
Retracted, didn't see that I was stunned
Psychosis is such an ugly word... I prefer Internalised Reality Warping.
"Theis, you can't touch my boobies, at least buy me dinner first!" ~Asks, 09/08/2014
"Theis, you can't touch my boobies, at least buy me dinner first!" ~Asks, 09/08/2014
- LooksAndSmiles
- Game Master
- Posts: 1364
Goblins Minesweepers - A Grave Situation (Turn 17)
Turn 17 >>Next Turn
Tries-and-Dies flags L1.
Flags Fuses walks down to J2.
Flags Mines flags J10. He also takes a look at the pile of bones. Yep, it's a pile of bones.
Explore-Randomly walks to K2.
Questions Everything flags L5.
Schnitzel takes a rest after so much walking.
White Metal, Oh See That Shiny, Blitz Craig, Goska and Stumbles around breaks the stun, and can act again!
The revenant keeps attacking Blitz, bringing him down to a dangerous 1 HP.
White Metal, Shiny and Blitz feels weakened. Goska and Stumbles resists.
Dies can spawn!
The rats disappear.
Skill Information
Combo Information
Achievements
Character Sheets:
.[tabs:Blitz Craig]
Jibjib's Blitz Craig
Level 1, XP: 12. Deaths: 2, 1/5HP, weak
Active Skills 2/2: evil (use corpse),Run
Unused Skills 0/2:
Inventory: 10 / 10 flags, sword, jacket
Hammerspace: 6 coins
[tabs:DiesExplosively]
DiesasaYoungling's DiesExplosively
Level 0, XP: 6. Deaths: 0, weak
Active Skills 0/1:
Unused Skills 0/1:
Inventory: 8 / 10 flags
Hammerspace empty
[tabs: Explore-Randomly]
I'mBob's Explore-Randomly
Level 1, XP: 4. Deaths: 3
Active Skills 1/2: spelunky (dodge)
Unused Skills 1/2: Visions
Inventory: 10 / 10 flags
Hammerspace empty
[tabs:Flags Fuses]
Nerre's Flags Fuses
Level 1, XP: 9. Deaths: 2
Active Skills 2/2: Visions (available at turn 26), hero(return)
Unused Skills 0/2:
Inventory: 7 / 10 flags, Carved Figure of Hiccuping
Hammerspace: 8 coins[/tabs]
.[tabs:Flags Mines]
WearsHats' Flags Mines
Level 2, XP: 12. Deaths: 3
Active Skills 3/3: Call (level 2), Treasure, seer (resist)
Unused Skills 0/3:
Inventory: 8 / 10 flags, detector
Hammerspace: 0 coins
[tabs:*Goska Bluey*]
Davecom3's Goska Bluey
Level 3, XP: 6. Deaths: 2 - Leader Level 1 (2 LP)
Marks: Sign of Goodwill*
Active Skills 4/4: Jump, Rescue, Push, Resist
Unused Skills 2/4: Visions (available at turn 26) , spelunky (dodge)
Inventory: 10 / 10 flags, whip, Y-shaped stick
Hammerspace: 0 coins, candle, harmonica
*Sign of Goodwill:
Heals an ally (including self) for 2 HP, in a radius of 3 movement range. The leader can't perform another main action this turn, and gains 1 XP upon successful heal if the target is someone else. Additionaly, healing someone will remove one negative status effect.
[tabs:Oh See That Shiny]
Theis2's Oh See That Shiny
Level 2, XP: 7. Deaths: 2
Active Skills 3/3: Encourage (Available on Turn 18), evil(greed), Warning
Unused Skills 1/3: spelunky(dodge)
Inventory: 10 / 10 flags, sword, Y-stick, shield, jacket, candy, mouldy bread
Hammerspace: 0 coins
[tabs: Questions]
Lee's Questions Everything
Level 1, XP: 4. Deaths: 0
Active Skills 1/2: hero (return)
Unused Skills 1/2: spelunky(dodge)
Inventory: 7 / 10 flags
Hammerspace empty[/tabs]
.[tabs: Schnitzel]
BadgeAddict's Supreme High Lord Schnitzel
Level 1, XP: 0. Deaths: 0
Active Skills 1/2: seer (enchant)
Unused Skills 1/2: hero (punish)
Inventory: 10 / 10 flags
Hammerspace empty[tabs:Stumbles around]
GathersIngredients' Stumbles around
Level 3, XP: 5. Deaths: 2
Active Skills 3/4: Jump, evil(greed), Resist, evil(lure)
Unused Skills 2/4: Visions (available at turn 26), Rescue,
Inventory: 12 / 13 flags, jacket, sword, 10ft pole
Hammerspace: 5 coins, , frying pan, pointy stick
[tabs:Tries-and-Dies]
gamecreator's Tries-and-Dies
Level 2 XP: 7. Deaths: 4
Active Skills 3/3: Call, Jump (level 2), Visions (available at turn 34)
Unused Skills 0/3:
Inventory: 6 / 13 flags
Hammerspace: 6 coins, pebble of teleportation, 10ft pole, jacket, trousers, boots, whip
[tabs:White Metal]
kida's White Metal (white)
Level 2, XP: 10. Deaths: 1, 4/5HP, weak
Active Skills 3 / 3: Run (Level 1), Run, Power Surge
Unused Skills 2 / 3: , hero(return), Warning
Inventory: 8 / 9 flags, trousers, sword, flute
Hammerspace: 5 coins[/tabs]
Tries-and-Dies flags L1.
Flags Fuses walks down to J2.
Flags Mines flags J10. He also takes a look at the pile of bones. Yep, it's a pile of bones.
Explore-Randomly walks to K2.
Questions Everything flags L5.
Schnitzel takes a rest after so much walking.
White Metal, Oh See That Shiny, Blitz Craig, Goska and Stumbles around breaks the stun, and can act again!
The revenant keeps attacking Blitz, bringing him down to a dangerous 1 HP.
White Metal, Shiny and Blitz feels weakened. Goska and Stumbles resists.
Dies can spawn!
The rats disappear.
Skill Information
► Show Spoiler
► Show Spoiler
► Show Spoiler
.[tabs:Blitz Craig]
Jibjib's Blitz Craig
Level 1, XP: 12. Deaths: 2, 1/5HP, weak
Active Skills 2/2: evil (use corpse),Run
Unused Skills 0/2:
Inventory: 10 / 10 flags, sword, jacket
Hammerspace: 6 coins
[tabs:DiesExplosively]
DiesasaYoungling's DiesExplosively
Level 0, XP: 6. Deaths: 0, weak
Active Skills 0/1:
Unused Skills 0/1:
Inventory: 8 / 10 flags
Hammerspace empty
[tabs: Explore-Randomly]
I'mBob's Explore-Randomly
Level 1, XP: 4. Deaths: 3
Active Skills 1/2: spelunky (dodge)
Unused Skills 1/2: Visions
Inventory: 10 / 10 flags
Hammerspace empty
[tabs:Flags Fuses]
Nerre's Flags Fuses
Level 1, XP: 9. Deaths: 2
Active Skills 2/2: Visions (available at turn 26), hero(return)
Unused Skills 0/2:
Inventory: 7 / 10 flags, Carved Figure of Hiccuping
Hammerspace: 8 coins[/tabs]
.[tabs:Flags Mines]
WearsHats' Flags Mines
Level 2, XP: 12. Deaths: 3
Active Skills 3/3: Call (level 2), Treasure, seer (resist)
Unused Skills 0/3:
Inventory: 8 / 10 flags, detector
Hammerspace: 0 coins
[tabs:*Goska Bluey*]
Davecom3's Goska Bluey
Level 3, XP: 6. Deaths: 2 - Leader Level 1 (2 LP)
Marks: Sign of Goodwill*
Active Skills 4/4: Jump, Rescue, Push, Resist
Unused Skills 2/4: Visions (available at turn 26) , spelunky (dodge)
Inventory: 10 / 10 flags, whip, Y-shaped stick
Hammerspace: 0 coins, candle, harmonica
*Sign of Goodwill:
Heals an ally (including self) for 2 HP, in a radius of 3 movement range. The leader can't perform another main action this turn, and gains 1 XP upon successful heal if the target is someone else. Additionaly, healing someone will remove one negative status effect.
[tabs:Oh See That Shiny]
Theis2's Oh See That Shiny
Level 2, XP: 7. Deaths: 2
Active Skills 3/3: Encourage (Available on Turn 18), evil(greed), Warning
Unused Skills 1/3: spelunky(dodge)
Inventory: 10 / 10 flags, sword, Y-stick, shield, jacket, candy, mouldy bread
Hammerspace: 0 coins
[tabs: Questions]
Lee's Questions Everything
Level 1, XP: 4. Deaths: 0
Active Skills 1/2: hero (return)
Unused Skills 1/2: spelunky(dodge)
Inventory: 7 / 10 flags
Hammerspace empty[/tabs]
.[tabs: Schnitzel]
BadgeAddict's Supreme High Lord Schnitzel
Level 1, XP: 0. Deaths: 0
Active Skills 1/2: seer (enchant)
Unused Skills 1/2: hero (punish)
Inventory: 10 / 10 flags
Hammerspace empty[tabs:Stumbles around]
GathersIngredients' Stumbles around
Level 3, XP: 5. Deaths: 2
Active Skills 3/4: Jump, evil(greed), Resist, evil(lure)
Unused Skills 2/4: Visions (available at turn 26), Rescue,
Inventory: 12 / 13 flags, jacket, sword, 10ft pole
Hammerspace: 5 coins, , frying pan, pointy stick
[tabs:Tries-and-Dies]
gamecreator's Tries-and-Dies
Level 2 XP: 7. Deaths: 4
Active Skills 3/3: Call, Jump (level 2), Visions (available at turn 34)
Unused Skills 0/3:
Inventory: 6 / 13 flags
Hammerspace: 6 coins, pebble of teleportation, 10ft pole, jacket, trousers, boots, whip
[tabs:White Metal]
kida's White Metal (white)
Level 2, XP: 10. Deaths: 1, 4/5HP, weak
Active Skills 3 / 3: Run (Level 1), Run, Power Surge
Unused Skills 2 / 3: , hero(return), Warning
Inventory: 8 / 9 flags, trousers, sword, flute
Hammerspace: 5 coins[/tabs]
Last edited by LooksAndSmiles on Tue Apr 01, 2014 11:10 am, edited 1 time in total.
Inventing forum games since '10 ...
Skill Table Cheat Sheet for my players in the Minesweepers game.
Random dragons I help growing up: And my own dragons are here. The hatched ones like the clicks!
Skill Table Cheat Sheet for my players in the Minesweepers game.
Random dragons I help growing up: And my own dragons are here. The hatched ones like the clicks!
- Theis2
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Re: Goblins Minesweepers - A Grave Situation (Turn 17)
Shiny stabs the revenant!
- kida
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Re: Goblins Minesweepers - A Grave Situation (Turn 17)
White metal attack the revenant
I actually decided to assault the revenant, White metal run B8->C8 and attack the revenant
I actually decided to assault the revenant, White metal run B8->C8 and attack the revenant
Last edited by kida on Thu Mar 27, 2014 5:00 pm, edited 1 time in total.
- LooksAndSmiles
- Game Master
- Posts: 1364
Re: Goblins Minesweepers - A Grave Situation (Turn 17)
Unfortunately, you cannot run "back and forth", sorry.kida wrote:White metal attack the revenant
I actually decided to assault the revenant, White metal run B8->C8 and attack the revenant
Inventing forum games since '10 ...
Skill Table Cheat Sheet for my players in the Minesweepers game.
Random dragons I help growing up: And my own dragons are here. The hatched ones like the clicks!
Skill Table Cheat Sheet for my players in the Minesweepers game.
Random dragons I help growing up: And my own dragons are here. The hatched ones like the clicks!
- kida
- Gives Speeches
- Posts: 1166
Re: Goblins Minesweepers - A Grave Situation (Turn 17)
ok - back to the original planLooksAndSmiles wrote:Unfortunately, you cannot run "back and forth", sorry.kida wrote:White metal attack the revenant
I actually decided to assault the revenant, White metal run B8->C8 and attack the revenant
- Jibjib
- Game Master
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- Location: Ooneversiddee
Re: Goblins Minesweepers - A Grave Situation (Turn 17)
Blitz Craig decides enough is enough and catches the nope train to Circleoutville
Psychosis is such an ugly word... I prefer Internalised Reality Warping.
"Theis, you can't touch my boobies, at least buy me dinner first!" ~Asks, 09/08/2014
"Theis, you can't touch my boobies, at least buy me dinner first!" ~Asks, 09/08/2014
- GathersIngredients
- Discussion Moderator
- Posts: 5154
Re: Goblins Minesweepers - A Grave Situation (Turn 17)
Stumbles attacks the revenant with his sword.
@ Jibjib: Since circling out takes 4 turns now, I'm not sure you'd be winning anything by doing that now. You could try to vacate the revenant's grave by moving to D10 (I suspect that's why he's attacking you exclusively now) and then hope Goska heals you and Blitz doesn't die.
If you want to give that a shot, I could have Stumbles pole vault to B9 (sticking the pole into D9, maybe that will get the revenant's attention, if not, I can use lure on him later), instead, so Goska could hop to E9 and be in healing range. Just let me know, okay?
@ Jibjib: Since circling out takes 4 turns now, I'm not sure you'd be winning anything by doing that now. You could try to vacate the revenant's grave by moving to D10 (I suspect that's why he's attacking you exclusively now) and then hope Goska heals you and Blitz doesn't die.
If you want to give that a shot, I could have Stumbles pole vault to B9 (sticking the pole into D9, maybe that will get the revenant's attention, if not, I can use lure on him later), instead, so Goska could hop to E9 and be in healing range. Just let me know, okay?
Excited for the Dungeon Eyes, Ricki and Lara kissing!Krulle wrote:My bad memory allows me to enjoy positive news far more often!
► Show Spoiler
- WearsHats
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Re: Goblins Minesweepers - A Grave Situation (Turn 17)
I use my detector on K 10.
Mostly offline/inactive due to chronic health issues. PM me if you really need attention.
"(Asks), why do you want to shoot all of my favorite animals out of guns?" - JibJib
Some potentially informative links, should you be interested:
"(Asks), why do you want to shoot all of my favorite animals out of guns?" - JibJib
Some potentially informative links, should you be interested:
► Show Spoiler
- gamecreator
- Prattles on Unremittingly
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Re: Goblins Minesweepers - A Grave Situation (Turn 17)
Tries jumps to L4 and digs there.
- LooksAndSmiles
- Game Master
- Posts: 1364
Re: Goblins Minesweepers - A Grave Situation (Turn 17)
Goska is in healing range of Blitz atm.GathersIngredients wrote: @ Jibjib: Since circling out takes 4 turns now, I'm not sure you'd be winning anything by doing that now. You could try to vacate the revenant's grave by moving to D10 (I suspect that's why he's attacking you exclusively now) and then hope Goska heals you and Blitz doesn't die.
If you want to give that a shot, I could have Stumbles pole vault to B9 (sticking the pole into D9, maybe that will get the revenant's attention, if not, I can use lure on him later), instead, so Goska could hop to E9 and be in healing range. Just let me know, okay?
Inventing forum games since '10 ...
Skill Table Cheat Sheet for my players in the Minesweepers game.
Random dragons I help growing up: And my own dragons are here. The hatched ones like the clicks!
Skill Table Cheat Sheet for my players in the Minesweepers game.
Random dragons I help growing up: And my own dragons are here. The hatched ones like the clicks!
-
- Chronically Blathering
- Posts: 1522
- Location: Gainesville, Florida
Re: Goblins Minesweepers - A Grave Situation (Turn 17)
Goska uses her mark on Blitz.
- Jibjib
- Game Master
- Posts: 1123
- Location: Ooneversiddee
Re: Goblins Minesweepers - A Grave Situation (Turn 17)
Crikey, 4 turns, oops
Blitz instead of doing the thing that would kill him, takes the advice of many lovely people and moves to D10.
Blitz instead of doing the thing that would kill him, takes the advice of many lovely people and moves to D10.
Psychosis is such an ugly word... I prefer Internalised Reality Warping.
"Theis, you can't touch my boobies, at least buy me dinner first!" ~Asks, 09/08/2014
"Theis, you can't touch my boobies, at least buy me dinner first!" ~Asks, 09/08/2014
-
- Chronically Blathering
- Posts: 1522
- Location: Gainesville, Florida
Re: Goblins Minesweepers - A Grave Situation (Turn 17)
Or you could remain there and keep fighting. Unless he hits multiple people again, you're not dying. And Goska is positioned in such a way that anybody fighting the revenant can get healed by her. She can't heal people while she's moving or fighting however.
- Lee
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Re: Goblins Minesweepers - A Grave Situation (Turn 17)
Questions moves to K6
-
- Game Master
- Posts: 4876
Re: Goblins Minesweepers - A Grave Situation (Turn 17)
Flags fuses moves one tile down.
- I'mBob
- Game Master
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Re: Goblins Minesweepers - A Grave Situation (Turn 17)
To K3.
► Show Spoiler
- LooksAndSmiles
- Game Master
- Posts: 1364
Goblins Minesweepers - A Grave Situation (Turn 18)
Turn 18 >>Next Turn
Flags Mines uses his detector on K10. It beeps, and a green LED lights up. Another diode that was shining green turns into a yellowish green color.
Tries-and-Dies jumps to L4 and starts to dig. It's a "1". +1XP
Questions Everything transfers to K6.
Flags Fuses walks down to J3.
Explore-Randomly walks to K3.
Schnitzel dreams.
The battle rages on!
Goska heals Blitz Craig (+1XP), who decides he'd rather not fight this time.
White Metal, Oh See That Shiny, and Stumbles around attack the revenant! And they manage to kill it! Well, not before it deals 3 damage to White Metal, who is down to 1 HP.
Congratulations! A boss monster has been slain!
White Metal gains 6XP,
Shiny, Blitz gains 5 XP each
Goska, Stumbles gains 2 XP.
Everyone gains +3 XP.
The most important question that remains now... did it leave any loot?
Dies can spawn!
Blitz Craig levels up! He sees the following tokens: Visions, Run, Rescue, and a red token with a sword getting broken into pieces.
Skill Information
Combo Information
Achievements
Group Achievement: "Cannot Be Bossed Around", for defeating the first map boss. (Awarded in Round 2, Chapter 2, Turn 18)
Character Sheets:
.[tabs:Blitz Craig]
Jibjib's Blitz Craig
Level 2, XP: 5. Deaths: 2, 3/5HP
Active Skills 2/3: evil (use corpse),Run
Unused Skills 0/3:
Inventory: 10 / 10 flags, sword, jacket
Hammerspace: 6 coins
[tabs:DiesExplosively]
DiesasaYoungling's DiesExplosively
Level 0, XP: 9. Deaths: 0
Active Skills 0/1:
Unused Skills 0/1:
Inventory: 8 / 10 flags
Hammerspace empty
[tabs: Explore-Randomly]
I'mBob's Explore-Randomly
Level 1, XP: 7. Deaths: 3
Active Skills 1/2: spelunky (dodge)
Unused Skills 1/2: Visions
Inventory: 10 / 10 flags
Hammerspace empty
[tabs:Flags Fuses]
Nerre's Flags Fuses
Level 1, XP: 12. Deaths: 2
Active Skills 2/2: Visions (available at turn 26), hero(return)
Unused Skills 0/2:
Inventory: 7 / 10 flags, Carved Figure of Hiccuping
Hammerspace: 8 coins[/tabs]
.[tabs:Flags Mines]
WearsHats' Flags Mines
Level 2, XP: 15. Deaths: 3
Active Skills 3/3: Call (level 2), Treasure, Resist
Unused Skills 0/3:
Inventory: 8 / 10 flags, detector
Hammerspace: 0 coins
[tabs:*Goska Bluey*]
Davecom3's Goska Bluey
Level 3, XP: 12. Deaths: 2 - Leader Level 1 (2 LP)
Marks: Sign of Goodwill*
Active Skills 4/4: Jump, Rescue, Push, Resist
Unused Skills 2/4: Visions (available at turn 26) , spelunky (dodge)
Inventory: 10 / 10 flags, whip, Y-shaped stick
Hammerspace: 0 coins, candle, harmonica
*Sign of Goodwill:
Heals an ally (including self) for 2 HP, in a radius of 3 movement range. The leader can't perform another main action this turn, and gains 1 XP upon successful heal if the target is someone else. Additionaly, healing someone will remove one negative status effect.
[tabs:Oh See That Shiny]
Theis2's Oh See That Shiny
Level 2, XP: 15. Deaths: 2
Active Skills 3/3: Encourage, evil(greed), Warning
Unused Skills 1/3: spelunky(dodge)
Inventory: 10 / 10 flags, sword, Y-stick, shield, jacket, candy, mouldy bread
Hammerspace: 0 coins
[tabs: Questions]
Lee's Questions Everything
Level 1, XP: 7. Deaths: 0
Active Skills 1/2: hero (return)
Unused Skills 1/2: spelunky(dodge)
Inventory: 7 / 10 flags
Hammerspace empty[/tabs]
.[tabs: Schnitzel]
BadgeAddict's Supreme High Lord Schnitzel
Level 1, XP: 3. Deaths: 0
Active Skills 1/2: seer (enchant)
Unused Skills 1/2: hero (punish)
Inventory: 10 / 10 flags
Hammerspace empty[tabs:Stumbles around]
GathersIngredients' Stumbles around
Level 3, XP: 10. Deaths: 2
Active Skills 3/4: Jump, evil(greed), Resist, evil(lure)
Unused Skills 2/4: Visions (available at turn 26), Rescue,
Inventory: 12 / 13 flags, jacket, sword, 10ft pole
Hammerspace: 5 coins, , frying pan, pointy stick
[tabs:Tries-and-Dies]
gamecreator's Tries-and-Dies
Level 2 XP: 11. Deaths: 4
Active Skills 3/3: Call, Jump (level 2), Visions (available at turn 34)
Unused Skills 0/3:
Inventory: 6 / 13 flags
Hammerspace: 6 coins, pebble of teleportation, 10ft pole, jacket, trousers, boots, whip
[tabs:White Metal]
kida's White Metal (white)
Level 2, XP: 19. Deaths: 1, 1/5HP
Active Skills 3 / 3: Run (Level 1), Run, Power Surge
Unused Skills 2 / 3: , hero(return), Warning
Inventory: 8 / 9 flags, trousers, sword, flute
Hammerspace: 5 coins[/tabs]
Flags Mines uses his detector on K10. It beeps, and a green LED lights up. Another diode that was shining green turns into a yellowish green color.
Tries-and-Dies jumps to L4 and starts to dig. It's a "1". +1XP
Questions Everything transfers to K6.
Flags Fuses walks down to J3.
Explore-Randomly walks to K3.
Schnitzel dreams.
The battle rages on!
Goska heals Blitz Craig (+1XP), who decides he'd rather not fight this time.
White Metal, Oh See That Shiny, and Stumbles around attack the revenant! And they manage to kill it! Well, not before it deals 3 damage to White Metal, who is down to 1 HP.
Congratulations! A boss monster has been slain!
White Metal gains 6XP,
Shiny, Blitz gains 5 XP each
Goska, Stumbles gains 2 XP.
Everyone gains +3 XP.
The most important question that remains now... did it leave any loot?
Dies can spawn!
Blitz Craig levels up! He sees the following tokens: Visions, Run, Rescue, and a red token with a sword getting broken into pieces.
Skill Information
► Show Spoiler
► Show Spoiler
Group Achievement: "Cannot Be Bossed Around", for defeating the first map boss. (Awarded in Round 2, Chapter 2, Turn 18)
► Show Spoiler
.[tabs:Blitz Craig]
Jibjib's Blitz Craig
Level 2, XP: 5. Deaths: 2, 3/5HP
Active Skills 2/3: evil (use corpse),Run
Unused Skills 0/3:
Inventory: 10 / 10 flags, sword, jacket
Hammerspace: 6 coins
[tabs:DiesExplosively]
DiesasaYoungling's DiesExplosively
Level 0, XP: 9. Deaths: 0
Active Skills 0/1:
Unused Skills 0/1:
Inventory: 8 / 10 flags
Hammerspace empty
[tabs: Explore-Randomly]
I'mBob's Explore-Randomly
Level 1, XP: 7. Deaths: 3
Active Skills 1/2: spelunky (dodge)
Unused Skills 1/2: Visions
Inventory: 10 / 10 flags
Hammerspace empty
[tabs:Flags Fuses]
Nerre's Flags Fuses
Level 1, XP: 12. Deaths: 2
Active Skills 2/2: Visions (available at turn 26), hero(return)
Unused Skills 0/2:
Inventory: 7 / 10 flags, Carved Figure of Hiccuping
Hammerspace: 8 coins[/tabs]
.[tabs:Flags Mines]
WearsHats' Flags Mines
Level 2, XP: 15. Deaths: 3
Active Skills 3/3: Call (level 2), Treasure, Resist
Unused Skills 0/3:
Inventory: 8 / 10 flags, detector
Hammerspace: 0 coins
[tabs:*Goska Bluey*]
Davecom3's Goska Bluey
Level 3, XP: 12. Deaths: 2 - Leader Level 1 (2 LP)
Marks: Sign of Goodwill*
Active Skills 4/4: Jump, Rescue, Push, Resist
Unused Skills 2/4: Visions (available at turn 26) , spelunky (dodge)
Inventory: 10 / 10 flags, whip, Y-shaped stick
Hammerspace: 0 coins, candle, harmonica
*Sign of Goodwill:
Heals an ally (including self) for 2 HP, in a radius of 3 movement range. The leader can't perform another main action this turn, and gains 1 XP upon successful heal if the target is someone else. Additionaly, healing someone will remove one negative status effect.
[tabs:Oh See That Shiny]
Theis2's Oh See That Shiny
Level 2, XP: 15. Deaths: 2
Active Skills 3/3: Encourage, evil(greed), Warning
Unused Skills 1/3: spelunky(dodge)
Inventory: 10 / 10 flags, sword, Y-stick, shield, jacket, candy, mouldy bread
Hammerspace: 0 coins
[tabs: Questions]
Lee's Questions Everything
Level 1, XP: 7. Deaths: 0
Active Skills 1/2: hero (return)
Unused Skills 1/2: spelunky(dodge)
Inventory: 7 / 10 flags
Hammerspace empty[/tabs]
.[tabs: Schnitzel]
BadgeAddict's Supreme High Lord Schnitzel
Level 1, XP: 3. Deaths: 0
Active Skills 1/2: seer (enchant)
Unused Skills 1/2: hero (punish)
Inventory: 10 / 10 flags
Hammerspace empty[tabs:Stumbles around]
GathersIngredients' Stumbles around
Level 3, XP: 10. Deaths: 2
Active Skills 3/4: Jump, evil(greed), Resist, evil(lure)
Unused Skills 2/4: Visions (available at turn 26), Rescue,
Inventory: 12 / 13 flags, jacket, sword, 10ft pole
Hammerspace: 5 coins, , frying pan, pointy stick
[tabs:Tries-and-Dies]
gamecreator's Tries-and-Dies
Level 2 XP: 11. Deaths: 4
Active Skills 3/3: Call, Jump (level 2), Visions (available at turn 34)
Unused Skills 0/3:
Inventory: 6 / 13 flags
Hammerspace: 6 coins, pebble of teleportation, 10ft pole, jacket, trousers, boots, whip
[tabs:White Metal]
kida's White Metal (white)
Level 2, XP: 19. Deaths: 1, 1/5HP
Active Skills 3 / 3: Run (Level 1), Run, Power Surge
Unused Skills 2 / 3: , hero(return), Warning
Inventory: 8 / 9 flags, trousers, sword, flute
Hammerspace: 5 coins[/tabs]
Last edited by LooksAndSmiles on Sun Apr 06, 2014 9:36 am, edited 1 time in total.
Inventing forum games since '10 ...
Skill Table Cheat Sheet for my players in the Minesweepers game.
Random dragons I help growing up: And my own dragons are here. The hatched ones like the clicks!
Skill Table Cheat Sheet for my players in the Minesweepers game.
Random dragons I help growing up: And my own dragons are here. The hatched ones like the clicks!
- gamecreator
- Prattles on Unremittingly
- Posts: 3116
- Location: Ukraine
Re: Goblins Minesweepers - A Grave Situation (Turn 17)
Tries jumps to J4.
- kida
- Gives Speeches
- Posts: 1166
Re: Goblins Minesweepers - A Grave Situation (Turn 18)
loot!!!!
white metal moves to D8 and searches for treasures.
white metal moves to D8 and searches for treasures.
- I'mBob
- Game Master
- Posts: 2102
- Location: The Holy Land
Re: Goblins Minesweepers - A Grave Situation (Turn 18)
To K4...
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