Goblins Minesweepers - A Grave Situation (Turn 19)

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GathersIngredients
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Re: Goblins Minesweepers - A Grave Situation (Turn 13)

Post by GathersIngredients » Mon Mar 10, 2014 4:21 pm

Edited my post to try and safe Questions. They are still level 1 and they have 50% chance of blowing up. A good target for a rescue. :thumbsup:
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Re: Goblins Minesweepers - A Grave Situation (Turn 13)

Post by gamecreator » Tue Mar 11, 2014 2:52 am

Oh, I didn't notice there was a grave. It's good Flags Fuses spawns on I1 then.

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I'mBob
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Re: Goblins Minesweepers - A Grave Situation (Turn 13)

Post by I'mBob » Tue Mar 11, 2014 6:16 am

To K2.
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Re: Goblins Minesweepers - A Grave Situation (Turn 13)

Post by Davecom3 » Tue Mar 11, 2014 7:24 am

By the way, Nerre, you can't purchase during maps, unless the DM specifically says you can, say with the magic lamp of the previous game.

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LooksAndSmiles
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Goblins Minesweepers - A Grave Situation (Turn 14)

Post by LooksAndSmiles » Thu Mar 13, 2014 5:51 pm

Turn 14 >>Next Turn

Tries-and-Dies jumps onto the grave on K2.
Goska heals Blitz, gaining an XP.
Oh See That Shiny shiny moves to D7. He also tries to greed away something from the revenant, but the ability is not working that way.
Flags Mines moves up to I9.
Questions Everything spawns on L7, uncovering a "1". +1XP
Schnitzel pursues his goal, this time he steps on I6.
Blitz Craig, who has been just recently healed up and has company to help in the fight, decides that exploring is a lot more important! He runs to C10, revealing a "1". +1XP
Stumbles around flags I4.
Explore-Randomly joins the party on K2.

Dies successfully circles out and must wait a turn now.

Flags Fuses will spawn next turn!

White Metal power assaults the revenant! the passive +1 is negated by the weakness he feels once he gets near, but he still manages to deal 2 damage!
The revenant attacks him back and deals 3 damage.

Even though White Metal is not playing the flute, the rats still linger around, watching curiously.

Image

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Character Sheets:
.[tabs:Blitz Craig]
Jibjib's Blitz Craig
Level 1, XP: 12. Deaths: 2

Active Skills 2/2: evil (use corpse),Run
Unused Skills 0/2:
Inventory: 10 / 10 flags, sword, jacket

Hammerspace: 6 coins
[tabs:DiesExplosively]
DiesasaYoungling's DiesExplosively
Level 0, XP: 6. Deaths: 0, weak

Active Skills 0/1:
Unused Skills 0/1:
Inventory: 8 / 10 flags

Hammerspace empty
[tabs: Explore-Randomly]
I'mBob's Explore-Randomly
Level 1, XP: 3. Deaths: 3

Active Skills 1/2: spelunky (dodge)
Unused Skills 1/2: Visions
Inventory: 10 / 10 flags

Hammerspace empty
[tabs:Flags Fuses]
Nerre's Flags Fuses
Level 1, XP: 7. Deaths: 2

Active Skills 2/2: Visions (available at turn 26), hero(return)
Unused Skills 0/2:
Inventory: 7 / 10 flags, Carved Figure of Hiccuping

Hammerspace: 8 coins[/tabs]

.[tabs:Flags Mines]
WearsHats' Flags Mines
Level 2, XP: 12. Deaths: 3

Active Skills 3/3: Call (level 2), Treasure, seer (resist)
Unused Skills 0/3:
Inventory: 9 / 10 flags, detector

Hammerspace: 0 coins
[tabs:*Goska Bluey*]
Davecom3's Goska Bluey
Level 3, XP: 5. Deaths: 2 - Leader Level 1 (2 LP)

Marks: Sign of Goodwill*
Active Skills 4/4: Jump, Rescue, Push, Resist
Unused Skills 2/4: Visions (available at turn 26) , spelunky (dodge)
Inventory: 10 / 10 flags, whip, Y-shaped stick

Hammerspace: 0 coins, candle, harmonica
*Sign of Goodwill:
Heals an ally (including self) for 2 HP, in a radius of 3 movement range. The leader can't perform another main action this turn, and gains 1 XP upon successful heal if the target is someone else. Additionaly, healing someone will remove one negative status effect.
[tabs:Oh See That Shiny]
Theis2's Oh See That Shiny
Level 2, XP: 7. Deaths: 2, invigorated

Active Skills 3/3: Encourage (Available on Turn 18), evil(greed), Warning
Unused Skills 1/3: spelunky(dodge)
Inventory: 10 / 10 flags, sword, Y-stick, shield, jacket, candy, mouldy bread

Hammerspace: 0 coins
[tabs: Questions]
Lee's Questions Everything
Level 1, XP: 4. Deaths: 0

Active Skills 1/2: hero (return)
Unused Skills 1/2: spelunky(dodge)
Inventory: 9 / 10 flags

Hammerspace empty[/tabs]

.[tabs: Schnitzel]
BadgeAddict's Supreme High Lord Schnitzel
Level 1, XP: 0. Deaths: 0

Active Skills 1/2: seer (enchant)
Unused Skills 1/2: hero (punish)
Inventory: 10 / 10 flags

Hammerspace empty[tabs:Stumbles around]
GathersIngredients' Stumbles around
Level 3, XP: 3. Deaths: 2

Active Skills 3/4: Rescue, Jump, evil(greed), Resist
Unused Skills 1/4: Visions (available at turn 26), evil(lure)
Inventory: 12 / 13 flags, jacket, sword, 10ft pole

Hammerspace: 5 coins, , frying pan, pointy stick
[tabs:Tries-and-Dies]
gamecreator's Tries-and-Dies
Level 2 XP: 6. Deaths: 3

Active Skills 3/3: Call, Jump (level 2), Visions (available at turn 34)
Unused Skills 0/3:
Inventory: 7 / 13 flags

Hammerspace: 6 coins, pebble of teleportation, 10ft pole, jacket, trousers, boots, whip
[tabs:White Metal]
kida's White Metal (white)
Level 2, XP: 10. Deaths: 1, 2/5HP, weak

Active Skills 3 / 3: Run (Level 1), Run, Power Surge
Unused Skills 2 / 3: , hero(return), Warning
Inventory: 8 / 9 flags, trousers, sword, flute

Hammerspace: 5 coins[/tabs]
Last edited by LooksAndSmiles on Mon Mar 17, 2014 4:54 pm, edited 1 time in total.
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Re: Goblins Minesweepers - A Grave Situation (Turn 14)

Post by WearsHats » Thu Mar 13, 2014 5:55 pm

Over to J9.
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Re: Goblins Minesweepers - A Grave Situation (Turn 14)

Post by Davecom3 » Thu Mar 13, 2014 6:00 pm

Goska heals White Metal, including his weakness.

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LooksAndSmiles
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Re: Goblins Minesweepers - A Grave Situation (Turn 14)

Post by LooksAndSmiles » Thu Mar 13, 2014 6:05 pm

Davecom3 wrote:Goska heals White Metal, including his weakness.
You don't have to say "including a negative effect" if it is the only effect on him, I auto-remove that one. You may choose only if the target is stacked up with debuffs... :)

Also, you and Shiny are under weakness for this turn, I just forgot to add it.
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Re: Goblins Minesweepers - A Grave Situation (Turn 14)

Post by Jibjib » Thu Mar 13, 2014 6:17 pm

Back to D10!

(Also, Flag C9 if I can as a free action)
Last edited by Jibjib on Fri Mar 14, 2014 6:10 am, edited 1 time in total.
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Re: Goblins Minesweepers - A Grave Situation (Turn 14)

Post by kida » Thu Mar 13, 2014 11:38 pm

"Dear rats - will you attack the revenant?"
White metal attacks the revenant again with the sword

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Re: Goblins Minesweepers - A Grave Situation (Turn 14)

Post by GathersIngredients » Fri Mar 14, 2014 1:40 am

Stumbles jumps to I1 will use the 10 ft. pole to try and jump to L3. He also declares his rescue on Explore Randomly (bob's char).
Krulle wrote:My bad memory allows me to enjoy positive news far more often!
Excited for the Dungeon Eyes, Ricki and Lara kissing!
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Re: Goblins Minesweepers - A Grave Situation (Turn 14)

Post by LooksAndSmiles » Fri Mar 14, 2014 2:41 am

GathersIngredients wrote:Stumbles jumps to I1.
Flags Fuses will spawn on I1, as per his previous post. I know on-map players should have priority but I guess you could allow him this since you are that far ahead anyway.

Unless, of course, he wants to spawn elsewhere. :)
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Skill Table Cheat Sheet for my players in the Minesweepers game.
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Re: Goblins Minesweepers - A Grave Situation (Turn 14)

Post by gamecreator » Fri Mar 14, 2014 2:48 am

Tries digs up K2 and flags L2 (precisely in that order).

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Re: Goblins Minesweepers - A Grave Situation (Turn 14)

Post by BadgeAddict » Fri Mar 14, 2014 5:15 am

I5 - Majestically

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Re: Goblins Minesweepers - A Grave Situation (Turn 14)

Post by Theis2 » Fri Mar 14, 2014 9:05 am

Shiny shouts (ends turn right? and I get 2 extra actions next turn because of Goska and white metal being close enough right?) Goska, and white metal should have an extra action this turn.
Last edited by Theis2 on Fri Mar 14, 2014 10:20 am, edited 1 time in total.
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Re: Goblins Minesweepers - A Grave Situation (Turn 14)

Post by LooksAndSmiles » Fri Mar 14, 2014 9:44 am

Theis2 wrote:Shiny shouts (ends turn right? and I get 2 extra actions next turn because of Goska and white metal being close enough right?) Goska, and white metal should have an extra action this turn.
Shiny, the shout will be up at turn 18, and the next turn is only 15. Check your character sheet. :)
Inventing forum games since '10 ...
Skill Table Cheat Sheet for my players in the Minesweepers game.
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Re: Goblins Minesweepers - A Grave Situation (Turn 14)

Post by Theis2 » Fri Mar 14, 2014 10:21 am

My fault.. I didn't even consider that it would have a cooldown to it :roll:

Shiny sticks to stabbing the revenant.
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Lee
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Re: Goblins Minesweepers - A Grave Situation (Turn 14)

Post by Lee » Fri Mar 14, 2014 7:04 pm

Questions flags L8

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Re: Goblins Minesweepers - A Grave Situation (Turn 14)

Post by I'mBob » Mon Mar 17, 2014 1:48 am

Move to K1.
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Goblins Minesweepers - A Grave Situation (Turn 15)

Post by LooksAndSmiles » Mon Mar 17, 2014 4:51 pm

Turn 15 >>Next Turn

Flags Mines continues to J9.
Goska heals White Metal, gaining an XP.
Blitz Craig moves back to D10. He tries to flag a tile, but that's not a free action, so nope.
White Metal orders the rats to attack, and they obey! They can't deal any damage (even less in the weakening aura), but their constant running and gnawing on the bones disturbs the revenant enough to turn its attention to them, not attacking this turn.
Tries-and-Dies digs up K2, and explodes! With him explodes Explore-Randomly, who couldn't move away in time... Or, to be precise, at least Explores is saved by Stumbles around, who took the time and pole vaulted to L3, revealing a "1". (+1-1, +0, +2XP, respectively)
Schnitzel royals his way over to I5.
Oh See That Shiny attacks the revenant! He is weakened too, but together with the attack of White Metal they manage to deal another 2 damage to the enemy.
Questions Everything flags L8.
Flags Fuses spawns on I1, revealing a "1". +1XP

Dies can spawn!

White Metal, Shiny and Goska feels weakened again.

Image

Skill Information
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Combo Information unlocked!
Jump + Pole: Pole Vault: Doubles the range of jumping distance, provided there is a firm spot to land the pole on (e.g.: no quicksand, water, void, etc.). Does not work if there is an insurmountable obstacle inbetween (e.g. force field or too big height difference).
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Achievements
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Character Sheets:
.[tabs:Blitz Craig]
Jibjib's Blitz Craig
Level 1, XP: 12. Deaths: 2

Active Skills 2/2: evil (use corpse),Run
Unused Skills 0/2:
Inventory: 10 / 10 flags, sword, jacket

Hammerspace: 6 coins
[tabs:DiesExplosively]
DiesasaYoungling's DiesExplosively
Level 0, XP: 6. Deaths: 0, weak

Active Skills 0/1:
Unused Skills 0/1:
Inventory: 8 / 10 flags

Hammerspace empty
[tabs: Explore-Randomly]
I'mBob's Explore-Randomly
Level 1, XP: 3. Deaths: 3

Active Skills 1/2: spelunky (dodge)
Unused Skills 1/2: Visions
Inventory: 10 / 10 flags

Hammerspace empty
[tabs:Flags Fuses]
Nerre's Flags Fuses
Level 1, XP: 8. Deaths: 2

Active Skills 2/2: Visions (available at turn 26), hero(return)
Unused Skills 0/2:
Inventory: 7 / 10 flags, Carved Figure of Hiccuping

Hammerspace: 8 coins[/tabs]

.[tabs:Flags Mines]
WearsHats' Flags Mines
Level 2, XP: 12. Deaths: 3

Active Skills 3/3: Call (level 2), Treasure, seer (resist)
Unused Skills 0/3:
Inventory: 9 / 10 flags, detector

Hammerspace: 0 coins
[tabs:*Goska Bluey*]
Davecom3's Goska Bluey
Level 3, XP: 6. Deaths: 2, weak - Leader Level 1 (2 LP)

Marks: Sign of Goodwill*
Active Skills 4/4: Jump, Rescue, Push, Resist
Unused Skills 2/4: Visions (available at turn 26) , spelunky (dodge)
Inventory: 10 / 10 flags, whip, Y-shaped stick

Hammerspace: 0 coins, candle, harmonica
*Sign of Goodwill:
Heals an ally (including self) for 2 HP, in a radius of 3 movement range. The leader can't perform another main action this turn, and gains 1 XP upon successful heal if the target is someone else. Additionaly, healing someone will remove one negative status effect.
[tabs:Oh See That Shiny]
Theis2's Oh See That Shiny
Level 2, XP: 7. Deaths: 2, invigorated

Active Skills 3/3: Encourage (Available on Turn 18), evil(greed), Warning
Unused Skills 1/3: spelunky(dodge)
Inventory: 10 / 10 flags, sword, Y-stick, shield, jacket, candy, mouldy bread

Hammerspace: 0 coins
[tabs: Questions]
Lee's Questions Everything
Level 1, XP: 4. Deaths: 0

Active Skills 1/2: hero (return)
Unused Skills 1/2: spelunky(dodge)
Inventory: 8 / 10 flags

Hammerspace empty[/tabs]

.[tabs: Schnitzel]
BadgeAddict's Supreme High Lord Schnitzel
Level 1, XP: 0. Deaths: 0

Active Skills 1/2: seer (enchant)
Unused Skills 1/2: hero (punish)
Inventory: 10 / 10 flags

Hammerspace empty[tabs:Stumbles around]
GathersIngredients' Stumbles around
Level 3, XP: 5. Deaths: 2

Active Skills 3/4: Rescue, Jump, evil(greed), Resist
Unused Skills 1/4: Visions (available at turn 26), evil(lure)
Inventory: 12 / 13 flags, jacket, sword, 10ft pole

Hammerspace: 5 coins, , frying pan, pointy stick
[tabs:Tries-and-Dies]
gamecreator's Tries-and-Dies
Level 2 XP: 6. Deaths: 4

Active Skills 3/3: Call, Jump (level 2), Visions (available at turn 34)
Unused Skills 0/3:
Inventory: 7 / 13 flags

Hammerspace: 6 coins, pebble of teleportation, 10ft pole, jacket, trousers, boots, whip
[tabs:White Metal]
kida's White Metal (white)
Level 2, XP: 10. Deaths: 1, 4/5HP

Active Skills 3 / 3: Run (Level 1), Run, Power Surge
Unused Skills 2 / 3: , hero(return), Warning
Inventory: 8 / 9 flags, trousers, sword, flute

Hammerspace: 5 coins[/tabs]
Last edited by LooksAndSmiles on Sat Mar 22, 2014 1:08 pm, edited 1 time in total.
Inventing forum games since '10 ...
Skill Table Cheat Sheet for my players in the Minesweepers game.
Random dragons I help growing up:ImageImageImageImage And my own dragons are here. The hatched ones like the clicks! :D

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Re: Goblins Minesweepers - A Grave Situation (Turn 14)

Post by kida » Mon Mar 17, 2014 4:55 pm

"very good rats, continue the attack"
White metal attacks the revenant again

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Re: Goblins Minesweepers - A Grave Situation (Turn 15)

Post by WearsHats » Mon Mar 17, 2014 5:34 pm

Over to K9. (Yay, doggie!) Then I can start flagging stuff.
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Re: Goblins Minesweepers - A Grave Situation (Turn 15)

Post by GathersIngredients » Mon Mar 17, 2014 11:23 pm

Stumbles switches out the rescue skill token for the lure skill token and spawns on E9D9 with his jacket, sword, 10 ft. pole and a really bad feeling in his gut. Why is he doing this again? :paranoia:
If he still can, he'll try to use the lure skill on the revenant. (We don't know anything about this skill yet, it could be a free action. :shrug: )


A question for the GM: Can we attack 'only' from adjacent squares, or diagonally, too?
E.g. In this case, could Stumbles attack the revenant on D8 from E9 or not? (Probably gonna depend on the weapon, right? I'm asking for the ones I got, namely sword and 10 ft. pole. ;) )
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Re: Goblins Minesweepers - A Grave Situation (Turn 15)

Post by Davecom3 » Mon Mar 17, 2014 11:28 pm

Goska tries to tie her Y-stick to the end of her whip and pull the revenant eastward with her makeshift grappling hook.

Goska whip the Revenant and try to combine Push with the whip to instead pull it east, seeing as it is singularly unlikely that she can push the Revenant southwest to the unmarked mine.
Last edited by Davecom3 on Tue Mar 18, 2014 9:07 am, edited 2 times in total.

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Re: Goblins Minesweepers - A Grave Situation (Turn 15)

Post by Theis2 » Tue Mar 18, 2014 2:30 am

Shiny stabs the revenant
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