You can read more about the many rules this game has in this part of the forum. Don't be scared! The game system is easier than it looks, all you have to do is moreless know what you can do, or in doubt, ask!
Without further ado
Round 2 - Chapter 2: A Grave Situation
Turn 0 >>Next TurnAfter our small team of goblins successfully cleared the roads, they have finally arrived at the old burial grounds. It didn't look good. Actually, it did, but it had some kind of hidden menace, an eerie feeling, something that made the goblins not really wanting to enter.
Nevertheless, if they wanted to keep on their journey, they had to. One question remained, namely:
What lies ahead?
A Grave Situation
Map tileset: graveyard
Grid layout: regular quads
Mine layout: random
Amount of mines: 30
Hinderances: traps, monsters
Special Map Rule:
- Tiles with a "grave" in them count as discoverable tiles, but they do not trigger when a player steps upon them. To find out whether they are mines or contain a number, the player has to do a "dig" action, which is a free action, provided the player is standing on the same tile. Tiles with a grave on them do not count towards the map goal. (This means you can finish the map without disturbing the cemetery, in case you are afraid of a possible otherworldy retribution... )
Spawning Rules:
- Everyone can spawn, no waiting line.
- To avoid "jumping around", the rule for circling out is the following:
1) The player declares circling out and the end of their turn. 2) The player circles out in the next turn, as a full-turn action. 3) The player cannot respawn in the next turn. So if someone declares circling out at turn 10, they will only circle out on turn 11, they cannot respawn on turn 12, only able to come back on turn 13. I hope this limit will be able to keep players in line.
Character Sheets:
.[tabs:Blitz Craig]
Jibjib's Blitz Craig
Level 1, XP: 5. Deaths: 2
Active Skills 1/2: evil (use corpse)
Unused Skills 1/2: spelunky (run)
Inventory: 10 / 10 flags
Hammerspace: 15 coins, no equipment
[tabs:DiesExplosively]
DiesasaYoungling's DiesExplosively
Level 0, XP: 0. Deaths: 0
Active Skills 0/1:
Unused Skills 0/1:
Inventory: 10 / 10 flags
Hammerspace empty
[tabs: Explore-Randomly]
I'mBob's Explore-Randomly
Level 0, XP: 0. Deaths: 0
Active Skills 0/1:
Unused Skills 0/1:
Inventory: 10 / 10 flags
Hammerspace empty
[tabs:Flags Fuses]
Nerre's Flags Fuses
Level 1, XP: 1. Deaths: 2
Active Skills 1/2: Visions
Unused Skills 1/2: hero(return)
Inventory: 10 / 10 flags, Carved Figure of Hiccuping
Hammerspace: 8 coins[/tabs]
.[tabs:Flags Mines]
WearsHats' Flags Mines
Level 2, XP: 5. Deaths: 3
Active Skills 2/3: Call (level 2), Treasure
Unused Skills 1/3: seer (resist)
Inventory: 10 / 10 flags
Hammerspace: 0 coins, detector
[tabs:*Goska Bluey*]
Davecom3's Goska Bluey
Level 2, XP: 12. Deaths: 2 - Leader Level 1 (2 LP)
Marks: Sign of Goodwill*
Active Skills 3/3: Jump, Rescue, Visions
Unused Skills 1/3: Push
Inventory: 10 / 10 flags, whip, Y-shaped stick
Hammerspace: 0 coins, candle, harmonica
*Sign of Goodwill:
Heals an ally (including self) for 2 HP, in a radius of 3 movement range. The leader can't perform another main action this turn, and gains 1 XP upon successful heal if the target is someone else. Additionaly, healing someone will remove one negative status effect.
[tabs:Oh See That Shiny]
Theis2's Oh See That Shiny
Level 1, XP: 14. Deaths: 2
Active Skills 2/2: hero(shout), evil(greed)
Unused Skills 0/2:
Inventory: 10 / 10 flags
Hammerspace: 0 coins, sword, Y-stick, shield, jacket, candy, mouldy bread
[tabs: Questions]
Lee's Questions Everything
Level 0, XP: 0. Deaths: 0
Active Skills 0/1:
Unused Skills 0/1:
Inventory: 10 / 10 flags
Hammerspace empty[/tabs]
.[tabs: Schnitzel]
BadgeAddict's Supreme High Lord Schnitzel
Level 0, XP: 0. Deaths: 0
Active Skills 0/1:
Unused Skills 0/1:
Inventory: 10 / 10 flags
Hammerspace empty[tabs:Stumbles around]
GathersIngredients' Stumbles around
Level 2, XP: 8. Deaths: 2
Active Skills 3/3: Rescue, Jump, Visions
Unused Skills 1/3: evil(greed)
Inventory: 13 / 13 flags , boots, frying pan, pointy stick
Hammerspace: 5 coins, 10ft pole, jacket, sword
[tabs:Tries-and-Dies]
gamecreator's Tries-and-Dies
Level 1 XP: 14. Deaths: 3
Active Skills 2/2: Call, Jump (level 1)
Unused Skills 0/2:
Inventory: 13 / 13 flags, jacket, trousers, boots, whip
Hammerspace: 6 coins, pebble of teleportation, 10ft pole
[tabs:White Metal]
kida's White Metal (white)
Level 1, XP: 13. Deaths: 1
Active Skills 2 / 2: spelunky(run), hero(return)
Unused Skills 1 / 2: unaligned(+1 pow),
Inventory: 9 / 9 flags
Hammerspace: 5 coins, trousers, flute, sword[/tabs]
p.s.: I know this map is not that big. It is kind of hard to find a size that is big enough for many people, yet small enough to be percievable, and also interesting enough for the eyes. I promise to tweak around with sizes later on, preferably making bigger maps.
p.p.s.: The tileset is taken from a free website, I can't remember which. Google dropped it in the first posts, so yeah. Any credits are where they are due.