Pokemon skirmish thread

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M0rtimer
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Re: Pokemon skirmish thread

Post by M0rtimer » Tue Jun 03, 2014 8:13 am

She only had 6 moves because I went ahead and fixed the movelist such that it would actually be possible. But yea, I might as well put confusion back on there. :roll:

Now, allow me to engage this all shiny new MEGA EVOLUTION.

Which isn't too great, since I didn't think to make use of the pixilate ability.

Regardless though, let's start with a double team... Unless you say that your column attacks can obviously hit all of the copies... :shifty:

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SuperVaderMan
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Re: Pokemon skirmish thread

Post by SuperVaderMan » Tue Jun 03, 2014 8:19 am

I'm afraid so Mort. Even if you arranged them in a square, Electroweb is 2 meter wide column and would hit them all assuming it connected. You wanna run that risk that it might miss or pick a different move?

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Re: Pokemon skirmish thread

Post by M0rtimer » Tue Jun 03, 2014 8:21 am

Nah, in that case I guess I'll just resort to spamming moonblast. :roll:

1d20=3, 4d12+16+37=87

Damnit. :roll:

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Re: Pokemon skirmish thread

Post by SuperVaderMan » Tue Jun 03, 2014 8:27 am

And now Pete Thunder Waves her!

Violet (23) KO
Pete (22)
Charm (22), Returned
Bubbles (21) KO
Kalai (21) KO
Drapion (20) KO
Buzz (16) KO
Archimedes (16) KO
Lunatone (7) KO
Callisto (6/12) Synchronize disabled, Paralyzed 6
Kali (5) KO
Mars (3) KO

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M0rtimer
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Re: Pokemon skirmish thread

Post by M0rtimer » Tue Jun 03, 2014 8:29 am

Why must you torment me so.

paralysis: 1d20=20

...I was totally intending to try and self-cure paralysis. :shifty:

On a serious note, I guess I'll play fair and use calm mind as I first intended... :roll:

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Re: Pokemon skirmish thread

Post by SuperVaderMan » Tue Jun 03, 2014 8:46 am

Switching over to Charm!

Violet (23) KO
Pete (22), Returned
Charm (22)
Bubbles (21) KO
Kalai (21) KO
Drapion (20) KO
Buzz (16) KO
Archimedes (16) KO
Lunatone (7) KO
Callisto (6/12) Synchronize disabled, Paralyzed 7
Kali (5) KO
Mars (3) KO

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M0rtimer
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Re: Pokemon skirmish thread

Post by M0rtimer » Tue Jun 03, 2014 8:49 am


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SuperVaderMan
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Re: Pokemon skirmish thread

Post by SuperVaderMan » Tue Jun 03, 2014 9:03 am

Charm takes advantage of the Paralyzed Callisto and goes for a Stomp!
Stomp on Callisto: 1D20 = [18] = 18
3D8+10+21 = [1, 6, 8]+10+21 = 46

And because she's too Paralyzed to Teleport away, Callisto gets Flinched!

Charm tries to follow up with a Drill run at the start of the next turn...
Drill Run on Callisto: 1D20 = [2] = 2
3D10+12+21 = [7, 10, 9]+12+21 = 59

...but doesn't manage to connect, allowing Callisto to overcome her Flinch.

Then comes another Stomp!
Stomp on Callisto 2: 1D20 = [19] = 19
3D8+10+21 = [6, 4, 2]+10+21 = 43


Giving you the Chance to roll for Paralysis and Teleport away here.

Violet (23) KO
Pete (22), Returned
Charm (22)
Bubbles (21) KO
Kalai (21) KO
Drapion (20) KO
Buzz (16) KO
Archimedes (16) KO
Lunatone (7) KO
Callisto (6/12) 81/107, Synchronize disabled, Paralyzed 9
Kali (5) KO
Mars (3) KO

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M0rtimer
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Re: Pokemon skirmish thread

Post by M0rtimer » Tue Jun 03, 2014 9:06 am

1d20=15, 1d20=5 nope.

This is your revenge for all that action denial I did earlier isn't it. :roll:

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SuperVaderMan
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Re: Pokemon skirmish thread

Post by SuperVaderMan » Tue Jun 03, 2014 9:13 am

Yes >:D

I think because you used a Move right before you got Flinched that the Flinch carries over to the next turn. But let's just say it doesn't so Callisto has a chance to do something here.

Anyway, Charm follows up with a Flare Blitz!

Flare Blitz on Callisto:
1D20 = [8] = 8
5D12+18+31 = [1, 1, 12, 9, 8]+18+31 = 80


Violet (23) KO
Pete (22), Returned
Charm (22) 85/104
Bubbles (21) KO
Kalai (21) KO
Drapion (20) KO
Buzz (16) KO
Archimedes (16) KO
Lunatone (7) KO
Callisto (6/12) 2/107, Synchronize disabled, Paralyzed 10
Kali (5) KO
Mars (3) KO

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M0rtimer
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Re: Pokemon skirmish thread

Post by M0rtimer » Tue Jun 03, 2014 9:15 am


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Re: Pokemon skirmish thread

Post by SuperVaderMan » Tue Jun 03, 2014 9:20 am

And a Flame Wheel to finish it off with!

Flame Wheel on Callisto:
1D20 = [7] = 7
2D10+8+31 = [10, 8]+8+31 = 57


Normally you'd probably have to roll Paralysis to try and use Healing Wish here (or Teleport, but there's not much use at this point), but maybe you could say that being lowered to 0 HP removes her Paralysis long enough for her to get it off? So go ahead and pick someone to send out, fully healed and whatnot. ;)

I mean, unless you wanna try for the Teleport and hope to get lucky?

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M0rtimer
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Re: Pokemon skirmish thread

Post by M0rtimer » Tue Jun 03, 2014 9:23 am

Well, let's send out Mars then and see how much of a disaster this'll end up being. :roll:

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SuperVaderMan
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Re: Pokemon skirmish thread

Post by SuperVaderMan » Tue Jun 03, 2014 9:27 am

Gonna hit it fast and hard, going for the Flare Blitz!

Flare Blitz on Mars: 1D20 = [5] = 5
5D12+18+31 = [7, 1, 10, 9, 8]+18+31 = 84


Fiddlesticks.

Violet (23) KO
Pete (22), Returned
Charm (22) 85/104
Bubbles (21) KO
Kalai (21) KO
Drapion (20) KO
Buzz (16) KO
Archimedes (16) KO
Lunatone (7) KO
Callisto (12) KO
Kali (5) KO
Mars (3)

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M0rtimer
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Re: Pokemon skirmish thread

Post by M0rtimer » Tue Jun 03, 2014 9:29 am

Time to quake the earth!

1d20=9, 4d12+16+13=42

Well, that could have gone a lot better... But still some nice damage.

Violet (23) KO
Pete (22), Returned
Charm (22) 21/104
Bubbles (21) KO
Kalai (21) KO
Drapion (20) KO
Buzz (16) KO
Archimedes (16) KO
Lunatone (7) KO
Callisto (12) KO
Kali (5) KO
Mars (3)

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Re: Pokemon skirmish thread

Post by SuperVaderMan » Tue Jun 03, 2014 9:32 am

Gonna see if Charm can get one or two more lucky rolls before going down, Bodyslam!

Body Slam on Mars: 1D20 = [17] = 17
3D12+14+21 = [9, 9, 5]+14+21 = 58


I'm sorry.

Violet (23) KO
Pete (22), Returned
Charm (22) 21/104
Bubbles (21) KO
Kalai (21) KO
Drapion (20) KO
Buzz (16) KO
Archimedes (16) KO
Lunatone (7) KO
Callisto (12) KO
Kali (5) KO
Mars (2/3) 97/113, Paralyzed 6

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Re: Pokemon skirmish thread

Post by M0rtimer » Tue Jun 03, 2014 9:36 am

And Charm is out, after inflicting the incredibly annoying paralysis.
1d20=19
1d20=7, 3d10+37=44

I also apparently need to try and self-cure more... :roll:

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Re: Pokemon skirmish thread

Post by SuperVaderMan » Tue Jun 03, 2014 9:39 am

Last pokemon vs. last pokemon, starter vs. starter, Pete vs. Mars!

Pete fires off a Signal Beam!

Signal Beam on Mars 2: 1D20 = [17] = 17
3D10+12+31 = [10, 1, 4]+12+31 = 58


Violet (23) KO
Pete (22)
Charm (22) KO
Bubbles (21) KO
Kalai (21) KO
Drapion (20) KO
Buzz (16) KO
Archimedes (16) KO
Lunatone (7) KO
Callisto (12) KO
Kali (5) KO
Mars (2/3) 64/113, Paralyzed 7

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M0rtimer
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Re: Pokemon skirmish thread

Post by M0rtimer » Tue Jun 03, 2014 9:43 am

Payback's a bitch.

1d20=12
1d20=5, 4d12+16+13=52

Violet (23) KO
Pete (22) 68/110
Charm (22) 21/104
Bubbles (21) KO
Kalai (21) KO
Drapion (20) KO
Buzz (16) KO
Archimedes (16) KO
Lunatone (7) KO
Callisto (12) KO
Kali (5) KO
Mars (2/3) 64/113, Paralyzed 6

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SuperVaderMan
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Re: Pokemon skirmish thread

Post by SuperVaderMan » Tue Jun 03, 2014 9:49 am

Pete fires back with an Electroweb!

Electroweb on Mars:
1D20 = [5] = 5
2D10+8+31 = [3, 1]+8+31 = 43


Pete is very very accurate, thankfully. Not much damage, but still.

Violet (23) KO
Pete (22) 68/110
Charm (22) KO
Bubbles (21) KO
Kalai (21) KO
Drapion (20) KO
Buzz (16) KO
Archimedes (16) KO
Lunatone (7) KO
Callisto (12) KO
Kali (5) KO
Mars (1/3) 46/113, -1 Spd CS, Paralyzed 8

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Re: Pokemon skirmish thread

Post by M0rtimer » Tue Jun 03, 2014 9:52 am

And an extrasensory:

1d20=15
1d20=7, 3d10+37=50

Violet (23) KO
Pete (22) 33/110
Charm (22) KO
Bubbles (21) KO
Kalai (21) KO
Drapion (20) KO
Buzz (16) KO
Archimedes (16) KO
Lunatone (7) KO
Callisto (12) KO
Kali (5) KO
Mars (2/3) 46/113, -1spd cs Paralyzed 8

Gonna be a close one...

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Re: Pokemon skirmish thread

Post by SuperVaderMan » Tue Jun 03, 2014 9:55 am

Signal Beeeaaaammm!

Signal Beam on Mars 3: 1D20 = [3] = 3
3D10+12+31 = [10, 6, 2]+12+31 = 61


And Lax Incense saves the day for Mars!

Violet (23) KO
Pete (22) 33/110
Charm (22) KO
Bubbles (21) KO
Kalai (21) KO
Drapion (20) KO
Buzz (16) KO
Archimedes (16) KO
Lunatone (7) KO
Callisto (12) KO
Kali (5) KO
Mars (1/3) 46/113, -1 Spd CS, Paralyzed 9

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Re: Pokemon skirmish thread

Post by M0rtimer » Tue Jun 03, 2014 9:57 am

paralysis saves Pete! :roll:

1d20=4, 1d20=7, 3d10+27=43

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Re: Pokemon skirmish thread

Post by SuperVaderMan » Tue Jun 03, 2014 10:00 am

Electroweb again!

Electroweb on Mars 2: 1D20 = [3] = 3
2D10+8+31 = [10, 1]+8+31 = 50


Pete just has something in his eye I guess. All of them.

Mars (1/3) 46/113, -1 Spd CS, Paralyzed 10

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M0rtimer
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Re: Pokemon skirmish thread

Post by M0rtimer » Tue Jun 03, 2014 10:02 am

Again, paralysis...

1d20=9, 1d20=17, 3d10+37=52

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