Civilization V: Real Life in the way, calling it quits.

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Kelten
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Re: Civilization V: Heart of the Maelstrom: 605.04

Post by Kelten » Fri Mar 28, 2014 12:08 pm

probably to late butt...
acg
Room 1: The Multi-Iron Door (Try and puzzle out the shifting panels)
Room 2: The Dwarven Druid (ambush)
Room 3: Reflected Thunder (Reflect the sound waves with the gong-shields)
Room 4: The Gauntlet of Doom (think the trap pattern out)+15ap
Room 5: The Wall of Jade Buttons (push ALL of the buttons)
Room 6: The Revolving Statue (loot the collection plate)
Room 7: The Warpstone Deposit (Harvest the Warpstone)
Room 8: The Underground Glade (harvest the crystal bees)
Room 9: The Hydra Banshee (Rely on magic)
Room 10: The Treasure Room ( unseal the half-dragon crypt)
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Aegis J Hyena
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Re: Civilization V: Heart of the Maelstrom: 605.04

Post by Aegis J Hyena » Fri Mar 28, 2014 3:02 pm

Not too late. I'm just about to start rerolling because my computer rebooted in the middle of the night and erased all the rolls I'd rolled last night (though there was nothing spectacular, so maybe this time some crits will come up).

Post should be up by midnight.

Edit: 8/10ths done, just have about 60% of the Dungeon run to finish writing up, but I hit the wall on being creative. Post'll be up tomorrow afternoon instead.
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Aegis J Hyena
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Re: Civilization V: Heart of the Maelstrom: 605.04

Post by Aegis J Hyena » Sat Mar 29, 2014 4:12 pm

605.05

The next post is a little iffy. Rent is coming due on monday and the moment I tell my landlord that no, I will not take part in his illegal activities to hoodwink the government, he may break lease and throw me out since he's got the local cops in his pocket. Aiming for tuesday if I'm "still around". If he throws me out / has his legbreakers around to enforce a forced getaway, I'll have to take a hiatus until I can figure out where I'm going to be staying and what I'll be doing. You have been warned.

Cast of Characters [NPCs]
► Show Spoiler
Cast of Characters [Players]
► Show Spoiler


TRANCE!:

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Special Notes:

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People, Places and Things Discovered:

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The Treasury
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The Aspects and Experience
► Show Spoiler


Actions Done:
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Population
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The Current Date: 605.05
Things Incoming: Spawning Ends [605.07], Spawn Eggs hatch [606.02]
Storylines Running: Death Isn't The End (Ends in 605.08)

We begin with Jethril Vok, who made a move. He was not pleased that mere mortals were getting in his way. First they destroy his followers, then they destroy the regeneration gem, it was time for some payback! The dracolich withdrew in all of the energy slowly creeping out of the ravine, then redirected it in a blast aimed directly at Ehlonna's Refuge. Ehlonna herself turned aside much of this energy, but what did reach the Refuge was still very very potent and had an effect on Merix's finest hour. The entire lake grows unusually cold and Kermit takes the time (after recovering from that blast) to speak to both Glydeonic and Maxwellington about Jethril's... "underhanded" activities. Both of them head for the Sundered Ravine to have words (for given values of words) with Jethril Vok but you have not heard from them since.

Vontaethraxxia too has been informed of the Dracolich's troublemaking, and she says "I'll keep an..." Then her otherworldly draconic senses tell her to check on the other dragons, and to your unfortunate surprise, you find that Jethril Vok has converted Tilliaxius to undeath, turning him into a bone dragon! Well, a bone hatchling, but nonetheless a threat. The scry reveals that the bone hatchling lay in wait for Glydeonic and Maxwellington, and before you can see the outcome, the image shatters into static; Jethril Vok is putting up his anti-scrying screens again. Vontaethraxxia WAS going to keep an eye on him, but now she's going to visit him personally. With orders to the ponies to run should she wind up dead (as an angry undead wyrm would smash them to bits) she takes off directly for the Sundered Ravine, putting up a few layers of divine protections and draconic spells as she goes.

The Life Stone is traded to the Duke (said stone is now out of sight out of mind, I do not intend to return to it) in exchange for a barracks of humans stationed on the shores of the lake (did we ever name the damn thing?). These humans are strong warriors, trained well and diciplined better. Their commander is a Dwarven Defender by the name of Goroth Gold-Nose (he's wearing a fake golden nose; a minotaur took off the real one with an axe) and Goroth pledges to Kermit that the barracks will defend both the road currently under construction leading to Ehlonna's Refuge, the Duke's castle, and the Refuge itself. Merix senses that while Goroth means what he says, about one third of the guards are chauvinistic assholes who might end up being troublemakers and who think this is a demotion rather than a promotion. Also joining the Refuge are Valeric Aether (a bard) and Aust Waterpetal (an elf) sent as escorts along with the guards to the villagers and commoners now building homes around the Duke's castle.

While Valeric finds there is no tavern per se, he gleefully helps construct one (attached to the back of the barracks, naturally). He finds that during the construction, his natural bardic empathy reveals that the barracks and the grippli are in good natured rivalry with one another but there's an underlying current. Those troublemakers are easy to spot, since they're more aggressive than the rest, and Merix has the animals of the forest keep an eye on them. Something just... doesn't seem right. Alistair meanwhile works on a new brand of Dragon Breathers, trying to incorperate the concept of wand charges into crossbows. He is successful, but finds that technology and magic just do -not- work well together as one cancels the other out. He works on trying to adapt the Belarmor concept to crossbows, but so far hasn't had any luck (though that -is- possible).

Merix launches the world tree seeds, but thanks to Jethril Vok's interferance, only two of the three seeds grow. Two giant oaks spring into being in a diagonal line (one to the northeast of the sunken temple / new village, one to the southwest). The energy coming out of the third failed tree is instead redirected into "blowing a hole" in the bottom of the lake and also expanding the lake's borders as huge swaths of land rise up with the tree growth, providing a safe haven for the Grippli from ground-based creatures. When Merix finds he has about 25% of the energy of the last failed tree still left over, he's left with two choices: either shunt it into the spirit world in an explosion, or redirect the life energy into the physical world, causing jungle overgrowth around the village. Merix does it one better and actively redirects the life energy straight to Jethril Vok, and the roar of rage you hear from him is audible in the Refuge. Merix caused Jethril to recoil and nearly retreat to the spiritual/etheral planes; if that's just 25% of one seed, one might destroy him outright.

Finally, Cloud Eye completes his research into the Touch Of The Air artifact ring. It seems that it is "between" planes, being in that space between the etherial and Plane of Air, in order to stabilize some holes. With work (another SA or FH) he can pinpoint its location and try to recover it, as it seems that one of the diamonds in it has cracked or fractured (and a quick scry with a crystal ball from Vontaethraxxia's hoard while she's out at Vok's shows the holes are "mostly" repaired).

Down in the Dungeon of the Blue Gold Onyx...
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WILL YOU...

A) Focus on breeding the mutations out of the water bugs, so they are undamaged?
B) Scry or send a group to Cliffcrag Mountain to see what happened there? Last chance before it requires an SA.
C) Focus on moving the Spawning Pools in a controlled manner up to the leafy branches of the "World Trees"? It's out of the moaning's range.
D) Focus on capturing water bugs to begin breeding and preparing them for an enlarged lake?
E) Doublecheck up on Glydeonic and Maxwellington? You haven't heard from them since knowing they were jumped by the Bone Dragon.
F) Focus on building bridges between the two "swaths" of land (part of) your village is currently supported on?
G) Build a digging system based on the Kill Switch, to enlarge the lake by increasing its depth in a controlled manner?
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Jibjib
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Re: Civilization V: Heart of the Maelstrom: 605.05

Post by Jibjib » Sat Mar 29, 2014 4:47 pm

Any joy from Grikkul's FH last turn?

A)
B)
C) 1 (Jib)
D) 1 (Jib)
E)
F) 1 (Jib)
G)
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ChuckDaRighteous
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Re: Civilization V: Heart of the Maelstrom: 605.05

Post by ChuckDaRighteous » Sat Mar 29, 2014 4:50 pm

Good luck with your situation.

CDF

SA+15ap: upon learning about all the outside entities that have taken an interest in the refuge. He will use his magic and knowledge of divination to attempt to create wards against scrying by others. While unlikely to stop some of the stronger entities it should at least make it harder for them.
Last edited by ChuckDaRighteous on Sun Mar 30, 2014 11:38 am, edited 1 time in total.
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Davecom3
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Re: Civilization V: Heart of the Maelstrom: 605.05

Post by Davecom3 » Sat Mar 29, 2014 6:21 pm

So, LAYF, you want to remove some curses?

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Alaen
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Re: Civilization V: Heart of the Maelstrom: 605.05

Post by Alaen » Sat Mar 29, 2014 6:24 pm

CDF
SA +15 AP: Alistair will continue his research about the crosswands.
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madmartin26
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Re: Civilization V: Heart of the Maelstrom: 605.05

Post by madmartin26 » Sat Mar 29, 2014 6:28 pm

C, F, G

FH: Cloud Eye attempts to recover the ring of air from its place between the planes using his magic. Once he has it, he will inspect it to see what abilities it has/had, as well as how damaged it is with one of the diamonds cracked.

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Aegis J Hyena
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Re: Civilization V: Heart of the Maelstrom: 605.05

Post by Aegis J Hyena » Sat Mar 29, 2014 8:49 pm

Completely missed it, Jib. I'll roll it next month.
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Jibjib
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Re: Civilization V: Heart of the Maelstrom: 605.05

Post by Jibjib » Sat Mar 29, 2014 11:54 pm

Cheers :)
Psychosis is such an ugly word... I prefer Internalised Reality Warping.

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D34dlock
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Re: Civilization V: Heart of the Maelstrom: 605.05

Post by D34dlock » Sun Mar 30, 2014 10:45 am

It sucks to have to hope I DON'T re-gen my actions next month.

E, F, G
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Kelten
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Re: Civilization V: Heart of the Maelstrom: 605.05

Post by Kelten » Sun Mar 30, 2014 11:03 am

D, E, G
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LAYF
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Re: Civilization V: Heart of the Maelstrom: 605.05

Post by LAYF » Sun Mar 30, 2014 11:09 am

Davecom3 wrote:So, LAYF, you want to remove some curses?
Hu? Curses? I've missed that part?

(but sure)
-Best regards LAYF

Kelten
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Re: Civilization V: Heart of the Maelstrom: 605.05

Post by Kelten » Sun Mar 30, 2014 1:05 pm

yes! remove mine as well! :-)
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Davecom3
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Re: Civilization V: Heart of the Maelstrom: 605.05

Post by Davecom3 » Sun Mar 30, 2014 2:49 pm

It's in the dungeon write-up. You can guarantee success with an SA, rather than others risking failure or having to use an FH. Narasimha's the most in risk, having Crit failed her save.

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LAYF
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Re: Civilization V: Heart of the Maelstrom: 605.05

Post by LAYF » Sun Mar 30, 2014 2:59 pm

Ah... yes, I will use an SA on that, for sure.... but you'd need to get within my range first :)
-Best regards LAYF

Davecom3
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Re: Civilization V: Heart of the Maelstrom: 605.05

Post by Davecom3 » Sun Mar 30, 2014 3:23 pm

We're back in the village this month, so we are in range.

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LAYF
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Re: Civilization V: Heart of the Maelstrom: 605.05

Post by LAYF » Sun Mar 30, 2014 3:34 pm

okay.

B.E.F

SA: (if needed +15 ap, but something about a auto success makes me think it is not) Merix will work his best to remove curses... if needed (and if I can) I'll use multiple SA's to remove multiple curses...
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Re: Civilization V: Heart of the Maelstrom: 605.05

Post by thunteater » Mon Mar 31, 2014 12:25 pm

b
e
f

SA: Sensing the friendly rivalry, He will attempt to organize a once-a-week competition consisting of: A drinking contest, a wrestling contest, an archery contest, a dice throwing contest, and a swimming contest, each entry costing 5 gold, with the winners of each contest winning 50% of the pot, and second place winning 25% of the total pot, while third place wins 5% of the total pot (Leaving him 20% to stockpile for the tavern's use). He is hoping this will not only serve to draw on the strengths of each side and get them to grow closer together, but also to strengthen the community.
D'jinn Keeper Stuff:
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Davecom3
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Re: Civilization V: Heart of the Maelstrom: 605.05

Post by Davecom3 » Mon Mar 31, 2014 6:16 pm

CDF

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Aegis J Hyena
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Re: Civilization V: Heart of the Maelstrom: 605.05

Post by Aegis J Hyena » Mon Mar 31, 2014 7:50 pm

Rolls are just about done but I'm holding off writing the post until wednesday; tomorrow is rent day and there is a high likelihood of shit hitting the fan with my landlord's illegal activities or so. I'll be too stressed out and planning things to write a meaningful month post. Next post wednesday and the one after that before the weekend is through.
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Aegis J Hyena
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Re: Civilization V: Heart of the Maelstrom: Returns May 1

Post by Aegis J Hyena » Tue Apr 01, 2014 12:34 pm

Alright folks, I HATE to do this, and no this isn't an aprilfool's gag because I hate this damned "holiday", but I have a lot of RL shit to be dealing with; my landlord is out-and-out trying to hide illegal shit from the government, and by nature of being here I might be in over my head -already-. I just can't focus on this right now and was about to post, then the computer randomly seizured/rebooted just as I finished the post and lost all my work for the past 3 hours. I'm taking that as an omen.

Civ 5 will return May 1 as we continue getting the Grippli settled/finish spawning. By then my living situation and RL bullshit will have died down hopefully (things go nuclear on the 18th, if I don't just turn in the landlord -myself- before then). I was already considering wrapping it up anyway when the first couple trees grew, so it's safe to say I don't think I'll get to a point that Maraxia actually returns.
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ChuckDaRighteous
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Re: Civilization V: Heart of the Maelstrom: Returns May 1

Post by ChuckDaRighteous » Tue Apr 01, 2014 12:55 pm

Sorry to hear about the problems. Good luck to you. And I hope you return with a big fat picture of your landlord's mugshot.
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Aegis J Hyena
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Re: Civilization V: Heart of the Maelstrom: Returns May 1

Post by Aegis J Hyena » Wed Apr 02, 2014 11:37 am

I'm working on it. :P

I was running out of steam for this Civ run anyway; originally I was going to end it after Maraxia's fall but I got a few new ideas. Things -might- end after Jethril Vok is dealt with once and for all, if I don't switch focus to the green dragons.
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Kelten
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Re: Civilization V: Heart of the Maelstrom: Returns May 1

Post by Kelten » Wed Apr 02, 2014 11:40 am

Il gladly join civ VI ;)
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