Civilization V: Real Life in the way, calling it quits.

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BadgeAddict
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Re: Civilization V: Heart of the Maelstrom: 605.02

Post by BadgeAddict » Sat Mar 15, 2014 7:19 am

What about the tower that is being built on top of the underwater temple?

otherwise i love the concept art..its awesome.

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LAYF
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Re: Civilization V: Heart of the Maelstrom: 605.02

Post by LAYF » Sat Mar 15, 2014 7:20 am

oh... forgot that one :)
*will add in a final version :) (or at some random point before that :P)
-Best regards LAYF

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Aegis J Hyena
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Re: Civilization V: Heart of the Maelstrom: 605.02

Post by Aegis J Hyena » Sat Mar 15, 2014 7:29 am

Really digging that artwork, LAYF. :) To say anything more would spoil some things, but that's some great art. :D If I start writing another story, maybe I'll turn to you for artwork of characters.
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Re: Civilization V: Heart of the Maelstrom: 605.02

Post by LAYF » Sat Mar 15, 2014 7:32 am

Hehe... well.. still 2 rounds till I can attempt doing it... unless I've missed something... but I hope it will work... no one knows with your die rolls....

feel free to do so... I'm kind of at a holdup with my character arts... missing response from the current "client" so... yea :S
(I prefer not to have to many "work in progress" at a time...)
-Best regards LAYF

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Re: Civilization V: Heart of the Maelstrom: 605.02

Post by Nolandking » Sat Mar 15, 2014 7:58 am

LooksAtYouFunny wrote:Hehe... well.. still 2 rounds till I can attempt doing it... unless I've missed something... but I hope it will work... no one knows with your die rolls....

feel free to do so... I'm kind of at a holdup with my character arts... missing response from the current "client" so... yea :S
(I prefer not to have to many "work in progress" at a time...)
Is that one client me?
Haven't played this signature game in a long while but I'll try it out again.

Help these poor little guys hatch.
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LAYF
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Re: Civilization V: Heart of the Maelstrom: 605.02

Post by LAYF » Sat Mar 15, 2014 8:19 am

Nolandking wrote: Is that one client me?
Yep. Send you 2 or 3 PMs with no response. Was not sure how to react, so I've stalled instead..
Was close to just give up on that one

Edit: Aaaand now I feel like a fool... Just went in to find it and send to you again.. found that I've send all 3 messages to the wrong person...

here was the first message, meant for you Nolandking:
LooksAtYouFunny wrote:Hay, sorry for the silence the last few days... RL happened...

Any ways, I've only gotten a little further with your elf, but I've noted that the book of mau tai and your jin is gone.... do you wish to change your portrait to something else or have this "Memory" instead? just thought I wanted to give you the chance :)
The other two PM's was just a request for an answer and after than a PM saying I'd put it on hold....

sorry, that was my mistake...


Edit 2: About the image... I've made a to scale v. perspective thumbnail instead.
please look at it, and tell me what you'd like me to add if we(I) succeed lifting us up...
it is here: In the OOC
-Best regards LAYF

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madmartin26
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Re: Civilization V: Heart of the Maelstrom: 605.02

Post by madmartin26 » Sat Mar 15, 2014 2:51 pm

FH(+16 XP): Cloud Eye turns his attention to harnessing and controlling the hurricane inside the cloud manor. He wants to use the hurricane to allow him powerful weather control over the area near the mansion and/or to empower his steampunk weaponry, but if he sees some other benefit he can get, he will go with the flow.

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Re: Civilization V: Heart of the Maelstrom: 605.02

Post by Kelten » Sun Mar 16, 2014 11:43 am

B, E, G
SA: Joining the group heading to the onix dungeon, and bringing the golem with me, and whoever ells wishes to join!
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Re: Civilization V: Heart of the Maelstrom: 605.02

Post by Aegis J Hyena » Sun Mar 16, 2014 12:09 pm

Playin' a game of Blood Bowl where the players are named after The Survivors... Ilphnilee (thrower) and Cloud Eye (Gutter) were both killed (by skinks) before halftime... (Edit: Thrissaldexxa, a linerat, also killed); making rolls later today, posting tomorrow.
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Re: Civilization V: Heart of the Maelstrom: 605.02

Post by Davecom3 » Sun Mar 16, 2014 2:00 pm

CEG

Narasimha will head out with the group to deal with the dracolich if and only if it would take an SA to go with the group heading through the Obsidian Door. Otherwise, she'll head into the Obsidian Door.

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SaruSama
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Re: Civilization V: Heart of the Maelstrom: 605.02

Post by SaruSama » Sun Mar 16, 2014 7:14 pm

EFG Triton will go with the group into the Obsidian door. (If it takes a SA I'll use one.)

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Re: Civilization V: Heart of the Maelstrom: 605.02

Post by BadgeAddict » Mon Mar 17, 2014 8:34 am

A) 1 (LooksAtYouFunny, )
B) 3 (Nolandking, Kelten, Badge, )
C) 3 (LooksAtYouFunny, Alaen, Davecom3)
D)
E) 8 (D34dlock, Nolandking, LooksAtYouFunny, Alaen, Kelten, Davecom3, SaruSama, Badge, )
F) 2 (D34dlock, SaruSama)
G) 7 (D34dlock, Nolandking, Alaen, Kelten, Davecom3, SaruSama, Badge)

Kermit Trance SA + 15 AP + (3EXP = 15 points): With the tower nearing completion and Ehlonna expressing her desire to expand the lake, Kermit realizes that a watercraft capable of moving very quickly will need to be made for those creatures who are not born to swim. Kermit begins research on such a watercraft that can easily take a large group of people very quickly from one side of the lake to the other.

(Also, note that i've suggested returning to the volcano. The Volcano is not that far from the southern edge of the lake. Such a watercraft could be very beneficial in order to carry people and supplies either to the new temple/tower and the village or from one side of the lake to the other)

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Aegis J Hyena
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Re: Civilization V: Heart of the Maelstrom: 605.02

Post by Aegis J Hyena » Mon Mar 17, 2014 1:17 pm

As an aside, this is how my dugout looked at nearly the end of the game of Blood Bowl I mentioned: http://www.freewebs.com/ihalon/NoSurvivors.png

Anyway, doing the rolls now. Post should follow unless I get lazy again and write it later, but I don't intend to wait until tomorrow to post...
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Aegis J Hyena
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Re: Civilization V: Heart of the Maelstrom: 605.02

Post by Aegis J Hyena » Mon Mar 17, 2014 7:02 pm

605.03

Next post is aiming for saturday, the end of the weekend at the latest. Friday really, but we'll see how things play out.

Cast of Characters [NPCs]
► Show Spoiler
Cast of Characters [Players]
► Show Spoiler


TRANCE!:

► Show Spoiler


Special Notes:

► Show Spoiler


People, Places and Things Discovered:

► Show Spoiler


The Treasury
► Show Spoiler


The Aspects and Experience
► Show Spoiler


Actions Done:
► Show Spoiler


Population
► Show Spoiler


The Current Date: 605.03
Things Incoming: Spawning Begins [605.03], Tower/Temple/Underwater Lake Village completed [605.04], Spawning Ends [605.07], Spawn Eggs hatch [606.02]
Storylines Running: Death Isn't The End (Ends in 605.08)

Spawning/egg laying has begun. Anyone who is not a PC is functioning at about 25% efficency until spawning ends in 605.07. All the Grippli are especially on-edge now, including Kermit.

Merix studies the arcane books of magic, finding that all they prove to be is knowledge of magic the Grippli already know. This only manages to grant a slightly larger magic energy pool and really isn't of any consequence. While he studies the books of magic his empathy has picked up someone else lurking in the village and whatever/whomever the creature is, they're not human or grippli. Merix senses the creature is A) not otherworldly (although its master is) and B) is on a mission from a higher up. They have a specific goal to accomplish, but Merix has no idea what it is. Hostility is not sensed, however an underpinning of politics is sensed.

Alistair works on getting the Word of Recall installed as an effect of the Belarmor. He is finally successful, but it comes at a cost. The Belarmor's return feature is A) a one-time shot, rendering the armor permanently inert and magically contaminated afterward, and B) only about 75% reliable. The magic contamination prevents inert armor from being melted down and reused/re-enchanted, but you could use the inert plates as an attachment to something else to absorb magic sent their way. While working on the Word of Recall, Alistair notices that while the effect is active, in that split second gates from multiple planes are also active. If the teleports fail, this might cause something from another plane to swap themselves in place of the armor wearer. Alistair notices that gates to the Positive Material and the more... angelic outnumber the other planar micro-gates by about five to one.

Narasimha read the book of spiritual translation found in the werewolf caern and finds it's an address book for spiritual entities in the region, including that war spirit that annoyed Merix a while back. With luck you can find some of these spirits and recruit them to your cause (or destroy the more malicious ones). It also provides translation on "spiritual" languages of the area.

Cloud Eye now wields the might of the hurricane in his main computer. It's stable and can withstand a good thumping, but if the computer overloads, it'll take the cloud manor with it. The entire manor now is warded against evil thanks to Lifecloud, and he too is starting to feel the weight of "angelic eyes" watching not just him but most of Ehlonna's Refuge as well as the Duke's castle. While experimenting with weather control using the power of the "bottled" hurricane he figures out how to make waterspouts that are so powerful that if reversed into "water tornadoes", they can be used as drills. He uses these to design a kill switch for Ehlonna's Refuge. In the wake of true demise, one switch is all it takes to drop the lake bottom about one hundred sixty feet straight down as a sinkhole, taking anything built on it right along with it (by drilling weak points in the foundation of the stone beneath the lake).

Kermit spends the month designing a new form of water travel. Many designs are discussed and scrapped (water skis, water sleds, etc). The decision made is to use giant trained water bugs that "skate" on the surface of the water, pulling huge baskets of cargo/riders. If you can enlarge the lake as per Ehlonna's direction, you can then breed these things to giant size and train them so that travel across the lake is done at a rapid pace. While working things out you also discover that the water bugs of the lake currently have a bioluminicent mutation that makes them glow only in moonlight and not other light.

Ilphnilee spearheads the trip to the Sundered Ravine, while Night Seeker, Narasimha and Triton join a group of ten Dartemba (I don't even know how many live in the forests, I just throw them as needed, they're numerous enough to spare the bodies) and head for the Onyx (Obsidian? Where did you come up with that?) Dungeon. All three of them get votes, and the Dartemba group gets one as well (though ties go to the PCs). Ilphnilee returns with news; the dracolich is at the bottom of the ravine, unable to move. Half of its body is spiritual, the rest is physical, and it requires life energy to survive in the form of sacrifices. What is sickening about this is that a cult of twisted grippli (among other varieties of humanoid who had been serving him long before you got here) were converted to undeath along with him and are now out scouring the countryside for sacrifices to keep their god alive. They almost got Ilphnilee's group; they shed their bodies and are Etherial, as spirits or ghosts. They don't register in the material world (naturally invisible) and they cloak their presence in the spirit; a specialist like Myron might be needed. For now Ilphnilee thinks Jethril Vok is not a threat unless he flexes his draconic might and begins to make demands.

Speaking of the Gem of Regeneration, on the eve of the full moon Kermit leads a group in prayer to Ehlonna to smite the damn thing from existence. Ehlonna delivers, causing the gem's natural life ability to overload then shudder inward before bursting like a balloon. One shard of the stone is left over and it's in tune with Ilphnilee's Zelphicite Staff (as in, one cancels the other if in close proximity). The Duke wishes to have the piece of "Life Stone" (lack of better name) in exchange for a garrison of 150 human guards that are coming in three months time with ANOTHER group of travellers, this one traders, common men and others that will make the area around the castle a small city... with a road leading to Ehlonna's Refuge.

Finally, speaking with the Hound Archon, Glydeonic, shows that he is still convinced in his mission and his goal, and he will not deviate from it. However, he has agreed to not troll the Duke for letting the thing live for so long, and he along with his Couatl friend have also agreed not to trouble Ilphnilee. However, in exchange Glydeonic commands that instead of declaring the refuge "corrupted" or condemned for such a thing existing, the Pit Golem must be released to his care so that it can be turned from a creature of evil into one of divine good (and no, you won't be getting him back) and that all objects of evil or potential evil (not as bad as Kore, but) must be eliminated from the village.

WILL YOU...

A) Obey Glydeonic's command?
B) Scry or Send a group to Cliffcrag Mountain to see what happened there?
C) Send a group to hunt down this "twisted cult"? They're undead and out of Ehlonna's reach. Odds are 4-1 against you.
D) Focus on capturing water bugs to begin breeding and preparing them for an enlarged lake?
E) Build the "Kill Switch" Cloud Eye figured out?
F) Focus on finding a way to make the connection between Myron and his Hawk not a death sentence?
G) Attempt to hunt down the person "hiding in the village"?


The Dungeon of the Blue-Gold Onyx: Level 1/??: The Spiky Caverns (Night Seeker, Narasimha and Triton get votes)

Room 1: The Rolling Stairway (Trigger it, break it, study it, outrun it)
Room 2: Fierce Tongue Lashings (Attempt to rip out the chains, focus on dodging, use magic to dispel them, brute-force resist them)
Room 3: The Guards (Rely on magic, rely on melee, attempt to sneak past, attempt to bribe)
Room 4: The Opalescent Archway (Dispel it, harvest its magic, shatter it, overload it)
Room 5: The Prismatic Wall (Walk through, dispel it, look for an "off switch", look for a route around it)
Room 6: The Crypt (Unseal the Crypt, read the runes, dispel the runes, bless it instead)
Room 7: The White and Black Room (Pull the "Color" lever, pull the "monochrome" lever, open the chest, ignore the room)
Room 8: The Queen of Blades (Rely on magic, rely on melee, distract it with shiny things, Step Sideways to bypass her)
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D34dlock
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Re: Civilization V: Heart of the Maelstrom: 605.03

Post by D34dlock » Mon Mar 17, 2014 7:48 pm

A : High loss. But this may be necessary to stave off worse. They should have taken it into the dungeon to mask our presence & help us fight & lead Glydeonic to our aid in this dungeon. Too late now.
F : Selfish But we will need him to deal with the cultists. He's the best equipped for it.
G : May as well great our guest.
I'm still reading shifters.

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Alaen
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Re: Civilization V: Heart of the Maelstrom: 605.03

Post by Alaen » Mon Mar 17, 2014 11:35 pm

AFG

I'll install the Word of Recall, I can build a new suit without too much trouble if someone needs it.

I'm a bit worried about all the angels that are watching us currently.
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Re: Civilization V: Heart of the Maelstrom: 605.03

Post by Kelten » Tue Mar 18, 2014 3:25 am

dident i bring the golem to the dungeon like i asked? :p
Click here if you want to beat me up!

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Re: Civilization V: Heart of the Maelstrom: 605.03

Post by Nolandking » Tue Mar 18, 2014 6:47 am

Hey Aegis can I use a Scholar Touch spell SA to atleast gain some of the knowledge from my evil book before I have to burn it :'( .
Haven't played this signature game in a long while but I'll try it out again.

Help these poor little guys hatch.
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BadgeAddict
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Re: Civilization V: Heart of the Maelstrom: 605.03

Post by BadgeAddict » Tue Mar 18, 2014 6:55 am

Kermit Trance FH + 13XP (65points): Angered by the perversion of the natural order by this undeath, Kermit rounds up Ehlonna's fury and leads a grand divine smite against the Dracolich in an attempt to destroy its crime of trying to share both life and death.

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Jibjib
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Re: Civilization V: Heart of the Maelstrom: 605.03

Post by Jibjib » Tue Mar 18, 2014 7:12 am

AFG

SA+ 15AP: Grikkul sets about using his knowledge of the local insect population to gather eggs and lay traps for breeding adult water striders in preparation for domesticating them.

Also, 5.25 xp to Militia, 10.75 to Food and Water
Last edited by Jibjib on Tue Mar 18, 2014 8:51 am, edited 1 time in total.
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madmartin26
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Re: Civilization V: Heart of the Maelstrom: 605.03

Post by madmartin26 » Tue Mar 18, 2014 7:30 am

AFG

i'm...not really sure why we would ever need the kill switch. By the time we need it, everyone(except maybe cloud eye) will be dead.

SA(+15 AP): Cloud Eye looks into the location of the "Touch of the wind" ring (The air version of the ground ring).

Davecom3
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Re: Civilization V: Heart of the Maelstrom: 605.03

Post by Davecom3 » Tue Mar 18, 2014 7:51 am

And, given the nature spirits that took control of the machinery in the castle, there's too much chance for it to fall into the wrong hands. Also, eliminating everything that has the potential for evil should be evil, though this hound archon fails to realize the fact. Those who are of neutral alignment will occasionally do something they consider evil, which indicates that they are not of good alignment. Therefore, the hound archon is saying we need to eliminate all neutral people, as they may do evil. Further, there are such magic items in Dungeons & Dragons, even if not in the world of Civilization, as Helms of Opposite Alignment, which means even Good has the potential to be Evil.

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Re: Civilization V: Heart of the Maelstrom: 605.03

Post by BadgeAddict » Tue Mar 18, 2014 7:54 am

There is a very low level arcane spell which allows someone to hide someone's alignment for a period of about 3 days before needing to be renewed...I'm a little surprised no one had tried that.

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Re: Civilization V: Heart of the Maelstrom: 605.03

Post by Nolandking » Tue Mar 18, 2014 9:55 am

BadgeAddict wrote:Kermit Trance FH + 13XP (65points): Angered by the perversion of the natural order by this undeath, Kermit rounds up Ehlonna's fury and leads a grand divine smite against the Dracolich in an attempt to destroy its crime of trying to share both life and death.
Half of me found this bittersweet. On one hand he powerful and if not stop he could kill us but on the other hand if I could take his soul maybe it can power up my staff.
Haven't played this signature game in a long while but I'll try it out again.

Help these poor little guys hatch.
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Davecom3
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Re: Civilization V: Heart of the Maelstrom: 605.03

Post by Davecom3 » Tue Mar 18, 2014 10:25 am

BFG

Room 1: The Rolling Stairway (study it)
Room 2: Fierce Tongue Lashings (use magic to dispel them)
Room 3: The Guards (attempt to sneak past)
Room 4: The Opalescent Archway (harvest its magic)
Room 5: The Prismatic Wall (look for a route around it)
Room 6: The Crypt (bless it instead)
Room 7: The White and Black Room (open the chest)
Room 8: The Queen of Blades (Focus on magic)

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