Round 19 Day 1
As our heroes fight spells fizzles
-
Viride tries to summon the arcane arts, but they fail him this time!
-
Rafi jumps and taccle the Goblin!
-The orc swings his axe and hits
Hroc, drawing blood with a deep flesh wound!
Screams of terror is heard!
-The goblin frees himself of
Rafi's grip, and starts to yell
"Gibia! GIBIA!!!
-
Hroc retaliates and swings his sword into the side of the ord, bashing through the armor!
Round breakdown:
-
Viride Fails to cast "Fire spell"
-
Rafi Tackles the Goblin, slowing him down but failing his grabble!
-The orc hits
Hroc for 4 Damage!
-The goblin yells!
-
Hroc hits the orc for 5 Damage!
Player colors:
► Show Spoiler
"Viride - Ask - Green/00FF00"
"Hroc- Bean - Purple/BF00BF"
"Rafi - Thinks - Teal/008080"
Characters sheets simple:
► Show Spoiler
.[tabs:Hroc]
Stats
XP: 4
HP: 11->8->5->9->6->2->4->10->6
ATK: 5 (6 Die Hard) (Sword, 2-Handed. 2d3+2 -1ATK or Dagger 1d2+1)
RNG: 0
POW: -1
DEF: 6 (7 Die Hard)
AURA: 4
-------
Skills: (if they are not here they are 0)
Alchemy (main) 2
Alertness 3
Intimidate 4
Sense motive 2
Stealth-2
-------
Active Abilities:
Regain Vitality 1/day +1d4 Health (Mjr)
-------
Passive Abilities:
Die hard (p) Health<5 = +1 ATK & DEF
Dual wield medium weapons at -2 ATK
Can exchange ATK for a Damage bonus
Skilled (+1 Skillpoint each level)
-------
Inventory:
Sword, 2-Handed. 2d3+2 -1ATK
Dagger 1d2+1 short range
Helmet +2 to Intimidate, 5% chance to enrage Orc kin
Leather armor +2 DEF -1POW
AdventureÔÇÖs kit
Backpack / Rations 2 / Torch / 2m rope (6.5 ft) / 2Padded cloth armor +1 DEF / 2 Axe 1d5+1 / Potion of minor healing (1d4+2)
[tabs:Rafi]
Stats
XP: 4
HP: 7
ATK: 4 (2 * Dagger 1d2+1 Short range OR Axe 1d5+1)
RNG: 0
POW: -1
DEF: 6
AURA: 4
-------
Skills: (if they are not here they are 0)
Disable device (thief only) 4
Larceny (thief only) 2
Spot (thief only) 4
Stealth (main) 5
-------
Active Abilities:
Regain Vitality 1/day +1d4 Health (Mjr)
Can throw one small weapon And Slash with anoter small weapons as a Major action.
Ghost: can roll another stealth roll after an attack, to remain hidden.
-------
Passive Abilities:
Skilled(+1 skill point each level)
-------
Inventory:
Gold Coins: 8
Lockpick
Rations (5 days)
Torch (x3)
Leather armour
2 x Daggers (small wpn, 1d2+1 DMG, short range)
Axe (Medium weapon 1d5+1 Damage)
AdventureÔÇÖs kit -->> Sack
Axe 1d5+1
[tabs: Viride]
Stats
XP 4
HP: 8->4->7
ATK: 3 (Short sword, 1d6 DMG or Dagger 1d2+1 Short range)
RNG: 0
POW: 3
DEF: 6(5)
AURA: 4
-------
Skills: (if they are not here they are 0)
Diplomacy (main) 4
Intimidate 1
Lore (Animals) 1
Lore (Arcane) 1
Lore (Devine) (cleric) 4
Lore (Humanoids) 1
Lore (Monsters) 1
Stealth-1
-------
Active Abilities:
Regain Vitality 1/day +1d4 Health (Mjr) USED!
Fire spell: 1d2 dmg, 1d4 targets. (Mjr.) DC 4+1 /target.
Mage touch: 1 dmg/lvl, no resistance, (FRa) Auto success
Can learn spells from scrolls. Cost XP
Heal 1HP(Lowest of POW or LVL). as minor action (hurt undead)
Can Heal LvL+POW, divided as desired. After each encounter.
-------
Passive Abilities:
Tough (+1 health per level)
-------
Inventory:
Short sword, medium wpn, 1d6 DMG
Dagger , short range. 1d2+1 DMG
Curved dagger, short range, -1 ATK, DMG 1d2, on MAX +2d2 DMG.
Helmet +1 intimidation
Padded cloth +1 DEF
Small shield +1DEF *requires 1 hand
Backpack / 8 rations. / Lantern / 13m rope /Padded cloth[/tabs]