Borglins - Tower Offense Game (Closed)
- SamWiser
- Extensively Logorrheic
- Posts: 7225
Re: Borglins - Tower Offense Game (Turn 10)
Sam will try to repeat the same action this turn.
Thanks to Arch Lich Burns for the avatar, and Mnementh for the mustache.
ÔÇ£Shoot the dictator and prevent the war? But the dictator is merely the tip of the whole festering boil of social pus from which dictators emerge; shoot him and there'll be another one along in a minute. Shoot him too? Why not shoot everyone and invade Poland?ÔÇØ
ÔÇò Terry Pratchett
ÔÇ£Shoot the dictator and prevent the war? But the dictator is merely the tip of the whole festering boil of social pus from which dictators emerge; shoot him and there'll be another one along in a minute. Shoot him too? Why not shoot everyone and invade Poland?ÔÇØ
ÔÇò Terry Pratchett
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- Chronically Blathering
- Posts: 1522
- Location: Gainesville, Florida
Re: Borglins - Tower Offense Game (Turn 10)
Big John moves to F6.
Nerre, I think you should be able to survive moving to the left of the tower if you don't want to remain below it. That said, you have an 80% chance of preventing it from moving, which means it probably won't be able to get into a situation where it could hurt you if you're successful.
Nerre, I think you should be able to survive moving to the left of the tower if you don't want to remain below it. That said, you have an 80% chance of preventing it from moving, which means it probably won't be able to get into a situation where it could hurt you if you're successful.
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- Game Master
- Posts: 4876
Re: Borglins - Tower Offense Game (Turn 10)
Since it has the highest chance to succeed, Blackout will try: Cog in the system (SC 80%)
If he fails and the tower continues to circle clockwise towards the south, Blackout will fly to K10 (without passing K11, since I think this is in MG-Tower-range). That way he can try it again next turn or do something else.
If he fails and the tower continues to circle clockwise towards the south, Blackout will fly to K10 (without passing K11, since I think this is in MG-Tower-range). That way he can try it again next turn or do something else.
Last edited by Nerre on Thu Aug 01, 2013 12:34 am, edited 1 time in total.
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- Chronically Blathering
- Posts: 1522
- Location: Gainesville, Florida
Re: Borglins - Tower Offense Game (Turn 10)
Nerre, I don't think it does anything for us at the moment to overtake it that you couldn't get at a higher percent by placing a cog in its system, as the other tower is out of its range, being in a 7x7 area, but not a 5x5 area, and it will take 5 turns before any target except our Borglins is available for it. If you just prevented its rotation for the moment, it probably would work just as well if not better.
- madmartin26
- Indulges in Conversation
- Posts: 895
Re: Borglins - Tower Offense Game (Turn 10)
If another probe shows up, Jake snipes it. If not, he fires on the tower at A7. In either case, he then moves to E8.
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- Of Few Words
- Posts: 71
Re: Borglins - Tower Offense Game (Turn 10)
K Banger will move to D8
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- Game Master
- Posts: 4876
Re: Borglins - Tower Offense Game (Turn 10)
Changed it. I don't know how I counted late yesterday evening, but I was thinking it was in range.Davecom3 wrote:Nerre, I don't think it does anything for us at the moment to overtake it that you couldn't get at a higher percent by placing a cog in its system, as the other tower is out of its range, being in a 7x7 area, but not a 5x5 area, and it will take 5 turns before any target except our Borglins is available for it. If you just prevented its rotation for the moment, it probably would work just as well if not better.
- gamecreator
- Prattles on Unremittingly
- Posts: 3116
- Location: Ukraine
Re: Borglins - Tower Offense Game (Turn 10)
Nemo goes to E8. He will hit any enemy probe that comes close.
- Jibjib
- Game Master
- Posts: 1123
- Location: Ooneversiddee
Re: Borglins - Tower Offense Game (Turn 10)
Jack, feeling refreshed, pops down to C9, shooting any probe that comes within range.
OoC: Whoops sorry ^^
OoC: Whoops sorry ^^
Psychosis is such an ugly word... I prefer Internalised Reality Warping.
"Theis, you can't touch my boobies, at least buy me dinner first!" ~Asks, 09/08/2014
"Theis, you can't touch my boobies, at least buy me dinner first!" ~Asks, 09/08/2014
- Theis2
- Moderates Controversy!
- Posts: 7440
Re: Borglins - Tower Offense Game (Turn 10)
Theis moves to G5
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- Of Few Words
- Posts: 71
Re: Borglins - Tower Offense Game (Turn 10)
K. Banger will move to D8, or if that is full, D7
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- Chronically Blathering
- Posts: 1522
- Location: Gainesville, Florida
Re: Borglins - Tower Offense Game (Turn 10)
*poke* Everybody's moved. Is our GM giving this up, or are we just experiencing quite a bit of delay?
- LooksAndSmiles
- Game Master
- Posts: 1364
Borglins - Tower Offense Game (Turn 11)
Turn 11
Sam finally gets to E6. The tower on the column a is still somewhat out of range, though. +1VP
Chubby progresses forward, slowly. +1VP
Big John moves to F6. +1VP
Blackout throws a cog in the system, which prohibits the turret to turn around! It also deals 1 less damage for this turn and the next, not that anyone would stand in front of it, though. +2VP
Jake Snipe kills another probe! This is necessary, as it seems that two of them have spawned... +1VP
K. Banger heads down to D8 and gains a VP.
Nemo moves to E8, ready to fight, but his melee range is not enough to do any harm. +1VP
Jack the Chipper moves down to the C9 corner, which is just out of range to reach any of the probes... +1VP
Theis moves to G5. +1VP
Not As gains a VP, off map.
The plasma cannon on L10 stops rotating as there is an apparent problem with its mechanism.
The Probe Factory produces two probes!
- Theis' healbot finishes to fully heal Jack before he moves away.
- One of the new probes is destroyed, granting 3VP to Jake.
- The other one initializes.
Tower Infiltration:
- Hardware overheat (Success Chance: 75%): Deals 5 damage and 50% to render the tower disfunctional for the turn.
- Cog in the system (SC 80%): Makes the turret unable to rotate and 50% to render the attack dealing 1 damage less for 2 turns (for each gun).
- Rotational Malfunction (SC 60%): Permanently decreases rotation speed by 45┬░. Only available while the tower is cogged.
- Overtake (SC 50%): gain control of the tower, as long as the Techy is connected via the infiltrator.
- Plasma Recalibration (SC: 60%): Decreases the Tower's attack range to a 3x3 grid, but each gun now deals +1 damage.
Obtained Materials
9 scraps.
Alert Level: 2 (No event yet.)
Information Gained
Plasma Cannon Tower
Range: 5x5 grid, centered around the tower.
Damage: 1d3 / gun
Character Sheets:
.[tabs:Big John]
Big John - Bulky - HP: 7 VP: 18
Equipment:
Railgun
[tabs:Blackout]
Blackout - Techy - HP: 4 VP: 23
Equipment:
Jetpack (temporary upgrade: +1 movement)
Infiltrator
[tabs:Chubby]
Chubby - Bulky - HP: 7 VP: 11
Equipment:
Railgun
[tabs:Jack]
Jack the Chipper - Speedy - HP: 5 VP: 23 (WARNING 1)
Equipment:
Laser Pistols
[tabs:Jake Snipe]
Jake Snipe - Techy - HP: 4 VP: 33
Equipment:
Sniping Laser
[tabs: K. Banger]
K. Banger - Tinky - HP: 4 VP: 12 (WARNING 1)
Equipment
Spider Mines x2 (Upgraded damage to 35, speed to 3)[/tabs]
.[tabs: Nemo]
Nemo - Tinky - HP: 4 VP: 24
Equipment:
Spider Mines x2 (Upgraded damage to 35, speed to 3)
[tabs:Not as ...]
Not as Big a Big John, but Bigger than Wee John John - Speedy - HP: 1/5 VP: 29
Equipment:
Jetpack
[tabs:Sam]
Sam - Techy - HP: 4 VP: 22 (WARNING 0)
Equipment:
Sniping Laser
[tabs:Theis]
Theis - Mechy - HP: 5 VP: 30
Equipment:
Probeporter
Probes:
Healbot: 2HP
[tabs: x]
Pedro Rhian - Bulky - HP: 0 VP: 0
Equipment:
Railgun
[tabs:x]
Nameless - Mechy - HP: 0 VP: 5
Equipment:
Recyclator (5 Scraps)
Probes:
BallistBot: 1HP
CopterBot: 10HP
GunBot #1: 2HP
GunBot #2: 3HP
GunBot #3: 1HP
[tabs: x]
Boomer - Bulky - HP: 0 VP: 3
Equipment:
Bazooka (8 missiles)[/tabs]
Sam finally gets to E6. The tower on the column a is still somewhat out of range, though. +1VP
Chubby progresses forward, slowly. +1VP
Big John moves to F6. +1VP
Blackout throws a cog in the system, which prohibits the turret to turn around! It also deals 1 less damage for this turn and the next, not that anyone would stand in front of it, though. +2VP
Jake Snipe kills another probe! This is necessary, as it seems that two of them have spawned... +1VP
K. Banger heads down to D8 and gains a VP.
Nemo moves to E8, ready to fight, but his melee range is not enough to do any harm. +1VP
Jack the Chipper moves down to the C9 corner, which is just out of range to reach any of the probes... +1VP
Theis moves to G5. +1VP
Not As gains a VP, off map.
The plasma cannon on L10 stops rotating as there is an apparent problem with its mechanism.
The Probe Factory produces two probes!
- Theis' healbot finishes to fully heal Jack before he moves away.
- One of the new probes is destroyed, granting 3VP to Jake.
- The other one initializes.
Tower Infiltration:
- Hardware overheat (Success Chance: 75%): Deals 5 damage and 50% to render the tower disfunctional for the turn.
- Cog in the system (SC 80%): Makes the turret unable to rotate and 50% to render the attack dealing 1 damage less for 2 turns (for each gun).
- Rotational Malfunction (SC 60%): Permanently decreases rotation speed by 45┬░. Only available while the tower is cogged.
- Overtake (SC 50%): gain control of the tower, as long as the Techy is connected via the infiltrator.
- Plasma Recalibration (SC: 60%): Decreases the Tower's attack range to a 3x3 grid, but each gun now deals +1 damage.
Obtained Materials
9 scraps.
Alert Level: 2 (No event yet.)
Information Gained
Plasma Cannon Tower
Range: 5x5 grid, centered around the tower.
Damage: 1d3 / gun
Character Sheets:
.[tabs:Big John]
Big John - Bulky - HP: 7 VP: 18
Equipment:
Railgun
[tabs:Blackout]
Blackout - Techy - HP: 4 VP: 23
Equipment:
Jetpack (temporary upgrade: +1 movement)
Infiltrator
[tabs:Chubby]
Chubby - Bulky - HP: 7 VP: 11
Equipment:
Railgun
[tabs:Jack]
Jack the Chipper - Speedy - HP: 5 VP: 23 (WARNING 1)
Equipment:
Laser Pistols
[tabs:Jake Snipe]
Jake Snipe - Techy - HP: 4 VP: 33
Equipment:
Sniping Laser
[tabs: K. Banger]
K. Banger - Tinky - HP: 4 VP: 12 (WARNING 1)
Equipment
Spider Mines x2 (Upgraded damage to 35, speed to 3)[/tabs]
.[tabs: Nemo]
Nemo - Tinky - HP: 4 VP: 24
Equipment:
Spider Mines x2 (Upgraded damage to 35, speed to 3)
[tabs:Not as ...]
Not as Big a Big John, but Bigger than Wee John John - Speedy - HP: 1/5 VP: 29
Equipment:
Jetpack
[tabs:Sam]
Sam - Techy - HP: 4 VP: 22 (WARNING 0)
Equipment:
Sniping Laser
[tabs:Theis]
Theis - Mechy - HP: 5 VP: 30
Equipment:
Probeporter
Probes:
Healbot: 2HP
[tabs: x]
Pedro Rhian - Bulky - HP: 0 VP: 0
Equipment:
Railgun
[tabs:x]
Nameless - Mechy - HP: 0 VP: 5
Equipment:
Recyclator (5 Scraps)
Probes:
BallistBot: 1HP
CopterBot: 10HP
GunBot #1: 2HP
GunBot #2: 3HP
GunBot #3: 1HP
[tabs: x]
Boomer - Bulky - HP: 0 VP: 3
Equipment:
Bazooka (8 missiles)[/tabs]
Inventing forum games since '10 ...
Skill Table Cheat Sheet for my players in the Minesweepers game.
Random dragons I help growing up: And my own dragons are here. The hatched ones like the clicks!
Skill Table Cheat Sheet for my players in the Minesweepers game.
Random dragons I help growing up: And my own dragons are here. The hatched ones like the clicks!
- Theis2
- Moderates Controversy!
- Posts: 7440
Re: Borglins - Tower Offense Game (Turn 11)
Theis moves to F5
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- Game Master
- Posts: 4876
Re: Borglins - Tower Offense Game (Turn 11)
Glad over his success, Blackout tries to finish where he started last turn, by totaling the rotation mechanism:
=> Rotational Malfunction (SC 60%): Permanently decreases rotation speed by 45┬░. Only available while the tower is cogged
OOC: Can I move after an action if I have not moved before it?
=> Rotational Malfunction (SC 60%): Permanently decreases rotation speed by 45┬░. Only available while the tower is cogged
OOC: Can I move after an action if I have not moved before it?
- gamecreator
- Prattles on Unremittingly
- Posts: 3116
- Location: Ukraine
Re: Borglins - Tower Offense Game (Turn 11)
Nemo goes to G8 and on his way there he hits enemy probe.
- SamWiser
- Extensively Logorrheic
- Posts: 7225
Re: Borglins - Tower Offense Game (Turn 11)
Darn, I miscounted. Sam moves to D6 and shoots the tower.
Thanks to Arch Lich Burns for the avatar, and Mnementh for the mustache.
ÔÇ£Shoot the dictator and prevent the war? But the dictator is merely the tip of the whole festering boil of social pus from which dictators emerge; shoot him and there'll be another one along in a minute. Shoot him too? Why not shoot everyone and invade Poland?ÔÇØ
ÔÇò Terry Pratchett
ÔÇ£Shoot the dictator and prevent the war? But the dictator is merely the tip of the whole festering boil of social pus from which dictators emerge; shoot him and there'll be another one along in a minute. Shoot him too? Why not shoot everyone and invade Poland?ÔÇØ
ÔÇò Terry Pratchett
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- Chronically Blathering
- Posts: 1522
- Location: Gainesville, Florida
Re: Borglins - Tower Offense Game (Turn 11)
Big John moves to E6.
- LooksAndSmiles
- Game Master
- Posts: 1364
Re: Borglins - Tower Offense Game (Turn 11)
Yes, you have a move and another action for a turn.Nerre wrote: OOC: Can I move after an action if I have not moved before it?
Inventing forum games since '10 ...
Skill Table Cheat Sheet for my players in the Minesweepers game.
Random dragons I help growing up: And my own dragons are here. The hatched ones like the clicks!
Skill Table Cheat Sheet for my players in the Minesweepers game.
Random dragons I help growing up: And my own dragons are here. The hatched ones like the clicks!
- madmartin26
- Indulges in Conversation
- Posts: 895
Re: Borglins - Tower Offense Game (Turn 11)
I should be at E8(And have another VP) based on my action from before because i said i would move regardless of whether i shot at the probe or the tower.
Jake moves to G8 and fires at the probe if it's still alive(or another one shows up), or at the tower at i11 if it isn't.
Jake moves to G8 and fires at the probe if it's still alive(or another one shows up), or at the tower at i11 if it isn't.
- Jibjib
- Game Master
- Posts: 1123
- Location: Ooneversiddee
Re: Borglins - Tower Offense Game (Turn 11)
Jack charges forward to G9 firing at anything hostile in his path.
Psychosis is such an ugly word... I prefer Internalised Reality Warping.
"Theis, you can't touch my boobies, at least buy me dinner first!" ~Asks, 09/08/2014
"Theis, you can't touch my boobies, at least buy me dinner first!" ~Asks, 09/08/2014
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- Game Master
- Posts: 4876
Re: Borglins - Tower Offense Game (Turn 11)
Wish me luck with the plasma twin turret. If it works you only got one little MG-gun ahead and the drones.
- LooksAndSmiles
- Game Master
- Posts: 1364
Re: Borglins - Tower Offense Game (Turn 11)
Eh sorry, you are right. I somehow missed the "either case" :/madmartin26 wrote:I should be at E8(And have another VP) based on my action from before because i said i would move regardless of whether i shot at the probe or the tower.
Jake moves to G8 and fires at the probe if it's still alive(or another one shows up), or at the tower at i11 if it isn't.
Consider yourself at E8 and that +1VP, will be added next update.
Inventing forum games since '10 ...
Skill Table Cheat Sheet for my players in the Minesweepers game.
Random dragons I help growing up: And my own dragons are here. The hatched ones like the clicks!
Skill Table Cheat Sheet for my players in the Minesweepers game.
Random dragons I help growing up: And my own dragons are here. The hatched ones like the clicks!