Borglins - Tower Offense Game (Closed)

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gamecreator
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Re: Borglins - Tower Offense Game (Turn 5)

Post by gamecreator » Fri Jun 28, 2013 12:50 pm

I believe Nemo is better to make some quick move, so tower won't be able to keep up with him. He won't be able to get into probeporter's range this turn. But that tower will be taken care of.

Nemo moves to G6 and places spider mine there.

Nerre
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Posts: 4876

Re: Borglins - Tower Offense Game (Turn 5)

Post by Nerre » Sun Jun 30, 2013 3:24 pm

"Oh,oh,oh. That was not good. Let's try to fix this mess." Blackout mumbles, while he tries to fend of the automatic defense routines of the building KI. "Let's shoutdown this process, maybe give this one a bit more priority. Maybe I could randomly change my infiltrator's IP, this would also by me some minutes. Oh, there is another access panel on the roof! Hey, is that an administrator account? Nice. Maybe I will find an MD8 collision code in my database, they often choose week passwords. Dumm di dumm di dumm. Hey guys, keep up the fighting, you are dooing well! I think I can handle this concrete block."

Move one field right and down with the jetpack (landing on the roof, part of the roleplay with the access panel, but I will move for real. If the gun 4 squares below him turns at him, he will move back, should have enough movement - hopefully)

=> "Counter-Counter Hacking (Success Chance: 80%): Decrease Alert level by 2."
:zzz:

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LooksAndSmiles
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Borglins - Tower Offense Game (Turn 6)

Post by LooksAndSmiles » Wed Jul 03, 2013 3:11 pm

Turn 6>>Next Turn
Theis moves to i2. +1VP
Chubby moves to i1, getting a VP.
Jack the Chipper Runs ahead to D5, and engages both probes, dealing 2 damage to each. He gains 3 VP.
Jake Snipe moves ahead to h5, but he is barely out of range to reach the probes, as they have stopped to fight Jack. He shoots at the tower on i7 instead and deals 4 damage. +2VP
Big John moves to J5. He also wonders whether Blackout would lend him his jetpack, seeing that he doesn't move anyway... +1VP
Sam keeps shooting, and deals yet another 4 damage to the tower. +1VP
Nemo moves to g6, and places a spider mine. +1 VP.
Blackout fiddles around on his datapad, and manages to successfully hack the system, decreasing alert level to 1. He gains 2 VP.

K. Banger dozes out for this turn, by the looks of it.

Nameless (Nameless) becomes dangerously useless.
Boomer is close to being useless-nuked, too.

Not As gains a VP, off map.
The tower on I7 (now at 9hp) would fire at Nemo, but he moved away.

The tower on F7 locks onto Jack, but he has moved out of range faster than it could turn. As Nemo arrives, he is chosen as next target, but the tower has no time left to rotate towards him.

- Nameless' probes stand around idly, waiting for orders.
- Theis' healbot keeps following Big John, and heals him for another 1 HP.
- Nemo's spider mine is freshly deployed and is looking for a target.

- One of the enemy probes is destroyed in the engagement, giving Jack an additional 3 VP.
- The other one next to it fires back, dealing 2 damage, bringing down Jack to his last hitpoint!
- The probe furthest away moves closer.

Image

Development Center Infiltration
- Overtake (Success Chance: 50%): Overtake the building, which will give the benefits to the players as long as at least one Techy is actively connected to it via an infiltrator.
- Program Reroute (Success Chance 60%50%): Force the system to upgrade something on the player's side.
- Hardware Overheat ( Success Chance 75%70%): Deals 5 damage and has a 80% chance to cause malfunction for the current and following turn.
- Database Hack ( Success Chance: 80%75%): Gain 1 new piece of information about the game mechanics, enemies, etc.
- Counter-Counter Hacking (Success Chance: 80%75%): Decrease Alert level by 2.

Be warned that infiltrating buildings may raise "Alert Events". Unsuccessful hacking attempts and continous manipulation increases the chance of triggering an "Alert Event".

Obtained Materials
6 scraps.

Alert Level: 1 (No event yet.)

Character Sheets:
.[tabs:Big John]
Big John - Bulky - HP: 6/7 VP: 10

Equipment:
Railgun
[tabs:Blackout]
Blackout - Techy - HP: 4 VP: 14

Equipment:
Jetpack (temporary upgrade: +1 movement)
Infiltrator
[tabs: Boomer]
Boomer - Bulky - HP: 7 VP: 3 (WARNING 2)

Equipment:
Bazooka (8 missiles)
[tabs:Chubby]
Chubby - Bulky - HP: 7 VP: 6

Equipment:
Railgun
[tabs:Jack]
Jack the Chipper - Speedy - HP: 1 VP: 17

Equipment:
Laser Pistols
[tabs:Jake Snipe]
Jake Snipe - Techy - HP: 4 VP: 12

Equipment:
Sniping Laser
[tabs: K. Banger]
K. Banger - Tinky - HP: 4 VP: 8 (WARNING 0)

Equipment
Spider Mines x2 (Upgraded damage to 35, speed to 3)[/tabs]
.[tabs:Nameless]
Nameless - Mechy - HP: 5 VP: 5 (WARNING 2)

Equipment:
Recyclator (5 Scraps)

Probes:
BallistBot: 1HP
CopterBot: 10HP
GunBot #1: 2HP
GunBot #2: 3HP
GunBot #3: 1HP
[tabs: Nemo]
Nemo - Tinky - HP: 4 VP: 11

Equipment:
Spider Mines x2 (Upgraded damage to 35, speed to 3)
[tabs:Not as ...]
Not as Big a Big John, but Bigger than Wee John John - Speedy - HP: 1 VP: 24

Equipment:
Jetpack
[tabs:Sam]
Sam - Techy - HP: 4 VP: 12

Equipment:
Sniping Laser
[tabs:Theis]
Theis - Mechy - HP: 5 VP: 25

Equipment:
Probeporter

Probes:
Healbot: 2HP
[tabs: x]
Pedro Rhian - Bulky - HP: 0 VP: 0

Equipment:
Railgun[/tabs]
Last edited by LooksAndSmiles on Thu Jul 11, 2013 11:00 am, edited 2 times in total.
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madmartin26
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Re: Borglins - Tower Offense Game (Turn 6)

Post by madmartin26 » Wed Jul 03, 2013 3:21 pm

Jake moves to G5 and snipes the wounded probe, hopefully allowing Jack to concentrate on the other one.

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kida
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Re: Borglins - Tower Offense Game (Turn 6)

Post by kida » Wed Jul 03, 2013 4:40 pm

Chubby continues to move slowly to i2

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SamWiser
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Re: Borglins - Tower Offense Game (Turn 6)

Post by SamWiser » Wed Jul 03, 2013 4:40 pm

Sam will shoot the tower again.
Thanks to Arch Lich Burns for the avatar, and Mnementh for the mustache.

ÔÇ£Shoot the dictator and prevent the war? But the dictator is merely the tip of the whole festering boil of social pus from which dictators emerge; shoot him and there'll be another one along in a minute. Shoot him too? Why not shoot everyone and invade Poland?ÔÇØ
ÔÇò Terry Pratchett

Davecom3
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Re: Borglins - Tower Offense Game (Turn 6)

Post by Davecom3 » Wed Jul 03, 2013 7:52 pm

Big John moves to I5 and shoots the turret on I7.

Nerre
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Posts: 4876

Re: Borglins - Tower Offense Game (Turn 6)

Post by Nerre » Wed Jul 03, 2013 11:33 pm

Blackout moves to M6 and tries to get some infos about the cannon on L10 out of the upgrade buildings database. "Come on, my precious, I know you know about it."


Can you please put the infos about the hostile entities we already know in every update? It would also be nice to see how quick we are in the character sheets. :)
:zzz:

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gamecreator
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Re: Borglins - Tower Offense Game (Turn 6)

Post by gamecreator » Thu Jul 04, 2013 1:45 am

Nemo sidesteps to G5 just in case the tower on F7 will be able to shoot him.

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Theis2
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Re: Borglins - Tower Offense Game (Turn 6)

Post by Theis2 » Thu Jul 04, 2013 6:58 am

Theis to i3
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Jibjib
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Re: Borglins - Tower Offense Game (Turn 6)

Post by Jibjib » Thu Jul 04, 2013 1:49 pm

Jack will stay still and shoot any probes that come into range, prioritising the one closest to him, in the hope that Jake's sniper bullet will take it out and allow him to concentrate on the next one.
Psychosis is such an ugly word... I prefer Internalised Reality Warping.

"Theis, you can't touch my boobies, at least buy me dinner first!" ~Asks, 09/08/2014

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LooksAndSmiles
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Re: Borglins - Tower Offense Game (Turn 6)

Post by LooksAndSmiles » Thu Jul 04, 2013 5:58 pm

Jibjib wrote:Jack will stay still and shoot any probes that come into range, prioritising the one closest to him, in the hope that Jake's sniper bullet will take it out and allow him to concentrate on the next one.
A friendly advice: The probe gets to shoot at you if you stay on that spot, regardless if it gets killed off or not. Since it is a standard gunbot it will deal 2 damage, which - judging by your current hp - would be a little more than you can take.
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Jibjib
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Re: Borglins - Tower Offense Game (Turn 6)

Post by Jibjib » Fri Jul 05, 2013 1:06 am

Jack will definitely not do what he said he would do above as that is a silly idea. Instead he will flee backwards to H5 and if possible, attack the tower on I7.
► Show Spoiler
Psychosis is such an ugly word... I prefer Internalised Reality Warping.

"Theis, you can't touch my boobies, at least buy me dinner first!" ~Asks, 09/08/2014

Starswords
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Re: Borglins - Tower Offense Game (Turn 6)

Post by Starswords » Mon Jul 08, 2013 2:30 pm

K. Banger moves to G5

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LooksAndSmiles
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Borglins - Tower Offense Game (Turn 7)

Post by LooksAndSmiles » Thu Jul 11, 2013 10:59 am

Turn 7>>Next Turn

Jake Snipe moves to G5 and eliminates the probe before it could finish Jack. +1VP
Chubby moves to i2, getting a VP. He wonders why he is so slow, and hopes for more action later on.
Sam shoots the tower, again. So close! +1VP
Big John moves to I5, and finishes the tower with his rail gun. +2VP
Nemo moves to g5 to dodge any incoming attack. His spider mine crashes onto the tower on F7, dealing 35 damage. +1VP
Theis moves to i3. +1VP
Jack the Chipper falls back to H5, praying for his life.
K. Banger would gladly move to G5, but there are two borglins there already, so he stays put. He also feels a little more useless than usual.
Blackout tries to gain information, but fails! He gains 1 VP for the attemt, though. He also jet packs over to M6 and gains another VP.
Alert level increases by 1.

Nameless (Nameless) gets a present from high-orbit!
Boomer becomes far too similar to the ashes below his feet.

Not As gains a VP, off map.
The tower on I7 is destroyed and leaves 1 Scrap behind. Nemo and Jack recieves 1, Big John gets 2, while Sam and Jake gets 3 VP each.
The tower on F7 (now on 5HP) has no target to shoot at.

The Facility below spawns a probe.

- Nameless' probes scatter away, not having their controller any more.
- Theis' healbot keeps following Big John, and heals him for another 1 HP.
- Nemo's spider mine explodes into the tower on F7.

- The wounded probe is destroyed, by Jake, giving him 1, and to Jack 2 VP.
- The probe in the middle moves closer.
- The freshly arrived probe initializes.

Image

Development Center Infiltration
- Overtake (Success Chance: 50%): Overtake the building, which will give the benefits to the players as long as at least one Techy is actively connected to it via an infiltrator.
- Program Reroute (Success Chance 60%50%): Force the system to upgrade something on the player's side.
- Hardware Overheat ( Success Chance 75%65%): Deals 5 damage and has a 80% chance to cause malfunction for the current and following turn.
- Database Hack ( Success Chance: 80%70%): Gain 1 new piece of information about the game mechanics, enemies, etc.
- Counter-Counter Hacking (Success Chance: 80%75%): Decrease Alert level by 2.

Be warned that infiltrating buildings may raise "Alert Events". Unsuccessful hacking attempts and continous manipulation increases the chance of triggering an "Alert Event".

Obtained Materials
7 scraps.

Alert Level: 2 (No event yet.)

Character Sheets:
.[tabs:Big John]
Big John - Bulky - HP: 7/7 VP: 14

Equipment:
Railgun
[tabs:Blackout]
Blackout - Techy - HP: 4 VP: 16

Equipment:
Jetpack (temporary upgrade: +1 movement)
Infiltrator
[tabs:Chubby]
Chubby - Bulky - HP: 7 VP: 7

Equipment:
Railgun
[tabs:Jack]
Jack the Chipper - Speedy - HP: 1 VP: 20

Equipment:
Laser Pistols
[tabs:Jake Snipe]
Jake Snipe - Techy - HP: 4 VP: 17

Equipment:
Sniping Laser
[tabs: K. Banger]
K. Banger - Tinky - HP: 4 VP: 8 (WARNING 1)

Equipment
Spider Mines x2 (Upgraded damage to 35, speed to 3)[/tabs]
.[tabs: Nemo]
Nemo - Tinky - HP: 4 VP: 12

Equipment:
Spider Mines x2 (Upgraded damage to 35, speed to 3)
[tabs:Not as ...]
Not as Big a Big John, but Bigger than Wee John John - Speedy - HP: 1 VP: 25

Equipment:
Jetpack
[tabs:Sam]
Sam - Techy - HP: 4 VP: 16

Equipment:
Sniping Laser
[tabs:Theis]
Theis - Mechy - HP: 5 VP: 26

Equipment:
Probeporter

Probes:
Healbot: 2HP
[tabs: x]
Pedro Rhian - Bulky - HP: 0 VP: 0

Equipment:
Railgun
[tabs:x]
Nameless - Mechy - HP: 0 VP: 5

Equipment:
Recyclator (5 Scraps)

Probes:
BallistBot: 1HP
CopterBot: 10HP
GunBot #1: 2HP
GunBot #2: 3HP
GunBot #3: 1HP
[tabs: x]
Boomer - Bulky - HP: 7 VP: 3 (WARNING 2)

Equipment:
Bazooka (8 missiles)[/tabs]
Last edited by LooksAndSmiles on Sat Jul 20, 2013 5:36 am, edited 1 time in total.
Inventing forum games since '10 ...
Skill Table Cheat Sheet for my players in the Minesweepers game.
Random dragons I help growing up:ImageImageImageImage And my own dragons are here. The hatched ones like the clicks! :D

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kida
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Re: Borglins - Tower Offense Game (Turn 7)

Post by kida » Thu Jul 11, 2013 11:30 am

Chubby moves to i3

Davecom3
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Re: Borglins - Tower Offense Game (Turn 7)

Post by Davecom3 » Thu Jul 11, 2013 11:38 am

Big John moves to I6.

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SamWiser
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Re: Borglins - Tower Offense Game (Turn 7)

Post by SamWiser » Thu Jul 11, 2013 12:44 pm

Sam moves to G5 and shoots at the turret on F7
Thanks to Arch Lich Burns for the avatar, and Mnementh for the mustache.

ÔÇ£Shoot the dictator and prevent the war? But the dictator is merely the tip of the whole festering boil of social pus from which dictators emerge; shoot him and there'll be another one along in a minute. Shoot him too? Why not shoot everyone and invade Poland?ÔÇØ
ÔÇò Terry Pratchett

Nerre
Game Master
Posts: 4876

Re: Borglins - Tower Offense Game (Turn 7)

Post by Nerre » Thu Jul 11, 2013 1:36 pm

Blackout moves to M7 and tries to get some information out of the upgrade building again.
:zzz:

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madmartin26
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Re: Borglins - Tower Offense Game (Turn 7)

Post by madmartin26 » Thu Jul 11, 2013 5:46 pm

Jake shoots the next probe as it moves around the corner, then moves to D5.

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Theis2
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Re: Borglins - Tower Offense Game (Turn 7)

Post by Theis2 » Fri Jul 12, 2013 12:44 am

Theis moves to i4
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gamecreator
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Re: Borglins - Tower Offense Game (Turn 7)

Post by gamecreator » Fri Jul 12, 2013 10:24 am

Nemo goes to F6 and hits the turret on F7.

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Jibjib
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Re: Borglins - Tower Offense Game (Turn 7)

Post by Jibjib » Fri Jul 12, 2013 3:33 pm

Jack moves to G6 and attacks the tower on F7.
Psychosis is such an ugly word... I prefer Internalised Reality Warping.

"Theis, you can't touch my boobies, at least buy me dinner first!" ~Asks, 09/08/2014

Starswords
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Posts: 71

Re: Borglins - Tower Offense Game (Turn 7)

Post by Starswords » Fri Jul 19, 2013 6:21 pm

K Banger will again try to move to G5, if he is again crowded out he will move to F5

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LooksAndSmiles
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Borglins - Tower Offense Game (Turn 8)

Post by LooksAndSmiles » Sat Jul 20, 2013 5:35 am

.
.
Announcement!
To make movement easier, I'm speeding up the Bulkies to 2 tiles / turn.

Turn 8 >>Next Turn

Chubby moves to i3, getting a VP.
Big John moves to I6. +1VP
Sam would gladly move to G5, but he only manages to get to H5. He shoots the tower from there, dealing 5 damage and destroying it! +2VP
Blackout moves to M7, and attempts to gain information, again. Success! +2VP
Jake Snipe destroys another probe then moves to E5, as D5 is out of his range. +2VP
Theis moves to i4. +1VP
Nemo moves to F6 to rejoin the fight, but by the time he gets there the tower is already destroyed. +1VP
Jack the Chipper moves to G6 to fight, but the tower is already destroyed. He feels a bit useless.
K. Banger moves to G5 and gains a VP.

Not As gains a VP, off map.
The tower on F7 is destroyed, leaving behind 2 scraps. Nemo gains 8, Sam 2 VP.

- Theis' healbot heals Jack for 1 HP while he was still within range.

- The probe in the middle moves closer, only to be shot down by Jake, who gains 3 VP.
- The recently arrived probe moves closer.

Image

Development Center Infiltration
- Overtake (Success Chance: 50%): Overtake the building, which will give the benefits to the players as long as at least one Techy is actively connected to it via an infiltrator.
- Program Reroute (Success Chance 60%50%): Force the system to upgrade something on the player's side.
- Hardware Overheat ( Success Chance 75%65%): Deals 5 damage and has a 80% chance to cause malfunction for the current and following turn.
- Database Hack ( Success Chance: 80%70%): Gain 1 new piece of information about the game mechanics, enemies, etc.
- Counter-Counter Hacking (Success Chance: 80%75%): Decrease Alert level by 2.

Be warned that infiltrating buildings may raise "Alert Events". Unsuccessful hacking attempts and continous manipulation increases the chance of triggering an "Alert Event".

Obtained Materials
9 scraps.

Alert Level: 2 (No event yet.)

Information Gained!

Plasma Cannon Tower

Range: 5x5 grid, centered around the tower.
Damage: 1d3 / gun



Character Sheets:
.[tabs:Big John]
Big John - Bulky - HP: 7 VP: 15

Equipment:
Railgun
[tabs:Blackout]
Blackout - Techy - HP: 4 VP: 18

Equipment:
Jetpack (temporary upgrade: +1 movement)
Infiltrator
[tabs:Chubby]
Chubby - Bulky - HP: 7 VP: 8

Equipment:
Railgun
[tabs:Jack]
Jack the Chipper - Speedy - HP: 2/5 VP: 20 (WARNING 0)

Equipment:
Laser Pistols
[tabs:Jake Snipe]
Jake Snipe - Techy - HP: 4 VP: 22

Equipment:
Sniping Laser
[tabs: K. Banger]
K. Banger - Tinky - HP: 4 VP: 9 (WARNING 1)

Equipment
Spider Mines x2 (Upgraded damage to 35, speed to 3)[/tabs]
.[tabs: Nemo]
Nemo - Tinky - HP: 4 VP: 21

Equipment:
Spider Mines x2 (Upgraded damage to 35, speed to 3)
[tabs:Not as ...]
Not as Big a Big John, but Bigger than Wee John John - Speedy - HP: 1 VP: 26

Equipment:
Jetpack
[tabs:Sam]
Sam - Techy - HP: 4 VP: 20

Equipment:
Sniping Laser
[tabs:Theis]
Theis - Mechy - HP: 5 VP: 27

Equipment:
Probeporter

Probes:
Healbot: 2HP
[tabs: x]
Pedro Rhian - Bulky - HP: 0 VP: 0

Equipment:
Railgun
[tabs:x]
Nameless - Mechy - HP: 0 VP: 5

Equipment:
Recyclator (5 Scraps)

Probes:
BallistBot: 1HP
CopterBot: 10HP
GunBot #1: 2HP
GunBot #2: 3HP
GunBot #3: 1HP
[tabs: x]
Boomer - Bulky - HP: 0 VP: 3

Equipment:
Bazooka (8 missiles)[/tabs]
Last edited by LooksAndSmiles on Tue Jul 23, 2013 1:37 pm, edited 1 time in total.
Inventing forum games since '10 ...
Skill Table Cheat Sheet for my players in the Minesweepers game.
Random dragons I help growing up:ImageImageImageImage And my own dragons are here. The hatched ones like the clicks! :D

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