QuickDeath Clan, Practice round I(Sign ups are always open!)

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I'mBob
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QuickDeath Clan, Practice round I(Sign ups are always open!)

Post by I'mBob » Mon Feb 25, 2013 2:42 am

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A long time ago, there was a clan of goblins.
A clan cursed with the curse of quick death, but blessed with the abilities of re spawning.

One day, the clan's chief gathered the goblins.

"Dear goblins! After years of death and re living, I have decided that we shall use our curse to complete dungeons! Think about it, dungeons that many failed in there, we can pass using our re spawning abilities! Now, goblins, I'm not sure how much you know about the curse, so let me explain it to you:

The curse make as very vulnerable, and we only have 1 hp. This means even a small cut can kill us very quickly.
However, the curse gives us ability to re spawn. Once one of us die, another dead one can spawn in his place.
Simple, huh? But we only can have a limited amount of living goblins at a time, but that just small details.

I decided to set up a dungeon as a practice, your goal is to reach the 100 room. It doesn't matter who reaches there and when, I just want to see you in action before I send you to more difficult missions.

Now, you can only move between 1-6 rooms a turn, and every number can only be chosen once every turn. First to say number gets that number, so you better start moving fast. If you wish, you are allowed to move backward, but the number you said is still taken.

There can only be 5 of you at a time in the dungeon, once someone is dead, another will spawn in the highest spawn point. there is a spawn point at 1, 11, 21, and so on.
Spawn points give 1xp and 1 coin to all living goblins when it is opened.

When you encounter a monster, you will need to fight it. Fighting is a d6 rolled at each side, plus or minus any modifiers. Winning side deals 1 hp to the other side. That means losing a battle will usually kills you. Ties means both sides will lose hp (50%), or none of the sides will lose hp (50%).
If you have defensive objects, like a shield, you will get some DEF. DEF means it's harder to kill you. Every point of DEF is 1 more point the monster needs to pass to kill you. If you rolled a total of 4, and a monster rolled a total of 5, but you have 1 def, you wont lose and will survive a bit more.
Also, you can't move through a room with a living monster in it. Unless you passed it before the monster was revealed.

Killing monsters and doing other stuff will give you xp. Every 10xp*current level you are, you will level up. You start at level zero and you need 5XP to level.

Some rooms have secrets. When a goblin enter a room with a secret, he automatically searches it. (a D% rolled, each secret have a different finding chance.) If the goblin finds it, he gets what ever the secret is, treasure, secret doors, etc. If the goblin was close to finding it by 20% he discovers that there is a secret in this room, but he can't find it.
A goblin can instead of moving, search for a secret, that will mean a roll with a bonus of 10% to the finding roll, but will end that goblin turn.

Some rooms are trapped. When a goblin enters a rooms with a trap he have a chance to dodge it. (a d%, dodging chance varies between traps). If he does, he will live. else, he will probably die, unless the traps is not meant to kill. Some traps are not dodge able.

There are a few roles, here an explanation of them:

Teller: Once per turn, the teller can choose a room. That room content will be revealed for her only at the end of the turn. Teller using her power has a chance to find secrets, but with a penalty of 20%.
Trap Master: The trap master have a dodge bonus of 25% against traps. The trap master may also discover the dodging chance of a trap that in his room.
Finder: The finder is expert at finding secrets, he have a double rolling when he enters a new room. He can also search for secrets and move after that, instead of ending the turn.

When someone with a role die, the role will be given to the next one who spawns. Roles will be randomly generated at the start of the game.

We also set up a shop for you with items, you can buy items from coins you get in the dungeon. Shops are aviable at every spawn point and you can buy items before spawning, when you are dead.

Shop list:
Knife: + 1atk : 3 coins
Shield: + 1def: 5 coins
Torch: provides light and fire: 2 coins
Crystal Ball: 1 use item that is like the teller ability: 3 coins
Healing Potion: 1 use item that gives heals you when you die, giving yo extra life: 5 coins
Haste Potion: 1 use item that gives the ability to move up to 9 rooms in one turn :4 coins
Attack Potion: 1 use item that gives +2 atk in your next combat: 3 coins
Dodge Potion: 1 use item that gives you +10% to the next dodge roll you make: 2 coins
Search potion: 1 use item that gives +10% to the next search roll you make: 2 coins

That's it, goblins! You can always join our clan, and here is the map of the dungeon. This will be updated as you adventure in the dungeon."

"Oh, and if you are not sure about something, just ask."

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Sign ups:
Goblin name:
Goblin color:
Goblin gender:
Hair Color: (Females only)
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Sign ups are always open!Unless the game have ended, of course.
Characters:

Open Doors, Male. (Theis)
Q, Male. (Quarg)
Really Thick Head, Male. (CroverusRaven)
What's Wrong With His Face?, Male. (Orga Strange)
Cant remember, Male. (Kelten)
Last edited by I'mBob on Wed Feb 27, 2013 4:03 am, edited 1 time in total.
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I'mBob
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Re: QuickDeath Clan, Practice round I(Sign ups are always op

Post by I'mBob » Mon Feb 25, 2013 10:45 am

Game has started, Orga, quarg, theis2, croverus and kelten, you may post actions for your characters. You are effectively in room 0, though not visible.

Sign ups are open.
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Theis2
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Re: QuickDeath Clan, Practice round I(Sign ups are always op

Post by Theis2 » Mon Feb 25, 2013 11:00 am

Open doors moves 1
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BadgeAddict
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Re: QuickDeath Clan, Practice round I(Sign ups are always op

Post by BadgeAddict » Mon Feb 25, 2013 11:43 am

I would like to sign up as:

Goblin name: Knows Things
Goblin color: 336666
Goblin gender: Mostly Male
Last edited by BadgeAddict on Mon Feb 25, 2013 11:48 am, edited 3 times in total.

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I'mBob
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Re: QuickDeath Clan, Practice round I(Sign ups are always op

Post by I'mBob » Mon Feb 25, 2013 11:46 am

BadgeAddict wrote:I would like to sign up as:

Knows Things

And if accepted, i choose to move to room 5 (can i do that?)
No, as you are in the waiting list right now.
(Though I'm not sure I ever saw Croverus in the new forum so maybe you will be able to)
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Orga the Strange
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Re: QuickDeath Clan, Practice round I(Sign ups are always op

Post by Orga the Strange » Mon Feb 25, 2013 12:01 pm

I move to room 3.
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Re: QuickDeath Clan, Practice round I(Sign ups are always op

Post by I'mBob » Mon Feb 25, 2013 12:09 pm

Oooh sorry, forgot roles!

What's Wrong With His Face? is the teller until he dies.


Cant remember is the trap master until death.

Q is the finder until death.
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DoubleFried
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Re: QuickDeath Clan, Practice round I(Sign ups are always op

Post by DoubleFried » Mon Feb 25, 2013 1:12 pm

Goblin name: Goes-Berserk
Goblin color: #3366cc
Goblin gender: Male
It's canon.

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Quarg
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Re: QuickDeath Clan, Practice round I(Sign ups are always op

Post by Quarg » Mon Feb 25, 2013 2:44 pm

Will move to room 6
Really...why are you reading this?

Eileen Ap'Fyretorr

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Re: QuickDeath Clan, Practice round I(Sign ups are always op

Post by CroverusRaven » Mon Feb 25, 2013 5:11 pm

Really Thick Head moves to room 3

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ChroniclerC
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Re: QuickDeath Clan, Practice round I(Sign ups are always op

Post by ChroniclerC » Mon Feb 25, 2013 10:17 pm

Goblin name: Three Left Feet
Goblin color:
Goblin gender: Male

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I'mBob
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Re: QuickDeath Clan, Practice round I(Sign ups are always op

Post by I'mBob » Tue Feb 26, 2013 6:59 am

If kelten doesn't post by tomorrow, he will be killed, and I will update without him.
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John
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Re: QuickDeath Clan, Practice round I(Sign ups are always op

Post by John » Tue Feb 26, 2013 9:34 am

Goblin name: Distracted by Shiny Objects
Goblin Color: #848484 Grey
Goblin Gender: Male
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I'mBob
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Re: QuickDeath Clan, Practice round I(Sign ups are always op

Post by I'mBob » Wed Feb 27, 2013 4:18 am

Turn 1

Cant remember dies from inactivity.
Open Doors moves to room 1, and opens the first spawn point. +1xp and +1 coin to all living goblins.
What's Wrong With His Face? moves to room 3 and finds a rat, he successfully punches the rat right before it bites him. +1 xp. He forgot to use his teller power this round.
Q Moves to room 6, which is empty.
Really Thick Head would like to move to room 3, but the number "3" was already used by What , so he stays out of the dungeon for now. (Room 0, effectively)

Knows Things spawns in room 1, as the new Trap Master.

Image

Living Goblins:
Open Doors (1 xp, 1coin) (theis2)
Q (1 xp, 1 coin) (quarg) Current Finder
Really Thick Head (1 xp, 1 coin) (CroverusRaven)
What's Wrong With His Face? (2xp, 1 coin) (Orga the Strange) Current Teller
Knows Things (0 xp, 0 coins) (BadgeAddict) Current Trap Master

Waiting List:
Goes-Berserk (0 xp, 0 coins) (DoubleFried)
Three Left Feet (0 xp, 0 coins) (ChroniclerC)
Distracted by Shiny Objects (0 xp, 0 coins) (John)

Inactive List:
Cant remember (0 xp, 0 coins) (Kelten)
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Re: QuickDeath Clan, Practice round I(Sign ups are always op

Post by BadgeAddict » Wed Feb 27, 2013 5:14 am

Knows things will move to room 2. (If a trap is sprung try to discover its %)

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Orga the Strange
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Re: QuickDeath Clan, Practice round I(Sign ups are always op

Post by Orga the Strange » Wed Feb 27, 2013 6:01 am

Face moves to room 4 and scans room 5.
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Theis2
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Re: QuickDeath Clan, Practice round I(Sign ups are always op

Post by Theis2 » Wed Feb 27, 2013 6:05 am

Open doors moves 6 rooms forward (room 7)
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I'mBob
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Re: QuickDeath Clan, Practice round I(Sign ups are always op

Post by I'mBob » Wed Feb 27, 2013 6:08 am

Orga the Strange wrote:Face moves to room 4 and scans room 5.
Not possible, that would mean you move 1 room, and Knows Things already moves 1 room.
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Re: QuickDeath Clan, Practice round I(Sign ups are always op

Post by Quarg » Wed Feb 27, 2013 6:22 pm

Q scans the room and moves to room 9
Really...why are you reading this?

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Orga the Strange
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Re: QuickDeath Clan, Practice round I(Sign ups are always op

Post by Orga the Strange » Wed Feb 27, 2013 7:42 pm

I'mBob wrote:
Orga the Strange wrote:Face moves to room 4 and scans room 5.
Not possible, that would mean you move 1 room, and Knows Things already moves 1 room.
So I can't move and use my Teller power in the same turn?
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Theis2
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Re: QuickDeath Clan, Practice round I(Sign ups are always op

Post by Theis2 » Thu Feb 28, 2013 12:32 am

We don't choose which room we want to got to, but rather pick how far we move between 1-6.
We can't move as far as each other, so I moved 6 rooms forward, then no one else can move 6 rooms
But you can still end up in the same room as other people (which might be a good thing in case we find something to fight)
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I'mBob
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Re: QuickDeath Clan, Practice round I(Sign ups are always op

Post by I'mBob » Thu Feb 28, 2013 2:35 am

Theis2 wrote:We don't choose which room we want to got to, but rather pick how far we move between 1-6.
We can't move as far as each other, so I moved 6 rooms forward, then no one else can move 6 rooms
But you can still end up in the same room as other people (which might be a good thing in case we find something to fight)
This.

And you can use teller power and moving in the same turn. In fact, teller power is a "free action"
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Re: QuickDeath Clan, Practice round I(Sign ups are always op

Post by CroverusRaven » Thu Feb 28, 2013 3:20 pm

Its a bit confusing to be honest that if one guy is like "I move to room 7" and they are in 5, and someone else just says "I move forward 2" the second person simply doesn't get to move. We need to either all agree on how we're going to post our movement - either say where you're starting and ending, or just how many spaces you want to move, or make it so if two people would move the same distance, one of them at least get the chance to move.

I'll move ahead 4 spaces if I can.

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Re: QuickDeath Clan, Practice round I(Sign ups are always op

Post by lozlo » Fri Mar 01, 2013 1:28 am

yay put me on the waiting list :)

Goblin name: bumps head
Color: #FF0080 pink
Gender: female
Hair colour: blonde
I hazz egg :D
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John
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Re: QuickDeath Clan, Practice round I(Sign ups are always op

Post by John » Fri Mar 01, 2013 5:12 am

CroverusRaven wrote:Its a bit confusing to be honest that if one guy is like "I move to room 7" and they are in 5, and someone else just says "I move forward 2" the second person simply doesn't get to move. We need to either all agree on how we're going to post our movement - either say where you're starting and ending, or just how many spaces you want to move, or make it so if two people would move the same distance, one of them at least get the chance to move.

I'll move ahead 4 spaces if I can.
While yes we could instill some consistency in how we post, I would imagine that if you have chosen to move 3 spaces, you did this because it's on the room you want to move to (so you would know both the amount of spaces and the room number therefor). With only 5 goblins alive at one time, I don't necessarily think that's a lot of work to keep track of on our own.
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