QuickDeath Clan, Practice round I(Sign ups are always open!)
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Re: QuickDeath Clan, Practice round I(Sign ups are always op
Um, what the hell? I was still teller. Never mind, I'm Finder. I just realized I have yet to "find" anything.
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Re: QuickDeath Clan, Practice round I(Sign ups are always op
Head will move forward 2 rooms and see if he can FIND anything the others might have missed.
- Quarg
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Re: QuickDeath Clan, Practice round I(Sign ups are always op
Q will move back 1 Room to Room 20 to see what he can see...
- ChroniclerC
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Re: QuickDeath Clan, Practice round I(Sign ups are always op
Whoops. Sorry, would have sworn I had posted. Go ahead and put me back on the waiting list, please.
- lozlo
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Re: QuickDeath Clan, Practice round I(Sign ups are always op
doooom, the curse of the traded names has killed me even tough I did not misspeak.
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Re: QuickDeath Clan, Practice round I(Sign ups are always op
Vant moves 4 ahead, and scyes room 50 (i can do that right?)
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- John
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Re: QuickDeath Clan, Practice round I(Sign ups are always op
Questions:
Do potions stack? So if I drink 2 attack potions or 2 haste potions do I get double the affect? And if it did for something like haste (move 9 squares), since it really is only +3 more than the usual 1-6 movement, would double be 3 more (12 total squares) as opposed to being able to move 18?
Not that I'm planning anything Little gamble better bring daddy the big bucks
Do potions stack? So if I drink 2 attack potions or 2 haste potions do I get double the affect? And if it did for something like haste (move 9 squares), since it really is only +3 more than the usual 1-6 movement, would double be 3 more (12 total squares) as opposed to being able to move 18?
Not that I'm planning anything Little gamble better bring daddy the big bucks
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- I'mBob
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Re: QuickDeath Clan, Practice round I(Sign ups are always op
Potions does not stack.
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- I'mBob
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Re: QuickDeath Clan, Practice round I(Sign ups are always op
Turn 8
Head Thick Really moves to room 15, which teleports him to room 18 where the bat is. He succesfully kills it and gains 1 xp.
Q moves back to the future room 1. He finds a sword! It's his lucky day.
Cant remember move to room 25, where he finds a potion of healing! He uses his teller power to scan room 50. He finds out that room 50 contains a chauvinistic wizard.
Knows Things moves to room 27, where he finds a picture and a button. Pressing the button is a free action.
Distracted by Shiny Objects bets all of his money to the little guy.
"Ooh! 4 coins1 let's see..." the guy does some rolls and the dice shows "NO MONEY".
"Too sad, goblin. But you can always comeback if you want and need some money!". He then moves to room 31 and reveals the 4th spawn point. +1xp and +1 coin to everyone alive. (Slowly, he will recharge his coins... They are so shiny...)
Ding! Head Thick Really levels up! He gains a permanent +1 to attack.
Group Achievement: Our lucky day!: Awarded for no one dying in a turn.
Living Goblins:
Distracted by Shiny Objects (3 xp, 1 coins) (John)
Head Thick Really (Level 1) (5 xp, 3 coin) (CroverusRaven) Current Finder
Cant remember (1 xp, 1 coins) (Kelten)(Items: Healing potion) Current Teller
Knows Things (2 xp, 2 coins) (BadgeAddict)
Q (4 xp, 3 coins) (Items: sword) (quarg)Current Trap Master
Waiting List:
Eats Biscuits (0xp, 0 coins) (AccursedBiscuit)
Open Doors (4 xp, 3 coin) (Items: Knife) (theis2)
head bumps (3 xp, 2 coins) (lozlo)
What's Wrong With His Face? (2xp, 1 coin) (Orga the Strange)
Three Left Feet (2 xp, 2 coins) (ChroniclerC)
Inactive List:
Goes-Berserk (0 xp, 0 coins) (DoubleFried)
Head Thick Really moves to room 15, which teleports him to room 18 where the bat is. He succesfully kills it and gains 1 xp.
Q moves back to the future room 1. He finds a sword! It's his lucky day.
Cant remember move to room 25, where he finds a potion of healing! He uses his teller power to scan room 50. He finds out that room 50 contains a chauvinistic wizard.
Knows Things moves to room 27, where he finds a picture and a button. Pressing the button is a free action.
Distracted by Shiny Objects bets all of his money to the little guy.
"Ooh! 4 coins1 let's see..." the guy does some rolls and the dice shows "NO MONEY".
"Too sad, goblin. But you can always comeback if you want and need some money!". He then moves to room 31 and reveals the 4th spawn point. +1xp and +1 coin to everyone alive. (Slowly, he will recharge his coins... They are so shiny...)
Ding! Head Thick Really levels up! He gains a permanent +1 to attack.
Group Achievement: Our lucky day!: Awarded for no one dying in a turn.
Living Goblins:
Distracted by Shiny Objects (3 xp, 1 coins) (John)
Head Thick Really (Level 1) (5 xp, 3 coin) (CroverusRaven) Current Finder
Cant remember (1 xp, 1 coins) (Kelten)(Items: Healing potion) Current Teller
Knows Things (2 xp, 2 coins) (BadgeAddict)
Q (4 xp, 3 coins) (Items: sword) (quarg)Current Trap Master
Waiting List:
Eats Biscuits (0xp, 0 coins) (AccursedBiscuit)
Open Doors (4 xp, 3 coin) (Items: Knife) (theis2)
head bumps (3 xp, 2 coins) (lozlo)
What's Wrong With His Face? (2xp, 1 coin) (Orga the Strange)
Three Left Feet (2 xp, 2 coins) (ChroniclerC)
Inactive List:
Goes-Berserk (0 xp, 0 coins) (DoubleFried)
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Last edited by I'mBob on Mon Mar 18, 2013 3:05 pm, edited 1 time in total.
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- BadgeAddict
- Saves-A-Hyena
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Re: QuickDeath Clan, Practice round I(Sign ups are always op
Knows will press button, then depending on something bad not happening, will move forward 6 rooms and arrive at room 33
- John
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Re: QuickDeath Clan, Practice round I(Sign ups are always op
Distracted will Move 4 rooms forward to room 35 whilst wearing his coin like a monocle- like a sir
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Re: QuickDeath Clan, Practice round I(Sign ups are always op
cant remember moves 5 ahead to room 30, then scyes room 32
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- Quarg
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Re: QuickDeath Clan, Practice round I(Sign ups are always op
Q will pick up the sword and move three to room 22...
- I'mBob
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Re: QuickDeath Clan, Practice round I(Sign ups are always op
Turn 9
Head Thick Really dies from inactivity.
Q moves to room 22, where he finds a friendly wizard. "Hey! Look, I have some scrolls over there that I honestly don't know what they do. So I sell them at 2 coins each! What do you say? want to buy some?"
Cant remember moves to room 30 where he finds a spider. The spider bite him but thanks to Cant remember health potion he survives. He scans room 32 and discovers that the room have 2 doors. He can't see past these doors, though.
Knows Things press the button and a knife appears in his hand! He then moves to room 33, where he finds a speaker like thing. "Hey, it's the chief. If you are hearing this, it must mean you have passed 1/3 the maze. As a reward, I give every goblin who acted this turn 1 xp. Enjoy"
Ding! Q levels up.
Distracted by Shiny Objects moves to room 35. He finds a gas-trap. He successfully dodge it, but he still breath some of the gas, which slowed him down. He now can move a max of 3 rooms for the following 2 turns.
Eats Biscuits spawn at room 31 as the new finder.
Living Goblins:
Distracted by Shiny Objects (4 xp, 1 coins) (John)
Cant remember (2 xp, 1 coins) (Kelten) Current Teller
Knows Things (3 xp, 2 coins) (Items: Knife) (BadgeAddict)
Q (5 xp, 3 coins)(Level 1) (Items: sword) (quarg)Current Trap Master
Eats Biscuits (0xp, 0 coins) (AccursedBiscuit) Current Finder
Waiting List:
Open Doors (4 xp, 3 coin) (Items: Knife) (theis2)
head bumps (3 xp, 2 coins) (lozlo)
What's Wrong With His Face? (2xp, 1 coin) (Orga the Strange)
Three Left Feet (2 xp, 2 coins) (ChroniclerC)
Head Thick Really (Level 1) (5 xp, 3 coin) (CroverusRaven)
Inactive List:
Goes-Berserk (0 xp, 0 coins) (DoubleFried)
Head Thick Really dies from inactivity.
Q moves to room 22, where he finds a friendly wizard. "Hey! Look, I have some scrolls over there that I honestly don't know what they do. So I sell them at 2 coins each! What do you say? want to buy some?"
Cant remember moves to room 30 where he finds a spider. The spider bite him but thanks to Cant remember health potion he survives. He scans room 32 and discovers that the room have 2 doors. He can't see past these doors, though.
Knows Things press the button and a knife appears in his hand! He then moves to room 33, where he finds a speaker like thing. "Hey, it's the chief. If you are hearing this, it must mean you have passed 1/3 the maze. As a reward, I give every goblin who acted this turn 1 xp. Enjoy"
Ding! Q levels up.
Distracted by Shiny Objects moves to room 35. He finds a gas-trap. He successfully dodge it, but he still breath some of the gas, which slowed him down. He now can move a max of 3 rooms for the following 2 turns.
Eats Biscuits spawn at room 31 as the new finder.
Living Goblins:
Distracted by Shiny Objects (4 xp, 1 coins) (John)
Cant remember (2 xp, 1 coins) (Kelten) Current Teller
Knows Things (3 xp, 2 coins) (Items: Knife) (BadgeAddict)
Q (5 xp, 3 coins)(Level 1) (Items: sword) (quarg)Current Trap Master
Eats Biscuits (0xp, 0 coins) (AccursedBiscuit) Current Finder
Waiting List:
Open Doors (4 xp, 3 coin) (Items: Knife) (theis2)
head bumps (3 xp, 2 coins) (lozlo)
What's Wrong With His Face? (2xp, 1 coin) (Orga the Strange)
Three Left Feet (2 xp, 2 coins) (ChroniclerC)
Head Thick Really (Level 1) (5 xp, 3 coin) (CroverusRaven)
Inactive List:
Goes-Berserk (0 xp, 0 coins) (DoubleFried)
Last edited by I'mBob on Sun Mar 24, 2013 11:54 am, edited 2 times in total.
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- AccursedBiscuit
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Re: QuickDeath Clan, Practice round I(Sign ups are always op
Woo! As my first turn, I'll use my Finder powers to search for secrets in this spawn room, then move to room 43, giving Knows Things a high-five on the way by
I'm no ordinary biscuit. Just look at my horns.
- I'mBob
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Re: QuickDeath Clan, Practice round I(Sign ups are always op
did you meant 34?AccursedBiscuit wrote:Woo! As my first turn, I'll use my Finder powers to search for secrets in this spawn room, then move to room 43, giving Knows Things a high-five on the way by
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- AccursedBiscuit
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Re: QuickDeath Clan, Practice round I(Sign ups are always op
Indeed I did
I'm no ordinary biscuit. Just look at my horns.
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Re: QuickDeath Clan, Practice round I(Sign ups are always op
cant remember moves 6 ahead and scans room 42
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- Saves-A-Hyena
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Re: QuickDeath Clan, Practice round I(Sign ups are always op
Knows will move ahead 5 rooms to arrive at room 38
- John
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Re: QuickDeath Clan, Practice round I(Sign ups are always op
Distracted hides his coin in his mouth and crawls 1 room to room 36.
Did the wizard thing give Distracted an XP too? I think my XP is the same as last turn.
Also been alive 6 turns and made it from room 1 all the way to room 36 in one life. Sha-ZAM! My name shoulda been "Blazes Trails" bwahahaha
Did the wizard thing give Distracted an XP too? I think my XP is the same as last turn.
Also been alive 6 turns and made it from room 1 all the way to room 36 in one life. Sha-ZAM! My name shoulda been "Blazes Trails" bwahahaha
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- Quarg
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Re: QuickDeath Clan, Practice round I(Sign ups are always op
Q will buy a scroll and thenmove 1 to Room 23 moves two rooms
Last edited by Quarg on Sun Mar 24, 2013 7:07 am, edited 1 time in total.
- John
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Re: QuickDeath Clan, Practice round I(Sign ups are always op
Already moving 1 room my friendQuarg wrote:Q will buy a scroll and then move 1 to Room 23
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- I'mBob
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Re: QuickDeath Clan, Practice round I(Sign ups are always op
Fixed. Sorry.John wrote:Distracted hides his coin in his mouth and crawls 1 room to room 36.
Did the wizard thing give Distracted an XP too? I think my XP is the same as last turn.
Also been alive 6 turns and made it from room 1 all the way to room 36 in one life. Sha-ZAM! My name shoulda been "Blazes Trails" bwahahaha
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Re: QuickDeath Clan, Practice round I(Sign ups are always op
shouldn't cant have gotten xp for the new room and for taking action this turn as well?
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