Page 110 of 113
Re: Lair of the Mountain King: Turn 382
Posted: Tue Jan 03, 2017 6:05 pm
by thinkslogically
Turn 382
Splits sits down and meditates, recovering 1MP. The rest seems to help relieve the worst of the poisoning, and he manages to avoid losing any health this turn. He strongly suspects that if he acts while poisoned, he'll feel the effects of it then and he really hopes it wears off soon.
Tugs decides to try and help, and spends 1MP attempting to transfer the poison out of Splits and into his harpoon. It works a bit, and
Tugs adds a slot of
Weak Poison to his harpoon. Splits still feels poisoned, but a lot less than a moment ago.
Belief tries concentrating really hard on the lump of metal he sent into the bag to see if that brings it back. It doesn't. What the hell, bag?!
Eaten suddenly realises how much jewellery he's carrying and hands the copper ring to
Wakes before equipping the two gold rings himself and following
Burned off to the right with
Wakes.
Burned picks himself up, sighs, and heads right to meditate with
Eaten and color=#8040FF]Wakes[/color]. They all recover 1MP.
Finds is disappointed with the lack of magical slots that he wanted to put in his new hat (
) and decides to fix that. He undoes some of his work, then spends 1MP this turn and begins working some magic into the hat*. IT should be completed in about another 2 turns.
------------------------------------
* So normally you can't add magic to an item that already exists, but this was my mistake so we'll pretend I didn't screw that up and put you back on track as if I'd read your actions right the first time
--------------------------------------------------
INVENTORIES
► Show Spoiler
.[tabs:
STATS]
ATT: 4
DEF: 5
HP: 5/5
MP: 2/2
[tabs:
STATUS]
Colourful
Floaty
[tabs:
SKILLS]
Clan Chief
Adept Magician (L2)
[tabs:
EQUIPPED]
- MAIN HAND: Mr. Rock v.2 (+3 ATT)
- OFF HAND:
- HEAD: Skull Helmet (+1 DEF)
- BODY: Fishscale Shirt (+3 DEF)
- LEGS:
- FEET:
- ACCESSORY 1: Clan talisman
- ACCESSORY 2:
- ACCESSORY 3:
[tabs:
INVENTORY
SPECIAL
- Probably-cursed crown that REALLY wants to be worn. Burned doesn't need to though, cos he already knows he's awesome.
- Clan Talisman (detects goblin magic; other?). Cannot be unequipped.
- Princess Sparkles & Mr. Fluffikins (in a small box)
WEAPONS & ARMOUR
- Mr. Rock (Version 2): 1H. +3 ATT.
- Fishscale Shirt: +3 DEF / +4 in water.
- Skull helmet: +1 DEF / Chance of breaking when hit
- Spear: +2 ATT, 2H.
CONSUMABLES
- Merblin Berries: x4
- Land-berries: x4
- Phoenix down: x1. Will restore a dying character to full health (must be fed to them by someone else).
- Cooked Red Mushrooms (x2): Ingredient / Food. Can be eaten.
- Cooked Yellow Mushrooms (x1): Ingredient / Food. Can be eaten.
- Cooked Brown Mushrooms (x2): Ingredient / Food. Can be eaten.
- Raw Red Mushrooms (x2): Ingredient / Food. Can be eaten.
- Raw Brown Mushrooms (x2): Ingredient / Food. Can be eaten.
- Cooked Green & Red Mossy Stuff: x2 handfuls. Ingredient / Food. Can be eaten.
- Berries x2: from cliff bush
MISC. ITEMS
- Small hammer
- Nails
- Pot of glue
- Remains of a chicken
- Dead eel
- Tinderbox and flint
- 1000 gil: Probably valuable to someone, somewhere.
- Pickaxe head: Pretty useless without a handle.
- Small rocks (x4): Hope Mr. Rock doesn't get jealous!
- Snowbeast pelt: Half remaining
[/tabs]
**************************************
► Show Spoiler
.[tabs:
STATS]
ATT: 5
DEF: 3
HP: 5/5
MP: 2/2
[tabs:
STATUS]
Swinging at shadows
[tabs:
SKILLS]
Adept Magician (L2)
Novice Craftsman (L1)
Adept Tailor (L2)
Fast MP recovery (2 per turn)
Bonus when casting fire-based spells
[tabs:
EQUIPPED]
- MAIN HAND: Stormreaver (2H; +4 ATT / 2 magic slots (1 = LIGHT)])
- OFF HAND: Stormreaver
- HEAD:
- BODY: Stoneskin rabbitskin shirt
- LEGS: Stoneskin trousers
- FEET: Rabbitskin shoes
- ACCESSORY 1: Simple bone amulet: 1 magic slot (empty)
- ACCESSORY 2: Silver Ring: 2 magic slots (Each contains 1HP)
- ACCESSORY 3:
[tabs:
INVENTORY]
SPECIAL
- SerpentÔÇÖs Fang: (x1) Taken from the Sea Creature in the Skut Kingdom
- Heavy Green Rock: From the top of the Mountain
WEAPONS & ARMOUR
- Tonfa: x2. +1ATT (each). Can be wielded 1H or 2H.
- Ornate dagger: +1 ATT
- Stormreaver: +4 ATT / 2 magic slots [Empty]: A 2-handed Greatsword found inside a giant anemone.
- Stoneskin trousers: +1 DEF, partial protection against the cold
- Stoneskin rabbitskin shirt: +1 DEF, partial protection against the cold
- Fine Woollen shirt: Partial protection against the cold. Expertly made.
- Rabbitskin shoes: Slight protection against the cold.
- Simple Amulet: Carved from bone. 1 Magic Slot.
[*]"Handling the Elements": A textbook describing elemental magic and how to do it.
CONSUMABLES
- 1x Rock Monster meat (raw)
- Mermaid berry: Transmogrifies the consumer into an aquatic variant.
- Vials with weird green goo inside (x3)
MISC. ITEMS
- Bone needle
- Bear Fat
- Human-sized leg bone
- Owlbear Pelt: Feathery AND furry!
- Toolbox: Contains a small chisel and length of wire (approx. 1m).
- Skull
- Pouch half full of gemstones
- Silver dragon statuette, with yellow and green eyes.
- Silver and gold coins (lots)
- Valuable cloths (silks, balls of wool, rolls of cotton)
- Bone with sticky weeds wrapped round it. The weeds are very sticky and might make a useful glue.
- Sharpened rock (Tool / +1ATT, 50% chance of breaking during an attack)
- Bundle of dry sticks: x2. Ready to burn
[/tabs]
**************************************
► Show Spoiler
.[tabs:
STATS]
ATT: 3
DEF: 4
HP: 5/5
MP: 1/3
[tabs:
STATUS]
[tabs:
SKILLS]
Adept Magician (L2)
Fast MP recovery (2 per turn)
Bonus to ÔÇ£AnimationÔÇØ Spells
Bonus to ÔÇ£WindÔÇØ Spells
Bonus to "Lightning Spells"
[tabs:
EQUIPPED]
- MAIN HAND: Greatsword (2H; +3 ATT)
- OFF HAND: Greatsword
- HEAD:
- BODY: Bloodweave Shirt
- LEGS:
- FEET:
- ACCESSORY 1: Magic Ring (+1 MP)
- ACCESSORY 2: Silver Ring (1 slot: Pool of Wonder Magic; 1 slot: empty)
- ACCESSORY 3: Magic amulet (3 slots)
[tabs:
INVENTORY]
Special:
- Serpent Horn: The horn from the water-serpent.
- Egg: Found underwater
Equipment:
- Bloodweave Shirt: +3 DEF. Will restore HP to the wearer if they are knocked to 0HP or less. (Cooldown = 50 turns.)
- Silver Ring: 2 magic slots [EMPTY]
- Greatsword: +3ATT. 2H.
- Rusty Shortsword: x1 25% chance of breaking when used.
- Magic amulet: Contains 3 magic slots [EMPTY]
- Magic Ring: +1 MP
- Scale Belt: Very fetching! (metal + snakeskin)
- Snotty Stoneskin Blanket Cloak: Protects from the cold; +1 DEF.
- Book: "Correct Handling of the Elements" (with a scratched note listing the symbols found at the top of the mountain: http://goblinsforum.com/viewtopic.php?f ... 00#p198912)
Other:
- Bundle of sticks: Ready to burn
- Lump of rusty metal: Old, rotten metal. Not useful for much.
- Iron knife blade: Just needs a grip and itÔÇÖll be finished
[/list][/tabs]
**************************************
► Show Spoiler
.[tabs:
STATS]
ATT: 2
DEF: 7
HP: 5/5
MP: 2/2
[tabs:
STATUS]
Fire Thief
[tabs:
SKILLS]
Adept Magician (L2)
Fast MP recovery (2 per turn)
Spells Learned
Stoneskin (Rock + Fabric)
[tabs:
EQUIPPED]
- MAIN HAND: Magic Spear
- OFF HAND: Stoneskin Hide Shield
- HEAD: Padded Rockbeast Helmet
- BODY: Magic bone chestplate
- LEGS: Stoneskin trousers
- FEET:
- ACCESSORY 1: Anti-rabbit talisman
- ACCESSORY 2: Golden Ring
- ACCESSORY 3:
[tabs:
INVENTORY]
SPECIAL
- Half-amulet from the Mountain Crypts
- Anti-rabbit talisman: When activated, releases a burst of anti-rabbit magic.
- SerpentÔÇÖs Fang: (x1) Taken from the Sea Creature in the Skut Kingdom
- Heavy Green Rock: From the top of the Mountain
WEAPONS & ARMOUR
- Magic Spear: x1. A spear made from bone with a wooden shaft. +1 ATT; +1 Magic Slot.
- Stoneskin trousers: +1 DEF, partial protection against the cold
- Colourful Robes: 3x Magic slots (1 filled with Fire Energy)
- Stoneskin Hide Shield: +2 DEF.
- Padded Rockbeast Helmet: +1 DEF; +1 ATT if used as the only weapon.
- Magic Chestplate: +2 DEF, 1 Magic Slot. Heavy.
CONSUMABLES
- Mermaid Berries: x4
- Land berries: x3
- 9x Berry-bush berries (properties unknown)
MISC. ITEMS
- Gold Ring: 3 Magic slots (Fire + Wind x1; Empty x2)
- Gold Ring: 3 Magic slots (Filled with Fire Energy x3)
- Sharpened Rock: A sophisticated adventuring tool, sharpened into a blade.
- Broken, Rusty Hunting Knife: A broken knife, consisting of a knife handle and blade fragments.
- Bear Teeth: Two teeth taken from the snow bear.
- Rotting ribcage: x2. Approximately goat sized. Ewww.
- Bundle of dried sticks: x4. Ready-to-light campfires.
- Silver wand: 4x magic slots (2 slots each contain 1HP; 2 are empty)
[/tabs]
**************************************
► Show Spoiler
.[tabs:
STATS]
ATT: 3
DEF: 5
HP: 5/5
MP: 3/3
[tabs:
STATUS]
[tabs:
SKILLS]
Adept Magician
[tabs:
EQUIPPED]
- MAIN HAND: Harpoon
- OFF HAND:
- HEAD:
- BODY: Fishscale Shirt
- LEGS: Stoneskin rabbitskin trousers
- FEET:
- ACCESSORY 1: Snowbeast fang necklace
- ACCESSORY 2:
- ACCESSORY 3:
[tabs:
INVENTORY]
SPECIAL
- Serpent Stone: The Serpent in the skut kingdom turned into this
WEAPONS & ARMOUR
- Harpoon: 2 ATT; increases to 4 ATT when used in water. 2 magic slots. Slot 1: POOL OF WONDER CHAOS Slot 2:
- Centipede fang: Borrowed from Splits. Knife-type, +1 ATT. 10% chance of breaking on impact.
- Stoneskin trousers: +1 DEF, partial protection against the cold
- Fishscale Shirt: +3 DEF / +4 in water.
- Badass snowbeast fang necklace: 5 fangs threaded onto some sinew. ItÔÇÖs very chic.
CONSUMABLES
- Sack of poisoned (dead) eels. Very slimy.
MISC. ITEMS
- Crab carapace: Collected from the underwater realm.
- Piece of Serpent Hide: A small piece of hide taken from the serpent in the skut kingdom.
- Small collection of assorted bones.
- Bone Needle
- Bear tail: The tail of a snow bear.
[/tabs]
**************************************
► Show Spoiler
.[tabs:
STATS]
ATT: 2
DEF: 3
HP: 5/5
MP: 2/2
[tabs:
STATUS]
Glowing.
[tabs:
SKILLS]
Novice Magician (L2)
Novice Craftsman(L1)
Fast MP recovery (2 per turn)
[tabs:
EQUIPPED]
- MAIN HAND: Magic Spear (Fire)
- OFF HAND:
- Snakeskull bracer: +1 ATT, 10% chance of breaking on impact.
- HEAD:
- BODY:
- Shiny chainmail: +2 DEF, +2 MDEF. SLOT* (1) = +1DEF Temporary defense
SLOT (2) = Filled with the power of water. Who knows what itÔÇÖll do?
*This slot can be filled by a magical effect cast by a suitably experienced weaver. 1 slot is approximately equal to 1 MPÔÇÖs worth of magic. Effects are variable.
- LEGS:
- Woollen trousers: Partial protection against the cold
- FEET:
- ACCESSORY 1: Ring of heat-proofing
- ACCESSORY 2: Fur scarf
- ACCESSORY 3:
[tabs:
INVENTORY]
SPECIAL
- Brass Key
- Pet Terrapin: Named Pterry.
WEAPONS & ARMOUR
- Stoneskin (woolen) shirt: partial protection from cold
- Warm Fur Scarf: Imbued with magical warmth for extra coziness
- Colourful Robe: 3x Magic Slots
- Brittle Bone: +1 ATT, 50% chance of breaking on impact.
- Wooden Staff: +1 ATT
- Ring of Heatproofing: Grants a +2 DEF bonus against fire-based attacks
- Shiny chainmail: +2 DEF, +2 MDEF. SLOT* (1) = +1DEF Temporary defense
SLOT (2) = Filled with the power of water. Who knows what itÔÇÖll do?
*This slot can be filled by a magical effect cast by a suitably experienced weaver. 1 slot is approximately equal to 1 MPÔÇÖs worth of magic. Effects are variable.
- Snowbeast skin shirt: Partial protection against the cold
- Woolen trousers: Partial protection against the cold
- Snakeskull bracer: +1 ATT, 10% chance of breaking on impact.
- Axe: Crafted from bone with a wooden shaft. +2 ATT, 2H, Heavy.
- Sharpened Rock: +1 ATT
- Magic Spear: x1. A spear made from bone with a wooden shaft. +1 ATT; +1 Magic Slot (contains fire).
- Basic Spears: x5 A spear made from bone with a wooden shaft. +1 ATT.
- Magic Arrows: x1. +1 ATT, 1 magic slot (currently empty)
- Arrows: x10. Crafted from bone.
- Snotty Blanket Cape: A snotty blanket, pinned closed with a small bone.
CONSUMABLES
- Chargrilled rabbit
- Bear steak: Large. Cooked rare.
- Yellow potion: Smells burnt
- Red potion: Smells of flowers
- Blue potion: Smells of old cheese
MISC. ITEMS
- How to brew Poisons, Corrosives and Explosives: A textbook. Slightly singed.
- 4x Handfuls of healing moss: Ingredient
- Troll-flu cure recipe
- Pieces of snowbeast hide: Must be tailored into garments before they will be useful.
- 2x 12 inch lengths of twine
- Bundle of sticks: x2. Need to be dried out before they can be burned.
- Pile of wet sticks: Must be dried before they can be burned.
- Charred metal plaque: Reads TCHERY RUL VERY HOT  not hatch naturally, hatching can be induc EXTREMELY DANGEROUS! Use a fuse and  return to mountain 
- Arrow shafts: x12. Sticks suitable for making arrows.
- Bundle of wet sticks: Must be dried before they can be burned
- Squirrel (deceased)
- Journal: A diary found on a corpse in a little cave.
- 5m Old Rope: A short piece of fairly worn-out rope
- Sack: Good for putting stuff in if you donÔÇÖt have a magical inventory.
- 1x Bundle of dry sticks
- Sinew: x3m. Can be used in crafting.
- Bowstring: 1.5m of sinew.
- Arrowheads: x11. Crafted from bone.
- Bat Wings: x4
- Bat Hide: x2
- Bat Fangs: x4
- Snake poison gland: Snake poison. Causes 1HP damage per turn for 3 turns; can be applied to potions or weapons. One use.
- Beetles (x3): Ingredient / Food. Can be cooked / eaten.
- Minion hats (x3)
- Minion jumpers (x3)
[/tabs]
**************************************
► Show Spoiler
.[tabs:
STATS]
ATT: 1
DEF: 3
HP: 5/5
MP: 2/2
[tabs:
STATUS]
[tabs:
SKILLS]
Novice Magician (L2)
Stealth: L1
Animal Handling (Basic)
Magical Animal Handling (Basic)
Elemental Understanding (Earth; Basic)
[tabs:
EQUIPPED]
- MAIN HAND: Thirsty Axe [BROKEN: 0 ATT]
- OFF HAND: Thirsty Axe [BROKEN: 0 ATT]
- HEAD: Leather helmet
- BODY: Leather Shirt
- LEGS:
- FEET:
- ACCESSORY 1: Travelling cloak
- ACCESSORY 2: Copper Ring
- ACCESSORY 3:
[tabs:
INVENTORY]
SPECIAL
- ÔÇ£ChirpÔÇØ: A weird animal or plant or something that was left in the classroom.
WEAPONS & ARMOUR
- Thirsty Axe: +4 ATT. Must be "fed" 1HP once every 5 turns or it will drain the health of its handler.
- Fur cloak: A little moth-eaten, but warm. Provides protection against the cold.
- Magic Arrows: x4. +1 ATT, 1 magic slot (contains POOL OF WONDER MAGIC)
- Leather helmet: +1 DEF
- Longbow: 2H. A standard hunting bow.
- Arrows: +1 ATT. x5
- Leather armour
- Bone Knife: +1 ATT
- Shortsword: +2 ATT, 1H
- Travelling cloak
CONSUMABLES
MISC. ITEMS
[*]Copper Ring: 1 Magic slot (1: 1HP).[/tabs]
Re: Lair of the Mountain King: Turn 382
Posted: Tue Jan 03, 2017 7:02 pm
by spiderwrangler
((Did being poisoned prevent Splits fast MP regeneration from working? If so, he'll keep on keeping calm and meditating to top off.))
Re: Lair of the Mountain King: Turn 382
Posted: Tue Jan 03, 2017 7:11 pm
by thinkslogically
No, I just forgot about it. You're up to full, and I'll edit the update.
Edit: Actually, you only got 1mp back because you'd only spent the 1. To be clear though, the poison wouldn't have made any difference_ if you'd needed fast recovery you'd have been able to use it.
Re: Lair of the Mountain King: Turn 382
Posted: Tue Jan 03, 2017 8:24 pm
by spiderwrangler
((The last update had me at 0MP, otherwise I'd have tried to clear it with magic.))
Splits tries to purge the rest of the poison from his system, using his magic to draw it out.
Re: Lair of the Mountain King: Turn 382
Posted: Tue Jan 03, 2017 8:38 pm
by thinkslogically
Then I guess I typoÔÇÖd
sorry for the confusion!
Re: Lair of the Mountain King: Turn 382
Posted: Tue Jan 03, 2017 10:45 pm
by Dlover
While Splits is doing his thing, Tugs will be trying to draw that same poison into the harpoon to see if he can turn the weak poison slot into a stronger one.
Re: Lair of the Mountain King: Turn 382
Posted: Wed Jan 04, 2017 1:48 am
by GathersIngredients
Finds continues to fix the hat, pausing to meditate as needed.
Re: Lair of the Mountain King: Turn 382
Posted: Wed Jan 04, 2017 8:31 am
by M0rtimer
(Pretty sure Burned was already at full MP, but he was meditating towards practicing improving his MP regeneration... Because he's not gonna start the fight until everyone else actually gets together and in here.)
And he'll do that this turn, too. Unless Splits takes over Burned's gracious offer to come over so he can see if he could channel some of the poison away... And into the ghost, of course. Which may or may definitely be considered an attack which would finally get this party going.
Re: Lair of the Mountain King: Turn 382
Posted: Wed Jan 04, 2017 8:55 am
by thinkslogically
M0rtimer wrote:(Pretty sure Burned was already at full MP, but he was meditating towards practicing improving his MP regeneration... Because he's not gonna start the fight until everyone else actually gets together and in here.)
Oooooh I understand now! That's fine, the (mostly fluffy) process to increase the MP pool involves basically organising and decluttering your mental, magical space to create more room to channel the magic around properly. The original goblin to try it did it with Princess Sparkle's help (which helped speed things up). If you give me extra flavour on what you're visualising and trying to do, you also get a bit of a bonus. If you can't be assed, your progress will depend on dice rolls only, in much the same way as learning most other skills.
Re: Lair of the Mountain King: Turn 382
Posted: Thu Jan 05, 2017 3:45 am
by Synch
Belief grumbles and puts the bag away, before heading to the right and meditating.
Re: Lair of the Mountain King: Turn 382
Posted: Sat Jan 07, 2017 7:34 am
by thinkslogically
Hey folks! just waiting on Theis I think and then we can update.
Incidentally, my New Year's Resolution is to spend more time on these games and stop being lazy, so I'll be aiming to update more or less as soon as you guys get all your actions in from now on.
Re: Lair of the Mountain King: Turn 382
Posted: Sat Jan 07, 2017 8:19 am
by Dusk9
While they wait for the others to assemble, Eaten starts poking through his inventory.
...why is he carrying around two rotting ribcages again?
Re: Lair of the Mountain King: Turn 382
Posted: Sat Jan 07, 2017 8:36 am
by Theis2
Wakes will generically clean his mind and make some order in his head, trying to expand his mana regen as well since they are just waiting for the attack
Re: Lair of the Mountain King: Turn 383
Posted: Sat Jan 07, 2017 12:33 pm
by thinkslogically
Turn 384
Splits and
Tugs work together to draw the remaining poison out of Splits and into the harpoon. Their combined efforts make light work of the task and they are able to completely drain the poison from Splits.
Tugs harpoon now contains
Poison.
Finds continues to work on the hat, channelling another 1MP into its construction. He is pretty good at this, and should be able to finish it up next turn.
Burned and
Wakes both meditate to improve their MP-recovery skills, with both of them visualising the space in their minds where their magic pools and beginning to clean up the clutter. Unfortunately neither of them are able to focus particularly easily, and they don't make much progress.
Belief grumbles at the useless bag and heads right to meditate.
Eaten decides to do a quick stock-check while he waits on the others and wonders why he's been carrying animal carcasses around with him all this time...
--------------------------------------------------
INVENTORIES
► Show Spoiler
.[tabs:
STATS]
ATT: 4
DEF: 5
HP: 5/5
MP: 2/2
[tabs:
STATUS]
Colourful
Floaty
[tabs:
SKILLS]
Clan Chief
Adept Magician (L2)
[tabs:
EQUIPPED]
- MAIN HAND: Mr. Rock v.2 (+3 ATT)
- OFF HAND:
- HEAD: Skull Helmet (+1 DEF)
- BODY: Fishscale Shirt (+3 DEF)
- LEGS:
- FEET:
- ACCESSORY 1: Clan talisman
- ACCESSORY 2:
- ACCESSORY 3:
[tabs:
INVENTORY
SPECIAL
- Probably-cursed crown that REALLY wants to be worn. Burned doesn't need to though, cos he already knows he's awesome.
- Clan Talisman (detects goblin magic; other?). Cannot be unequipped.
- Princess Sparkles & Mr. Fluffikins (in a small box)
WEAPONS & ARMOUR
- Mr. Rock (Version 2): 1H. +3 ATT.
- Fishscale Shirt: +3 DEF / +4 in water.
- Skull helmet: +1 DEF / Chance of breaking when hit
- Spear: +2 ATT, 2H.
CONSUMABLES
- Merblin Berries: x4
- Land-berries: x4
- Phoenix down: x1. Will restore a dying character to full health (must be fed to them by someone else).
- Cooked Red Mushrooms (x2): Ingredient / Food. Can be eaten.
- Cooked Yellow Mushrooms (x1): Ingredient / Food. Can be eaten.
- Cooked Brown Mushrooms (x2): Ingredient / Food. Can be eaten.
- Raw Red Mushrooms (x2): Ingredient / Food. Can be eaten.
- Raw Brown Mushrooms (x2): Ingredient / Food. Can be eaten.
- Cooked Green & Red Mossy Stuff: x2 handfuls. Ingredient / Food. Can be eaten.
- Berries x2: from cliff bush
MISC. ITEMS
- Small hammer
- Nails
- Pot of glue
- Remains of a chicken
- Dead eel
- Tinderbox and flint
- 1000 gil: Probably valuable to someone, somewhere.
- Pickaxe head: Pretty useless without a handle.
- Small rocks (x4): Hope Mr. Rock doesn't get jealous!
- Snowbeast pelt: Half remaining
[/tabs]
**************************************
► Show Spoiler
.[tabs:
STATS]
ATT: 5
DEF: 3
HP: 5/5
MP: 1/2
[tabs:
STATUS]
Swinging at shadows
[tabs:
SKILLS]
Adept Magician (L2)
Novice Craftsman (L1)
Adept Tailor (L2)
Fast MP recovery (2 per turn)
Bonus when casting fire-based spells
[tabs:
EQUIPPED]
- MAIN HAND: Stormreaver (2H; +4 ATT / 2 magic slots (1 = LIGHT)])
- OFF HAND: Stormreaver
- HEAD:
- BODY: Stoneskin rabbitskin shirt
- LEGS: Stoneskin trousers
- FEET: Rabbitskin shoes
- ACCESSORY 1: Simple bone amulet: 1 magic slot (empty)
- ACCESSORY 2: Silver Ring: 2 magic slots (Each contains 1HP)
- ACCESSORY 3:
[tabs:
INVENTORY]
SPECIAL
- SerpentÔÇÖs Fang: (x1) Taken from the Sea Creature in the Skut Kingdom
- Heavy Green Rock: From the top of the Mountain
WEAPONS & ARMOUR
- Tonfa: x2. +1ATT (each). Can be wielded 1H or 2H.
- Ornate dagger: +1 ATT
- Stormreaver: +4 ATT / 2 magic slots [Empty]: A 2-handed Greatsword found inside a giant anemone.
- Stoneskin trousers: +1 DEF, partial protection against the cold
- Stoneskin rabbitskin shirt: +1 DEF, partial protection against the cold
- Fine Woollen shirt: Partial protection against the cold. Expertly made.
- Rabbitskin shoes: Slight protection against the cold.
- Simple Amulet: Carved from bone. 1 Magic Slot.
[*]"Handling the Elements": A textbook describing elemental magic and how to do it.
CONSUMABLES
- 1x Rock Monster meat (raw)
- Mermaid berry: Transmogrifies the consumer into an aquatic variant.
- Vials with weird green goo inside (x3)
MISC. ITEMS
- Bone needle
- Bear Fat
- Human-sized leg bone
- Owlbear Pelt: Feathery AND furry!
- Toolbox: Contains a small chisel and length of wire (approx. 1m).
- Skull
- Pouch half full of gemstones
- Silver dragon statuette, with yellow and green eyes.
- Silver and gold coins (lots)
- Valuable cloths (silks, balls of wool, rolls of cotton)
- Bone with sticky weeds wrapped round it. The weeds are very sticky and might make a useful glue.
- Sharpened rock (Tool / +1ATT, 50% chance of breaking during an attack)
- Bundle of dry sticks: x2. Ready to burn
[/tabs]
**************************************
► Show Spoiler
.[tabs:
STATS]
ATT: 3
DEF: 4
HP: 5/5
MP: 3/3
[tabs:
STATUS]
[tabs:
SKILLS]
Adept Magician (L2)
Fast MP recovery (2 per turn)
Bonus to ÔÇ£AnimationÔÇØ Spells
Bonus to ÔÇ£WindÔÇØ Spells
Bonus to "Lightning Spells"
[tabs:
EQUIPPED]
- MAIN HAND: Greatsword (2H; +3 ATT)
- OFF HAND: Greatsword
- HEAD:
- BODY: Bloodweave Shirt
- LEGS:
- FEET:
- ACCESSORY 1: Magic Ring (+1 MP)
- ACCESSORY 2: Silver Ring (1 slot: Pool of Wonder Magic; 1 slot: empty)
- ACCESSORY 3: Magic amulet (3 slots)
[tabs:
INVENTORY]
Special:
- Serpent Horn: The horn from the water-serpent.
- Egg: Found underwater
Equipment:
- Bloodweave Shirt: +3 DEF. Will restore HP to the wearer if they are knocked to 0HP or less. (Cooldown = 50 turns.)
- Silver Ring: 2 magic slots [EMPTY]
- Greatsword: +3ATT. 2H.
- Rusty Shortsword: x1 25% chance of breaking when used.
- Magic amulet: Contains 3 magic slots [EMPTY]
- Magic Ring: +1 MP
- Scale Belt: Very fetching! (metal + snakeskin)
- Snotty Stoneskin Blanket Cloak: Protects from the cold; +1 DEF.
- Book: "Correct Handling of the Elements" (with a scratched note listing the symbols found at the top of the mountain: http://goblinsforum.com/viewtopic.php?f ... 00#p198912)
Other:
- Bundle of sticks: Ready to burn
- Lump of rusty metal: Old, rotten metal. Not useful for much.
- Iron knife blade: Just needs a grip and itÔÇÖll be finished
[/list][/tabs]
**************************************
► Show Spoiler
.[tabs:
STATS]
ATT: 2
DEF: 7
HP: 5/5
MP: 2/2
[tabs:
STATUS]
Fire Thief
[tabs:
SKILLS]
Adept Magician (L2)
Fast MP recovery (2 per turn)
Spells Learned
Stoneskin (Rock + Fabric)
[tabs:
EQUIPPED]
- MAIN HAND: Magic Spear
- OFF HAND: Stoneskin Hide Shield
- HEAD: Padded Rockbeast Helmet
- BODY: Magic bone chestplate
- LEGS: Stoneskin trousers
- FEET:
- ACCESSORY 1: Anti-rabbit talisman
- ACCESSORY 2: Golden Ring
- ACCESSORY 3:
[tabs:
INVENTORY]
SPECIAL
- Half-amulet from the Mountain Crypts
- Anti-rabbit talisman: When activated, releases a burst of anti-rabbit magic.
- SerpentÔÇÖs Fang: (x1) Taken from the Sea Creature in the Skut Kingdom
- Heavy Green Rock: From the top of the Mountain
WEAPONS & ARMOUR
- Magic Spear: x1. A spear made from bone with a wooden shaft. +1 ATT; +1 Magic Slot.
- Stoneskin trousers: +1 DEF, partial protection against the cold
- Colourful Robes: 3x Magic slots (1 filled with Fire Energy)
- Stoneskin Hide Shield: +2 DEF.
- Padded Rockbeast Helmet: +1 DEF; +1 ATT if used as the only weapon.
- Magic Chestplate: +2 DEF, 1 Magic Slot. Heavy.
CONSUMABLES
- Mermaid Berries: x4
- Land berries: x3
- 9x Berry-bush berries (properties unknown)
MISC. ITEMS
- Gold Ring: 3 Magic slots (Fire + Wind x1; Empty x2)
- Gold Ring: 3 Magic slots (Filled with Fire Energy x3)
- Sharpened Rock: A sophisticated adventuring tool, sharpened into a blade.
- Broken, Rusty Hunting Knife: A broken knife, consisting of a knife handle and blade fragments.
- Bear Teeth: Two teeth taken from the snow bear.
- Rotting ribcage: x2. Approximately goat sized. Ewww.
- Bundle of dried sticks: x4. Ready-to-light campfires.
- Silver wand: 4x magic slots (2 slots each contain 1HP; 2 are empty)
[/tabs]
**************************************
► Show Spoiler
.[tabs:
STATS]
ATT: 3
DEF: 5
HP: 5/5
MP: 2/3
[tabs:
STATUS]
[tabs:
SKILLS]
Adept Magician
[tabs:
EQUIPPED]
- MAIN HAND: Harpoon
- OFF HAND:
- HEAD:
- BODY: Fishscale Shirt
- LEGS: Stoneskin rabbitskin trousers
- FEET:
- ACCESSORY 1: Snowbeast fang necklace
- ACCESSORY 2:
- ACCESSORY 3:
[tabs:
INVENTORY]
SPECIAL
- Serpent Stone: The Serpent in the skut kingdom turned into this
WEAPONS & ARMOUR
- Harpoon: 2 ATT; increases to 4 ATT when used in water. 2 magic slots. Slot 1: POOL OF WONDER CHAOS Slot 2: Poison
- Centipede fang: Borrowed from Splits. Knife-type, +1 ATT. 10% chance of breaking on impact.
- Stoneskin trousers: +1 DEF, partial protection against the cold
- Fishscale Shirt: +3 DEF / +4 in water.
- Badass snowbeast fang necklace: 5 fangs threaded onto some sinew. ItÔÇÖs very chic.
CONSUMABLES
- Sack of poisoned (dead) eels. Very slimy.
MISC. ITEMS
- Crab carapace: Collected from the underwater realm.
- Piece of Serpent Hide: A small piece of hide taken from the serpent in the skut kingdom.
- Small collection of assorted bones.
- Bone Needle
- Bear tail: The tail of a snow bear.
[/tabs]
**************************************
► Show Spoiler
.[tabs:
STATS]
ATT: 2
DEF: 3
HP: 5/5
MP: 1/2
[tabs:
STATUS]
Glowing.
[tabs:
SKILLS]
Novice Magician (L2)
Novice Craftsman(L1)
Fast MP recovery (2 per turn)
[tabs:
EQUIPPED]
- MAIN HAND: Magic Spear (Fire)
- OFF HAND:
- Snakeskull bracer: +1 ATT, 10% chance of breaking on impact.
- HEAD:
- BODY:
- Shiny chainmail: +2 DEF, +2 MDEF. SLOT* (1) = +1DEF Temporary defense
SLOT (2) = Filled with the power of water. Who knows what itÔÇÖll do?
*This slot can be filled by a magical effect cast by a suitably experienced weaver. 1 slot is approximately equal to 1 MPÔÇÖs worth of magic. Effects are variable.
- LEGS:
- Woollen trousers: Partial protection against the cold
- FEET:
- ACCESSORY 1: Ring of heat-proofing
- ACCESSORY 2: Fur scarf
- ACCESSORY 3:
[tabs:
INVENTORY]
SPECIAL
- Brass Key
- Pet Terrapin: Named Pterry.
WEAPONS & ARMOUR
- Stoneskin (woolen) shirt: partial protection from cold
- Warm Fur Scarf: Imbued with magical warmth for extra coziness
- Colourful Robe: 3x Magic Slots
- Brittle Bone: +1 ATT, 50% chance of breaking on impact.
- Wooden Staff: +1 ATT
- Ring of Heatproofing: Grants a +2 DEF bonus against fire-based attacks
- Shiny chainmail: +2 DEF, +2 MDEF. SLOT* (1) = +1DEF Temporary defense
SLOT (2) = Filled with the power of water. Who knows what itÔÇÖll do?
*This slot can be filled by a magical effect cast by a suitably experienced weaver. 1 slot is approximately equal to 1 MPÔÇÖs worth of magic. Effects are variable.
- Snowbeast skin shirt: Partial protection against the cold
- Woolen trousers: Partial protection against the cold
- Snakeskull bracer: +1 ATT, 10% chance of breaking on impact.
- Axe: Crafted from bone with a wooden shaft. +2 ATT, 2H, Heavy.
- Sharpened Rock: +1 ATT
- Magic Spear: x1. A spear made from bone with a wooden shaft. +1 ATT; +1 Magic Slot (contains fire).
- Basic Spears: x5 A spear made from bone with a wooden shaft. +1 ATT.
- Magic Arrows: x1. +1 ATT, 1 magic slot (currently empty)
- Arrows: x10. Crafted from bone.
- Snotty Blanket Cape: A snotty blanket, pinned closed with a small bone.
CONSUMABLES
- Chargrilled rabbit
- Bear steak: Large. Cooked rare.
- Yellow potion: Smells burnt
- Red potion: Smells of flowers
- Blue potion: Smells of old cheese
MISC. ITEMS
- How to brew Poisons, Corrosives and Explosives: A textbook. Slightly singed.
- 4x Handfuls of healing moss: Ingredient
- Troll-flu cure recipe
- Pieces of snowbeast hide: Must be tailored into garments before they will be useful.
- 2x 12 inch lengths of twine
- Bundle of sticks: x2. Need to be dried out before they can be burned.
- Pile of wet sticks: Must be dried before they can be burned.
- Charred metal plaque: Reads TCHERY RUL VERY HOT  not hatch naturally, hatching can be induc EXTREMELY DANGEROUS! Use a fuse and  return to mountain 
- Arrow shafts: x12. Sticks suitable for making arrows.
- Bundle of wet sticks: Must be dried before they can be burned
- Squirrel (deceased)
- Journal: A diary found on a corpse in a little cave.
- 5m Old Rope: A short piece of fairly worn-out rope
- Sack: Good for putting stuff in if you donÔÇÖt have a magical inventory.
- 1x Bundle of dry sticks
- Sinew: x3m. Can be used in crafting.
- Bowstring: 1.5m of sinew.
- Arrowheads: x11. Crafted from bone.
- Bat Wings: x4
- Bat Hide: x2
- Bat Fangs: x4
- Snake poison gland: Snake poison. Causes 1HP damage per turn for 3 turns; can be applied to potions or weapons. One use.
- Beetles (x3): Ingredient / Food. Can be cooked / eaten.
- Minion hats (x3)
- Minion jumpers (x3)
[/tabs]
**************************************
► Show Spoiler
.[tabs:
STATS]
ATT: 1
DEF: 3
HP: 5/5
MP: 1/2
[tabs:
STATUS]
[tabs:
SKILLS]
Novice Magician (L2)
Stealth: L1
Animal Handling (Basic)
Magical Animal Handling (Basic)
Elemental Understanding (Earth; Basic)
[tabs:
EQUIPPED]
- MAIN HAND: Thirsty Axe [BROKEN: 0 ATT]
- OFF HAND: Thirsty Axe [BROKEN: 0 ATT]
- HEAD: Leather helmet
- BODY: Leather Shirt
- LEGS:
- FEET:
- ACCESSORY 1: Travelling cloak
- ACCESSORY 2: Copper Ring
- ACCESSORY 3:
[tabs:
INVENTORY]
SPECIAL
- ÔÇ£ChirpÔÇØ: A weird animal or plant or something that was left in the classroom.
WEAPONS & ARMOUR
- Thirsty Axe: +4 ATT. (BROKEN) Must be "fed" 1HP once every 5 turns or it will drain the health of its handler.
- Fur cloak: A little moth-eaten, but warm. Provides protection against the cold.
- Magic Arrows: x4. +1 ATT, 1 magic slot (contains POOL OF WONDER MAGIC)
- Leather helmet: +1 DEF
- Longbow: 2H. A standard hunting bow.
- Arrows: +1 ATT. x5
- Leather armour
- Bone Knife: +1 ATT
- Shortsword: +2 ATT, 1H
- Travelling cloak
CONSUMABLES
MISC. ITEMS
[*]Copper Ring: 1 Magic slot (1: 1HP).[/tabs]
Re: Lair of the Mountain King: Turn 383
Posted: Sat Jan 07, 2017 5:08 pm
by Dlover
Tugs heads right and meditates, "Well, combining energies is easy enough when you have somewhere to store them, it seems. Probably helps that they're the same type."
Re: Lair of the Mountain King: Turn 383
Posted: Sat Jan 07, 2017 11:49 pm
by spiderwrangler
"Thanks for the help!" Splits walks with Tugs, and if no danger presents itself immediately, meditates as well.
Re: Lair of the Mountain King: Turn 383
Posted: Tue Jan 10, 2017 5:04 am
by Dusk9
Eaten decides to spend his time cleaning the rotten meat off the ribcages. If he was going to be carrying these things around, he at least wanted them to be mostly clean. And also not stink like Maglubiyet's farts.
Re: Lair of the Mountain King: Turn 383
Posted: Tue Jan 10, 2017 5:40 am
by M0rtimer
Burned, seeing that things are slowly being cleared up but not quite, continues waiting for the others as he goes about trying to tidy up his mindscape.
This was off course not an easy job. His mind was quite obviously a clutter, and his mental representation of it all was probably rather scarily accurate- As was his method with dealing it all, as he focused primarily on overstuffing a few single drawers that he imagined off to the sides, making the center clear for thought.
Re: Lair of the Mountain King: Turn 383
Posted: Tue Jan 10, 2017 6:43 am
by GathersIngredients
Fix, fix, fix, fix the magic hat.
Re: Lair of the Mountain King: Turn 383
Posted: Thu Jan 12, 2017 6:16 pm
by Theis2
Wakes follows Burned and keeps meditating. He sees his mind as a room with potential to be nice and cozy if not for all the crap everywhere. Seems like there's no place to start but he goes to work, moving stuff around into piles and organize it into categories. Once that is done he'll start with clearing a bit of space and neatly put his thoughts there, clearing up more space and continue like that.
Re: Lair of the Mountain King: Turn 383
Posted: Sat Jan 14, 2017 5:45 pm
by Synch
Belief uses his magic to channel one point of health into the empty slot in his magic ring.
Re: Lair of the Mountain King: Turn 384
Posted: Mon Jan 16, 2017 1:59 pm
by thinkslogically
Turn 384
"Thanks for the help!"
"Well, combining energies is easy enough when you have somewhere to store them, it seems. Probably helps that they're the same type."
Tugs and Splits meditate.
Eaten spends the turn picking rotten meat off the ribcage. It's... not pleasant. Still, he does a decent job and the bones end up nice and clean.
Burned is somewhat surprised at the clutter in his mindspace but decides to make quick work of tidying up. He imagines himself a chest of drawers and goes about stuffing all his mental clutter inside. It's surprisingly effective! Now to make a nice spot to store his magic.
"Why not over there?"
"Good thinking Mr. Rock!"
Wakes imagines a nice cosy space, with just a little too much in it to be tidy and he too starts to clear up the mess. It's pretty hard finding space for all his weirdly-shaped thoughts and ideas, but he too soon manages to clear a nice big space. He is also ready to try and find a safe place for his magic to stay.
Belief spends 1MP to transfer 1HP into his magic ring.
Finds keeps on working and finally finishes his
Magical Rabbitskin Hat. It's pretty warm, and he'll need to be careful not to overeat while wearing it with all his other cold-weather gear but it does at least now have
1 magical slot.
--------------------------------------------------
INVENTORIES
► Show Spoiler
.[tabs:
STATS]
ATT: 4
DEF: 5
HP: 5/5
MP: 1/2
[tabs:
STATUS]
Colourful
Floaty
[tabs:
SKILLS]
Clan Chief
Adept Magician (L2)
[tabs:
EQUIPPED]
- MAIN HAND: Mr. Rock v.2 (+3 ATT)
- OFF HAND:
- HEAD: Skull Helmet (+1 DEF)
- BODY: Fishscale Shirt (+3 DEF)
- LEGS:
- FEET:
- ACCESSORY 1: Clan talisman
- ACCESSORY 2:
- ACCESSORY 3:
[tabs:
INVENTORY
SPECIAL
- Probably-cursed crown that REALLY wants to be worn. Burned doesn't need to though, cos he already knows he's awesome.
- Clan Talisman (detects goblin magic; other?). Cannot be unequipped.
- Princess Sparkles & Mr. Fluffikins (in a small box)
WEAPONS & ARMOUR
- Mr. Rock (Version 2): 1H. +3 ATT.
- Fishscale Shirt: +3 DEF / +4 in water.
- Skull helmet: +1 DEF / Chance of breaking when hit
- Spear: +2 ATT, 2H.
CONSUMABLES
- Merblin Berries: x4
- Land-berries: x4
- Phoenix down: x1. Will restore a dying character to full health (must be fed to them by someone else).
- Cooked Red Mushrooms (x2): Ingredient / Food. Can be eaten.
- Cooked Yellow Mushrooms (x1): Ingredient / Food. Can be eaten.
- Cooked Brown Mushrooms (x2): Ingredient / Food. Can be eaten.
- Raw Red Mushrooms (x2): Ingredient / Food. Can be eaten.
- Raw Brown Mushrooms (x2): Ingredient / Food. Can be eaten.
- Cooked Green & Red Mossy Stuff: x2 handfuls. Ingredient / Food. Can be eaten.
- Berries x2: from cliff bush
MISC. ITEMS
- Small hammer
- Nails
- Pot of glue
- Remains of a chicken
- Dead eel
- Tinderbox and flint
- 1000 gil: Probably valuable to someone, somewhere.
- Pickaxe head: Pretty useless without a handle.
- Small rocks (x4): Hope Mr. Rock doesn't get jealous!
- Snowbeast pelt: Half remaining
[/tabs]
**************************************
► Show Spoiler
.[tabs:
STATS]
ATT: 5
DEF: 3
HP: 5/5
MP: 2/2
[tabs:
STATUS]
Swinging at shadows
[tabs:
SKILLS]
Adept Magician (L2)
Novice Craftsman (L1)
Adept Tailor (L2)
Fast MP recovery (2 per turn)
Bonus when casting fire-based spells
[tabs:
EQUIPPED]
- MAIN HAND: Stormreaver (2H; +4 ATT / 2 magic slots (1 = LIGHT)])
- OFF HAND: Stormreaver
- HEAD:
- BODY: Stoneskin rabbitskin shirt
- LEGS: Stoneskin trousers
- FEET: Rabbitskin shoes
- ACCESSORY 1: Simple bone amulet: 1 magic slot (empty)
- ACCESSORY 2: Silver Ring: 2 magic slots (Each contains 1HP)
- ACCESSORY 3:
[tabs:
INVENTORY]
SPECIAL
- SerpentÔÇÖs Fang: (x1) Taken from the Sea Creature in the Skut Kingdom
- Heavy Green Rock: From the top of the Mountain
WEAPONS & ARMOUR
- Tonfa: x2. +1ATT (each). Can be wielded 1H or 2H.
- Ornate dagger: +1 ATT
- Stormreaver: +4 ATT / 2 magic slots [Empty]: A 2-handed Greatsword found inside a giant anemone.
- Stoneskin trousers: +1 DEF, partial protection against the cold
- Stoneskin rabbitskin shirt: +1 DEF, partial protection against the cold
- Fine Woollen shirt: Partial protection against the cold. Expertly made.
- Rabbitskin shoes: Slight protection against the cold.
- Simple Amulet: Carved from bone. 1 Magic Slot.
[*]"Handling the Elements": A textbook describing elemental magic and how to do it.
CONSUMABLES
- 1x Rock Monster meat (raw)
- Mermaid berry: Transmogrifies the consumer into an aquatic variant.
- Vials with weird green goo inside (x3)
MISC. ITEMS
- Bone needle
- Bear Fat
- Human-sized leg bone
- Owlbear Pelt: Feathery AND furry!
- Toolbox: Contains a small chisel and length of wire (approx. 1m).
- Skull
- Pouch half full of gemstones
- Silver dragon statuette, with yellow and green eyes.
- Silver and gold coins (lots)
- Valuable cloths (silks, balls of wool, rolls of cotton)
- Bone with sticky weeds wrapped round it. The weeds are very sticky and might make a useful glue.
- Sharpened rock (Tool / +1ATT, 50% chance of breaking during an attack)
- Bundle of dry sticks: x2. Ready to burn
[/tabs]
**************************************
► Show Spoiler
.[tabs:
STATS]
ATT: 3
DEF: 4
HP: 4/5
MP: 2/3
[tabs:
STATUS]
[tabs:
SKILLS]
Adept Magician (L2)
Fast MP recovery (2 per turn)
Bonus to ÔÇ£AnimationÔÇØ Spells
Bonus to ÔÇ£WindÔÇØ Spells
Bonus to "Lightning Spells"
[tabs:
EQUIPPED]
- MAIN HAND: Greatsword (2H; +3 ATT)
- OFF HAND: Greatsword
- HEAD:
- BODY: Bloodweave Shirt
- LEGS:
- FEET:
- ACCESSORY 1: Magic Ring (+1 MP)
- ACCESSORY 2: Silver Ring (1 slot: Pool of Wonder Magic; 1 slot: 1HP)
- ACCESSORY 3: Magic amulet (3 slots)
[tabs:
INVENTORY]
Special:
- Serpent Horn: The horn from the water-serpent.
- Egg: Found underwater
Equipment:
- Bloodweave Shirt: +3 DEF. Will restore HP to the wearer if they are knocked to 0HP or less. (Cooldown = 50 turns.)
- Silver Ring: 2 magic slots [EMPTY]
- Greatsword: +3ATT. 2H.
- Rusty Shortsword: x1 25% chance of breaking when used.
- Magic amulet: Contains 3 magic slots [EMPTY]
- Magic Ring: +1 MP
- Scale Belt: Very fetching! (metal + snakeskin)
- Snotty Stoneskin Blanket Cloak: Protects from the cold; +1 DEF.
- Book: "Correct Handling of the Elements" (with a scratched note listing the symbols found at the top of the mountain: http://goblinsforum.com/viewtopic.php?f ... 00#p198912)
Other:
- Bundle of sticks: Ready to burn
- Lump of rusty metal: Old, rotten metal. Not useful for much.
- Iron knife blade: Just needs a grip and itÔÇÖll be finished
[/list][/tabs]
**************************************
► Show Spoiler
.[tabs:
STATS]
ATT: 2
DEF: 7
HP: 5/5
MP: 2/2
[tabs:
STATUS]
Fire Thief
[tabs:
SKILLS]
Adept Magician (L2)
Fast MP recovery (2 per turn)
Spells Learned
Stoneskin (Rock + Fabric)
[tabs:
EQUIPPED]
- MAIN HAND: Magic Spear
- OFF HAND: Stoneskin Hide Shield
- HEAD: Padded Rockbeast Helmet
- BODY: Magic bone chestplate
- LEGS: Stoneskin trousers
- FEET:
- ACCESSORY 1: Anti-rabbit talisman
- ACCESSORY 2: Golden Ring
- ACCESSORY 3:
[tabs:
INVENTORY]
SPECIAL
- Half-amulet from the Mountain Crypts
- Anti-rabbit talisman: When activated, releases a burst of anti-rabbit magic.
- SerpentÔÇÖs Fang: (x1) Taken from the Sea Creature in the Skut Kingdom
- Heavy Green Rock: From the top of the Mountain
WEAPONS & ARMOUR
- Magic Spear: x1. A spear made from bone with a wooden shaft. +1 ATT; +1 Magic Slot.
- Stoneskin trousers: +1 DEF, partial protection against the cold
- Colourful Robes: 3x Magic slots (1 filled with Fire Energy)
- Stoneskin Hide Shield: +2 DEF.
- Padded Rockbeast Helmet: +1 DEF; +1 ATT if used as the only weapon.
- Magic Chestplate: +2 DEF, 1 Magic Slot. Heavy.
CONSUMABLES
- Mermaid Berries: x4
- Land berries: x3
- 9x Berry-bush berries (properties unknown)
MISC. ITEMS
- Gold Ring: 3 Magic slots (Fire + Wind x1; Empty x2)
- Gold Ring: 3 Magic slots (Filled with Fire Energy x3)
- Sharpened Rock: A sophisticated adventuring tool, sharpened into a blade.
- Broken, Rusty Hunting Knife: A broken knife, consisting of a knife handle and blade fragments.
- Bear Teeth: Two teeth taken from the snow bear.
- Rotting ribcage: x2. Approximately goat sized. Ewww.
- Bundle of dried sticks: x4. Ready-to-light campfires.
- Silver wand: 4x magic slots (2 slots each contain 1HP; 2 are empty)
[/tabs]
**************************************
► Show Spoiler
.[tabs:
STATS]
ATT: 3
DEF: 5
HP: 5/5
MP: 3/3
[tabs:
STATUS]
[tabs:
SKILLS]
Adept Magician
[tabs:
EQUIPPED]
- MAIN HAND: Harpoon
- OFF HAND:
- HEAD:
- BODY: Fishscale Shirt
- LEGS: Stoneskin rabbitskin trousers
- FEET:
- ACCESSORY 1: Snowbeast fang necklace
- ACCESSORY 2:
- ACCESSORY 3:
[tabs:
INVENTORY]
SPECIAL
- Serpent Stone: The Serpent in the skut kingdom turned into this
WEAPONS & ARMOUR
- Harpoon: 2 ATT; increases to 4 ATT when used in water. 2 magic slots. Slot 1: POOL OF WONDER CHAOS Slot 2: Poison
- Centipede fang: Borrowed from Splits. Knife-type, +1 ATT. 10% chance of breaking on impact.
- Stoneskin trousers: +1 DEF, partial protection against the cold
- Fishscale Shirt: +3 DEF / +4 in water.
- Badass snowbeast fang necklace: 5 fangs threaded onto some sinew. ItÔÇÖs very chic.
CONSUMABLES
- Sack of poisoned (dead) eels. Very slimy.
MISC. ITEMS
- Crab carapace: Collected from the underwater realm.
- Piece of Serpent Hide: A small piece of hide taken from the serpent in the skut kingdom.
- Small collection of assorted bones.
- Bone Needle
- Bear tail: The tail of a snow bear.
[/tabs]
**************************************
► Show Spoiler
.[tabs:
STATS]
ATT: 2
DEF: 3
HP: 5/5
MP: 0/2
[tabs:
STATUS]
Glowing.
[tabs:
SKILLS]
Novice Magician (L2)
Novice Craftsman(L1)
Fast MP recovery (2 per turn)
[tabs:
EQUIPPED]
- MAIN HAND: Magic Spear (Fire)
- OFF HAND:
- Snakeskull bracer: +1 ATT, 10% chance of breaking on impact.
- HEAD:
- BODY:
- Shiny chainmail: +2 DEF, +2 MDEF. SLOT* (1) = +1DEF Temporary defense
SLOT (2) = Filled with the power of water. Who knows what itÔÇÖll do?
*This slot can be filled by a magical effect cast by a suitably experienced weaver. 1 slot is approximately equal to 1 MPÔÇÖs worth of magic. Effects are variable.
- LEGS:
- Woollen trousers: Partial protection against the cold
- FEET:
- ACCESSORY 1: Ring of heat-proofing
- ACCESSORY 2: Fur scarf
- ACCESSORY 3:
[tabs:
INVENTORY]
SPECIAL
- Brass Key
- Pet Terrapin: Named Pterry.
WEAPONS & ARMOUR
- MAgic Rabbitskin Hat: Partial protection from cold (1 magic slot: EMPTY).
- Stoneskin (woolen) shirt: partial protection from cold
- Warm Fur Scarf: Imbued with magical warmth for extra coziness
- Colourful Robe: 3x Magic Slots
- Brittle Bone: +1 ATT, 50% chance of breaking on impact.
- Wooden Staff: +1 ATT
- Ring of Heatproofing: Grants a +2 DEF bonus against fire-based attacks
- Shiny chainmail: +2 DEF, +2 MDEF. SLOT* (1) = +1DEF Temporary defense
SLOT (2) = Filled with the power of water. Who knows what itÔÇÖll do?
*This slot can be filled by a magical effect cast by a suitably experienced weaver. 1 slot is approximately equal to 1 MPÔÇÖs worth of magic. Effects are variable.
- Snowbeast skin shirt: Partial protection against the cold
- Woolen trousers: Partial protection against the cold
- Snakeskull bracer: +1 ATT, 10% chance of breaking on impact.
- Axe: Crafted from bone with a wooden shaft. +2 ATT, 2H, Heavy.
- Sharpened Rock: +1 ATT
- Magic Spear: x1. A spear made from bone with a wooden shaft. +1 ATT; +1 Magic Slot (contains fire).
- Basic Spears: x5 A spear made from bone with a wooden shaft. +1 ATT.
- Magic Arrows: x1. +1 ATT, 1 magic slot (currently empty)
- Arrows: x10. Crafted from bone.
- Snotty Blanket Cape: A snotty blanket, pinned closed with a small bone.
CONSUMABLES
- Chargrilled rabbit
- Bear steak: Large. Cooked rare.
- Yellow potion: Smells burnt
- Red potion: Smells of flowers
- Blue potion: Smells of old cheese
MISC. ITEMS
- How to brew Poisons, Corrosives and Explosives: A textbook. Slightly singed.
- 4x Handfuls of healing moss: Ingredient
- Troll-flu cure recipe
- Pieces of snowbeast hide: Must be tailored into garments before they will be useful.
- 2x 12 inch lengths of twine
- Bundle of sticks: x2. Need to be dried out before they can be burned.
- Pile of wet sticks: Must be dried before they can be burned.
- Charred metal plaque: Reads TCHERY RUL VERY HOT  not hatch naturally, hatching can be induc EXTREMELY DANGEROUS! Use a fuse and  return to mountain 
- Arrow shafts: x12. Sticks suitable for making arrows.
- Bundle of wet sticks: Must be dried before they can be burned
- Squirrel (deceased)
- Journal: A diary found on a corpse in a little cave.
- 5m Old Rope: A short piece of fairly worn-out rope
- Sack: Good for putting stuff in if you donÔÇÖt have a magical inventory.
- 1x Bundle of dry sticks
- Sinew: x3m. Can be used in crafting.
- Bowstring: 1.5m of sinew.
- Arrowheads: x11. Crafted from bone.
- Bat Wings: x4
- Bat Hide: x2
- Bat Fangs: x4
- Snake poison gland: Snake poison. Causes 1HP damage per turn for 3 turns; can be applied to potions or weapons. One use.
- Beetles (x3): Ingredient / Food. Can be cooked / eaten.
- Minion hats (x3)
- Minion jumpers (x3)
[/tabs]
**************************************
► Show Spoiler
.[tabs:
STATS]
ATT: 1
DEF: 3
HP: 5/5
MP: 0/2
[tabs:
STATUS]
[tabs:
SKILLS]
Novice Magician (L2)
Stealth: L1
Animal Handling (Basic)
Magical Animal Handling (Basic)
Elemental Understanding (Earth; Basic)
[tabs:
EQUIPPED]
- MAIN HAND: Thirsty Axe [BROKEN: 0 ATT]
- OFF HAND: Thirsty Axe [BROKEN: 0 ATT]
- HEAD: Leather helmet
- BODY: Leather Shirt
- LEGS:
- FEET:
- ACCESSORY 1: Travelling cloak
- ACCESSORY 2: Copper Ring
- ACCESSORY 3:
[tabs:
INVENTORY]
SPECIAL
- ÔÇ£ChirpÔÇØ: A weird animal or plant or something that was left in the classroom.
WEAPONS & ARMOUR
- Thirsty Axe: +4 ATT. (BROKEN) Must be "fed" 1HP once every 5 turns or it will drain the health of its handler.
- Fur cloak: A little moth-eaten, but warm. Provides protection against the cold.
- Magic Arrows: x4. +1 ATT, 1 magic slot (contains POOL OF WONDER MAGIC)
- Leather helmet: +1 DEF
- Longbow: 2H. A standard hunting bow.
- Arrows: +1 ATT. x5
- Leather armour
- Bone Knife: +1 ATT
- Shortsword: +2 ATT, 1H
- Travelling cloak
CONSUMABLES
MISC. ITEMS
[*]Copper Ring: 1 Magic slot (1: 1HP).[/tabs]
Re: Lair of the Mountain King: Turn 384
Posted: Mon Jan 16, 2017 6:40 pm
by Dlover
Wait, am I the only one who hasn't noticed Burned has been changing colours constantly?
If everyone else is ready, Tugs will attack the ghost with his magically charged harpoon.
Re: Lair of the Mountain King: Turn 384
Posted: Fri Jan 20, 2017 9:31 pm
by spiderwrangler
If everyone else attacks, Splits will join in with Stormreaver!
Re: Lair of the Mountain King: Turn 384
Posted: Sat Jan 21, 2017 2:54 am
by GathersIngredients
Finds meditates to get his MP back, then follows the others to help with the battle.