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Re: Lair of the Mountain King: Turn 380
Posted: Wed Nov 23, 2016 4:06 pm
by Theis2
Re: Lair of the Mountain King: Turn 380
Posted: Wed Nov 23, 2016 4:26 pm
by thinkslogically
Then I shall update the update!
Re: Lair of the Mountain King: Turn 380
Posted: Fri Nov 25, 2016 11:14 am
by Dusk9
Eaten jumps back out of the pool sharpish, before he starts growing a tail or horns or something crazy. It takes him a couple of seconds to realise he's carrying more than than he was when he fell in.
"...huh. Where did you come from then....."
Cautiously, he scans the ring with his magic, trying to see if he can figure out what it does. Just to make sure it isn't going to bite off his finger when he puts it on or anything like that.
Re: Lair of the Mountain King: Turn 380
Posted: Fri Nov 25, 2016 7:37 pm
by spiderwrangler
Splits sighs and drinks from the pool.
_: 1D20 = [10] = 10
1D20 = [17] = 17
Re: Lair of the Mountain King: Turn 380
Posted: Fri Nov 25, 2016 7:44 pm
by Dlover
Tugs takes some time to meditate.
Re: Lair of the Mountain King: Turn 380
Posted: Sat Nov 26, 2016 5:57 am
by M0rtimer
Burned grabs ahold of the handle, climbing a bit down so he might be able to reach the ground and have some control over his movements from there.
"Alright, let's move back to that ghost and get ready to kill him already, right?"
Re: Lair of the Mountain King: Turn 380
Posted: Sat Nov 26, 2016 7:42 am
by Dlover
"Maybe we should just throw you back in the pool and see if you stop floating around incompetently. Or, well, stop the floating around part, at least."
► Show Spoiler
I don't recall at what point Tugs became such an ass specifically to Burned. It just feels right. Or maybe that's just me picking on one of my GMs where I can.
Re: Lair of the Mountain King: Turn 380
Posted: Sat Nov 26, 2016 2:12 pm
by M0rtimer
"Hmm, maybe not a terrible idea Tugs. Maybe I would finally develop the wings I actually need, and that would actually solve all my issues, right? Not like I'm tempting fate and am gonna burst into fire or anything like that!"
"So if you would just kindly sling me into the water, Wakes..."
► Show Spoiler
I trust you guys to ignore Burned's plea to throw him in the water...
Also definitely the best way to treat your dm's and surely not to come back to you...
Re: Lair of the Mountain King: Turn 380
Posted: Sun Nov 27, 2016 2:55 am
by Theis2
"Well.. If you really want to.."
Wakes will sling Burned back into the waters of chaos. He'll put down the axe on the ground to see if some of the magic still exists in it, by having it teleport back (and hopefully assemble itself)
He meditates while he waits for Burned to finish taking a drink from the pool
Re: Lair of the Mountain King: Turn 380
Posted: Mon Nov 28, 2016 12:26 am
by Synch
"Chief, once you've finished playing roulette with your DNA, perhaps we should take the crown up to the pedestal? It is one of the symbols, after all."
Belief rummages around in the new bag, checking to see if anything was put in there by the previous owner.
Re: Lair of the Mountain King: Turn 378
Posted: Mon Nov 28, 2016 2:10 am
by GathersIngredients
If his Chief moves, Finds follows Burned.
If he has some time left over, he tries to craft an armour piece he still needs (I see he got a shiny chainmail, that's probably in the body slot, Woollen trousers, most likely on legs, Snakeskull bracer, most likely arms, but he doesn't seem to be wearing any of it...), I guess a helmet/cap out of the pieces of snowbeast hide. Goal is to make it add defense to his stats, and to have as many magic slots in there as possible.
Re: Lair of the Mountain King: Turn 380
Posted: Mon Nov 28, 2016 6:39 am
by thinkslogically
Gathers: does that mean you wany to continue with the hat or make something new?
Re: Lair of the Mountain King: Turn 380
Posted: Mon Nov 28, 2016 9:44 am
by GathersIngredients
I'd like him to finish this project. Sorry, I think I might have quoted the wrong post.
Re: Lair of the Mountain King: Turn 380
Posted: Tue Nov 29, 2016 4:35 am
by M0rtimer
Unfortunately, Burned misses the pool, and instead scrawls along the ground towards the right. He'd like to store a spell or something he could use to more effectively blow himself around, but it doesn't seem he'd have anything fitting the bill for doing that... Nor is there a convenient source nearby.
"You don't happen to be able do that, would ya mr. Rock?"
Re: Lair of the Mountain King: Turn 381
Posted: Mon Dec 12, 2016 5:53 pm
by thinkslogically
Turn 381
"Alright, let's move back to that ghost and get ready to kill him already, right?"
"Maybe we should just throw you back in the pool and see if you stop floating around incompetently. Or, well, stop the floating around part, at least."
"Hmm, maybe not a terrible idea Tugs. Maybe I would finally develop the wings I actually need, and that would actually solve all my issues, right? Not like I'm tempting fate and am gonna burst into fire or anything like that!"
"So if you would just kindly sling me into the water, Wakes..."
"Well.. If you really want to.."
"Chief, once you've finished playing roulette with your DNA, perhaps we should take the crown up to the pedestal? It is one of the symbols, after all."
"You don't happen to be able do that, would ya mr. Rock?"
Mr. Rock remains silent in response to the unexplained question.
Eaten climbs hurriedly out of the pool and scans the strange new ring he has found in his possession. It appears to be a magical, gold ring with 2 empty slots and one that is filled with some kind of blended magic that seems to contain traces of air and fire... Hmmm.
Tugs takes the time to meditate and recover 1MP, while his chief floats above him like a flag holding onto the end of
Wakes's axe handle.
Burned begins to feel heavier; a feeling which is rapidly enhanced as
Wakes catapults him straight towards the pool.
Burned misses the water, but it seems like the floatyness has gone away on its own. At least for the time being...
Wakes puts the axe handle down on the ground and hopes for it to teleport back together for some reason. It doesn't. Instead, he scans the fragments, and does indeed detect some weak, but fragmented magic within the pieces. If he can reforge it he might be able to salvage at least some of the magic from the axe. He then meditates and replenishes the lost MP.
Belief sticks his hand into the bag and rummages around inside but it feels completely empty... That's weird! Where'd his lump of metal go?
Splits meanwhile shrugs and drinks from the pool.
... He doesn't feel well. Splits is now
Poisoned. Hopefully it will wear off soon...
Finds finishes making his fluffy hat. It is nice and thick, and should provide an extra +1 DEF by virtue of its extreme fluffiness. It is very warm though and while it will be great outdoors, he'll have to be careful not to overheat if he wears too many furs.
--------------------------------------------------
INVENTORIES
► Show Spoiler
.[tabs:
STATS]
ATT: 4
DEF: 5
HP: 5/5
MP: 2/2
[tabs:
STATUS]
Colourful
Floaty
[tabs:
SKILLS]
Clan Chief
Adept Magician (L2)
[tabs:
EQUIPPED]
- MAIN HAND: Mr. Rock v.2 (+3 ATT)
- OFF HAND:
- HEAD: Skull Helmet (+1 DEF)
- BODY: Fishscale Shirt (+3 DEF)
- LEGS:
- FEET:
- ACCESSORY 1: Clan talisman
- ACCESSORY 2:
- ACCESSORY 3:
[tabs:
INVENTORY
SPECIAL
- Probably-cursed crown that REALLY wants to be worn. Burned doesn't need to though, cos he already knows he's awesome.
- Clan Talisman (detects goblin magic; other?). Cannot be unequipped.
- Princess Sparkles & Mr. Fluffikins (in a small box)
WEAPONS & ARMOUR
- Mr. Rock (Version 2): 1H. +3 ATT.
- Fishscale Shirt: +3 DEF / +4 in water.
- Skull helmet: +1 DEF / Chance of breaking when hit
- Spear: +2 ATT, 2H.
CONSUMABLES
- Merblin Berries: x4
- Land-berries: x4
- Phoenix down: x1. Will restore a dying character to full health (must be fed to them by someone else).
- Cooked Red Mushrooms (x2): Ingredient / Food. Can be eaten.
- Cooked Yellow Mushrooms (x1): Ingredient / Food. Can be eaten.
- Cooked Brown Mushrooms (x2): Ingredient / Food. Can be eaten.
- Raw Red Mushrooms (x2): Ingredient / Food. Can be eaten.
- Raw Brown Mushrooms (x2): Ingredient / Food. Can be eaten.
- Cooked Green & Red Mossy Stuff: x2 handfuls. Ingredient / Food. Can be eaten.
- Berries x2: from cliff bush
MISC. ITEMS
- Small hammer
- Nails
- Pot of glue
- Remains of a chicken
- Dead eel
- Tinderbox and flint
- 1000 gil: Probably valuable to someone, somewhere.
- Pickaxe head: Pretty useless without a handle.
- Small rocks (x4): Hope Mr. Rock doesn't get jealous!
- Snowbeast pelt: Half remaining
[/tabs]
**************************************
► Show Spoiler
.[tabs:
STATS]
ATT: 5
DEF: 3
HP: 5/5
MP: 0/2
[tabs:
STATUS]
Swinging at shadows
[tabs:
SKILLS]
Adept Magician (L2)
Novice Craftsman (L1)
Adept Tailor (L2)
Fast MP recovery (2 per turn)
Bonus when casting fire-based spells
[tabs:
EQUIPPED]
- MAIN HAND: Stormreaver (2H; +4 ATT / 2 magic slots (1 = LIGHT)])
- OFF HAND: Stormreaver
- HEAD:
- BODY: Stoneskin rabbitskin shirt
- LEGS: Stoneskin trousers
- FEET: Rabbitskin shoes
- ACCESSORY 1: Simple bone amulet: 1 magic slot (empty)
- ACCESSORY 2: Silver Ring: 2 magic slots (Each contains 1HP)
- ACCESSORY 3:
[tabs:
INVENTORY]
SPECIAL
- SerpentÔÇÖs Fang: (x1) Taken from the Sea Creature in the Skut Kingdom
- Heavy Green Rock: From the top of the Mountain
WEAPONS & ARMOUR
- Tonfa: x2. +1ATT (each). Can be wielded 1H or 2H.
- Ornate dagger: +1 ATT
- Stormreaver: +4 ATT / 2 magic slots [Empty]: A 2-handed Greatsword found inside a giant anemone.
- Stoneskin trousers: +1 DEF, partial protection against the cold
- Stoneskin rabbitskin shirt: +1 DEF, partial protection against the cold
- Fine Woollen shirt: Partial protection against the cold. Expertly made.
- Rabbitskin shoes: Slight protection against the cold.
- Simple Amulet: Carved from bone. 1 Magic Slot.
[*]"Handling the Elements": A textbook describing elemental magic and how to do it.
CONSUMABLES
- 1x Rock Monster meat (raw)
- Mermaid berry: Transmogrifies the consumer into an aquatic variant.
- Vials with weird green goo inside (x3)
MISC. ITEMS
- Bone needle
- Bear Fat
- Human-sized leg bone
- Owlbear Pelt: Feathery AND furry!
- Toolbox: Contains a small chisel and length of wire (approx. 1m).
- Skull
- Pouch half full of gemstones
- Silver dragon statuette, with yellow and green eyes.
- Silver and gold coins (lots)
- Valuable cloths (silks, balls of wool, rolls of cotton)
- Bone with sticky weeds wrapped round it. The weeds are very sticky and might make a useful glue.
- Sharpened rock (Tool / +1ATT, 50% chance of breaking during an attack)
- Bundle of dry sticks: x2. Ready to burn
[/tabs]
**************************************
► Show Spoiler
.[tabs:
STATS]
ATT: 3
DEF: 4
HP: 5/5
MP: 1/3
[tabs:
STATUS]
[tabs:
SKILLS]
Adept Magician (L2)
Fast MP recovery (2 per turn)
Bonus to ÔÇ£AnimationÔÇØ Spells
Bonus to ÔÇ£WindÔÇØ Spells
Bonus to "Lightning Spells"
[tabs:
EQUIPPED]
- MAIN HAND: Greatsword (2H; +3 ATT)
- OFF HAND: Greatsword
- HEAD:
- BODY: Bloodweave Shirt
- LEGS:
- FEET:
- ACCESSORY 1: Magic Ring (+1 MP)
- ACCESSORY 2: Silver Ring (1 slot: Pool of Wonder Magic; 1 slot: empty)
- ACCESSORY 3: Magic amulet (3 slots)
[tabs:
INVENTORY]
Special:
- Serpent Horn: The horn from the water-serpent.
- Egg: Found underwater
Equipment:
- Bloodweave Shirt: +3 DEF. Will restore HP to the wearer if they are knocked to 0HP or less. (Cooldown = 50 turns.)
- Silver Ring: 2 magic slots [EMPTY]
- Greatsword: +3ATT. 2H.
- Rusty Shortsword: x1 25% chance of breaking when used.
- Magic amulet: Contains 3 magic slots [EMPTY]
- Magic Ring: +1 MP
- Scale Belt: Very fetching! (metal + snakeskin)
- Snotty Stoneskin Blanket Cloak: Protects from the cold; +1 DEF.
- Book: "Correct Handling of the Elements" (with a scratched note listing the symbols found at the top of the mountain: http://goblinsforum.com/viewtopic.php?f ... 00#p198912)
Other:
- Bundle of sticks: Ready to burn
- Lump of rusty metal: Old, rotten metal. Not useful for much.
- Iron knife blade: Just needs a grip and itÔÇÖll be finished
[/list][/tabs]
**************************************
► Show Spoiler
.[tabs:
STATS]
ATT: 2
DEF: 7
HP: 5/5
MP: 2/2
[tabs:
STATUS]
Fire Thief
[tabs:
SKILLS]
Adept Magician (L2)
Fast MP recovery (2 per turn)
Spells Learned
Stoneskin (Rock + Fabric)
[tabs:
EQUIPPED]
- MAIN HAND: Magic Spear
- OFF HAND: Stoneskin Hide Shield
- HEAD: Padded Rockbeast Helmet
- BODY: Magic bone chestplate
- LEGS: Stoneskin trousers
- FEET:
- ACCESSORY 1: Anti-rabbit talisman
- ACCESSORY 2: Golden Ring
- ACCESSORY 3:
[tabs:
INVENTORY]
SPECIAL
- Half-amulet from the Mountain Crypts
- Anti-rabbit talisman: When activated, releases a burst of anti-rabbit magic.
- SerpentÔÇÖs Fang: (x1) Taken from the Sea Creature in the Skut Kingdom
- Heavy Green Rock: From the top of the Mountain
WEAPONS & ARMOUR
- Magic Spear: x1. A spear made from bone with a wooden shaft. +1 ATT; +1 Magic Slot.
- Stoneskin trousers: +1 DEF, partial protection against the cold
- Colourful Robes: 3x Magic slots (1 filled with Fire Energy)
- Stoneskin Hide Shield: +2 DEF.
- Padded Rockbeast Helmet: +1 DEF; +1 ATT if used as the only weapon.
- Magic Chestplate: +2 DEF, 1 Magic Slot. Heavy.
CONSUMABLES
- Mermaid Berries: x4
- Land berries: x3
- 9x Berry-bush berries (properties unknown)
MISC. ITEMS
- Gold Ring: 3 Magic slots (Filled with Fire Energy x3)
- Copper Ring: 1 Magic slot (1: 1HP).
- Sharpened Rock: A sophisticated adventuring tool, sharpened into a blade.
- Broken, Rusty Hunting Knife: A broken knife, consisting of a knife handle and blade fragments.
- Bear Teeth: Two teeth taken from the snow bear.
- Rotting ribcage: x2. Approximately goat sized. Ewww.
- Bundle of dried sticks: x4. Ready-to-light campfires.
- Silver wand: 4x magic slots (2 slots each contain 1HP; 2 are empty)
[/tabs]
**************************************
► Show Spoiler
.[tabs:
STATS]
ATT: 3
DEF: 5
HP: 5/5
MP: 3/3
[tabs:
STATUS]
[tabs:
SKILLS]
Adept Magician
[tabs:
EQUIPPED]
- MAIN HAND: Harpoon
- OFF HAND:
- HEAD:
- BODY: Fishscale Shirt
- LEGS: Stoneskin rabbitskin trousers
- FEET:
- ACCESSORY 1: Snowbeast fang necklace
- ACCESSORY 2:
- ACCESSORY 3:
[tabs:
INVENTORY]
SPECIAL
- Serpent Stone: The Serpent in the skut kingdom turned into this
WEAPONS & ARMOUR
- Harpoon: 2 ATT; increases to 4 ATT when used in water. 2 magic slots. Slot 1: POOL OF WONDER CHAOS Slot 2:
- Centipede fang: Borrowed from Splits. Knife-type, +1 ATT. 10% chance of breaking on impact.
- Stoneskin trousers: +1 DEF, partial protection against the cold
- Fishscale Shirt: +3 DEF / +4 in water.
- Badass snowbeast fang necklace: 5 fangs threaded onto some sinew. ItÔÇÖs very chic.
CONSUMABLES
- Sack of poisoned (dead) eels. Very slimy.
MISC. ITEMS
- Crab carapace: Collected from the underwater realm.
- Piece of Serpent Hide: A small piece of hide taken from the serpent in the skut kingdom.
- Small collection of assorted bones.
- Bone Needle
- Bear tail: The tail of a snow bear.
[/tabs]
**************************************
► Show Spoiler
.[tabs:
STATS]
ATT: 2
DEF: 3
HP: 5/5
MP: 2/2
[tabs:
STATUS]
Glowing.
[tabs:
SKILLS]
Novice Magician (L2)
Novice Craftsman(L1)
Fast MP recovery (2 per turn)
[tabs:
EQUIPPED]
- MAIN HAND: Magic Spear (Fire)
- OFF HAND:
- Snakeskull bracer: +1 ATT, 10% chance of breaking on impact.
- HEAD:
- BODY:
- Shiny chainmail: +2 DEF, +2 MDEF. SLOT* (1) = +1DEF Temporary defense
SLOT (2) = Filled with the power of water. Who knows what itÔÇÖll do?
*This slot can be filled by a magical effect cast by a suitably experienced weaver. 1 slot is approximately equal to 1 MPÔÇÖs worth of magic. Effects are variable.
- LEGS:
- Woollen trousers: Partial protection against the cold
- FEET:
- ACCESSORY 1: Ring of heat-proofing
- ACCESSORY 2: Fur scarf
- ACCESSORY 3:
[tabs:
INVENTORY]
SPECIAL
- Brass Key
- Pet Terrapin: Named Pterry.
WEAPONS & ARMOUR
- Stoneskin (woolen) shirt: partial protection from cold
- Warm Fur Scarf: Imbued with magical warmth for extra coziness
- Colourful Robe: 3x Magic Slots
- Brittle Bone: +1 ATT, 50% chance of breaking on impact.
- Wooden Staff: +1 ATT
- Ring of Heatproofing: Grants a +2 DEF bonus against fire-based attacks
- Shiny chainmail: +2 DEF, +2 MDEF. SLOT* (1) = +1DEF Temporary defense
SLOT (2) = Filled with the power of water. Who knows what itÔÇÖll do?
*This slot can be filled by a magical effect cast by a suitably experienced weaver. 1 slot is approximately equal to 1 MPÔÇÖs worth of magic. Effects are variable.
- Snowbeast skin shirt: Partial protection against the cold
- Woolen trousers: Partial protection against the cold
- Snakeskull bracer: +1 ATT, 10% chance of breaking on impact.
- Axe: Crafted from bone with a wooden shaft. +2 ATT, 2H, Heavy.
- Sharpened Rock: +1 ATT
- Magic Spear: x1. A spear made from bone with a wooden shaft. +1 ATT; +1 Magic Slot (contains fire).
- Basic Spears: x5 A spear made from bone with a wooden shaft. +1 ATT.
- Magic Arrows: x1. +1 ATT, 1 magic slot (currently empty)
- Arrows: x10. Crafted from bone.
- Snotty Blanket Cape: A snotty blanket, pinned closed with a small bone.
CONSUMABLES
- Chargrilled rabbit
- Bear steak: Large. Cooked rare.
- Yellow potion: Smells burnt
- Red potion: Smells of flowers
- Blue potion: Smells of old cheese
MISC. ITEMS
- How to brew Poisons, Corrosives and Explosives: A textbook. Slightly singed.
- 4x Handfuls of healing moss: Ingredient
- Troll-flu cure recipe
- Pieces of snowbeast hide: Must be tailored into garments before they will be useful.
- 2x 12 inch lengths of twine
- Bundle of sticks: x2. Need to be dried out before they can be burned.
- Pile of wet sticks: Must be dried before they can be burned.
- Charred metal plaque: Reads TCHERY RUL VERY HOT  not hatch naturally, hatching can be induc EXTREMELY DANGEROUS! Use a fuse and  return to mountain 
- Arrow shafts: x12. Sticks suitable for making arrows.
- Bundle of wet sticks: Must be dried before they can be burned
- Squirrel (deceased)
- Journal: A diary found on a corpse in a little cave.
- 5m Old Rope: A short piece of fairly worn-out rope
- Sack: Good for putting stuff in if you donÔÇÖt have a magical inventory.
- 1x Bundle of dry sticks
- Sinew: x3m. Can be used in crafting.
- Bowstring: 1.5m of sinew.
- Arrowheads: x11. Crafted from bone.
- Bat Wings: x4
- Bat Hide: x2
- Bat Fangs: x4
- Snake poison gland: Snake poison. Causes 1HP damage per turn for 3 turns; can be applied to potions or weapons. One use.
- Beetles (x3): Ingredient / Food. Can be cooked / eaten.
- Minion hats (x3)
- Minion jumpers (x3)
[/tabs]
**************************************
► Show Spoiler
.[tabs:
STATS]
ATT: 1
DEF: 3
HP: 5/5
MP: 1/2
[tabs:
STATUS]
[tabs:
SKILLS]
Novice Magician (L2)
Stealth: L1
Animal Handling (Basic)
Magical Animal Handling (Basic)
Elemental Understanding (Earth; Basic)
[tabs:
EQUIPPED]
- MAIN HAND: Thirsty Axe [BROKEN: 0 ATT]
- OFF HAND: Thirsty Axe [BROKEN: 0 ATT]
- HEAD: Leather helmet
- BODY: Leather Shirt
- LEGS:
- FEET:
- ACCESSORY 1: Travelling cloak
- ACCESSORY 2:
- ACCESSORY 3:
[tabs:
INVENTORY]
SPECIAL
- ÔÇ£ChirpÔÇØ: A weird animal or plant or something that was left in the classroom.
WEAPONS & ARMOUR
- Thirsty Axe: +4 ATT. Must be "fed" 1HP once every 5 turns or it will drain the health of its handler.
- Fur cloak: A little moth-eaten, but warm. Provides protection against the cold.
- Magic Arrows: x4. +1 ATT, 1 magic slot (contains POOL OF WONDER MAGIC)
- Leather helmet: +1 DEF
- Longbow: 2H. A standard hunting bow.
- Arrows: +1 ATT. x5
- Leather armour
- Bone Knife: +1 ATT
- Shortsword: +2 ATT, 1H
- Travelling cloak
CONSUMABLES
MISC. ITEMS[/tabs]
Re: Lair of the Mountain King: Turn 381
Posted: Mon Dec 12, 2016 6:16 pm
by spiderwrangler
Splits sits down, cause he's not feeling well. He meditates to hopefully regain some MP, but at the very least, keep calm in the face of being poisoned.
Re: Lair of the Mountain King: Turn 381
Posted: Tue Dec 13, 2016 2:43 am
by GathersIngredients
► Show Spoiler
Uhm, did it get any magic slots? Because that's what Finds was going for.
Finds checks out the new hat and wonders if he could put some of the "heaviness" of the surrounding statues into it, to help his chief staying on the ground again. If so (and he has MP to spend) he tries to do that (use both MP for greater effect, if available). If he doesn't have MP, he meditates.
If the hat doesn't have any slots
Finds will try to make another hat, this time with slots.
Else he will join the others and just not to feel left out, take a sip from the pool.
Re: Lair of the Mountain King: Turn 381
Posted: Tue Dec 13, 2016 3:06 am
by Dlover
Tugs tries to transfer the Toxic energy from Splits to the empty slot in his harpoon.
Re: Lair of the Mountain King: Turn 381
Posted: Fri Dec 16, 2016 4:25 pm
by thinkslogically
GathersIngredients wrote:► Show Spoiler
Uhm, did it get any magic slots? Because that's what Finds was going for.
ummm.... No because I apparently didn't read that far! It'll basically double the time required to make the item if you want to put a magic slot into it (more if you want more).
Re: Lair of the Mountain King: Turn 381
Posted: Fri Dec 16, 2016 6:57 pm
by Synch
Belief tries thinking or summoning the lump of metal, to see if he can retrieve it.
Re: Lair of the Mountain King: Turn 381
Posted: Fri Dec 16, 2016 6:59 pm
by M0rtimer
Burned sighs, heading right towards the ghost. He'll meditate, working towards improving his max pool, while waiting for others to actually join him in assault...
Re: Lair of the Mountain King: Turn 381
Posted: Mon Dec 19, 2016 10:09 am
by Dusk9
Since he's apparently now the guy with all the magic jewelry shit, Eaten puts on the new ring from the pool, transferring the other Gold Ring (filled with Fire energy) into his pack with the Copper healing Ring keeping the other Gold Ring (filled with Fire energy) on his other hand, and giving the Copper Ring to Wakes. He then follows Burned towards the ghost, and does some meditation of his own to recover the mana he just spent scanning the ring.
Re: Lair of the Mountain King: Turn 381
Posted: Mon Dec 19, 2016 3:25 pm
by Dlover
M0rtimer wrote:Burned sighs, heading right towards the ghost. He'll meditate, working towards improving his max pool, while waiting for others to actually join him in assault...
If what I'm doing doesn't prevent it, Splits is right about to start taking damage. Kind of inopportune time for fighting.
Re: Lair of the Mountain King: Turn 381
Posted: Tue Dec 20, 2016 1:08 pm
by Theis2
Dusk if you want to share some of your amazing amount of magical jewelry I wouldn't be opposed to it
(Mostly just if you can't use it all at once, not sure how it works
)
Wakes follow Burned and likewise meditates to regain the last mp and equips his short sword and bone knife.
Re: Lair of the Mountain King: Turn 381
Posted: Thu Dec 22, 2016 5:13 am
by Dusk9
► Show Spoiler
Theis2 wrote:Dusk if you want to share some of your amazing amount of magical jewelry I wouldn't be opposed to it
(Mostly just if you can't use it all at once, not sure how it works
)
You can have the Copper Ring with the healing slot if you want? Since I've already got the wand for emergency HP recovery. Plus I've got the Anti-Rabbit Talisman, so I can only wear two rings at once anyway.