Running the Monster Gauntlet: Escape (5e)

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Quarg
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Re: Running the Monster Gauntlet: Escape (5e)

Post by Quarg » Mon Oct 26, 2020 11:00 am

((I have no idea where Fred is in relation to the moving group...))
_: 1D20+1 = [9]+1 = 10
Really...why are you reading this?

Eileen Ap'Fyretorr

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Lurks_In_Shadows
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Re: Running the Monster Gauntlet: Escape (5e)

Post by Lurks_In_Shadows » Mon Oct 26, 2020 5:32 pm

((Same, unless Obelex can sense each other's location. ))

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spiderwrangler
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Re: Running the Monster Gauntlet: Escape (5e)

Post by spiderwrangler » Mon Oct 26, 2020 6:02 pm

"Where, I don't see anything?", the farmer hisses at Slem.

There is a rustle as something scurries past behind him, causing him to jump, and the dog to whine a soft growl in his throat.

Sluj is able to keep pace with the farmer and Slem, and Gomz and Fred would know the direction they were traveling, though visual is cut off by the corn stalks, the glow of the lantern is visible to those with sight. And the farmer isn't being particularly stealthy at this point.
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Rodgeir
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Re: Running the Monster Gauntlet: Escape (5e)

Post by Rodgeir » Tue Oct 27, 2020 12:10 am

Underslem makes some noise and heads towards the teehee quickly waving the farmer along.

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Re: Running the Monster Gauntlet: Escape (5e)

Post by spiderwrangler » Tue Oct 27, 2020 7:42 pm

The 'teeheeing' grows louder and you can hear multiple voices, eventually emerging into a bit of a cleared area, with a dozen... no thirteen small figures cavorting in the moonlight around a very large gourd that has been rolled to the base of a scarecrow's pole. The gourd is carved with a jolly laughing face, though no lantern has been lit within it. The children have trampled the corn down in a 15 ft radius around the scarecrow and gourd, and are skipping back and forth in intricately chaotic patterns.

As one, they halt simultaneously, heads rotating to face Slem and the farmer, bodies rotating slowly to match.

"Shhhh... we have visitors... *teehee*", they say, simultaneously.

"Umm... alright, kids, you've had your fun... ah, I'll be taking m-my gourd back now..."

((The rest of the party, other than Sluj, is 60+ feet back, so as not to have spooked the farmer.))
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Re: Running the Monster Gauntlet: Escape (5e)

Post by Rodgeir » Wed Oct 28, 2020 1:00 am

<Fourteen! Come quick, circle around the back if you can! To the light.>

"These are the small kids? I will hold your lantern and you can go retrieve your goorad."

He extends his hand to take the lantern from the farmer and, if he gets it, will move it around to light up the corn a bit to signal the others.

"Remain where you are small kids, it is most safe to stay near the man on the pole!"

((I hate children of the corn. Freaking scary.))

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Re: Running the Monster Gauntlet: Escape (5e)

Post by Dlover » Wed Oct 28, 2020 3:48 am

((No need to think these ones are scary. We're going to eat them.))
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.

My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)

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Rodgeir
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Re: Running the Monster Gauntlet: Escape (5e)

Post by Rodgeir » Wed Oct 28, 2020 3:54 am

((Spider willing, yes. Hopefully before Underslem's eye start to bleed.))

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Lurks_In_Shadows
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Re: Running the Monster Gauntlet: Escape (5e)

Post by Lurks_In_Shadows » Wed Oct 28, 2020 4:28 am

Gomz orients himself on the target area and takes off towards in at a full sprint.
<<Watch out! Coming through!>>
He makes a loud noise as he charges, severed corn stalk flying into the air with his passage. HIIIIISSSSSSSS!!!

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spiderwrangler
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Re: Running the Monster Gauntlet: Escape (5e)

Post by spiderwrangler » Wed Oct 28, 2020 8:50 am

((Roll initiative!))
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Rodgeir
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Re: Running the Monster Gauntlet: Escape (5e)

Post by Rodgeir » Wed Oct 28, 2020 8:52 am


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spiderwrangler
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Re: Running the Monster Gauntlet: Escape (5e)

Post by spiderwrangler » Wed Oct 28, 2020 8:56 am

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The Lost
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Re: Running the Monster Gauntlet: Escape (5e)

Post by The Lost » Wed Oct 28, 2020 8:57 am

Miasma sees the light and goes through the yum yum tube stalks. They look for the light of underslim and wait for the others.

1d20 = [5] = 5

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Re: Running the Monster Gauntlet: Escape (5e)

Post by Lurks_In_Shadows » Wed Oct 28, 2020 11:13 am

Initiative: 1d20 = [16] = 16 ((Don't know what bonuses a giant scorpion gets. Dash speed for a scorp is 80ft isn't it? ))

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Quarg
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Re: Running the Monster Gauntlet: Escape (5e)

Post by Quarg » Wed Oct 28, 2020 12:20 pm

Fred gets stuck between a stalk making his response slow to dash towards the light...
_: 1D20+1 = [4]+1 = 5
Really...why are you reading this?

Eileen Ap'Fyretorr

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spiderwrangler
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Re: Running the Monster Gauntlet: Escape (5e)

Post by spiderwrangler » Wed Oct 28, 2020 5:19 pm

Farmer; Children: 1D20 = [19] = 19
1D20 = [12] = 12


Dog: 1D20+2 = [11]+2 = 13

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Re: Running the Monster Gauntlet: Escape (5e)

Post by Lurks_In_Shadows » Wed Oct 28, 2020 6:13 pm

((So how long does it take for Gomz's obelex form to recover it's hp?))

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Dlover
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Re: Running the Monster Gauntlet: Escape (5e)

Post by Dlover » Wed Oct 28, 2020 6:14 pm

My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.

My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)

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spiderwrangler
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Re: Running the Monster Gauntlet: Escape (5e)

Post by spiderwrangler » Wed Oct 28, 2020 6:43 pm

((I'll say he's topped off... too much time has passed for me to want to go back and parse things out!))
((M0rt's not posted in this thread since the end of August, so I'm assuming he's not going to be joining in...))

The farmer seems a lot less sure about how important it is to get his gourd back, when confronted by a baker's dozen of creepy children. He doesn't have a whole lot of time to mull things over, before a scuttling monstrosity plows through the field in the form of Scorpi-Gomz.

"AAIIIIEEEE! What is that!?"

The dog whines and presses itself up against the farmer's leg, piddling down his trousers.

Gomz having firmly established himself as the threat, the children turn and swarm towards him, short blades of inky darkness manifesting in each hand. Five of the vacant eyed horrors slash at him, though most bounce off the hard exoskeleton, those that hit sear into him.
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Dlover
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Re: Running the Monster Gauntlet: Escape (5e)

Post by Dlover » Wed Oct 28, 2020 8:57 pm

((Why is Sluj ahead of the middle on initiative when I rolled a 3?))
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.

My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)

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Rodgeir
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Re: Running the Monster Gauntlet: Escape (5e)

Post by Rodgeir » Thu Oct 29, 2020 1:17 am

((I think Sluj is at the very bottom of the initiative and Spider is rolling it as people move.))

"Shoot the kids! Shoot the kids!"

It then runs forward uses burning hands in a way that causes the flame to fall short of Gomz but to get as many of the little things as possible in the 15 foot cone.

((They need to make DC12 dex saves or take:
Burning hands on creepy kids: 3D6 = [3, 1, 4] = 8


Half on success.))

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Re: Running the Monster Gauntlet: Escape (5e)

Post by The Lost » Thu Oct 29, 2020 4:42 am

Miasma will charge at the closest kid, moving in a way as to get a running start.

1d20+5 = [2] = 7 4d6+3 = [5, 3, 2, 1] = 14

Miasma is starting to think thier form is defective.

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spiderwrangler
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Re: Running the Monster Gauntlet: Escape (5e)

Post by spiderwrangler » Thu Oct 29, 2020 6:00 am

Slem is able to catch four of them in his flames, only one of which is able to make any attempt at dodging, but to no avail as they are washed with flames.
Four empty skins fall smoldering to the ground like empty sacks of flour as dark mist streams out of the facial orifices of the children Slem hit. The dark mist swirls around and into the nostrils of the remaining children... they seem to grow a bit larger and more robust...

The farmer shrieks in startled surprise at everything going on, and wets himself as a reaction as now parts of the dry corn stalks start to catch flame.

Miasma the giant boar charges onto the scene alongside Gomz, eliciting yet another startled shriek from the poor farmer.

((Form isn't defective, RNG fairy just knew that Miasma was farther than 40 ft away, so would have to use their action to dash! If you'd rather, you can have stopped 20+ feet away, and be able to charge next turn.))

((Fred, I don't think had posted about moving closer, if you were by the portal, you'd only really be able to dash this turn, but would arrive on scene after using movement next turn. Sluj had been sneaking along, so can do whatever they'd like this turn.))
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Lurks_In_Shadows
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Re: Running the Monster Gauntlet: Escape (5e)

Post by Lurks_In_Shadows » Thu Oct 29, 2020 6:20 am

(( I'll roll Gomz's stuff now so that you won't have to wait on me later))

<<OWWW! THAT hurt!>>
Gomz is thourghly ticked off now and lays about with a will.

Claw 1:1d20+4 = [20] = 24 crit!

Damage:2d8+4 = [6, 3] = 13 Plus target is grappled.


claw 2: 1d20+4 = [5] = 9 Miss.


Stinger:1d20+4 = [13] = 17

Piercing damage: 1d10+2 = [7] = 9

Poison damage: 4d10 = [9, 8, 5, 3] = 25 1/2 on save (DC 12 Con)

Total target damage: 34 damage on fail, 22 on save.

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spiderwrangler
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Re: Running the Monster Gauntlet: Escape (5e)

Post by spiderwrangler » Thu Oct 29, 2020 7:03 am

((Same target of it's still up after the claw?))
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