Running the Monster Gauntlet: Escape (5e)
- Dlover
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Re: Running the Monster Gauntlet: Escape (5e)
((I presume with the both of them Glomped, Sluj is left with no target to glomp? Would have done, but ah well.))
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.
My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.
My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)
- spiderwrangler
- Game Master
- Posts: 21091
Re: Running the Monster Gauntlet: Escape (5e)
((Can attempt a glomp on the one that Slem glomped, you'd have had first pass at glomping it, before the boss yanked it to take the hit for him.))
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- Rodgeir
- Practiced Orator
- Posts: 7557
Re: Running the Monster Gauntlet: Escape (5e)
((I like this boss! He understands delegation.))
- The Lost
- Indulges in Conversation
- Posts: 854
Re: Running the Monster Gauntlet: Escape (5e)
Init [1d20+3] = 1+3 = 4
Miasma is afraid after seeing they deal a lot of damage to Freds form. They cower to the inside of the pig’s mouth.
<We should hide. We should run>.
Miasma is afraid after seeing they deal a lot of damage to Freds form. They cower to the inside of the pig’s mouth.
<We should hide. We should run>.
- Rodgeir
- Practiced Orator
- Posts: 7557
Re: Running the Monster Gauntlet: Escape (5e)
<Nope! We got them where we want them! Sooo much food!>
- spiderwrangler
- Game Master
- Posts: 21091
Re: Running the Monster Gauntlet: Escape (5e)
((Lurks, how many hospital administrators are basically goblin bosses?))
((Sluj, go ahead and roll for glomp!))
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- Lurks_In_Shadows
- Cures Light Wounds
- Posts: 7631
- Location: In the Pharoh's mud pits, making bricks without straw.
Re: Running the Monster Gauntlet: Escape (5e)
(( Ummm… No comment while I'm on the clock. ))
- Dlover
- Game Master
- Posts: 14130
- Location: Somewhere. Probably.
Re: Running the Monster Gauntlet: Escape (5e)
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.
My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.
My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)
- spiderwrangler
- Game Master
- Posts: 21091
Re: Running the Monster Gauntlet: Escape (5e)
((Sluj misses their glomp!))
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- The Lost
- Indulges in Conversation
- Posts: 854
Re: Running the Monster Gauntlet: Escape (5e)
Miasma will attempt to attack an anbusher once thier turn comes up.
Pesudopod attack [1d20+5] = 9+5 = 14 Reg dmg [1d4+3] = 2+3 = 5 psychic dmg [1d4] = 2
Pesudopod attack [1d20+5] = 9+5 = 14 Reg dmg [1d4+3] = 2+3 = 5 psychic dmg [1d4] = 2
- Quarg
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- Posts: 5400
Re: Running the Monster Gauntlet: Escape (5e)
(Fred is a bit confused about status...is anyone chasing him?)
- spiderwrangler
- Game Master
- Posts: 21091
Re: Running the Monster Gauntlet: Escape (5e)
((The archers fired on him, but the melee ones were accosted by your oozy siblings, and currently seem to have their hands full with them.))
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- Quarg
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Re: Running the Monster Gauntlet: Escape (5e)
Fred will realize he isn't being chased attempt to sneak around in the bushes and flank the archers....
(I don't know distances here so...ep)
(I don't know distances here so...ep)
- spiderwrangler
- Game Master
- Posts: 21091
Re: Running the Monster Gauntlet: Escape (5e)
((It's ~60 feet to them in a straight line, if you're trying to stealth through the brush to them, it'll be longer. Give me a Stealth check if you are.))
((Gomz! You've got the glomped gob restrained, so have advantage on attacks vs it.))
((Gomz! You've got the glomped gob restrained, so have advantage on attacks vs it.))
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- Quarg
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Re: Running the Monster Gauntlet: Escape (5e)
Fred will dash back up to the archers doing and will stand next to the archers either with one blocking the aim of the other or so close to both they can't fire their bows except at disadvantage...
- Lurks_In_Shadows
- Cures Light Wounds
- Posts: 7631
- Location: In the Pharoh's mud pits, making bricks without straw.
Re: Running the Monster Gauntlet: Escape (5e)
Gomz attempts to smother the creature by slapping wildly at it's face.
Pseudopod attack with advantage: 2D20.HIGH(1)+5 = [13, 9]+5 = 18
blugeoning damage: 1D4+3 = [1]+3 = 4
psychic damage: 1D4 = [4] = 4
Total: 8 hp damage.
Pseudopod attack with advantage: 2D20.HIGH(1)+5 = [13, 9]+5 = 18
blugeoning damage: 1D4+3 = [1]+3 = 4
psychic damage: 1D4 = [4] = 4
Total: 8 hp damage.
- spiderwrangler
- Game Master
- Posts: 21091
Re: Running the Monster Gauntlet: Escape (5e)
Fred sprints in a waddling dash to the archers, who seem less than pleased to see him.
Gomz does in his grappled enemy, the body going limp and dropping to the forest floor.
Gomz does in his grappled enemy, the body going limp and dropping to the forest floor.
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- Rodgeir
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Re: Running the Monster Gauntlet: Escape (5e)
Confused by the switch up of meat bodies Slem makes a surprisingly bad attack.
Slem eats!: 2D20.HIGH(1)+5 = [5, 1]+5 = 10
1D4+3+1D4 = [2]+3+[2] = 7
Slem eats!: 2D20.HIGH(1)+5 = [5, 1]+5 = 10
1D4+3+1D4 = [2]+3+[2] = 7
- Dlover
- Game Master
- Posts: 14130
- Location: Somewhere. Probably.
Re: Running the Monster Gauntlet: Escape (5e)
Sluj strikes out at the boss.
Pseudopod: 1D20+5 = [12]+5 = 17
1D4+3+1D4 = [3]+3+[3] = 9
Pseudopod: 1D20+5 = [12]+5 = 17
1D4+3+1D4 = [3]+3+[3] = 9
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.
My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.
My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)
- spiderwrangler
- Game Master
- Posts: 21091
Re: Running the Monster Gauntlet: Escape (5e)
Sluj lashes out at the enemy leader, who extends a hand to the remaining sharp wielder, but isn't able to sacrifice him in his place, and instead felled by the sticky pseudopod.
Slem flails about excitedly, slightly shaking the enemy in his grasp.
Miasma winds up to kick at the last sharpie...
((It's restrained, roll another d20 for your advantage?))
Slem flails about excitedly, slightly shaking the enemy in his grasp.
Miasma winds up to kick at the last sharpie...
((It's restrained, roll another d20 for your advantage?))
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- spiderwrangler
- Game Master
- Posts: 21091
Re: Running the Monster Gauntlet: Escape (5e)
Miasma kicks sharpie in the throat, and seeing their boss and fellows go down in quick order, the two archers let out cries of dismal and flee deeper into the woods.
((Out of combat, now with more bodies!))
((Out of combat, now with more bodies!))
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- Rodgeir
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Re: Running the Monster Gauntlet: Escape (5e)
Slem goes back to becoming Underslem again.
<Maybe should drag extra small bodies through the portal? Those runny stick throwers may come back and interrupt again.>
((This would mostly be on Quarg as he is the only one with hands. I guess burns could help? Is the big boar moveable with just them?))
<Maybe should drag extra small bodies through the portal? Those runny stick throwers may come back and interrupt again.>
((This would mostly be on Quarg as he is the only one with hands. I guess burns could help? Is the big boar moveable with just them?))
- spiderwrangler
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- Posts: 21091
Re: Running the Monster Gauntlet: Escape (5e)
((Big boar is too big. If you're resuming your short rest, give me another d12 roll please!))
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- Dlover
- Game Master
- Posts: 14130
- Location: Somewhere. Probably.
Re: Running the Monster Gauntlet: Escape (5e)
((Just Quarg, I think, since Miasma dropped the mule form to pick up a boar form, and Sluj was interrupted in getting that mule form.))
Sluj will once again start working on picking up the mule bones Miasma had discarded.
Sluj will once again start working on picking up the mule bones Miasma had discarded.
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.
My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.
My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)