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Re: D&D 5e: The Lost Mines of Phandelver

Posted: Thu Dec 12, 2019 2:49 pm
by Lurks_In_Shadows
Balin points to Cal. "Keep an eye on him Kryz. I'm going to go help the others." He heads out to catch up with Saca and Aimee.

Re: D&D 5e: The Lost Mines of Phandelver

Posted: Thu Dec 12, 2019 7:11 pm
by SamWiser
Max range of Saca's bow is 80'. Assuming you stick to that, the goblin is 80 feet away.

Re: D&D 5e: The Lost Mines of Phandelver

Posted: Sat Dec 14, 2019 11:33 pm
by GathersIngredients
Initiative: 1D20 = [7] = 7

(Saca wouldn't have gone any closer than she would have had to, because with her armour, she tends to be a bit clanky. Can't speak for Aimee, though.)

Re: D&D 5e: The Lost Mines of Phandelver

Posted: Tue Dec 24, 2019 11:14 am
by SamWiser
Official initiative list below. I rolled for Balin who scored high. As soon as we get actions from those two, we can get this show on the road!

Balin--15
Aimee--13
Goblin--10
Saca--7

Balin's Initiative=15

Also Thinks, is Kryz giving up on the rope idea? If so, is he climbing back down the hole, or staying up there?
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Re: D&D 5e: The Lost Mines of Phandelver

Posted: Tue Dec 24, 2019 1:17 pm
by Lurks_In_Shadows
Cross Bow attack:1d20 = [20] = 20

Cross bow- crit! 2d8 = [4, 4] = 8

Balin rolls up and wing shots the goblin like a boss!

Re: D&D 5e: The Lost Mines of Phandelver

Posted: Wed Dec 25, 2019 6:24 am
by Rodgeir

Re: D&D 5e: The Lost Mines of Phandelver

Posted: Mon Dec 30, 2019 11:20 am
by thinkslogically
Kryz doesn't look like he likes the idea of everyone splitting up, but does as he's told and stays with Cal for now, keeping his eyes and ears peeled for danger.

perception: 1D20+2 = [7]+2 = 9

Re: D&D 5e: The Lost Mines of Phandelver

Posted: Tue Dec 31, 2019 4:06 am
by GathersIngredients
If there is anything left of any enemy, Saca turns it into a pin cushion (well starts to, anyway, with the first pin).

attacking goblin sentry: 1D20+2 = [18]+2 = 20
1D8 = [8] = 8

Re: D&D 5e: The Lost Mines of Phandelver

Posted: Mon Jan 06, 2020 9:45 pm
by SamWiser
Badly wounded after Balin's crossbow hit to the chest, the goblin suffers a quick end as Aimee nails him right after. The goblin falls into the water, dropping the bow he was holding.

Re: D&D 5e: The Lost Mines of Phandelver

Posted: Mon Jan 06, 2020 10:25 pm
by Lurks_In_Shadows
Balin goes and fishes the goblin out of the water and begins patting him down.

investigation: 1D20+1 = [14]+1 = 15

"Someone grab his bow. The 'back door' is a no-go. Kryz can't find a place to tie a rope without being seen and there's too many heavy weights in there to take on from such a poor advantage."

Re: D&D 5e: The Lost Mines of Phandelver

Posted: Tue Jan 07, 2020 12:40 am
by Rodgeir
She isn't really paying that much attention though as she walks and hums to herself, sliding a hand across the tunnel wall as she goes. When she gets to the big room she absently sniffs the fingers that were dragged across the wall before licking them as she looks around. She will try to get up to where the goblin was if possible.

Aimee perception: 1D20+2 = [4]+2 = 6

Re: D&D 5e: The Lost Mines of Phandelver

Posted: Tue Jan 07, 2020 8:55 pm
by thinkslogically
((We could try using the small passage to cause a distraction... Maybe see about pulling some of them away from the main room, and hoping we can pick them off in smaller numbers. Since it's kind of a chimney anyway, smoke might work well))

Re: D&D 5e: The Lost Mines of Phandelver

Posted: Mon Jan 13, 2020 12:50 am
by GathersIngredients
Seeing how the others are already taking care of the looting, Saca remains vigilant, in case the yelling of the sentry goblin has alarmed others.

watch for more threats: 1D20+3 = [7]+3 = 10

(if someone hostile appears, you can use the rolls from before. o:) )

Re: D&D 5e: The Lost Mines of Phandelver

Posted: Wed Jan 15, 2020 10:19 am
by spiderwrangler
((Haven't posted much in a bit, but Cal is continuing to use Lewis as his eyes and ears to be able to keep up communication between both parts of the party until we rejoin.))

Re: D&D 5e: The Lost Mines of Phandelver

Posted: Sat Feb 01, 2020 6:24 pm
by SamWiser
Balin doesn't fine much on the goblin. Armor that could almost be described as rags, as well as a quiver with a few low-quality arrows. Not even a knife. The bow had fallen with him, and was slowly making it's way down the stream.

Aimee doesn't really see much of a way up to the bridge.

Just to give an idea, (I'll try and see if I can create/edit a map soon), you go in and directly to the right is the room with the dogs. Forward and up is the small stream. The bridge is crossing the stream above, but you can't see what it's connecting, and the path curves after the bridge. Vaguely think of it like an "F" shape, but you don't know what's at the end of the turn. I just wanted to make sure, as Aimee said she wanted to try and get up to the big room. I wanted to know if she meant by climbing the bridge, or by going forward in the cave.
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Re: D&D 5e: The Lost Mines of Phandelver

Posted: Sun Feb 02, 2020 1:03 am
by Lurks_In_Shadows
(( No worries. You've definitely got an excuse. :) ))

Balin will start making his way up the stream towards the bridge under the assumption that they've made enough noise that stealth probably isn't in the cards anymore.

Re: D&D 5e: The Lost Mines of Phandelver

Posted: Sun Feb 02, 2020 6:27 am
by spiderwrangler
If everyone is going that way, Cal hurries along after.

Re: D&D 5e: The Lost Mines of Phandelver

Posted: Sun Feb 02, 2020 11:13 am
by Rodgeir
((She wants up on the bridge but if someone in game asks she will climb up with Kryz...with help hopefully.))

Re: D&D 5e: The Lost Mines of Phandelver

Posted: Mon Feb 03, 2020 10:49 am
by thinkslogically
Kryz takes a last look at the chimney, then hurries off after Cal.

"What's going on? Are we fighting!? We should be quiet, no? It seems there's a lot of them here. And that big guy? He looked dangerous..."

Re: D&D 5e: The Lost Mines of Phandelver

Posted: Thu Feb 06, 2020 10:38 pm
by SamWiser
The party busies itself with looting or moving towards the bridge. As Kryz and Cal move to join the rest of the party they see the goblin's bow floating downstream. A few second afterwards they hear a sudden sound of rushing water.

Everybody in the stream area (which I think is everybody at this point) make a strength or agility roll.

Re: D&D 5e: The Lost Mines of Phandelver

Posted: Thu Feb 06, 2020 10:47 pm
by spiderwrangler
With the rush of water (and perhaps a bit of warning from Lewis), Cal scrambles for higher what higher ground he can find, or at least finds something to shelter behind.

Dex Roll: 1D20+2 = [18]+2 = 20

Re: D&D 5e: The Lost Mines of Phandelver

Posted: Fri Feb 07, 2020 2:02 am
by Rodgeir
Honed by years of dodging objects thrown at her, Aimee smoothly moves to cover/high ground/out of the way while watching with interest for whatever is going to happen!

Dex save of some sort: 1D20+2 = [15]+2 = 17

Re: D&D 5e: The Lost Mines of Phandelver

Posted: Fri Feb 07, 2020 6:27 am
by Lurks_In_Shadows
Strength: 1d20+3 = [7] = 10 Caught off guard, Balin tries to find something to grab. Rocks are slippery, though.

Re: D&D 5e: The Lost Mines of Phandelver

Posted: Mon Feb 10, 2020 2:40 am
by GathersIngredients
Saca is swept off her feet by goblins water, not something she expected to happen today.

Strength: 1D20+2 = [4]+2 = 6

Re: D&D 5e: The Lost Mines of Phandelver

Posted: Mon Feb 10, 2020 2:50 am
by Rodgeir
If Aimee can see Saca or Balin getting washed by she will wave at them!