OOC The Dungeon of Horror! INFO
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- Of Few Words
- Posts: 71
Re: OOC The Dungeon of Horror!
Characters reactions when you do not have time to post:
When will he attack? When a Monster is within range that he can damage he will attack with ranged weapon (unless its skeleton) unless he is down to 1 knife, he will otherwise engage in melee when with a fellow goblin
When will he retreat? When he has 3 or less hp or is by himself against multiple enemies
When and What powers will he use? He currently has no powers he will use
Who will he follow? Since they seem to work so well together he will follow Lurk
When will he attack? When a Monster is within range that he can damage he will attack with ranged weapon (unless its skeleton) unless he is down to 1 knife, he will otherwise engage in melee when with a fellow goblin
When will he retreat? When he has 3 or less hp or is by himself against multiple enemies
When and What powers will he use? He currently has no powers he will use
Who will he follow? Since they seem to work so well together he will follow Lurk
- ThroughTheWell
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Re: OOC The Dungeon of Horror!
I wasn't saying you had to do extra work for the mashup. I was saying the Charlie game seemed to me like it gave an explanation for zombies. So, maybe the BBEG is the same.
I survived the forum move 4 times... yeah, I feel old.
- LAYF
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Re: OOC The Dungeon of Horror!
What? Those skeletons are so powerful, that their attacks pierce though Win's defence?LooksAtYouFunny wrote:together the tree skeletons deals 3 damage to Win
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Re: OOC The Dungeon of Horror!
Attacks are calculated by taking all attacks and add them together, than subtract DEF.
we have 2 skeletons that do 1 damage each and a archer skeleton that deals 3 damage with his bow. thats 5 DMG. Win has 2 DEF so he looses 3 HP.
Oh... forgot to give him and scold XP... will fix..
we have 2 skeletons that do 1 damage each and a archer skeleton that deals 3 damage with his bow. thats 5 DMG. Win has 2 DEF so he looses 3 HP.
Oh... forgot to give him and scold XP... will fix..
-Best regards LAYF
- gamecreator
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Re: OOC The Dungeon of Horror!
I see. I thought defence applies to each attack separately.
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Re: OOC The Dungeon of Horror!
No... I thought of that.. but this model have been proven to work well, and allow for character progression, without eliminating all threads.
Say... 1 zombie is not much of a thread to any of you, only 1 ATT.. (okay, you have no DEF, but you are a ranged character) but 1000 zombies could defeat everyone... but with the other system... 1000 zombies still could not touch 3 out of 4 characters in this party.. see the point?
Say... 1 zombie is not much of a thread to any of you, only 1 ATT.. (okay, you have no DEF, but you are a ranged character) but 1000 zombies could defeat everyone... but with the other system... 1000 zombies still could not touch 3 out of 4 characters in this party.. see the point?
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- gamecreator
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Re: OOC The Dungeon of Horror!
How do my spells work?
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Re: OOC The Dungeon of Horror!
You simply declare to use it, then i remove one EP from you and the effect happens.
In you case Break locks opens a chest or a door with 100% guarantee (unless its magical to), and detect Traps will show you a mark on the map where all traps in 5 square radius is....
In you case Break locks opens a chest or a door with 100% guarantee (unless its magical to), and detect Traps will show you a mark on the map where all traps in 5 square radius is....
-Best regards LAYF
- gamecreator
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Re: OOC The Dungeon of Horror!
What I mean is how exactly they work. Can I cast Break locks in advance? Does Detect traps require LoS?
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Re: OOC The Dungeon of Horror!
Ah..
No, break lock must be done infront of the lock you want to break.
Detect traps do not require line of sight. I will show you every trap in the 5 square radius (except magicaly hidden once) like this:
Will update as soon as i get home from work
No, break lock must be done infront of the lock you want to break.
Detect traps do not require line of sight. I will show you every trap in the 5 square radius (except magicaly hidden once) like this:
Code: Select all
0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 X 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0
Will update as soon as i get home from work
-Best regards LAYF
- BadgeAddict
- Saves-A-Hyena
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Re: OOC The Dungeon of Horror!
I think i should have a key in my inventory, and then on turn 17 i should have two keys, just verifying. Thanks
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Re: OOC The Dungeon of Horror!
Yes.. you are correctBadgeAddict wrote:I think i should have a key in my inventory, and then on turn 17 i should have two keys, just verifying. Thanks
-Best regards LAYF
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Re: OOC The Dungeon of Horror!
Hmm... A quick note... It seems i have been a bit unclear on how many actions/moves/attecks and such you guyes has each turn... so i have updated the Movement list... here is the new one... if there are any questions please ask
Combat
Each round, a character can perform one of the following:
-move up to their speed in squares and attack.
-move up to their speed in squares and cast a spell.
-move up to their speed in squares and perform an action.
-run up to their speed multiplied by 1.5 (round down).
-attack and move one square.
-cast a spell and move one square.
-perform an action and move one square.
-perform an action and attack.
-perform an action and cast a spell.
Out of Combat
-move up to their speed in squares and cast a spell.
-move up to their speed in squares and perform an action.
-run up to their speed multiplied by 1.5 (round down).
-cast a spell and move up to their speed in squares.
-perform an action and move up to their speed in squares.
-perform an action and cast a spell.
Actions include, but is not limited to:
-disarm a trap.
-pick up an item. (Free action out of combat)
-change weapon. (Free action out of combat)
-pick a lock.
-search a hallway (adds 2 to spot)
-loot a corpse. (Free action out of combat)
-learn from a scroll (must stand in a magic spot)
-casting a spell from a scroll.
-drinking a potion. (Free action out of combat)
-Recharge EP at a magic spot. (Free action out of combat)
-Use a teleportation circle.
-Identify a Random scroll.
Combat
Each round, a character can perform one of the following:
-move up to their speed in squares and attack.
-move up to their speed in squares and cast a spell.
-move up to their speed in squares and perform an action.
-run up to their speed multiplied by 1.5 (round down).
-attack and move one square.
-cast a spell and move one square.
-perform an action and move one square.
-perform an action and attack.
-perform an action and cast a spell.
Out of Combat
-move up to their speed in squares and cast a spell.
-move up to their speed in squares and perform an action.
-run up to their speed multiplied by 1.5 (round down).
-cast a spell and move up to their speed in squares.
-perform an action and move up to their speed in squares.
-perform an action and cast a spell.
Actions include, but is not limited to:
-disarm a trap.
-pick up an item. (Free action out of combat)
-change weapon. (Free action out of combat)
-pick a lock.
-search a hallway (adds 2 to spot)
-loot a corpse. (Free action out of combat)
-learn from a scroll (must stand in a magic spot)
-casting a spell from a scroll.
-drinking a potion. (Free action out of combat)
-Recharge EP at a magic spot. (Free action out of combat)
-Use a teleportation circle.
-Identify a Random scroll.
-Best regards LAYF
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- Of Few Words
- Posts: 71
Re: OOC The Dungeon of Horror!
Wait, how did the plague zombie deal 3 damage to me last round?
- LAYF
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Re: OOC The Dungeon of Horror!
It has ATT 3 and you have 0 DEF.
I by mistake read at the normal zombie in my notes when I wrote your damage... luckely this round turned out perfectly, Wins DEF increas and Scolds heal saved your life. together that mad you hit 0 hit points, but being healed the same round, therefor staying alive.
(had this not happened i would have let you stay alive becaus it was my mistake... but i found it to bee cool fluff, and it ended well anyways so i rolled with it...)
I by mistake read at the normal zombie in my notes when I wrote your damage... luckely this round turned out perfectly, Wins DEF increas and Scolds heal saved your life. together that mad you hit 0 hit points, but being healed the same round, therefor staying alive.
(had this not happened i would have let you stay alive becaus it was my mistake... but i found it to bee cool fluff, and it ended well anyways so i rolled with it...)
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- Game Master
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Re: OOC The Dungeon of Horror!
Don't make me lose my life-save-xp.Starswords wrote:I have 1 Def
- LAYF
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Re: OOC The Dungeon of Horror!
DAmn.. another missread... im sorry... i have given you back the 2 HP that is you due.Starswords wrote:I have 1 Def
But i have not changed the storry, as it sounds cool, adn i will not punish Nerre for my mistakes.
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- BadgeAddict
- Saves-A-Hyena
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Re: OOC The Dungeon of Horror!
Should I still have the shadowbolt scroll if nerre learned the spell?
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Re: OOC The Dungeon of Horror!
Yep, the spells/power scrolls is for a free single cast only. and learning known spells simply costs XP.BadgeAddict wrote:Should I still have the shadowbolt scroll if nerre learned the spell?
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- gamecreator
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Re: OOC The Dungeon of Horror!
Is there any hope that the game will continue?
- LAYF
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Re: OOC The Dungeon of Horror!
Yep... I'm actuealy making the update right now...
The updates are a bit slow, as i still dont get any sleep... sorry
But it will be up within the next hour or 2.
The updates are a bit slow, as i still dont get any sleep... sorry
But it will be up within the next hour or 2.
-Best regards LAYF
- LAYF
- Discussion Moderator
- Posts: 7100
- Location: 5 degrees to the north of the first point on the last square!
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