Nerre wrote:Whatever you start: allow roleplaying to happen in it, some games are too math focused.
Only the winning side enjoys powergaming, while both sides can enjoy good roleplay.
That is actually a big motivation for my own frustrations with D&D. Don't get me wrong, power gaming is fun... but when ANYone powergames then you as a fellow player have a choice: Either power game with them and miss out on roleplaying opportunities, or take things because they are cool roleplaying-wise and fail to contribute to the group. As a DM you have a worse choice: either make encounters challenging for the powergamer and render the other players impotent, or make it challenging for most people and have the power gamer cut through everything like hot butter. (I actually write about a few of my problems with D&D in a blog I started about a month ago). Minmax is cool because he IS minmaxed, ie, there are some things he can't simply cut right through.
thinkslogically wrote: What kind of game were you wanting to GM? (image-based / text-only? How many PCs / players? dungeon crawl / 'classic' D&D etc.?)
I'm thinking of either a text only game (if anyone is interested in anything even remotely sci fi), or more likely a text only game which is still loosely based on D&D mechanics (ie. Everyone gets a class, misses sometimes, runs out of spells occasionally). Obviously since it's text based there's always the temptation to have the proper spell prepared and hit with every shot... but i have faith in this community.
But i'm also afraid that i'm only interested in that because it's what i know and am already comfortable with.
The number of PCs is also variable, i tend to like bigger games for their inter-party dynamics so maybe 4-10 (I've DMed 6 before).