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Re: Tests and Trials
Posted: Thu Apr 29, 2021 6:10 am
by NotStickFigures
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He will turn left at the intersection and run his remaining movement.
Re: Tests and Trials
Posted: Thu Apr 29, 2021 10:08 am
by spiderwrangler
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"What the blazes are you talking about? You just turn them on and talk to them, I ALREADY told you, MORE than ONCE, that we aren't working for anyone."
Insight: 1D20+2 = [5]+2 = 7
Re: Tests and Trials
Posted: Thu Apr 29, 2021 12:29 pm
by The Lost
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Can joe see Jaq anywhere
Re: Tests and Trials
Posted: Mon May 03, 2021 1:12 am
by Rodgeir
Lurn
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"Something like that. Aye ain't really ever chatted religion with one of them."
He coughs longer and harder than he has previously then, gasping for breath, continues,
"Aye ain't gonna make it until ye get good with yer good. Aye got a few more days left to meh bugbear, if they drow don't come and kill meh outta mercy."
He chuckles wetly at the thought.
A shout comes from outside the room and is answered for a couple more shouts.
The dwarf chuckles again,
"Ye all have been livelier than we were."
Jaq
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You turn down a hall very much like the one you were just in and pass a pair of doors. One of the rooms has webbing visible in it and another has had a cloth hung over it which blocks the view in. Thirty feet on Jaq can see another pair of doors on either side of the hall. Jaq hears an angry shout behind him other shouts answer up the hall in front of him and from behind him, though he isn't sure where.
Init:
Drow 1
Joe
Jaq (poisoned) (6 hp remaining) <---
Drow 2
Joe
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A shout comes from beyond the doorway, not from Jaq though. There is no sign of Jaq in the area Joe can see.
The drow in the doorway takes a step back into the hall and aim's their crossbow at your chest and fires.
Drow xbow on Joe: 1D20+4 = [16]+4 = 20
1D8+2 = [5]+2 = 7
((I though Jaq might stick around to help Joe but he booked it instead, though to be fair he wasn't in the room when Joe got out so he didn't see here.
If you are still up, give me a con save! If you beat DC7 you can still act, again, if you are not already down.))
Kroshav
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Kroshav doesn't know why the guy is suddenly being so okay about him having a seat but he is certainly not listening to what Kroshav is explaining!
"Please, sit. I must insist."
A pair of sword points are placed against Kroshav's back urging him forward but before anything else can happen someone yells something squirrelly from outside the room. Sounds pretty far away. Other squirrelly yells follow and one of the sword points withdraws as the person that had been talking says something squirrelly. He sounds VERY angry.
Re: Tests and Trials
Posted: Mon May 03, 2021 2:00 am
by The Lost
Re: Tests and Trials
Posted: Mon May 03, 2021 5:41 am
by NotStickFigures
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Jaq will continue to run as fast as he can straight down the hall, using all movement and cunning action. He is thinking that the drow mentioned other factions living down in this area and he hopes that if he runs and goes far enough, he might actually cross into another factions turf.
Re: Tests and Trials
Posted: Mon May 03, 2021 1:53 pm
by Rodgeir
Joe
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((Joe wouldn't have seen so it made sense!
Yes to the AoO, improvised weapon on the ball bearing so 1d4+str to damage and no prof on the attack.))
Jaq
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Okay, so Jaq reaches the end of the hall and sees stairs going down along with halls going left and right beyond his sight.
Rolle a perception.
Re: Tests and Trials
Posted: Mon May 03, 2021 1:57 pm
by Rodgeir
((Edited Jaq in above))
Re: Tests and Trials
Posted: Mon May 03, 2021 2:27 pm
by The Lost
Re: Tests and Trials
Posted: Mon May 03, 2021 4:42 pm
by spiderwrangler
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Kroshav feels for the chair, in an awkward manner that lets him judge how heavy the chair is, whether it's bolted down, etc. He halts as the yells sound from down the hall.
Re: Tests and Trials
Posted: Mon May 03, 2021 6:18 pm
by Dlover
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"A few days is plenty of time. Whatever ails you - injury, sickness, malnutrition - so long as it be not natural, and so long as the Lord of the Dead wills it, you are within saving. Though curing disease would require a day to prepare, and any of it requires touching you... The malnutrition I would, without my holy symbol, need a sprig of mistletoe... I suppose we shall simply have to escape here first."
Lurn pauses to listen a moment, then sighs,
"I should be going to help them." The large man starts pulling at his shackle,
"I don't suppose I could convince you to cling to my back and serve as my eyes in this darkness?"
((Would the shackle impede somatic components of spells?))
Just in case it takes a strength check to pull at the chain:
Strength: 1D20+3 = [16]+3 = 19
Re: Tests and Trials
Posted: Tue May 04, 2021 3:36 am
by Rodgeir
Joe
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The bearing misses and an arrow drops Joe.
((She is alive still! Everyone actually woke up at different times and only in the most recent bit was everyone awake. Now Joe is back to 'sleep'. I can't start you on the next bit of wakefullness without knowing how things fall out with the others so you'll need to hold tight for a bit.))
Lurn
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Cougher just coughs, gasps and tries to say something and then coughs again. He manages to get out,
"Why the hells not! Better to get shot then drown in meh own juices."
The nail in the wall slides part of the way out with a horrible shriek of metal on stone, which cougher tries to cover with coughing.
"Bout half way there, give it another good pull. Aye got a chain round meh neck and aye can't really reach up to give it a pull so ye'll have to get that too."
((The chain doesn't impede somatic components.))
Kroshav
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Kroshav finds a chair that is either really heavy or bolted to ground and it has a slightly wet, tacky feel to his touch. It also have a heavy scent of blood.
At the pause,
"Get in."
And a sword tip presses harder in his back.
Re: Tests and Trials
Posted: Tue May 04, 2021 5:38 am
by NotStickFigures
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Perception: 1D20+3 = [5]+3 = 8
Jaq will sigh, and continue to run full tilt down the stairway, trying to remember what he is seeing in the halls, so he can find his way back to where he knows Joe was, at a later time, if he actually does get away.
Re: Tests and Trials
Posted: Tue May 04, 2021 9:10 am
by spiderwrangler
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"You're not being very nice."
As the sword tip presses at him, Kroshav grits his teeth.
((Man, this not being able to see sucks! I think it's two in the room with him, the 'boss' in front and the minion behind trying to get him to sit?))
Re: Tests and Trials
Posted: Tue May 04, 2021 6:03 pm
by Dlover
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Lurn gives another pull at the chain,
"I'll have to be careful about that chain, then. If I couldn't pull your chain loose I was thinking of conjuring a blade to break it, but with it around your neck that would be a bit of a risk."
Strength: 1D20+3 = [16]+3 = 19
Re: Tests and Trials
Posted: Tue May 04, 2021 11:54 pm
by Rodgeir
Jaq
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The stairs descend then curve back like before but both they stairs become noticeably less finished than the rest of the archive's stonework. On reaching the bottom of the stairs At the bottom of the stairs Jaq sees an open space (20' by 20') with three narrow corridors leading off it. More interesting is that the floor has a layer of mud on it. He can't tell how thick the mud is without testing but it is at least one step's worth deep.
Faintly, but getting louder, there are shouts from up the stairs.
((I'd say you have some movement left if you want to try the mud, it is difficult terrain))
Kroshav
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The blade pushes harder and is likely to draw blood soon. The voice says only,
"Sit."
Kroshav hears more shouting from behind, becoming increasingly distant.
((3/4 of the party don't have darkvision, definitely makes planning harder!
Roll me a perception for trying to detect the number of people in the room, he does know there are at least two and there was something in the hallway but he isn't sure if that is still there.
Is Kroshav going to sit now? If he doesn't and wants to resist I'll need an initiative roll.))
Lurn
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The nail drops to the floor with a clang and Lurn can now move freely, again Cougher tries to cover the sound of the pull with coughs.
"Well, they got it just long enough for meh to sit. There is a fair length of chain above meh head if ye want to give that a whack."
He would direct Lurn the short distance over to the chain connecting him to the wall.
Re: Tests and Trials
Posted: Wed May 05, 2021 3:03 am
by Dlover
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Lurn navigates his way around to the cougher and tries giving his chain a pull,
"If I can save my magic, I'll try to do that. Otherwise, I'll put a hand on your head so I can be certain of where I need to swing above."
Strength: 1D20+3 = [1]+3 = 4
Re: Tests and Trials
Posted: Wed May 05, 2021 5:09 am
by Rodgeir
Lurn
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Lurn takes a tight grip on the chain above cougher and pulls as hard as he can but as he jerks his feet slip on the wet stone floor and he goes down with a loud, unpleasantly squelching thunk. Fortunately it isn't much louder than the coughing.
"Ya, ye best watch out for the piss. Didn't have a lot of options. Doesn't all that magic non-sense glow? Could ye see using that?"
((Just so you know the mechanics, you do have a countdown until something happens and each action you take counts towards that. The countdown does change based on what you do.))
Re: Tests and Trials
Posted: Wed May 05, 2021 5:45 am
by NotStickFigures
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Yes, he feels he has no choice but to move on away from the drow. He will move onwards, center hallway. He looks to see if the mud leaves tracks or is so wet it closes up over itself and levels out. He tries to listen to see if he can hear anything other than the drow above, any noises from down on this level?
Perception: 1D20+3 = [10]+3 = 13
Re: Tests and Trials
Posted: Wed May 05, 2021 6:58 am
by spiderwrangler
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How many people can he hear or smell?: 1D20+1 = [8]+1 = 9
"Alright, alright. Can you at least tell me why you want me to sit?"
Persuasion: 1D20+5 = [8]+5 = 13
He moves in front of the chair, feeling the arms and seat to get a better sense of it.
Question... would he be able to consider the length of chain he has a weapon for the purposes of his sacred weapon Channel Divinity? It's basically a flail, yes? Or did they take that from him, I can't recall.
Re: Tests and Trials
Posted: Wed May 05, 2021 8:30 am
by Dlover
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"There's a specific spell for making something glow, but it requires materials or a focus. Other magic provides minimal light, if any, but I suppose it's better than nothing, and even a little would help." Lurn casts Spiritual Weapon as he gets to his feet again, then takes a grip on the chain again and makes another attempt at pulling it out.
"Apart from the leg, what else ails you? Any injuries which need healing?"
Strength: 1D20+3 = [16]+3 = 19
((I pretty much guessed there would be some need to act, like the guards would come around for something. All the noise won't help, and neither will light, but it's the best I can do unfortunately.))
Re: Tests and Trials
Posted: Thu May 06, 2021 12:30 am
by Rodgeir
Jaq
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Taking a step he finds his boots sinking maybe half a foot before stopping on something uneven below the mud. Moving forward is a slopping mess and the uneven ground below the muck makes it even more tricky. Looking back he sees that his tracks are quickly filling in. Heading towards the center path he sees that it slopes upwards and doesn't look to be muddy past another 30' and also has the unfinished look he noted on the stairs.
The sounds behind him lead him to guess that the drow are at or the near the top of the stairs, but the noise is somewhat muted. He hears what sounds like a rhythmic, heavy stone on stone *click, click, click* coming from all three of the tunnels.
((Just using the rest of your movement to get down the hallway?))
Kroshav
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With the smell of blood so strong Kroshav can't really pick out any other scents and over the yelling still echoing the hallway he can't determine if there are more than two people or not. There might actually be only one person that is good at throwing their voice?
The voice says,
"No. Last chance before you are put there."
The blade tip pushes harder as the dragonborn gropes blindly at the chair.
((It is attached to both of Kroshav's wrists still and is three feet long. It won't really function as a flail but if you wrap it around your knuckles it would add to that as some sort of improvised weapon.
If Kroshav doesn't sit now you'll need to give me initiative, if you do act also give me initiative!))
Lurn
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Lurn casts spiritual weapon and can now see...pretty much just the spiritual weapon. He can make out a vague lump that he guesses is Cougher.
The pin holding cougher's chain to the wall comes out with a screech and cougher is too busy trying to breath to manage much noise to cover it. Once he gets his breath back he says,
"Well aye haven't eaten in...a long time. Pretty sure I got the lung worms and the last time I pissed it was red. You do anything about that?"
((Okay, where you going and how are you carrying Cougher? He would let you know there is a single exit from the room and that Kroshav went to the right.))
Re: Tests and Trials
Posted: Thu May 06, 2021 5:56 am
by Dlover
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He's got both arms still, right? If he loops his arms around Lurn's shoulders, he can piggyback that way. If not, Lurn can just loop his arm around the dwarf's waist and carry him that way. "I would say that's caused by notable lack of water, most likely. The body tries to process water, but with nothing to use, it starts to break down. Or it might be malnutrition. We'll have to tend to all of that over time. First step is getting out so that we actually have time for it."
Lurn moves to the door and heads out, then tries to head in the direction of the more recent noise, keeping the Spiritual Weapon ahead of him. If Cougher can cling to his shoulders, Lurn will do his best to roll up the chain around his wrist, and grabs hold of the nail for an improvised weapon, little as it may do.
Re: Tests and Trials
Posted: Thu May 06, 2021 6:12 am
by NotStickFigures
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Yes, using all movement to get away from drow. And next turn doing the same, moving as far as possible up the center hallway and hopefully getting out of crossbow range/sight. He will also try to figure out what the noise he hears might actually be.
Re: Tests and Trials
Posted: Thu May 06, 2021 9:18 am
by spiderwrangler
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Channel Divinity: Sacred Weapon
As an action, you can imbue one weapon that you are holding with positive energy, using your Channel Divinity. For 1 minute, you add your Charisma modifier to attack rolls made with that weapon (with a minimum bonus of +1). The weapon also emits bright light in a 20-foot radius and dim light 20 feet beyond that. If the weapon is not already magical, it becomes magical for the duration.
You can end this effect on your turn as part of any other action. If you are no longer holding or carrying this weapon, or if you fall unconscious, this effect ends.
Being able to see is perhaps the more critical part of that. But sitting in a bloodsoaked chair that's bolted to the floor seems like a bad move either way. Being able to take the sword from the guy is probably a better option, so I think I'll try for that first.
Initiative:
_: 1D20 = [20] = 20
If he pivots and moves up the blade to the wielder's hands, what do you need from me to attempt to wrest it from their grasp?