Tests and Trials

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Rodgeir
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Re: Tests and Trials

Post by Rodgeir » Mon May 13, 2019 7:27 am

((That will mean two attacks of opportunity as there are two skeletons right up in Joe's business.

Is the map not clear or is something else wrong with it? Just looked at it and is WAY blurry. Didn't look like that when I saved it a second ago...

Does it look better now?))
Last edited by Rodgeir on Mon May 13, 2019 7:48 am, edited 2 times in total.

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spiderwrangler
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Re: Tests and Trials

Post by spiderwrangler » Mon May 13, 2019 7:37 am

((Ranged attacks are also tough when baddies are all up on.))
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Rodgeir
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Re: Tests and Trials

Post by Rodgeir » Mon May 13, 2019 7:41 am

Initiative:

Ves (30 hp)
Kroshav (30 hp)
Fire skeleton - dead?
Jolly
Jaq (18 hp)
Lurn (14 hp)
Melee
Range
Joe (13 hp) <-----

Map!

((Keeping the same action Burns now that you can see what is going on?

Ves and Kroshav can go ahead and act as they won't impact/be impacted by Joe's action.))

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spiderwrangler
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Re: Tests and Trials

Post by spiderwrangler » Mon May 13, 2019 7:44 am

Kroshav will holler for Jolly to get behind cover, but what he uses his turn on will depend on Ves.
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NotStickFigures
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Re: Tests and Trials

Post by NotStickFigures » Mon May 13, 2019 8:00 am

(The map is good for me)

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Arch Lich Burns
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Re: Tests and Trials

Post by Arch Lich Burns » Mon May 13, 2019 9:00 am

(That is MUCH better. Thank you. I couldn't see what was going on so I had to guess.)

Joe will disengage and run as far as possible away from the skellys and twoards Jaq. (25 m)

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Rodgeir
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Re: Tests and Trials

Post by Rodgeir » Mon May 13, 2019 12:19 pm

Joe moves south and then east as fast as her little legs will carry her away. Looking back she is worried it won't be far enough...

Initiative:

Ves (30 hp) <-----
Kroshav (30 hp)
Fire skeleton - dead?
Jolly
Jaq (18 hp)
Lurn (14 hp)
Melee
Range
Joe (13 hp)

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thinkslogically
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Re: Tests and Trials

Post by thinkslogically » Mon May 13, 2019 12:23 pm

Ves will run 15 feet north of Kroshav, and, feeling a bright warmth rise inside her, will use her sun soul ranged attacks on the three skeleton archers (not the guy in the brown skirt). Same plan as before - attacks starting from left to right, shell switch targets if the die. All attacks do radiant damage, and she's spending her last ki point to make three attacks:

Attacks (all +4):
3d20 = [15, 14, 8] = 19, 18, 12 to hit.

Damages (all +2): 3d4 = [3, 3, 2] = 5, 5, 4

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Rodgeir
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Re: Tests and Trials

Post by Rodgeir » Mon May 13, 2019 12:43 pm

Ves squeezes back between Lurn and Kroshav before stepping to the fore and firing three blasts of light into a skeleton that shudders under the impact of light made solid. Only the last beam of light hits armor and is deflected.

((Right? Or do just mean focus on the leftmost one first?

Kroshav is up.))
Last edited by Rodgeir on Mon May 13, 2019 2:38 pm, edited 2 times in total.

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spiderwrangler
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Re: Tests and Trials

Post by spiderwrangler » Mon May 13, 2019 1:37 pm

Kroshav deals a blow to the one on Jolly.

Attack: 1d20+7 = [13] = 20
Damage: 1d8+7 = [8] = 15


Provided that does that one...
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Rodgeir
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Re: Tests and Trials

Post by Rodgeir » Mon May 13, 2019 1:53 pm

((That one is dead...I X'd it out. Is the red X not visible? I am getting unsure what everyone can see on the maps.

Another target? Kroshav can reach the melee skeleton coming from the west but can't get to melee with the archers, without dashing, as Ves is in front of him.))

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spiderwrangler
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Re: Tests and Trials

Post by spiderwrangler » Mon May 13, 2019 1:58 pm

((This is what I see on the most recent map, Skeleton 2 directly west of Kroshav?))

Image

((She's 15 ft north of Kroshav, wouldn't he be able to sidestep and make it to #10 in 30 ft of movement? End beside the sword?))
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thinkslogically
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Re: Tests and Trials

Post by thinkslogically » Mon May 13, 2019 2:14 pm

((she would hit one until it died, then move on))

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Rodgeir
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Re: Tests and Trials

Post by Rodgeir » Mon May 13, 2019 2:36 pm

((@Spider, ah okay. Skel 2 is at the top of the stairs firing down. It's 10 feet above you and out of melee range. I still have Kroshav at five feet short sidestepping Ves. Either SW or SE of the sword. Only way he could get to 10 would have been to go straight forward with no Ves obstacle. Am I missing something?

@Thinks, roger. It didn't drop, edited above.))

Jolly hussles behind Lurn and keeps dodging.

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spiderwrangler
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Re: Tests and Trials

Post by spiderwrangler » Mon May 13, 2019 3:56 pm

((Ah, more than one level, the bane of overhead maps! Ok, nevermind 2 then. Can I not move diagonally for 5 ft to get there in 30?))
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((If that doesn't work for some reason, I'll have Kroshav go to the guy he can reach and bop him.))
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Rodgeir
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Re: Tests and Trials

Post by Rodgeir » Mon May 13, 2019 11:50 pm

((Well now I'm just embarrassed :oops: , I was doing it 10-5-10 diagonals instead of 5-10-5. Sorry Spider!))

Kroshav bellows instructions to Jolly and a question for Lurn as he moves around Ves to sink his warpick into, and in places through, the chest of skeleton 10. Bones drop with hollow clinking sounds from under its armor but it doesn't fall. Up close Kroshav thinks the things skull looks a bit off, probably not human?

Both Ves and Kroshav can see another flaming skeleton approaching from the west, this one clearly has horns and a tail but it isn't a dragonborn's remains. Behind it there is another one of the more heavily armored skeletons. To the SW they both also notice a set of stairs leading down.

Initiative:

Ves (30 hp)
Kroshav (30 hp)
Fire skeleton - dead?
Jolly
Jaq (18 hp) <-----
Lurn (14 hp)
Melee
Range
Joe (13 hp)

Map!

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Dlover
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Re: Tests and Trials

Post by Dlover » Tue May 14, 2019 4:01 am

((Well that was all very confusing to catch up on. XD))

"A little busy here to be sticking my head out and check on them. If they're not okay then we'll have big problems soon."

Waving his mace in the direction of the skeleton beside Kroshav to have the spiritual weapon attack it, Lurn turns his attention to the crossbow skeleton above him, "Enough out of you." Evoking a spell, he gestures toward the skeleton, casting Toll The Dead.
Spiritual Weapon: 1d20+5+2 = [5] = 12 1d8+5 = [5] = 10
Toll The Dead: 1d8 = [2] = 2
((Well this was an entirely not productive turn. :p ))
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Re: Tests and Trials

Post by NotStickFigures » Tue May 14, 2019 6:22 am

Jaq moves north 15 feet and focus on removing one of the skeletons chasing the Captain, (Skeleton 22) and he is thrilled with how accurate his shot actually is.

Longbow attack 1d20+7 = [20] = 27
Critical Damage 2d8+8 = [7, 4] = 19

After the shot he yells at the undead, hopefully making them focus on him rather than Joe, "You better pay attention to me, skeletons!"
He will then use cunning action to move south again and move so the statue gives him cover from the archer.

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Rodgeir
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Re: Tests and Trials

Post by Rodgeir » Tue May 14, 2019 8:07 am

((NSF, +8 on the damage?))

Jaq sends an arrow into skeleton 22 that completely removes its left side. The skeleton looks unstable but doesn't drop, and in fact moves up to attack Joe along with skeleton 7, 22 swinging a mace and 7 a hand axe. The mace catches Joe across her shoulders but and invisible barrier turns the ax blade a hairs breadth from Joe's back. Skeleton 26 runs up alongside Joe but has its sightless gaze fixed on Jaq.
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Skeleton 21 moves down to get a clearer shot at Jaq and manages to sink an arrow into the elf.
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Inside Lurn watches as Skeleton 10 shudders at his spell but the undead archer remains on its feet.

Wis save: 1d20-1 = [2] = 1

Skeleton 31 moves up behind Kroshav and attempts to strike the flanked dragonborn but he is able to twist so the blow lands on his shield instead. Skeleton 10 drops its bow and pulls out a chipped and rusty dagger and tries to stab Kroshav but only manages to break the tip off the dagger. Skeleton 8 spends the turn fixing its crossbow but skeletons 6 and 9 fire on Ves but continue their streak of not being able to hit anything but walls, floors and fields. Skeleton 2 points down from its perch on the stairs and fires at Lurn but nearly hits Jolly instead, who curses loudly.
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Initiative:

Ves (30 hp)
Kroshav (30 hp)
Fire skeleton - dead?
Jolly
Jaq (13 hp)
Lurn (14 hp)
Melee
Range
Joe (8 hp) (You going to shield again?) <-----

Map!
Last edited by Rodgeir on Tue May 14, 2019 11:53 am, edited 2 times in total.

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Arch Lich Burns
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Re: Tests and Trials

Post by Arch Lich Burns » Tue May 14, 2019 9:31 am

Joe will use shield again, not wanting to go down.

I think she can get 4 skellys with shatter?

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Rodgeir
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Re: Tests and Trials

Post by Rodgeir » Tue May 14, 2019 9:39 am

((Not without hitting herself too pretty sure. Let me check. Yep.

She can get three, only missing 28. Or take one for the team?))

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Re: Tests and Trials

Post by NotStickFigures » Tue May 14, 2019 10:01 am

(Oops, the damage of+8 was a mis type. should be plus 5, sorry)

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thinkslogically
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Re: Tests and Trials

Post by thinkslogically » Tue May 14, 2019 10:56 am

Ves will curse loudly at the skeleton that refuses to go down and will attack it again with her staff and a quick knee to the side:

Att1: 1d20+5 = [13] = 18
Dam: 1d8+3 = [1] = 4

Knee: 1d20+4 = [9] = 13
Dam: 1d4+2 = [2] = 4

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spiderwrangler
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Re: Tests and Trials

Post by spiderwrangler » Tue May 14, 2019 11:08 am

Kroshav steps to the west and turns to swing his pick down at the skeleton that came up behind him.

Attack: 1d20+7 = [19] = 26
Damage: 1d8+7 = [5] = 12


((Putting the pillar to his NW so they can't get flanking on him as easily, but not leaving range of either of them.))
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Rodgeir
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Re: Tests and Trials

Post by Rodgeir » Tue May 14, 2019 11:50 am

((@Thinks, moving to the leftmost archer skeleton she blasted with light, #8, will mean the potential of an attack of opportunity. That intended?))

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