Tests and Trials
- Rodgeir
- Practiced Orator
- Posts: 7557
Re: Tests and Trials
((That will mean two attacks of opportunity as there are two skeletons right up in Joe's business.
Is the map not clear or is something else wrong with it? Just looked at it and is WAY blurry. Didn't look like that when I saved it a second ago...
Does it look better now?))
Is the map not clear or is something else wrong with it? Just looked at it and is WAY blurry. Didn't look like that when I saved it a second ago...
Does it look better now?))
Last edited by Rodgeir on Mon May 13, 2019 7:48 am, edited 2 times in total.
- spiderwrangler
- Game Master
- Posts: 21091
Re: Tests and Trials
((Ranged attacks are also tough when baddies are all up on.))
Games I GM:
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- Rodgeir
- Practiced Orator
- Posts: 7557
Re: Tests and Trials
Initiative:
Ves (30 hp)
Kroshav (30 hp)
Fire skeleton - dead?
Jolly
Jaq (18 hp)
Lurn (14 hp)
Melee
Range
Joe (13 hp) <-----
Map!
((Keeping the same action Burns now that you can see what is going on?
Ves and Kroshav can go ahead and act as they won't impact/be impacted by Joe's action.))
Ves (30 hp)
Kroshav (30 hp)
Fire skeleton - dead?
Jolly
Jaq (18 hp)
Lurn (14 hp)
Melee
Range
Joe (13 hp) <-----
Map!
((Keeping the same action Burns now that you can see what is going on?
Ves and Kroshav can go ahead and act as they won't impact/be impacted by Joe's action.))
- spiderwrangler
- Game Master
- Posts: 21091
Re: Tests and Trials
Kroshav will holler for Jolly to get behind cover, but what he uses his turn on will depend on Ves.
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- Arch Lich Burns
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Re: Tests and Trials
(That is MUCH better. Thank you. I couldn't see what was going on so I had to guess.)
Joe will disengage and run as far as possible away from the skellys and twoards Jaq. (25 m)
Joe will disengage and run as far as possible away from the skellys and twoards Jaq. (25 m)
- Rodgeir
- Practiced Orator
- Posts: 7557
Re: Tests and Trials
Joe moves south and then east as fast as her little legs will carry her away. Looking back she is worried it won't be far enough...
Initiative:
Ves (30 hp) <-----
Kroshav (30 hp)
Fire skeleton - dead?
Jolly
Jaq (18 hp)
Lurn (14 hp)
Melee
Range
Joe (13 hp)
Initiative:
Ves (30 hp) <-----
Kroshav (30 hp)
Fire skeleton - dead?
Jolly
Jaq (18 hp)
Lurn (14 hp)
Melee
Range
Joe (13 hp)
- thinkslogically
- Game Master
- Posts: 17223
- Location: Florida
Re: Tests and Trials
Ves will run 15 feet north of Kroshav, and, feeling a bright warmth rise inside her, will use her sun soul ranged attacks on the three skeleton archers (not the guy in the brown skirt). Same plan as before - attacks starting from left to right, shell switch targets if the die. All attacks do radiant damage, and she's spending her last ki point to make three attacks:
Attacks (all +4):
3d20 = [15, 14, 8] = 19, 18, 12 to hit.
Damages (all +2): 3d4 = [3, 3, 2] = 5, 5, 4
Attacks (all +4):
3d20 = [15, 14, 8] = 19, 18, 12 to hit.
Damages (all +2): 3d4 = [3, 3, 2] = 5, 5, 4
Games I'm running:
The Wandering Archipelago (D&D 5e)
The Wandering Archipelago (D&D 5e)
- Rodgeir
- Practiced Orator
- Posts: 7557
Re: Tests and Trials
Ves squeezes back between Lurn and Kroshav before stepping to the fore and firing three blasts of light into a skeleton that shudders under the impact of light made solid. Only the last beam of light hits armor and is deflected.
((Right? Or do just mean focus on the leftmost one first?
Kroshav is up.))
((Right? Or do just mean focus on the leftmost one first?
Kroshav is up.))
Last edited by Rodgeir on Mon May 13, 2019 2:38 pm, edited 2 times in total.
- spiderwrangler
- Game Master
- Posts: 21091
Re: Tests and Trials
Kroshav deals a blow to the one on Jolly.
Attack: 1d20+7 = [13] = 20
Damage: 1d8+7 = [8] = 15
Provided that does that one...
Attack: 1d20+7 = [13] = 20
Damage: 1d8+7 = [8] = 15
Provided that does that one...
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- Rodgeir
- Practiced Orator
- Posts: 7557
Re: Tests and Trials
((That one is dead...I X'd it out. Is the red X not visible? I am getting unsure what everyone can see on the maps.
Another target? Kroshav can reach the melee skeleton coming from the west but can't get to melee with the archers, without dashing, as Ves is in front of him.))
Another target? Kroshav can reach the melee skeleton coming from the west but can't get to melee with the archers, without dashing, as Ves is in front of him.))
- spiderwrangler
- Game Master
- Posts: 21091
Re: Tests and Trials
((This is what I see on the most recent map, Skeleton 2 directly west of Kroshav?))
((She's 15 ft north of Kroshav, wouldn't he be able to sidestep and make it to #10 in 30 ft of movement? End beside the sword?))
((She's 15 ft north of Kroshav, wouldn't he be able to sidestep and make it to #10 in 30 ft of movement? End beside the sword?))
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- thinkslogically
- Game Master
- Posts: 17223
- Location: Florida
Re: Tests and Trials
((she would hit one until it died, then move on))
Games I'm running:
The Wandering Archipelago (D&D 5e)
The Wandering Archipelago (D&D 5e)
- Rodgeir
- Practiced Orator
- Posts: 7557
Re: Tests and Trials
((@Spider, ah okay. Skel 2 is at the top of the stairs firing down. It's 10 feet above you and out of melee range. I still have Kroshav at five feet short sidestepping Ves. Either SW or SE of the sword. Only way he could get to 10 would have been to go straight forward with no Ves obstacle. Am I missing something?
@Thinks, roger. It didn't drop, edited above.))
Jolly hussles behind Lurn and keeps dodging.
@Thinks, roger. It didn't drop, edited above.))
Jolly hussles behind Lurn and keeps dodging.
- spiderwrangler
- Game Master
- Posts: 21091
Re: Tests and Trials
((Ah, more than one level, the bane of overhead maps! Ok, nevermind 2 then. Can I not move diagonally for 5 ft to get there in 30?))
((If that doesn't work for some reason, I'll have Kroshav go to the guy he can reach and bop him.))
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- Rodgeir
- Practiced Orator
- Posts: 7557
Re: Tests and Trials
((Well now I'm just embarrassed , I was doing it 10-5-10 diagonals instead of 5-10-5. Sorry Spider!))
Kroshav bellows instructions to Jolly and a question for Lurn as he moves around Ves to sink his warpick into, and in places through, the chest of skeleton 10. Bones drop with hollow clinking sounds from under its armor but it doesn't fall. Up close Kroshav thinks the things skull looks a bit off, probably not human?
Both Ves and Kroshav can see another flaming skeleton approaching from the west, this one clearly has horns and a tail but it isn't a dragonborn's remains. Behind it there is another one of the more heavily armored skeletons. To the SW they both also notice a set of stairs leading down.
Initiative:
Ves (30 hp)
Kroshav (30 hp)
Fire skeleton - dead?
Jolly
Jaq (18 hp) <-----
Lurn (14 hp)
Melee
Range
Joe (13 hp)
Map!
Kroshav bellows instructions to Jolly and a question for Lurn as he moves around Ves to sink his warpick into, and in places through, the chest of skeleton 10. Bones drop with hollow clinking sounds from under its armor but it doesn't fall. Up close Kroshav thinks the things skull looks a bit off, probably not human?
Both Ves and Kroshav can see another flaming skeleton approaching from the west, this one clearly has horns and a tail but it isn't a dragonborn's remains. Behind it there is another one of the more heavily armored skeletons. To the SW they both also notice a set of stairs leading down.
Initiative:
Ves (30 hp)
Kroshav (30 hp)
Fire skeleton - dead?
Jolly
Jaq (18 hp) <-----
Lurn (14 hp)
Melee
Range
Joe (13 hp)
Map!
- Dlover
- Game Master
- Posts: 14130
- Location: Somewhere. Probably.
Re: Tests and Trials
((Well that was all very confusing to catch up on. XD))
"A little busy here to be sticking my head out and check on them. If they're not okay then we'll have big problems soon."
Waving his mace in the direction of the skeleton beside Kroshav to have the spiritual weapon attack it, Lurn turns his attention to the crossbow skeleton above him, "Enough out of you." Evoking a spell, he gestures toward the skeleton, casting Toll The Dead.
Spiritual Weapon: 1d20+5+2 = [5] = 12 1d8+5 = [5] = 10
Toll The Dead: 1d8 = [2] = 2
((Well this was an entirely not productive turn. ))
"A little busy here to be sticking my head out and check on them. If they're not okay then we'll have big problems soon."
Waving his mace in the direction of the skeleton beside Kroshav to have the spiritual weapon attack it, Lurn turns his attention to the crossbow skeleton above him, "Enough out of you." Evoking a spell, he gestures toward the skeleton, casting Toll The Dead.
Spiritual Weapon: 1d20+5+2 = [5] = 12 1d8+5 = [5] = 10
Toll The Dead: 1d8 = [2] = 2
((Well this was an entirely not productive turn. ))
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.
My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.
My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)
- NotStickFigures
- Prattles on Unremittingly
- Posts: 3288
Re: Tests and Trials
Jaq moves north 15 feet and focus on removing one of the skeletons chasing the Captain, (Skeleton 22) and he is thrilled with how accurate his shot actually is.
Longbow attack 1d20+7 = [20] = 27
Critical Damage 2d8+8 = [7, 4] = 19
After the shot he yells at the undead, hopefully making them focus on him rather than Joe, "You better pay attention to me, skeletons!"
He will then use cunning action to move south again and move so the statue gives him cover from the archer.
Longbow attack 1d20+7 = [20] = 27
Critical Damage 2d8+8 = [7, 4] = 19
After the shot he yells at the undead, hopefully making them focus on him rather than Joe, "You better pay attention to me, skeletons!"
He will then use cunning action to move south again and move so the statue gives him cover from the archer.
- Rodgeir
- Practiced Orator
- Posts: 7557
Re: Tests and Trials
((NSF, +8 on the damage?))
Jaq sends an arrow into skeleton 22 that completely removes its left side. The skeleton looks unstable but doesn't drop, and in fact moves up to attack Joe along with skeleton 7, 22 swinging a mace and 7 a hand axe. The mace catches Joe across her shoulders but and invisible barrier turns the ax blade a hairs breadth from Joe's back. Skeleton 26 runs up alongside Joe but has its sightless gaze fixed on Jaq.
Skeleton 21 moves down to get a clearer shot at Jaq and manages to sink an arrow into the elf.
Inside Lurn watches as Skeleton 10 shudders at his spell but the undead archer remains on its feet.
Wis save: 1d20-1 = [2] = 1
Skeleton 31 moves up behind Kroshav and attempts to strike the flanked dragonborn but he is able to twist so the blow lands on his shield instead. Skeleton 10 drops its bow and pulls out a chipped and rusty dagger and tries to stab Kroshav but only manages to break the tip off the dagger. Skeleton 8 spends the turn fixing its crossbow but skeletons 6 and 9 fire on Ves but continue their streak of not being able to hit anything but walls, floors and fields. Skeleton 2 points down from its perch on the stairs and fires at Lurn but nearly hits Jolly instead, who curses loudly.
Initiative:
Ves (30 hp)
Kroshav (30 hp)
Fire skeleton - dead?
Jolly
Jaq (13 hp)
Lurn (14 hp)
Melee
Range
Joe (8 hp) (You going to shield again?) <-----
Map!
Jaq sends an arrow into skeleton 22 that completely removes its left side. The skeleton looks unstable but doesn't drop, and in fact moves up to attack Joe along with skeleton 7, 22 swinging a mace and 7 a hand axe. The mace catches Joe across her shoulders but and invisible barrier turns the ax blade a hairs breadth from Joe's back. Skeleton 26 runs up alongside Joe but has its sightless gaze fixed on Jaq.
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Wis save: 1d20-1 = [2] = 1
Skeleton 31 moves up behind Kroshav and attempts to strike the flanked dragonborn but he is able to twist so the blow lands on his shield instead. Skeleton 10 drops its bow and pulls out a chipped and rusty dagger and tries to stab Kroshav but only manages to break the tip off the dagger. Skeleton 8 spends the turn fixing its crossbow but skeletons 6 and 9 fire on Ves but continue their streak of not being able to hit anything but walls, floors and fields. Skeleton 2 points down from its perch on the stairs and fires at Lurn but nearly hits Jolly instead, who curses loudly.
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Ves (30 hp)
Kroshav (30 hp)
Fire skeleton - dead?
Jolly
Jaq (13 hp)
Lurn (14 hp)
Melee
Range
Joe (8 hp) (You going to shield again?) <-----
Map!
Last edited by Rodgeir on Tue May 14, 2019 11:53 am, edited 2 times in total.
- Arch Lich Burns
- Will NOT Shut Up!
- Posts: 17412
- UStream Username: burnsbees
- Location: Behind you
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Re: Tests and Trials
Joe will use shield again, not wanting to go down.
I think she can get 4 skellys with shatter?
I think she can get 4 skellys with shatter?
- Rodgeir
- Practiced Orator
- Posts: 7557
Re: Tests and Trials
((Not without hitting herself too pretty sure. Let me check. Yep.
She can get three, only missing 28. Or take one for the team?))
She can get three, only missing 28. Or take one for the team?))
- NotStickFigures
- Prattles on Unremittingly
- Posts: 3288
Re: Tests and Trials
(Oops, the damage of+8 was a mis type. should be plus 5, sorry)
- thinkslogically
- Game Master
- Posts: 17223
- Location: Florida
Re: Tests and Trials
Ves will curse loudly at the skeleton that refuses to go down and will attack it again with her staff and a quick knee to the side:
Att1: 1d20+5 = [13] = 18
Dam: 1d8+3 = [1] = 4
Knee: 1d20+4 = [9] = 13
Dam: 1d4+2 = [2] = 4
Att1: 1d20+5 = [13] = 18
Dam: 1d8+3 = [1] = 4
Knee: 1d20+4 = [9] = 13
Dam: 1d4+2 = [2] = 4
Games I'm running:
The Wandering Archipelago (D&D 5e)
The Wandering Archipelago (D&D 5e)
- spiderwrangler
- Game Master
- Posts: 21091
Re: Tests and Trials
Kroshav steps to the west and turns to swing his pick down at the skeleton that came up behind him.
Attack: 1d20+7 = [19] = 26
Damage: 1d8+7 = [5] = 12
((Putting the pillar to his NW so they can't get flanking on him as easily, but not leaving range of either of them.))
Attack: 1d20+7 = [19] = 26
Damage: 1d8+7 = [5] = 12
((Putting the pillar to his NW so they can't get flanking on him as easily, but not leaving range of either of them.))
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- Rodgeir
- Practiced Orator
- Posts: 7557
Re: Tests and Trials
((@Thinks, moving to the leftmost archer skeleton she blasted with light, #8, will mean the potential of an attack of opportunity. That intended?))