Tests and Trials
- thinkslogically
- Game Master
- Posts: 17223
- Location: Florida
Re: Tests and Trials
((no I thought I was attacking the one next to her that she was hitting last time. Unless that's a different one? Either, way, shell hit the closest one first and then move on if it dies))
Games I'm running:
The Wandering Archipelago (D&D 5e)
The Wandering Archipelago (D&D 5e)
- Rodgeir
- Practiced Orator
- Posts: 7557
Re: Tests and Trials
Ves moves north a step and slams her staff into skeleton 31's right side before throwing a knee into it's left side. Kroshav turns and finishes the tottering skeleton off with a blow that splits it from shoulder to leg.
The fire skeleton moves forward and swings it's axe at Kroshav, catching him in an armpit and biting deep and burning briefly.
Jolly moves out from behind Lurn and looks outside yelling,
"More of outside... can't see how many!"
Initiative:
Ves (30 hp)
Kroshav (22 hp)
Fire skeleton
Jolly
Jaq (13 hp)
Lurn (14 hp)
Melee
Range
Joe (8 hp) <-----
Map!
The fire skeleton moves forward and swings it's axe at Kroshav, catching him in an armpit and biting deep and burning briefly.
► Show Spoiler
"More of outside... can't see how many!"
Initiative:
Ves (30 hp)
Kroshav (22 hp)
Fire skeleton
Jolly
Jaq (13 hp)
Lurn (14 hp)
Melee
Range
Joe (8 hp) <-----
Map!
- thinkslogically
- Game Master
- Posts: 17223
- Location: Florida
Re: Tests and Trials
"Shit... Where are they coming from?! We need to find somewhere we can defend!"
Games I'm running:
The Wandering Archipelago (D&D 5e)
The Wandering Archipelago (D&D 5e)
- Arch Lich Burns
- Will NOT Shut Up!
- Posts: 17412
- UStream Username: burnsbees
- Location: Behind you
- Contact:
- Rodgeir
- Practiced Orator
- Posts: 7557
Re: Tests and Trials
((Yep, but gonna be about half hour before I can update. Everyone will have heard the shatter again.))
- Rodgeir
- Practiced Orator
- Posts: 7557
Re: Tests and Trials
Joe picks a spot she can see just north of skeleton 22 in front of her and quickly utters the words of her spell. The air at that spot seems to contract and darken for a moment before a deafening, invisible wall of sound expands outwards. Skeleton 22 simply disintegrates spraying Joe with bone and clothe bits, skeleton 7 just manages to get its shield up which blocks some of the concussive wave. Skeleton 21 has no shield and takes the full brunt of the blast. Neither of the surviving skeletons look to be in good shape and Joe is fairly sure her ears are never going to stop ringing.
Jolly calls back to Ves,
"Joe just blew one of them up somehow...maybe see three left out there?" ((He is still dodging))
Initiative:
Ves (30 hp)
Kroshav (22 hp)
Fire skeleton
Jolly
Jaq (13 hp) <-----
Lurn (14 hp)
Melee
Range
Joe (8 hp)
Map!
((Added a third map with everything that you can see. No one sees any additional skeletons approaching beyond what has already engaged. The blue pool is on a raised dais and the stairs down are directly south from it.))
► Show Spoiler
"Joe just blew one of them up somehow...maybe see three left out there?" ((He is still dodging))
Initiative:
Ves (30 hp)
Kroshav (22 hp)
Fire skeleton
Jolly
Jaq (13 hp) <-----
Lurn (14 hp)
Melee
Range
Joe (8 hp)
Map!
((Added a third map with everything that you can see. No one sees any additional skeletons approaching beyond what has already engaged. The blue pool is on a raised dais and the stairs down are directly south from it.))
Last edited by Rodgeir on Wed May 15, 2019 1:11 am, edited 3 times in total.
- Rodgeir
- Practiced Orator
- Posts: 7557
Re: Tests and Trials
"Uh...she's movin'? Pretty gods damned bloody and so is Jaq."
((Edited post above))
((Edited post above))
- thinkslogically
- Game Master
- Posts: 17223
- Location: Florida
Re: Tests and Trials
"Shit... Kroshav, Lurn - think you can take care of these things for a minute? I'm going to help Joe and Jaq."
Games I'm running:
The Wandering Archipelago (D&D 5e)
The Wandering Archipelago (D&D 5e)
- NotStickFigures
- Prattles on Unremittingly
- Posts: 3288
Re: Tests and Trials
Longbow attack: 1d20+7 = [11] = 18
Arrow Damage: 1d8+5+1d6 = [2] = 10
Jaq targets the skeleton right next to Joe, (#26 and gets sneak damage as its within melee with Joe)
he then yells at the Archer skeleton, "You better get me." and then he moves back behind the statue for the most cover he can get.
Arrow Damage: 1d8+5+1d6 = [2] = 10
Jaq targets the skeleton right next to Joe, (#26 and gets sneak damage as its within melee with Joe)
he then yells at the Archer skeleton, "You better get me." and then he moves back behind the statue for the most cover he can get.
- Dlover
- Game Master
- Posts: 14130
- Location: Somewhere. Probably.
Re: Tests and Trials
"Leave seven to two so that it can be three on three? Hope you can run all the way over there in time? Seems like a questionable plan, but sure. Putting undead to rest is one of my duties, after all, so I'll hold them all here if I have to." The large man chuckles as he makes a repeat of the last bout, Lurn's spiritual blade makes a swing at Skeleton 10 while making a more direct attempt on #2. "I'd rather not deal with all this alone, though. Think you can handle the frontline, Kroshav? So long as I don't get too filled with arrows I can preserve you for a while... Jolly, when you get a chance, do me a favour and grab the crossbow from my pack. Does me little good, but having you shooting at them will keep you safer in the long run than hiding."
Spiritual Weapon: 1d20+5+2 = [7] = 14 1d8+5 = [2] = 7
Toll The Dead (Damaged): 1d12 = [9] = 9
Spiritual Weapon: 1d20+5+2 = [7] = 14 1d8+5 = [2] = 7
Toll The Dead (Damaged): 1d12 = [9] = 9
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.
My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.
My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)
- Rodgeir
- Practiced Orator
- Posts: 7557
Re: Tests and Trials
((Skeleton 2 is unhurt but skeleton 8 has taken damage. Okay to shift to that one?))
- Dlover
- Game Master
- Posts: 14130
- Location: Somewhere. Probably.
Re: Tests and Trials
((Isn't Skeleton 2 the one I just dealt 2 damage to on my last turn?))
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.
My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.
My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)
- Rodgeir
- Practiced Orator
- Posts: 7557
Re: Tests and Trials
((I misread that to mean the crossbow skeleton 8 above (to the north) of Kroshav! Didn't even occur to me that you meant 2! I will switch the damages around.))
- Dlover
- Game Master
- Posts: 14130
- Location: Somewhere. Probably.
Re: Tests and Trials
((That's a reasonable bit of confusion. Thankfully it isn't really making any difference. XD ))
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.
My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.
My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)
- Rodgeir
- Practiced Orator
- Posts: 7557
Re: Tests and Trials
Jaq fires a well aimed shot that removes a fair sized chunk of skeleton 26 but it still turns its attentions to Joe. Skeleton 21 moves south to get a better shot at Jaq but hits the statue instead. Skeletons 7 and 26 both hack down on Joe and both axes bounce of an invisible shield.
Lurn directs his floating blade to finish skeleton 10 with a cut that removes its head before gesturing at skeleton two and watching bones splinter.
Wis save: 1d20-1 = [13] = 12
Skeleton 9 sights on Ves and the string to its bow snaps as it draws. Skeleton 6 joins in targeting Ves and finds its mark ((going to deflect the missile?)). Skeleton 8 continues to fiddle with its crossbow seemingly unable to get it functioning. Skeleton 25 steps up to Ves and makes two vicious swings with its long sword that she is able to twist and dodge to avoid. Behind her skeleton 2 fires a shot at Lurn that is far off the mark, likely due to the odd twisted angle of one of its arms.
Initiative:
Ves (30? hp)
Kroshav (22 hp)
Fire skeleton
Jolly
Jaq (13 hp)
Lurn (14 hp)
Melee
Range
Joe (8 hp)<-----
Map!
► Show Spoiler
Wis save: 1d20-1 = [13] = 12
Skeleton 9 sights on Ves and the string to its bow snaps as it draws. Skeleton 6 joins in targeting Ves and finds its mark ((going to deflect the missile?)). Skeleton 8 continues to fiddle with its crossbow seemingly unable to get it functioning. Skeleton 25 steps up to Ves and makes two vicious swings with its long sword that she is able to twist and dodge to avoid. Behind her skeleton 2 fires a shot at Lurn that is far off the mark, likely due to the odd twisted angle of one of its arms.
► Show Spoiler
Ves (30? hp)
Kroshav (22 hp)
Fire skeleton
Jolly
Jaq (13 hp)
Lurn (14 hp)
Melee
Range
Joe (8 hp)<-----
Map!
Last edited by Rodgeir on Wed May 15, 2019 6:18 am, edited 1 time in total.
- Arch Lich Burns
- Will NOT Shut Up!
- Posts: 17412
- UStream Username: burnsbees
- Location: Behind you
- Contact:
Re: Tests and Trials
Yes, Joe will shield. "Could use a bit o help here!"
Joe pulls out her dagger and stabs at the skelly that looks poor in health and flanking her.
Dagger [1d20+6] = 13+6 = 19[1d4+4] = 3+4 = 7
Joe pulls out her dagger and stabs at the skelly that looks poor in health and flanking her.
Dagger [1d20+6] = 13+6 = 19[1d4+4] = 3+4 = 7
- Rodgeir
- Practiced Orator
- Posts: 7557
Re: Tests and Trials
Joe unleashes her fury on skeleton 7 to her north and stabs her way through its knees and then chest leaving only a mangled pile of lifeless bone.
((Only two visible skeletons left outside))
Initiative:
Ves (30? hp) <-----
Kroshav (22 hp)
Fire skeleton
Jolly
Jaq (13 hp)
Lurn (14 hp)
Melee
Range
Joe (8 hp)
((Only two visible skeletons left outside))
Initiative:
Ves (30? hp) <-----
Kroshav (22 hp)
Fire skeleton
Jolly
Jaq (13 hp)
Lurn (14 hp)
Melee
Range
Joe (8 hp)
- spiderwrangler
- Game Master
- Posts: 21091
Re: Tests and Trials
((Will Kroshav have half cover from the archer on the stairs to the north if he moves west 5ft?))
Games I GM:
Games I play in:
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- spiderwrangler
- Game Master
- Posts: 21091
Re: Tests and Trials
He'll move there then and swing at the fire skeleton, channeling the power of his faith into the strike.
Attack: 1d20+7 = [19] = 26
Damage: 1d8+7 = [8] = 15 piercing
Divine Smite: 3d8 = [8, 8, 1] = 17 radiant
Attack: 1d20+7 = [19] = 26
Damage: 1d8+7 = [8] = 15 piercing
Divine Smite: 3d8 = [8, 8, 1] = 17 radiant
Games I GM:
Games I play in:
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- spiderwrangler
- Game Master
- Posts: 21091
Re: Tests and Trials
((Nope! ))
1d20 = [4] = 4
1d20 = [4] = 4
Games I GM:
Games I play in:
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- NotStickFigures
- Prattles on Unremittingly
- Posts: 3288
Re: Tests and Trials
Seeing Joe taking care of her business well, and only one last skeleton bothering her, he will target the archer undead.
Longbow attack 1d20+7 = [2] = 9
He will move out to attack and then after move back behind the statue for cover.
Longbow attack 1d20+7 = [2] = 9
He will move out to attack and then after move back behind the statue for cover.