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Rodgeir
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by Rodgeir » Tue Apr 13, 2021 12:43 am
Jaq
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The little person on the wall nods to you while from the door a pair of drow, neither of them the same as you met before, shake their heads as they both point hand crossbows in your direction.
((How are you going to react, depending on how you react it may start combat.))
Kroshav
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Several long moments of silence mets Kroshav's statement and then question. The voice then says,
"A mistake? Mm. I would said that is a certainty. There is someone you can speak with about it. Walk towards my voice and we will take you to them."
((You can roll insight on that, are you doing as instructed?))
Lurn
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In a great display of 'dexterity' you push your face against the wall to leverage yourself up a bit but slip in whatever the wetness you've been laying in is. By lucky chance your hood manages to snag something on the wall and pulls off as your head as continues its rough descent to the ground.
You momentarily see stars but once they fade you see nothing. It is pitch black in here and you're still painfully gagged.
You hear Kroshav again,
"Yes, it wasn't very comfy. I think there's been some sort of mistake, is there someone I can talk to?"
To which a voice responds after a few long moments of silence,
"A mistake? I would said that is a certainty. There is someone you can speak with about it. Walk towards my voice and we will take you to them."
((You can roll insight on what was said as well if you'd like.))
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Dlover
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by Dlover » Tue Apr 13, 2021 4:46 am
My game:
Hunters of Letrua;
Character list
Also
Player / Monster stats, skill lists.
My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)
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Rodgeir
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by Rodgeir » Tue Apr 13, 2021 5:43 am
Lurn
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There are assuredly bad things awaiting Kroshav wherever he is being taken. Lurn only manages to clock himself against the wall again as he tries to get out the gag. It is painfully deep and the knot would be difficult with two hands, let alone one.
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NotStickFigures
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by NotStickFigures » Tue Apr 13, 2021 5:53 am
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"Hello, Drow Friends, What are you here for now?" he says. He then goes compliant and does what they ask, tho he is not happy about being tied up again. He will try to stay a bit tensed up if they tie him up again so that he can later relax his muscles and hopefully have an easier time escaping later.
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Dlover
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by Dlover » Tue Apr 13, 2021 6:43 am
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Giving up on his useless flailings, Lurn opts to just yell into his gag and hope Kroshav can pick up on the problem.
My game:
Hunters of Letrua;
Character list
Also
Player / Monster stats, skill lists.
My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)
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spiderwrangler
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by spiderwrangler » Wed Apr 14, 2021 3:28 pm
Games I GM:
Games I play in:
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Kroshav Xjindraakvar, a newly confirmed (probationary) paladin of The Five in Rodgeir's
Tests and Trials
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Rodgeir
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by Rodgeir » Thu Apr 15, 2021 12:08 am
Jaq
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Neither of the two Drow look particularly amused by Jaq's question as to why they are there. One will enter the room and circle around to the dead body, kicking it away from the wall and in the process causing its head to fall off and roll away. The absence of the body lets Jaq see three chains coming out of the wall. The Drow at the door keeps his crossbow on Jaq the entire time from the doorway. Neither say anything.
The Drow clearing up the body produces a key and unlocks what look to be a metal collar attached to the wall and two metal cuffs also attached to the wall. They direct Jaq towards them, both now with crossbows aimed in his direction.
((Still complying?))
Joe
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You hear Jaq say, "Hello, Drow Friends, What are you here for now?"
There is no verbal response but there is a hollow clinking in the room and some metal scraping shortly after.
Kroshav
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Oh, these guys are going to take you someplace for sure, but they are going to definitely not be nice to you. They seem to be implying that the mistake is your fault (or maybe everyone in your group's)?
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The Lost
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by The Lost » Thu Apr 15, 2021 1:32 am
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Joe briefly wonders why she would consider drow friends, but quickly shakes the thought as she realizes the danger, as it seems more like Jaq is pointing out the guards/captors are here for her benefit.
Joe tries to move her head against the wall to try to loosen the gag, enough to allow her to speak.
She knows full well it may hurt her chances of getting free and they may try cutting her tongue next, but she needs to warn him.
Getting gag off: 1D20+4 = [17]+4 = 21
”Not fri’nds! Flee bef’re thay do to you wha thay did ta meh!”
Edit: I am going to ask this now before I forget, with how Joe’s hands are would that mean thise with somatic components can’t be cast once she is free?
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NotStickFigures
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by NotStickFigures » Thu Apr 15, 2021 6:46 am
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No, Jaq doesn't want to get put into those chains, so he is gonna try a crazy bad fight.
He will resist and try to get a hold of the one near him and get behind it and use it as a shield to the crossbow wielding drow.
initiative: 1D20+5 = [4]+5 = 9
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Rodgeir
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by Rodgeir » Thu Apr 15, 2021 7:47 am
Joe
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The gag is in deep and tied but you manage to half gag it out and get out a garbled warning.
Roll initiative!
((Once Joe gets her hands free she would be able to use them but until they are healed you'll need to make a DC12 sleight of hand roll to see if you can make them work like they need to for any spell with a somatic component))
Jaq
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Right as the Drow look ready to shoot the halfling hanging from the wall starts thrashing around and gaggingly manages to say something that sounds like 'friends, flees and may'. You determine at that point it is most definitely Joe.
The Drow at the door is on his guard and fires before Jaq can do anything but the bolt skips off the wall harmlessly.
((Okay, they were prepared to shoot you but Joe struggling was enough of a distraction they won't get that off to begin with. Right now you are in the middle of the room. You have the leather that was wrapped around your legs and the Drow are both armed with a hand crossbow and shortsword. You could attempt to grab the shortsword/crossbow from the Drow you jump but he is going to try and stop that. On the floor there are also bones that could potentially be used as improvised weapons.))
Initiatives Drow: 1D20+2 = [1]+2 = 3
1D20+2 = [18]+2 = 20
Drow attack crossbow: 1D20+4 = [5]+4 = 9
1D6+2 = [6]+2 = 8
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spiderwrangler
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by spiderwrangler » Thu Apr 15, 2021 7:49 am
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Kroshav will walk towards the voice, ready to respond in kind if he's offered violence.
((Essentially willing to take a hit if that's what they're planning, to get a better idea of where the guy is.))
Games I GM:
Games I play in:
► Show Spoiler
Kroshav Xjindraakvar, a newly confirmed (probationary) paladin of The Five in Rodgeir's
Tests and Trials
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NotStickFigures
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by NotStickFigures » Thu Apr 15, 2021 8:14 am
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Jaq will absolutely try to take the nearest Drow's weapon, while saying, "Joe, we are in trouble." Do the crossbows automatically have more bolts, or will it now be empty if he grabs it? He will grab the sword if the crossbow is empty of ammo. And try to keep the one closer drow between him the and further away one. No clue what you want me to roll for this.
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The Lost
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by The Lost » Thu Apr 15, 2021 8:24 am
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Init: 1D20+4 = [6]+4 = 10
Dodge action on her turn, and if she can see even just a little she’ll misty step out of her binds.
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Rodgeir
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by Rodgeir » Thu Apr 15, 2021 11:44 pm
Kroshav
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"Yes, this way."
Kroshav feels his way out through the door. The voice makes short sounds to let him know where to go but does sound like it is moving down a tunnel and isn't getting closer. Keeping a hand on the wall he takes cautious steps forward.
((You going to follow him to wherever he is taking you?))
Jaq
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((Let's say the crossbows have a little bolt holder with 5 bolts in it on their side, just for fun.
The two Drow are about the same distance from Jaq now, one is in the doorway and the other against the wall furthest from the door. Which of them would Jaq try for?
Give me an athletics or...sleight of hand to wrest the weapon away from the Drow. I will also say that pulling the crossbow out of his gripping hand will be harder than pulling a sword from his belt.))
Joe
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As you thrash around on the wall, hood still firmly in place in what is presumably a pitch black room you hear Jaq say,
"Joe, we are in trouble."
Lurn
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You hear Kroshav stumble from the room and the Drow keep talking from time to time, growing more distant. Cougher starts coughing again and manages,
"Well, he's dead."
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spiderwrangler
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by spiderwrangler » Fri Apr 16, 2021 4:35 am
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"Who are we going to see?"
Games I GM:
Games I play in:
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Kroshav Xjindraakvar, a newly confirmed (probationary) paladin of The Five in Rodgeir's
Tests and Trials
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Dlover
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by Dlover » Fri Apr 16, 2021 6:05 am
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Lurn slumps against the wall with a disheartened grunt.
My game:
Hunters of Letrua;
Character list
Also
Player / Monster stats, skill lists.
My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)
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The Lost
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by The Lost » Fri Apr 16, 2021 6:28 am
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”Run Jaq!” Joe will try to get the hood partiallyoff.
_: 1D20+4 = [9]+4 = 13
If possivle she’ll use a dodge action
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Rodgeir
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by Rodgeir » Sun Apr 18, 2021 2:01 pm
Kroshav
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"Someone that can make clear things up for you."
((Roll me a perception check with disadvantage.))
Jaq
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((No way he can beat that))
Jaq moves quickly and snags the crossbow from the drow as he runs behind the other drow to use him as a shield. The drow by the wall doesn't even hesitate as he moves forward and fires at Jaq, despite his ally being in the way. The small bolt strikes Jaq in his exposed shoulder and he begins to feel it sting and then begin to burn.
((Give me a con save please!))
On the wall Joe thrashes around and garbles out "Munn Mack!"
Drow attack on Jaq: 1D20+4 = [20]+4 = 24
1D6+2 = [6]+2 = 8
Drow attack on Jaq crit: 1D6 = [1] = 1
Joe
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You struggle and thrash but don't manage to move the hood. You hear the sounds of a fight and the crossbow being fired along with a grunt of pain.
Lurn
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You do so, hearing Kroshav ask,
"Who are we going to see?"
And the answer,
"Someone that can make clear things up for you."
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The Lost
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by The Lost » Sun Apr 18, 2021 2:41 pm
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Joe hearing a shot uses a dodge action. ”Jaq get outta here! Donnae get hurt fer meh! Ye hide n get tha oth’rs!”
Edit just had an idea. Instead of dodging, if Jaq is still fighting then she’ll conjure an iron barring in one of her hands and let it fall to the ground and roll randomly and hope the drow are distracted by Jaq to care
Last edited by
The Lost on Mon Apr 19, 2021 11:14 am, edited 1 time in total.
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Dlover
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by Dlover » Sun Apr 18, 2021 6:45 pm
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Lurn slumps for a few seconds, then goes back to his struggling, this time pulling his hand against the cuff to test how firmly it holds.
My game:
Hunters of Letrua;
Character list
Also
Player / Monster stats, skill lists.
My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)
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spiderwrangler
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by spiderwrangler » Sun Apr 18, 2021 6:53 pm
Games I GM:
Games I play in:
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Kroshav Xjindraakvar, a newly confirmed (probationary) paladin of The Five in Rodgeir's
Tests and Trials
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Rodgeir
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by Rodgeir » Tue Apr 20, 2021 12:07 am
Lurn
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Lurn tests the tightness of the cuff and chain holding him in place and finds the cuff to be almost painfully tight. Feeling around the wall he notes that the screw or spike put into the wall has put some obvious cracks there as well.
Cougher coughs and asks,
"Ye planning on making a runner as well? See if ye can actually make it outta the room before they git ye?"
Jaq
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The wave of dizziness fades just as the drow Jaq borrowed the crossbow from spins on him, pulling his short sword with a snarl and trying to insert it into Jaq's belly but he is able to twist out of the way of the jab.
Drow attack shortsword: 1D20+4 = [10]+4 = 14
1D6+2 = [2]+2 = 4
Behind the Drow something glowing and metallic hits the ground over near where Joe is hanging as Joe shouts out something through a gag that sounds like,
"Acket owa ha mmahet hohe- Hede ah mth obo!"
The Drow at the back of the room turns their attention to whatever it was that fell as it rolls across the floor.
((Jaq is up in the initiative))
Joe
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You send out a garbled call to Jaq which he doesn't immediately respond to as you create a metal ring in your hand that immediantly falls from your mangled fingers. You hear a cling and a settling sound like a coin rolling.
Kroshav
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There is something bigger than a Drow following you in the darkness.
((If they don't attack you would you bolt?))
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The Lost
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by The Lost » Tue Apr 20, 2021 3:49 am
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Can she see the glow? Would that be wnough for misty step? Can she even cast it with the gag partially on?
If yes then she’ll misty step towards the ring and uses a dodge action as she get her barings. If not then she’ll tru to get the hood off. If she’s confident verbal commands will work she will then misty step then use her free object interation to take out the gag.
Taking off the hood: 1D20+4 = [13]+4 = 17