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Re: Tests and Trials OOC
Posted: Mon Jan 07, 2019 2:52 pm
by Arch Lich Burns
The best mount is moon druid.
Re: Tests and Trials OOC
Posted: Mon Jan 07, 2019 3:25 pm
by Rodgeir
You pimping Maji out or...?
Re: Tests and Trials OOC
Posted: Mon Jan 07, 2019 5:20 pm
by Arch Lich Burns
He's going to get Mobile next level, so if he attacks something in mellee and runs he won't provoke. I also plan on giving him items to increase speed even further. And possibly a magic saddle so it's easier for the rider.
Re: Tests and Trials OOC
Posted: Wed Jan 09, 2019 3:04 am
by Rodgeir
spiderwrangler wrote: ↑Mon Jan 07, 2019 2:43 pm
► Show Spoiler
Once during your move, you can mount a creature that is within 5 feet of you or dismount. Doing so costs an amount of movement equal to half your speed. For example, if your speed is 30 feet, you must spend 15 feet of movement to mount a horse. Therefore, you can't mount it if you don't have 15 feet of movement left or if your speed is 0.
So you can potentially move half distance to your mount, then use the other half to mount. Also, if you're prone next to your mount, you can stand up for half, and mount for the other half. If you're grappled (speed = 0), you're not able to mount. The "once during your move" would seem to imply you'd not be able to both mount and dismount in one turn, though it's a bit grey. Limiting it to either or on a turn keeps people from cheesing mount and character dashing.
If an effect moves your mount against its will while you're on it, you must succeed on a DC 10 Dexterity saving throw or fall off the mount, landing prone in a space within 5 feet of it. If you're knocked prone while mounted, you must make the same saving throw.
If your mount is knocked prone, you can use your reaction to dismount it as it falls and land on your feet. Otherwise, you are dismounted and fall prone in a space within 5 feet it.
Various spells, shove attacks, etc can result in these rolls being made.
While you're mounted, you have two options. You can either control the mount or allow it to act independently. Intelligent creatures, such as dragons, act independently.
Makes sense, rider's choice but if the creature is intelligent, they'd be more likely to go on their own turn rather than being an extension of the rider's.
You can control a mount only if it has been trained to accept a rider. Domesticated horses, donkeys, and similar creatures are assumed to have such training. The initiative of a controlled mount changes to match yours when you mount it. It moves as you direct it, and it has only three action options: Dash, Disengage, and Dodge. A controlled mount can move and act even on the turn that you mount it.
So can only control trained creatures, and limited actions, but since you can have the mount move and act the turn mounted, you could run half your movement, mount for the other half, then have the mount move and dash. So in one turn with a 30ft character and 60 ft mount, end up 135 ft away from where you started if you run 15 ft to your horse, mount and move/dash, all while still having your action you can use anywhere in there. If you move/dash, you could potentially run 45 ft to your horse, then still have it move 120 ft with a move/dash.
An independent mount retains its place in the initiative order. Bearing a rider puts no restrictions on the actions the mount can take, and it moves and acts as it wishes. It might flee from combat, rush to attack and devour a badly injured foe, or otherwise act against your wishes.
With mundane mounts, there's limited times you'd want this to be your choice, if you can't trust your mount to do what needs doing, you're probably better off going with the first option. However, this is essentially how things have run the few times that Maji was a "mount" in SW, he's intelligent, so kept his own initiative, which frees him up to make attacks, etc. on his turn. If you have a non-intelligent mount that is trained in combat (eg, warhorse), it might be worth putting them on their own?
In either case, if the mount provokes an opportunity attack while you're on it, the attacker can target you or the mount.
It's really the lack of staying power that will make most mounts an iffy proposition for mounted combat for most characters. The 'best' mount that would be regularly available would be a warhorse, with AC 11 and HP 19. Riding horses have a puny AC 10 and HP 13, so it's pretty easy to cut a horse out from under a rider not trained to fight on one (ie, Mounted Combatant feat), so in most cases, horses and other mounts are mostly going to be a way to get around more quickly than walking, as well as be able to carry more stuff.
In a delayed response to your post Spider, I had seen all of that but what I missed/misunderstood was that the rider retained their action if the horse took its action.
I have been applying the fear of getting eaten by an owlbear in non-combat trained mounts as something that causes the mount to act against the will of its rider should the rider be unable to control the mount. Once the mount regains control it will act as it sees 'best'. In the most recent case I rolled to decide if the horse attacked or simply fled (dashed away). An untrained horse (and probably most trained) are not going to be able to take a dodge or disengage action, they just aren't smart enough.
It was fortunate the owlbear targeted Ves rather than the horse, it would have torn the squishy horse out from under her.
Re: Tests and Trials OOC
Posted: Wed Jan 09, 2019 8:21 am
by spiderwrangler
Yeah, training horses to handle owlbears probably isn't standard.
Re: Tests and Trials OOC
Posted: Wed Jan 09, 2019 8:40 am
by thinkslogically
Quite! I would expect it would need a warhorse or similar to have the nerve to be effective in a big fight. ...Or just a really bad tempered regular horse...
Re: Tests and Trials OOC
Posted: Wed Jan 09, 2019 9:55 am
by spiderwrangler
Rodgeir wrote: ↑Wed Jan 09, 2019 3:04 am
An untrained horse (and probably most trained) are not going to be able to take a dodge or disengage action, they just aren't smart enough.
Are you saying that we can only use their action to Dash? Or is this only if we don't make the animal handling check? I'd maybe make the case that while consciously deciding to take the Dodge Action or Disengage Action might take smarts, a horse that is being wary and skittish is mechanically dodging, and a horse that's moving away cautiously is disengaging.
Re: Tests and Trials OOC
Posted: Wed Jan 09, 2019 10:27 am
by Rodgeir
Sorry I was unclear in that. When they (the horses) are acting on their own they will only ever attack or dash when in a fight.
I see your reasoning on the dodge but disengaging while actively being attacked/pursued would require something more than the instincts of fight or flight.
Re: Tests and Trials OOC
Posted: Wed Jan 09, 2019 10:46 am
by spiderwrangler
Ok, cool. I'll just have to muddle through with these mundane horses until 5th level.
At which time he'll be able to cast
Find Steed and get a warhorse that's only slightly less intelligent than he is.
Re: Tests and Trials OOC
Posted: Wed Jan 09, 2019 11:12 am
by Rodgeir
Kroshov could beat it in an 'arm' wrestling competition though! Kroshov is less intelligent than the average bugbear, those bastions of intellect, but edges out ogres by a fair margin!
Re: Tests and Trials OOC
Posted: Wed Jan 09, 2019 6:37 pm
by Dlover
You heard the man, Spider. Get to wrestling that Owlbear. Show it who's boss! Who needs Find Steed when you can wrestle an Owlbear into submission?!
(I'm pretty sure that wasn't saying it was an owlbear he could beat in arm wrestling, right?)
Re: Tests and Trials OOC
Posted: Thu Jan 10, 2019 12:44 am
by Rodgeir
Nope, it was the warhorse but he is as strong as an owlbear so it would probably come down to who bit who first.
Odd to picture either...
Re: Tests and Trials OOC
Posted: Thu Jan 10, 2019 3:14 am
by Dlover
Clearly we've found Kroshav's true mount; An owlbear that he personally wrestled into submission.
Re: Tests and Trials OOC
Posted: Thu Jan 10, 2019 3:14 am
by spiderwrangler
If it'd be an athletics check, Kroshav would have the edge in arm wrestling the owlbears (+7 vs +5), but that's assuming they abide by arm wrestling rules. Owlbears are notorious cheats.
Re: Tests and Trials OOC
Posted: Sat Jan 12, 2019 8:51 pm
by Arch Lich Burns
Alright I finally figured out how much we get from the bandits. It's split between 6 people because of Jolly. It totals to 50 CP per person.
2 people get 10 cp and 4 sp
2 get 2 gp and return 5 sp
2 people get the 5 sp
And enchanted boots gets put into group loot.
(Or we can do this the easy way and say we all got 50 CP)
Re: Tests and Trials OOC
Posted: Sat Jan 12, 2019 9:08 pm
by Dlover
Kroshav can have Lurn's share. He's super poor, relative to the rest of us, and a priest has no right to be as rich as Lurn is. XD
Then again, it would take everything Lurn has to buy scalemail for one more AC. And the best option really is 750GP for an extra 2AC... Yeah, you know what, Lurn doesn't need more money, armour is too expensive for too little gain. XD
Re: Tests and Trials OOC
Posted: Sun Jan 13, 2019 6:52 am
by thinkslogically
Ves is interested in knowing more about the boots. How can we identify them at this point? I assume we don't have anyone who can cast Identify...
Re: Tests and Trials OOC
Posted: Sun Jan 13, 2019 8:23 am
by Rodgeir
You could ask the innkeeper if she knows anyone in town that knows someone who could identify them. Otherwise you can just put them on and see what happens, no attunement required.
Re: Tests and Trials OOC
Posted: Sun Jan 13, 2019 9:11 am
by Dlover
I dunno, they could be cursed boots that force the wearer to dance until they die, or destroy the world if the wearer is too good at dancing.
... Is that even a broadly known meme, or is it just a small circle that I know? A certain music video for I Love The Way You move involves such shoes. Still, even if it's not something people know, cursed boots is a good reason to not just try them on.
Re: Tests and Trials OOC
Posted: Sun Jan 13, 2019 10:04 am
by thinkslogically
They came off the bandit, so I guess they're not super cursed. Ves wouldn't be super aware of curses I don't think anyway...
Re: Tests and Trials OOC
Posted: Sun Jan 13, 2019 10:33 am
by Rodgeir
They could make Ves crave the fancy things in life...
Re: Tests and Trials OOC
Posted: Sun Jan 13, 2019 11:29 am
by spiderwrangler
The bandit was just a simple farmer before the boots drove him to a life of crime to support his fancy desires...
Re: Tests and Trials OOC
Posted: Sun Jan 13, 2019 8:17 pm
by thinkslogically
Ves will take the fancy boots of fanciness then
Re: Tests and Trials OOC
Posted: Sun Jan 13, 2019 8:18 pm
by Arch Lich Burns
Eventually Joe will be able to identify stuff. Eventually.
Re: Tests and Trials OOC
Posted: Sun Jan 13, 2019 9:13 pm
by spiderwrangler
Yeah, Joe is the only one that it's in class for, unless Jaq goes Arcane Trickster. However, even identify doesn't reliably reveal whether an item is cursed. If there is some sort of drawback as part of its use, it may reveal that, but if it is truly cursed, it's done deviously enough that it isn't able to be picked up until it triggers. So... might as well put them on, if it's cursed, it's cursed, and no other way to find out!