Page 27 of 28

Re: The Heist - OOC

Posted: Sun Feb 17, 2019 10:38 am
by thinkslogically
Right... But we aren't necessarily robbing a bank, right? Like, we could do that, or we could rob the auction house which presumably has fewer vaults.

It's getting towards night now, I guess? Jax will probably go and scope the auction place / Carmichael mansion in the morning since we don't have a way into the fancy ball. I feel like we have a lot of leads but nothing particularly solid and time is marching on.

Re: The Heist - OOC

Posted: Sun Feb 17, 2019 10:43 am
by Dusk9
I'd say it's only mid-late afternoon for you guys, actually. Still a half-dozen hours or so until night-time.

Re: The Heist - OOC

Posted: Sun Feb 17, 2019 10:51 am
by M0rtimer
Can we rob the auction place..? By the sound of things the stuff we're supposed to steal isn't gonna leave the vault until it's being sent overseas or such, at which point it'll be heavily guarded (though realistically might still be more manageable tbf)

Re: The Heist - OOC

Posted: Sun Feb 17, 2019 10:58 am
by thinkslogically
I assumed they'd bring it out for the auction like usually happens. It'd be heavily guarded obviously, but even rich buyers want to see what they're getting, right? Unless I misunderstood of course.

Re: The Heist - OOC

Posted: Sun Feb 17, 2019 11:01 am
by M0rtimer
My impression was the items in question were essentially already bought by whomever these people might be, but I might be wrong.

Re: The Heist - OOC

Posted: Sun Feb 17, 2019 11:15 am
by Dusk9
As far as I can remember*, the only information you guys have is that the items are probably being sold off to "some elves from over the pond", and that it'll be happening "soonish". You're completely blind on the exact where/when this sale might be happening, or even if its already occurred.

((*feel free to correct me if I'm wrong here :lol: ))
thinkslogically wrote: Sun Feb 17, 2019 11:02 am ((Ok, I need a quick reminder of what Jax :) Based on what he knows so far about the various people in the Carmichael family and wealthy folks in general, what would Jax think is his best disguise option for approaching the place? Or would he need to go and scope it out a bit first? He met that coachman a few days ago... That might be a way in I guess? Need a roll for him?))
Sure, gimme a straight INT roll.

Re: The Heist - OOC

Posted: Sun Feb 17, 2019 11:43 am
by thinkslogically

Re: The Heist - OOC

Posted: Sun Feb 17, 2019 2:46 pm
by Dusk9
...I just realised how low your collective intelligence is. Uragh and Kytiel are joint highest at...11 :lol:

But anyway! Jax figures that he's got a couple of options; there's the rich fancyman clothes that are common around that part of town, naturally. But people like the Carmichael's will also have plenty of servants and guards wandering around the place. Disguising himself as any of them would probably work fine, if he just wants to pass a cursory inspection.

Re: The Heist - OOC

Posted: Sun Feb 17, 2019 3:14 pm
by M0rtimer
Uragh... Smart?

...Hmmmmmmmmmmm

Re: The Heist - OOC

Posted: Mon Feb 18, 2019 2:59 am
by M0rtimer
I also just want to let you guys know, if Vatro suggests they could just make more gunpowder by searching around in shit for one of the ingredients... He's gonna suggest just buying it now he's found a seller instead. :P

Re: The Heist - OOC

Posted: Mon Feb 18, 2019 6:05 am
by thinkslogically
Yeah, I am inclined to not chase down more of it right now.

Jax will disguise himself as a smartly-dressed servant, and head off to scope out the ball venue.

Disguise kit: 1d20+3 = [15] = 18

Re: The Heist - OOC

Posted: Mon Feb 18, 2019 12:48 pm
by SuperVaderMan
I should note that Mort's roller seems to list die results in descending order, so if you want to roll a d6 on a per-round basis, you should probably roll 1d6;1d6;1d6 etc. instead of just 10d6.

If you want me to randomize my results for Healing Spirit or re-roll, Dusk, let me know.

Re: The Heist - OOC

Posted: Mon Feb 18, 2019 12:52 pm
by M0rtimer
Yeah, it's a sad limitation of the module I used to make those rolls.

Re: The Heist - OOC

Posted: Mon Feb 18, 2019 1:00 pm
by Dusk9
If you could randomize them that would be good.

Also I'm assuming you're moving it between you and Kytiel so he gets the heals too? :P

Re: The Heist - OOC

Posted: Mon Feb 18, 2019 1:12 pm
by SuperVaderMan
Hmm... Mort is there an easy way to use your roller for randomizing a list of numbers? :shifty: The randomizers I can find don't generate links.

Otherwise, here's what I got when I randomized the number, though I can't prove it:
► Show Spoiler
And if that's what it takes to share the healing, sure. Healing Spirit specifies it heals things in a 5-foot cube, though, so I don't see a reason why Veska and Kytiel couldn't stand that close outside of combat.

Re: The Heist - OOC

Posted: Mon Feb 18, 2019 1:25 pm
by M0rtimer
Afraid not, really!

Re: The Heist - OOC

Posted: Mon Feb 18, 2019 1:42 pm
by Dusk9
That's fine, I trust you :P

And it doesn't really make a difference. As long as you touch the spirit every six seconds, you get the full effects. Which is pretty nuts compared to other healing spells (e.g. Prayer of Healing), but you guys don't have any other healer and you've got max two uses per day, so I feel it's fair ;)

Re: The Heist - OOC

Posted: Mon Feb 18, 2019 1:43 pm
by Dusk9
Also, can you roll for Kytiel as well? Assuming he joins in.

Re: The Heist - OOC

Posted: Mon Feb 18, 2019 1:50 pm
by SuperVaderMan
Yeah it's not super useful in combat, being a Concentration spell that only heals 1d6 per round. Out of combat, though, it's amazing! And it doesn't factor in spellcasting modifiers, which is good because Veska's is +0.

For Kytiel:
Healing Spirit for Kytiel:
1d6 = [6] = 6
1d6 = [6] = 6
1d6 = [4] = 4
1d6 = [6] = 6
1d6 = [5] = 5
1d6 = [3] = 3
1d6 = [2] = 2
1d6 = [4] = 4
1d6 = [4] = 4
1d6 = [6] = 6

46 total, so he should be healed to full should the full minute go by without incident :shifty:

Re: The Heist - OOC

Posted: Tue Feb 19, 2019 2:42 pm
by Dusk9
Also note that, since the Stalactite's got a Surprise round, you don't get the bonuses from Dread Ambusher. This is technically the second combat round, as you spent your first round being Surprised.

Re: The Heist - OOC

Posted: Tue Feb 19, 2019 2:55 pm
by spiderwrangler
D&D wrote:Suffocating
A creature can hold its breath for a number of minutes equal to 1 + its Constitution modifier (minimum of 30 seconds).

When a creature runs out of breath or is choking, it can survive for a number of rounds equal to its Constitution modifier (minimum of 1 round). At the start of its next turn, it drops to 0 Hit Points and is dying, and it can’t regain Hit Points or be stabilized until it can breathe again.

For example, a creature with a Constitution of 14 can hold its breath for 3 minutes. If it starts suffocating, it has 2 rounds to reach air before it drops to 0 Hit Points.
Sooo... is Kytiel able to hold his breath and have 3 minutes left, or did it catch him on an exhale and he's currently suffocating and 12 seconds away from death?

If the former, does being unable to breath prevent casting of verbal components? Or does it put him on the 2 round suffocating clock since he's no longer holding his breath?

Re: The Heist - OOC

Posted: Tue Feb 19, 2019 3:29 pm
by Dusk9
Annoyingly, there aren't any good clear rules on this. And my attempts to homerule something just got overly complicated.

So in this case, since you were Surprised, I'm probably going to rule that you didn't have time to catch your breath. Not that it ended up mattering :roll: :P

Re: The Heist - OOC

Posted: Tue Feb 19, 2019 3:34 pm
by spiderwrangler
Ok, sounds good to me.

Re: The Heist - OOC

Posted: Tue Feb 19, 2019 3:35 pm
by SuperVaderMan
Concentration check in Stalactite fight:
1d20+2 = [16] = 18
1d20+2 = [15] = 17


The Healing Spirit's still up, so we heal a bit every time we enter its space or start our turn there.

Re: The Heist - OOC

Posted: Tue Feb 19, 2019 3:40 pm
by Dusk9
Who's space is it currently in? Since you can't both be in the same space.