MotBM (OOC)

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Dusk9
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Re: MotBM (OOC)

Post by Dusk9 » Tue Mar 20, 2018 3:15 am

Yeah, Mort's pretty much hit the nail on the head.

In most RPG games, it's pretty clear who the "bad guys" are. You know pretty much instantly whether you want to talk to someone or punch them. But since almost everything we've met in here so far is kinda "neutral", not automatically hostile or friendly, it's hard to tell how to react to stuff. People need more time to think about what they want to do or say, which means forgetting to post at all a lot of the time.

Plus, in this case, the only one's who can really do anything are Aura and Ah'Sereen. So the rest of us are really just waiting for them :P

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NotStickFigures
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Re: MotBM (OOC)

Post by NotStickFigures » Wed Mar 21, 2018 12:47 pm

Back from vacation, I'll read and catch up to what is going on, or maybe not going on, as this thread is kinda saying. I'm good with seeing what is going to happen, but, yes, it is hard to know how to react quickly to anyone/anything we run into. Not a bad thing, but slowing in this venue.

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Lurks_In_Shadows
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Re: MotBM (OOC)

Post by Lurks_In_Shadows » Sun Mar 25, 2018 9:06 pm

I'm out of pocket until tomorrow PM. Got subpoenad to be a witness at a trial out of town.

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thinkslogically
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Re: MotBM (OOC)

Post by thinkslogically » Thu Apr 05, 2018 9:15 pm

Hey folks :) So, to save me having to know everything about everything, would you mind posting a bit of mechanical info about your spells / actions when you post them? Knowing whether an attack is ranged / melee and what kind of damage it does is pretty handy for spells especially.

Thank you!

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M0rtimer
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Re: MotBM (OOC)

Post by M0rtimer » Tue Apr 10, 2018 12:57 am

((I think we need a sheet like this for MotBM... I think I've forgotten most of the clues over there. ...heck probably most games.))
Copying this from another thread but honestly, you're probably right. Question: do we have a map, or would we need to create our own? I believe to vaguely remember the layout of the rooms we've been through so far... But not sure I could properly put that to picture. :roll:

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thinkslogically
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Re: MotBM (OOC)

Post by thinkslogically » Tue Apr 10, 2018 6:28 am

There's a partial map on the front page of the ooc, but it's not been updated in a little while because it needs photoshop. I'll see if I can get to it today.

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Dusk9
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Re: MotBM (OOC)

Post by Dusk9 » Tue Apr 10, 2018 6:31 am

I made a Google Sheet earlier with a tab for NPCs. Could easily add one for general notes too.

https://docs.google.com/spreadsheets/d/ ... 1191782546

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thinkslogically
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Re: MotBM (OOC)

Post by thinkslogically » Tue Apr 10, 2018 6:37 am

Nice! I'll add that to the front page link.

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M0rtimer
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Re: MotBM (OOC)

Post by M0rtimer » Tue Apr 10, 2018 6:41 am

Quickly added two pages with some crude "notes"... with no proper names since hell if I remember those, I'd have to go back through the thread to fill those in, and going off memory so probably wrong... But mostly asking to see if the "layout" of them seems ok/correct, because if so we can start working together on filling them in.

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thinkslogically
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Re: MotBM (OOC)

Post by thinkslogically » Tue Apr 10, 2018 6:44 am

Mind there's already an NPC page where dusk has been kind enough to put the actual names in :)

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M0rtimer
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Re: MotBM (OOC)

Post by M0rtimer » Tue Apr 10, 2018 6:47 am

Ah... Right, should probably continue using that and just add another page for map notes as well, then. :roll:

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thinkslogically
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Re: MotBM (OOC)

Post by thinkslogically » Tue Apr 10, 2018 5:57 pm

All right, the general map has been updated on page one.

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