The gladiators! (Open to join between every battle)

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Arch Lich Burns
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Re: The gladiators! (Open to join between every battle)

Post by Arch Lich Burns » Sun Sep 24, 2017 7:19 am


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spiderwrangler
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Re: The gladiators! (Open to join between every battle)

Post by spiderwrangler » Sun Sep 24, 2017 9:23 am

I was shooting to get to 5D of the open arena, if rows are numbered and columns are lettered, back pressed against the wall in the middle of the arena.
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Re: The gladiators! (Open to join between every battle)

Post by Dusk9 » Sun Sep 24, 2017 10:03 am

Jakar moves 2 squares NE diagonally, then up 1 square (20ft total). If he sees anything at any point, he stops.
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Re: The gladiators! (Open to join between every battle)

Post by M0rtimer » Sun Sep 24, 2017 10:50 am

"Mean things hiding?"

Bort follows, also continuing to dodge.

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Re: The gladiators! (Open to join between every battle)

Post by thinkslogically » Sun Sep 24, 2017 10:57 am

"Maybe... Or maybe they're not here yet. Be careful Bort!"

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Re: The gladiators! (Open to join between every battle)

Post by M0rtimer » Sun Sep 24, 2017 11:17 am

"Maybe thing invisible? Like fart monster?"

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Re: The gladiators! (Open to join between every battle)

Post by thinkslogically » Sun Sep 24, 2017 11:26 am

Viskek grins at Bort.

"Maybe!"

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Re: The gladiators! (Open to join between every battle)

Post by WearsHats » Sun Sep 24, 2017 4:35 pm

Karn roars. "First dogs, now paltry poultry? I should spit and roast you. But I suppose I'll have to settle for your stupid chicken. For now."

He moves diagonally towards the chicken and throws his javelin.
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Re: The gladiators! (Open to join between every battle)

Post by thinkslogically » Sun Sep 24, 2017 4:42 pm

((Yeah, looks good I think. You throw with DEX + prof; Damage is +STR. So yes, +5 in each case I believe))

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Re: The gladiators! (Open to join between every battle)

Post by WearsHats » Sun Sep 24, 2017 4:51 pm

(SRD says you throw with the same stat as you would melee, so a thrown dagger is dex but a thrown axe is strength. I think that means javelin is strength, too?

I didn't add the proficiency bonus because I thought we had to earn it in this game.)
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Re: The gladiators! (Open to join between every battle)

Post by spiderwrangler » Sun Sep 24, 2017 4:59 pm

((All melee weapons, thrown or otherwise, use STR for all modifiers, unless they are Finesse weapons, in which case you can use either STR or DEX. The only melee weapon that can be thrown with DEX (as a Finesse weapon), are daggers. Handaxe, Javelin, Light Hammer, Spear, and Trident all use STR.))
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Re: The gladiators! (Open to join between every battle)

Post by WearsHats » Sun Sep 24, 2017 5:03 pm

((Okay. So I did +5STR but left off +2 proficiency because GM says I don't have it yet. No other modifiers apply. Right?))
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Re: The gladiators! (Open to join between every battle)

Post by thinkslogically » Sun Sep 24, 2017 5:04 pm

((Ah! Then never mind! I thought we got the +2 proficiency from our classes though right? I thought the proficiencies we had to earn were for unusual, very specific things (like beating someone with a dead animal)). Did I get that wrong?)

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Re: The gladiators! (Open to join between every battle)

Post by WearsHats » Sun Sep 24, 2017 5:11 pm

((I guess we'll wait for the GM to clarify.))
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Re: The gladiators! (Open to join between every battle)

Post by Dusk9 » Mon Sep 25, 2017 4:13 am

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Re: The gladiators! (Open to join between every battle)

Post by BadgeAddict » Mon Sep 25, 2017 4:51 am

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Eldritch Blast: 1D20+6 = [11]+6 = 17
Eldritch Blast Damage: 1D10 = [7] = 7
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Re: The gladiators! (Open to join between every battle)

Post by Theis2 » Wed Sep 27, 2017 3:29 am

Chicken team:

All but Karn blasts the poor bird with magic with so many energy types that you can hardly recognize the chicken afterwards as it lies motionless on the ground.

Karn throws the javalin at the chicken with all his power, striking it at the tail? Huh, maybe not just an ugly chicken after all. It screeches at Karn and flies straight at him and another screech is heard behind the wall before a third bird like creature flies out of cover and straight at Martin. Both the bird things are pecking at the two people in question, Martin nimbly manages to dodge the bird while Karn is surprised by the ferocity as it starts pecking at his eyes.

Constitution save from Karn
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Image

Initiative
Martin
Samuel
Karn
Chicken? 1
Chicken? 2
Narok
Team 1:

Bort follows Viskek before Viskek actually moves, how it works, no one knows but Bort is just stupid enough to defy the laws of turn orders. Jakar moves up next to the wall and gets a good look at the enemy. At the same time, Rez seems to get a feeling that some part of him resonates very well with what is behind the wall. What Jakar sees are three mushroom men, granted one of them looks more like a child, being half the size.

Jakar got 15 ft of movement left and an action. There won't be any interruption between Jakar and Viskek.

Image
I took the liberty to move you as well Thinks, just to make sure if that is where you want to end up.

Initiative:
Bort
Jakar
Rez
Viskek
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Re: The gladiators! (Open to join between every battle)

Post by WearsHats » Wed Sep 27, 2017 3:46 am

Aaaaa! CHICKEN ATTACK!

Con save: 1D20+3 = [14]+3 = 17

ETA: You're saying a 17 (assuming I do have the proficiency bonus) wasn't good enough to hit it? It's a Displacer Chicken or something?
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Re: The gladiators! (Open to join between every battle)

Post by Dusk9 » Wed Sep 27, 2017 3:53 am

Jakar gives the Mushroom-Men a friendly wave.

"Many apologies, friends of nature!"

Then he tosses his hammer at the closest one, before ducking back behind the wall (Down 1, SW 1).

Light Hammer Throw
Acc: 1d20+4+2= 10
Dam: 1d4+4= 5

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Re: The gladiators! (Open to join between every battle)

Post by thinkslogically » Wed Sep 27, 2017 5:28 am

Viskek looks at Jakar and hisses "what do you see?"

((I assume that was his full move to reach the wall? That position is fine.))

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Re: The gladiators! (Open to join between every battle)

Post by Dusk9 » Wed Sep 27, 2017 5:30 am

"Ah...fungus people? I am sorry Mr Viskek, I do not know your name for them."

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Re: The gladiators! (Open to join between every battle)

Post by spiderwrangler » Wed Sep 27, 2017 5:34 am

Rez rolls around the wall, stalking down the first mushroomen and stabbing his spear into it.

Mushroom kebab attack: 1D20+6 = [12]+6 = 18
Mushroom kebab damage: 1D8+4 = [7]+4 = 11
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Re: The gladiators! (Open to join between every battle)

Post by thinkslogically » Wed Sep 27, 2017 5:35 am

"Fungus people...?"

Fungus people?: 1D20-1 = [7]-1 = 6

"...I don't know what they are" (I assume)

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Re: The gladiators! (Open to join between every battle)

Post by M0rtimer » Wed Sep 27, 2017 5:42 am


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Re: The gladiators! (Open to join between every battle)

Post by Nioca » Wed Sep 27, 2017 8:25 am

Narok quietly walks east, to get a clean line of sight to both "chickens". He contemplates these odd things, likely drawing a blank, but that doesn't stop him from firing off another skeletal ray to wound the one attacking Martin.

Narok... [Rolls]
--Nature (+3): 8
--Chill Touch (+5): 22 to-hit, 3 damage necrotic, target cannot regain hitpoints until Narok's next turn.

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