The gladiators! OOC Apply here for joining the fighting pits

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spiderwrangler
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Re: The gladiators! OOC Apply here for joining the fighting

Post by spiderwrangler » Mon Sep 04, 2017 4:30 pm

Arch Lich Burns wrote: Also what was all that per for?
If you hadn't been too dead to roll well, you might have found out. :lol:
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Arch Lich Burns
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Re: The gladiators! OOC Apply here for joining the fighting

Post by Arch Lich Burns » Mon Sep 04, 2017 4:36 pm

I blame all the idiot commoners.

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Theis2
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Re: The gladiators! OOC Apply here for joining the fighting

Post by Theis2 » Tue Sep 05, 2017 4:38 am

It will all reveal itself soon enough when the minotaur charges into the arena :P

But to answer your question, yes you should roll a new character if you still want to play but at least you won't start as a level 0 commoner thing this time and just start with a level 1 character

I think I might have forgotten to answer your question, Thinks. But I count every other diagonal as 10 ft so you can at most move 4 diagonals with 30 ft of movement.
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Arch Lich Burns
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Re: The gladiators! OOC Apply here for joining the fighting

Post by Arch Lich Burns » Tue Sep 05, 2017 5:49 am

Okay...how do I go about doing that when Unseen does not show individual dice rolls and both of mort's and unseen doesnt let you roll statsroll or multiple at once?

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Re: The gladiators! OOC Apply here for joining the fighting

Post by BadgeAddict » Tue Sep 05, 2017 6:05 am

You could use Morts dice roller: https://poke-roller.herokuapp.com/rolls/new
But to roll for stats, you would have to cut the lowest out yourself as well as doing it 6 times individually.
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M0rtimer
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Re: The gladiators! OOC Apply here for joining the fighting

Post by M0rtimer » Tue Sep 05, 2017 6:07 am

The answer is "painstakingly", since I'm not even sure if I can even properly get this source code working again to update it, assuming I'd even find the time. :roll:

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Arch Lich Burns
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Re: The gladiators! OOC Apply here for joining the fighting

Post by Arch Lich Burns » Tue Sep 05, 2017 6:40 am

Yea I was fearing that. Can you at least have it so you can roll multiples at a time?

5d6:
Str5d6 = [4, 4, 3, 3, 2] = 16 =11
Dex5d6 = [6, 5, 2, 2, 2] = 17 =13
Con5d6 = [6, 5, 2, 2, 1] = 16 =13
Int5d6 = [5, 5, 4, 2, 2] = 18 =14
Wis 5d6 = [6, 6, 5, 5, 3] = 25 =17
Cha5d6 = [6, 6, 4, 3, 3] = 22 =16

7 4d6:
4d6 = [5, 3, 2, 1] = 11 =10
4d6 = [6, 3, 2, 2] = 13 =11
4d6 = [6, 6, 4, 1] = 17 =16
4d6 = [3, 2, 2, 1] = 8 =7
4d6 = [6, 6, 6, 1] = 19 = 18
4d6 = [5, 2, 1, 1] = 9 =8
4d6 = [5, 4, 4, 1] = 14 =13


Will figure out what to do with it later.

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Re: The gladiators! OOC Apply here for joining the fighting

Post by BadgeAddict » Tue Sep 05, 2017 7:54 am

thinkslogically wrote:Viskek is glad for the brief reprieve, and stays put, giving orders to the commoners:

"You heard him! Make a line! You two go south to the silver dragonborn! The rest of you stay here. And give me that..."

Varsk grabs a dagger from one of the commoners, runs 20 feet right and hurls the weapon at the dog (50 foot throw, improvised weapon):

Improv. Throw: 2D20.LOW(1)+4 = [20, 1]+4 = 5

Oops.
The dagger flies out of her hand and strikes a commoner in the face, killing him instantly.

Another traitor they cry and begin to attack her.

:P
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thinkslogically
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Re: The gladiators! OOC Apply here for joining the fighting

Post by thinkslogically » Tue Sep 05, 2017 7:54 am

(him :P)

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M0rtimer
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Re: The gladiators! OOC Apply here for joining the fighting

Post by M0rtimer » Tue Sep 05, 2017 7:56 am

((At this rate, might as well kill all the commoners so we have less future opposition... >:D ))

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Re: The gladiators! OOC Apply here for joining the fighting

Post by BadgeAddict » Tue Sep 05, 2017 7:57 am

oooo....do you think they'll be leveling up into adventurers too? Oh this could be very very bad.

I mean..what if they all have their own stats...and will grow into our enemies...oh my..
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spiderwrangler
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Re: The gladiators! OOC Apply here for joining the fighting

Post by spiderwrangler » Tue Sep 05, 2017 8:12 am

((And they find out that this new guy used to be a murderous drow!))
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Re: The gladiators! OOC Apply here for joining the fighting

Post by BadgeAddict » Tue Sep 05, 2017 8:17 am

^Those guys died already.

They'll never find out my secret. And now that the gnome (burns) is dead, he can't know either and I'll make sure to buddy up to his new character...we'll be best buddies...reigning in chaos and death.

Where the shit did they find this drow though, seriously..wow.
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Re: The gladiators! OOC Apply here for joining the fighting

Post by Arch Lich Burns » Tue Sep 05, 2017 9:09 am

Okay decided to go for half elf (or half drow =D). I think I am going to sorc first. I am going to switch str and int. For reasons. :shifty:

Half elf Proficencies: Stealth, perception
Background: guild artisan (insight, persuasion)
Class prof: deception, intimidation
Class: Sorcerer. (Wild mage)

Str: 11 14
Dex: 13 +1 = 14
Con: 13 +1 = 14
Int:14 11
Wis: 17
Cha: 16 +2 = 18


Cantrips: Fire bolt, shocking grasp, ray of frost, thunder clap
Spells: sleep, magic missle

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Re: The gladiators! OOC Apply here for joining the fighting

Post by BadgeAddict » Tue Sep 05, 2017 9:38 am

Since I survived death, I suppose I should post my level 1 character since I have nothing better to do.

Martin the Mad
Warlock - lvl 1
.[tabs: Stats]
STR: 16 (+3)
DEX: 18 (+4)
CON: 15 (+2)
INT: 16 (+3)
WIS: 14 (+2)
CHA: 18 (+4)
[tabs: Skills]
+4 Acrobatics:
+2 Animal Handling:
+3 Arcana
+3 Athletics
+6 Deception
+5 History
+2 Insight
+6 Intimidation
+3 Investigation
+2 Medicine
+3 Nature
+4 Perception
+4 Performance
+4 Persuasion
+3 Religion
+4 Sleight of Hand
+6 Stealth
+2 Survival
[tabs: Spells]
Cantrips:
Chill Touch - 1 Action - Range: 120 - 1 round - You create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to assail it with the chill of the grave. On a hit, the target takes 1d8 necrotic damage, and it can't regain hit points until the start of your next turn. Until then, the hand clings to the target.
Eldritch Blast - 1 Action- Range: 120 - Instantaneous - A beam of crackling energy streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 force damage.
lvl 1
Burning Hands - 1 Action - Self(15-foot cone) - Instantaneous - Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed save, or half as much damage on a successful one.
Hellish Rebuke - 1 reaction - Range: 60 - Instantaneous - You point your finger, and the creature that damaged you is momentarily surrounded by hellish flames. The creature must make a Dexterity saving throw. It takes 2d10 fire damage on a failed save, or half as much damage on a successful one.
[tabs: Saving Throws]
STR(+3)
DEX(+4)
CON(+2)
INT(+3)
WIS(+4)
CHA(+6)
[tabs: Stuff]
Race: Elf-Drow
AC: 15 + (Light-Armor?)
HP: ?
PP: 14
Darkvision: 120 ft
Background: Haunted One.
Speed: 30 ft
Weapon(s): ?
[tabs: Specials]
Dark One's Blessing: Gain 5 temp HPs when you reduce a hostile creature to 0 HP.
Fey Ancestry: advantage on charm saves and immune to sleep magic.
Sunlight Sensitivity: Disadvantage on perception and attack when in direct sunlight.
Trance: 4 hours trance instead of sleep.[/tabs]
Last edited by BadgeAddict on Tue Sep 19, 2017 5:44 am, edited 4 times in total.
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spiderwrangler
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Re: The gladiators! OOC Apply here for joining the fighting

Post by spiderwrangler » Tue Sep 05, 2017 9:41 am

Oh, I was thinking you'd died? I mean I guess you still might if you take damage...
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Re: The gladiators! OOC Apply here for joining the fighting

Post by BadgeAddict » Tue Sep 05, 2017 9:43 am

^Planning on killing my dead body like the evil SOB you are huh? :P

or just toying with me because its so easy to get me worked up. I know you too well, but I still fall for it every time.
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Theis2
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Re: The gladiators! OOC Apply here for joining the fighting

Post by Theis2 » Tue Sep 05, 2017 9:45 am

I'm going to say that it is just out of a 15 ft reach for you Spider, granted I'll have to find a better way to measure that than I have now :P
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Nioca
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Re: The gladiators! OOC Apply here for joining the fighting

Post by Nioca » Tue Sep 05, 2017 10:04 am

Am I just going to be starting out at Level 1 in the next fight, then?

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Re: The gladiators! OOC Apply here for joining the fighting

Post by BadgeAddict » Tue Sep 05, 2017 10:07 am

^Ooo, that's a good point. And on that point, if I am correct about commoners leveling up along side of us, will there be new level 0 commoners that join the fight as well?
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Re: The gladiators! OOC Apply here for joining the fighting

Post by Theis2 » Tue Sep 05, 2017 10:16 am

Yeah you will start as a level 1 character, not going to put you into this fight which was mostly just introductions to the game.

You likely won't see these guys again, not that they had much of a personality to begin with. It will also be the last time that I use the level 0 commoners, unless I come up with something fun regarding them :P
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Re: The gladiators! OOC Apply here for joining the fighting

Post by BadgeAddict » Tue Sep 05, 2017 10:22 am

If only these commoners had pack-attack abilities....then they'd be dangerous.
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Re: The gladiators! OOC Apply here for joining the fighting

Post by thinkslogically » Tue Sep 05, 2017 5:12 pm

Soooo... Since everything might get a bit chaotic out here for the next few days, here are my Level 1 stats for Viskek the Barbarian:

HP: 12+2 = 14
Saving Throws: STR / CON
Proficiencies: Animal Handling, Survival (in addition to: Athletics & Perception from the Sailor background and Intimidation from being a half-orc).
Barbarian Features: Rage / Unarmoured defence
Half-Orc Features: Darkvision, Relentless Endurance, Savage Attacks

AC (unarmored) = 13 (10 + DEX + CON mods)

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Nioca
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Re: The gladiators! OOC Apply here for joining the fighting

Post by Nioca » Tue Sep 05, 2017 11:07 pm

Got a couple questions over here, mostly just to get a handle on how I'm going to be building Narok and what I'm going to be building him toward.

First up, will we be getting weapons and armor now that we're L1? You mentioned skimpy gladiator armor earlier when the question of gender came up, but I wasn't sure if that's actually what's going to happen, or if that was just sort of in jest. In addition, will we also get/"acquire" class-essential equipment (spellbooks, foci, etc.)?

Secondly, will there be any significant downtime between matches, or will we mostly just be going from one fight to the next?

Finally, coming over from the Pathfinder/3.5e side of things, I noticed that it doesn't seem like there's a specifically-stated limit when it comes to how many spells a spellbook can hold. Is this in fact the case, or did I just miss something?

Anyway, Narok's pretty much ready to go over here. I've been agonizing rather extensively over what spells to take, but I think I finally settled on a combo I'm happy with.

.[tabs:Attributes]Narok Mantlebeard, Lawful Evil Mountain Dwarf
Level 1 Wizard (0/300 XP)


STR: 15 (+2) | Save +2 | Athletics +2
DEX: 12 (+1) | Save +1 | Acrobatics/Sleight of Hand/Stealth +2
CON: 20 (+5) | Save +5
INT: 17 (+3) | Save +5 | Arcana/History/Investigation/Religion +5, Nature +3
WIS: 12 (+1) | Save +3 | Animal Handling/Insight/Medicine/Perception/Survival +1
CHA: 13 (+1) | Save +1 | Deception/Intimidation/Performance/Persuasion +1

HP: 11 (1d6+5)
AC: 11 (No Armor + No Shield + 1 Dex)
Speed: 25ft
Dwarven Resilience: Advantage on saving throws against poison, and resistance against poison damage.
Darkvision 60ft
[tabs:Equipment]Narok Mantlebeard, Lawful Evil Mountain Dwarf
Level 1 Wizard (0/300 XP)


?
[tabs:Spells]Narok Mantlebeard, Lawful Evil Mountain Dwarf
Level 1 Wizard (0/300 XP)

Spell Slots: 1st: 2 | 2nd: 0 | 3rd: 0 | 4th: 0 | 5th: 0 | 6th: 0 | 7th: 0 | 8th: 0 | 9th: 0

Prepared (4)
  • (C) Chill Touch
  • (C) Mage Hand
  • (C) Minor Illusion
  • (L1) Ray of Sickness
  • (L1) Magic Missile
  • (L1) Grease
  • (L1) Shield
  • (R) Unseen Servant
Spellbook
  • 1st: False Life, Ray of Sickness, Magic Missile, Unseen Servant(R), Grease, Shield
  • 2nd:
  • 3rd:
  • 4th:
  • 5th:
  • 6th:
  • 7th:
  • 8th:
  • 9th:
[/tabs]

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spiderwrangler
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Re: The gladiators! OOC Apply here for joining the fighting

Post by spiderwrangler » Wed Sep 06, 2017 3:28 am

No limits to number of spells a spellbook can hold (unless otherwise stated by the DM).
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