Civilization XLCVIII

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Patdragon
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Re: Civilization XLCVIII

Post by Patdragon » Sun Mar 19, 2017 5:17 am

Absorbed ability stealing.
Last edited by Patdragon on Sun Mar 19, 2017 1:52 pm, edited 2 times in total.
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LAYF
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Re: Civilization XLCVIII

Post by LAYF » Sun Mar 19, 2017 5:32 am

Resistant to digestion... Allowing us to eat our predators from the inside >:D
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Arch Lich Burns
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Re: Civilization XLCVIII

Post by Arch Lich Burns » Sun Mar 19, 2017 5:45 am

Bolt hole actually magma vents are safer

Extreame regeneration/zombism ability to regenerate from the smallest bit (thnk Flat worm)

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thinkslogically
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Re: Civilization XLCVIII

Post by thinkslogically » Sun Mar 19, 2017 6:30 am

What happened to all the votes to go deep?

I vote for that again.

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LAYF
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Re: Civilization XLCVIII

Post by LAYF » Sun Mar 19, 2017 6:33 am

thinkslogically wrote:What happened to all the votes to go deep?

I vote for that again.
I agree, but apparently the amount of votes has no effect
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thinkslogically
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Re: Civilization XLCVIII

Post by thinkslogically » Sun Mar 19, 2017 6:36 am

LAYF wrote:
thinkslogically wrote:What happened to all the votes to go deep?

I vote for that again.
I agree, but apparently the amount of votes has no effect
That's ok I guess, but I didn't even see what it was on the list...

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BadgeAddict
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Re: Civilization XLCVIII

Post by BadgeAddict » Sun Mar 19, 2017 7:11 am

I also agree.. And I also vote for it again.

If we can all agree on it and vote for it and nothing else than it had to happen right?

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Re: Civilization XLCVIII

Post by Arch Lich Burns » Sun Mar 19, 2017 1:36 pm

We need to mutate though, maybe ageis accidently missed it

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Patdragon
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Re: Civilization XLCVIII

Post by Patdragon » Sun Mar 19, 2017 1:48 pm

If I remember rightly from previous games just saying go deep at this stage would do nothing. We'd need an adaptation that allows us to go deep and survive first.

Plus what do people envision for our final form this time and what do we need to get there? I enjoyed the last successful game on here with the Katha but i know others didn't like the hive mind we ended up being.

Personally I enjoy the journey and adapting to situations as they go and would therefore love a changeling esk creature. Will we go magic/religious/tech/a mix of them all? We had powerful religious enemies when we had the Katha, who knows what the others will do this time round?

I do hope when we evolve enough we get pictures like before, actually seeing the Katha come to life made me enjoy it so much more.

Also what we want is more voters so more opportunity to get an adaptation. We're currently getting the highest roll but if i remember right we get all adaptations of 90+
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Arch Lich Burns
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Re: Civilization XLCVIII

Post by Arch Lich Burns » Sun Mar 19, 2017 1:55 pm

I'm hoping we'd become elder gods of the deep with mimicry powers and eventually space faring to conquer asides from that though, I am not sure

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Re: Civilization XLCVIII

Post by BadgeAddict » Sun Mar 19, 2017 1:58 pm

Personally... I enjoyed when we started as any race we wanted instead of this spore stuff... But whatever right.

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LAYF
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Re: Civilization XLCVIII

Post by LAYF » Sun Mar 19, 2017 2:00 pm

Its kind of two different games to me... I enjoy both...

But this type, kind of loses my interest when "intelligence" and civilization is reached and evolution tend to stop. while the Civ games keep me going for longer, the evolution aspect has its own charm :)
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Re: Civilization XLCVIII

Post by Arch Lich Burns » Sun Mar 19, 2017 2:09 pm

I quite enjoy create your creature and sad when i missed out last time.

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thinkslogically
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Re: Civilization XLCVIII

Post by thinkslogically » Sun Mar 19, 2017 2:20 pm

Patdragon wrote:If I remember rightly from previous games just saying go deep at this stage would do nothing. We'd need an adaptation that allows us to go deep and survive first.
Ok, so I vote we're able to survive in the deep? I'm not sure how that's different from what we wanted last time...

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Lurks_In_Shadows
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Re: Civilization XLCVIII

Post by Lurks_In_Shadows » Sun Mar 19, 2017 5:02 pm

The ability to equalize internal and external pressures rapidly, allowing the organism to survive at any depth.

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M0rtimer
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Re: Civilization XLCVIII

Post by M0rtimer » Sun Mar 19, 2017 5:03 pm

Does piling up on one vote actually do something? Because if so, I'm changing to Lurks idea. (If not, stick with the heat thing to try and evolve as much traits as possible. :shifty:)

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spiderwrangler
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Re: Civilization XLCVIII

Post by spiderwrangler » Sun Mar 19, 2017 5:25 pm

It seems to be "throw as much as you can into the blender" and see what floats to the top.
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thinkslogically
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Re: Civilization XLCVIII

Post by thinkslogically » Sun Mar 19, 2017 5:37 pm

Well, trying to go deep didn't even make the list last time, so maybe we only have specific things we can choose (like first 6 options or something)? Some input from aegis would be handy :)

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Re: Civilization XLCVIII

Post by LAYF » Sun Mar 19, 2017 5:40 pm

Hmm.. I thought the "claws for digging" were that one?
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Re: Civilization XLCVIII

Post by Arch Lich Burns » Sun Mar 19, 2017 5:43 pm

thinkslogically wrote:Well, trying to go deep didn't even make the list last time, so maybe we only have specific things we can choose (like first 6 options or something)? Some input from aegis would be handy :)
Indeed. If it is this then we need to be smarter with our mutations. Next turn i suggest intellegence and some sort of sight and continue to try for mimicry/deep ones and heat resistance

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Re: Civilization XLCVIII

Post by M0rtimer » Sun Mar 19, 2017 5:45 pm

So what you're saying is... We just need to think of a whole load of different mutations that could cause us to "go deep" ?

What about echolocation of some kind? Regular "sight" will be useless in the deep dark...

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Re: Civilization XLCVIII

Post by BadgeAddict » Sun Mar 19, 2017 5:47 pm

How about the ability of turbo thrusters...

Essentially jettison water to enable us to speed through the water... Away from our enemies.

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thinkslogically
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Re: Civilization XLCVIII

Post by thinkslogically » Sun Mar 19, 2017 5:49 pm

Could have been layf- I had intended it to mean deep in the ocean rather than underground, but you could be right...

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Re: Civilization XLCVIII

Post by M0rtimer » Sun Mar 19, 2017 5:53 pm

How about we mutate "humming", causing any other bacteria that are too close to go "insane"..?

...Actually I wrote that out mostly as a joke towards becoming cthulhic beings, but I actually like it. Could work with high frequency pulses or something similar... Scratch my previous suggestions and take this one. :roll:

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Arch Lich Burns
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Re: Civilization XLCVIII

Post by Arch Lich Burns » Sun Mar 19, 2017 6:08 pm

M0rtimer wrote:So what you're saying is... We just need to think of a whole load of different mutations that could cause us to "go deep" ?

What about echolocation of some kind? Regular "sight" will be useless in the deep dark...
or thermovision or uptraviolet or whatever mantis pistol shrimp have

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