Monster Mash Battle Royale (D&D 5e) Match 3

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spiderwrangler
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Posts: 13662

Re: Monster Mash Battle Royale (D&D 5e) Match 3

Post by spiderwrangler » Tue Aug 29, 2017 8:51 am

((Ha, sorry... Yes means you're good where you are, or yes means you wanted to move north sooner?))
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Lurks_In_Shadows
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Location: In the Pharoh's mud pits, making bricks without straw.

Re: Monster Mash Battle Royale (D&D 5e) Match 3

Post by Lurks_In_Shadows » Tue Aug 29, 2017 9:50 am

((Sorry. I was a little rushed. Move north a little sooner.))

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spiderwrangler
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Re: Monster Mash Battle Royale (D&D 5e) Match 3

Post by spiderwrangler » Sat Sep 09, 2017 8:29 am

spiderwrangler wrote:The Ooze schlorps along, activating the purple panel as it glides over it.

The Warhorse finishes off the bear, and as it puffs into smoke, heads west, though it isn't able to get around the central obelisk just yet.

The Animated Armor is up, but senses nothing within its blindsight radius.


BATTLE ROYALE ARENA!
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.[tabs: LAYF ]Current Form: Spirit
AC:
HP:
Challenge Rating Points = 8/8 + 3/8 = 11/8= CR = 1

[tabs: Dlover]Current Form: Spirit
AC:
HP:
Challenge Rating Points = 14/8 + 2/8 = 14/8 = CR = 2

[tabs: Burns ]Current Form: Animated Armor
AC: 18
HP: 33>25
Challenge Rating Points = 9/8 = CR = 1

[tabs: Theis2]Current Form: Thri-Kreen
AC: 15
HP: 33
Challenge Rating Points = 1 + 0/8 = CR = 1

[tabs:Lurks ]Current Form: Warhorse Skeleton
AC: 13
HP: 22>18>10
Challenge Rating Points = 7/8 = CR = 1/2

[tabs:Thinks ]Current Form: Spirit
AC: 10
HP: 13>8>2>0
Challenge Rating Points = 3/8 + Ôàø = 4/8 = CR = 1/2

[tabs: Badge]Current Form: Thri-Kreen
AC: 15
HP: 33
Challenge Rating Points = 9/8 = CR = 1

[tabs:SuperVaderMan ]Current Form: Gray Ooze
AC: 8
HP: 22
Challenge Rating Points = 6/8 = CR = 1/2[/tabs]

The Warhorse took a slightly different route, ending up where is now indicated on the map. Still nothing in Animated Armor's radius.
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thinkslogically
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Posts: 12816
Location: Glasgow, UK

Re: Monster Mash Battle Royale (D&D 5e) Match 3

Post by thinkslogically » Tue Oct 03, 2017 12:13 pm

(((nuuuuudge.... Is this game still running?)))

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spiderwrangler
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Posts: 13662

Re: Monster Mash Battle Royale (D&D 5e) Match 3

Post by spiderwrangler » Wed Oct 04, 2017 4:38 am

Sneaky Badge gave me actions, but I forgot to move him and make things happen. I'll get to it soon!
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spiderwrangler
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Re: Monster Mash Battle Royale (D&D 5e) Match 3

Post by spiderwrangler » Fri Oct 06, 2017 9:27 pm

Sneaky Thri-Kreen moves sneakily. The Animated Armor is able to pick up the movement, and knows where it is...
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spiderwrangler
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Re: Monster Mash Battle Royale (D&D 5e) Match 3

Post by spiderwrangler » Tue Dec 19, 2017 11:27 am

The yellow tile at the top of the room lights up, and there is a flicker as a Thri-Kreen sneaks off.

((Gray ooze is up, no one is within your blindsight, but you can sense the portal ahead of you (at 6 o'clock), and know that the nearest tile has not been lit up.))
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