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Re: Monster Mash Battle Royale (D&D 5e) Match 3
Posted: Sat Apr 01, 2017 8:38 am
by spiderwrangler
The Elk snorts and runs from the bear.
((Purple tiles should have previously reset, so that is depicted now. Each square is 5 ft.))
Lurks the Warhorse Skeleton is up!
► Show Spoiler
A knight charging into battle on a warhorse, a wizard casting spells from the back of a griffon, or a cleric soaring through the sky on a pegasus all enjoy the benefits of speed and mobility that a mount can provide. A w illing creature that is at least one size larger than you and that has an appropriate anatomy can serve as a mount, using the following rules.
Mounting an Dismounting
Once during your move, you can mount a creature that is within 5 feet of you or dismount. Doing so costs an amount of movement equal to half your speed. For example, if your speed is 30 feet, you must spend 15 feet of movement to mount a horse. Therefore, you canÔÇÖt mount it if you donÔÇÖt have 15 feet of movement left or if your speed is 0.
If an effect moves your mount against its will while youÔÇÖre on it, you must succeed on a DC 10 Dexterity saving throw or fall off the mount, landing prone in a space within 5 feet o f it. If youÔÇÖre knocked prone while mounted, you must make the same saving throw. If your mount is knocked prone, you can use your reaction to dismount it as it falls and land on your feet. Otherwise, you are dismounted and fall prone in a space within 5 feet it.
Controlling a Mount
While you're mounted, you have two options. You can either control the mount or allow it to act independently. Intelligent creatures, such as dragons, act independently. You can control a mount only if it has been trained to accept a rider. Domesticated horses, donkeys, and similar creatures are assumed to have such training. The initiative of a controlled mount changes to match yours when you mount it. It moves as you direct it, and it has only three action options: Dash, Disengage, and Dodge. A controlled mount can move and act even on the turn that you mount it.
An independent mount retains its place in the initiative order. Bearing a rider puts no restrictions on the actions the mount can take, and it moves and acts as it wishes. It might flee from combat, rush to attack and devour a badly injured foe, or otherwise act against your wishes.
In either case, if the mount provokes an opportunity attack while youÔÇÖre on it, the attacker can target you or the mount.
Essentially, movement is based on what Lurks does, otherwise attacks or other actions as normal on your turn.
BATTLE ROYALE ARENA!
► Show Spoiler
Elk (Thinks) 19
Warhorse Skeleton (Lurks) 16.1 <----------------
Animated Armor (Burns) 16
Satyr (Dlover) 15
Thri-Kreen (Badge) 14
Thri-Kreen (Theis2) 13
Brown Bear (LAYF) 10
Gray Ooze (SVM) 5
.[tabs:
LAYF ]
Current Form: Brown Bear
AC: 11
HP: 34 > 26
Challenge Rating Points = 8/8 = CR = 1
[tabs:
Dlover]
Current Form: Satyr
AC: 14
HP: 31 > 30 > 4
Arrows: 20>19>18
Challenge Rating Points = 14/8 = CR = 1
[tabs:
Burns ]
Current Form: Animated Armor
AC: 18
HP: 33
Challenge Rating Points = 9/8 = CR = 1
[tabs:
Theis2]
Current Form: Thri-Kreen
AC: 15
HP: 33
Challenge Rating Points = 1 + 0/8 = CR = 1
[tabs:
Lurks ]
Current Form: Warhorse Skeleton
AC: 13
HP: 22
Challenge Rating Points = 7/8 = CR = 1/2
[tabs:
Thinks ]
Current Form: Elk
AC: 10
HP: 13
Challenge Rating Points = 3/8 = CR = 1/4
[tabs:
Badge]
Current Form: Thri-Kreen
AC: 15
HP: 33
Challenge Rating Points = 9/8 = CR = 1
[tabs:
SuperVaderMan ]
Current Form: Gray Ooze
AC: 8
HP: 22
Challenge Rating Points = 6/8 = CR = 1/2[/tabs]
Re: Monster Mash Battle Royale (D&D 5e) Match 3
Posted: Sat Apr 01, 2017 8:56 am
by Lurks_In_Shadows
The warhorse cocks it's head and looks the bear and satyr. Its eyes flare and then it walks to the purple tile and steps on it. It then proceeds to the green area and gets as close to the green apex as it can go at normal speed. If there is any action remaining, it will take dodge.
Re: Monster Mash Battle Royale (D&D 5e) Match 3
Posted: Sat Apr 01, 2017 9:00 am
by spiderwrangler
The purple tile lights up.
As the mounted Animated Armor gets closer to the obelisk, senses a hum of energy in the air, coming from some entity near the obelisk.
Re: Monster Mash Battle Royale (D&D 5e) Match 3
Posted: Sat Apr 01, 2017 9:12 am
by Lurks_In_Shadows
((Interesting. One step to fire, one step to reset. Have to actively reload the cannons this round. ))
Re: Monster Mash Battle Royale (D&D 5e) Match 3
Posted: Sat Apr 01, 2017 9:53 am
by spiderwrangler
((The tiles don't do anything if stepped on once activated, they turned back off at the end of Theis's turn, so was available to be activated by you this round.))
Re: Monster Mash Battle Royale (D&D 5e) Match 3
Posted: Sat Apr 01, 2017 3:29 pm
by Dlover
Quick question: Does the Dodge action just give disadvantage for the next attack, or all attacks until my next turn?
Re: Monster Mash Battle Royale (D&D 5e) Match 3
Posted: Sat Apr 01, 2017 3:31 pm
by thinkslogically
rules say: "Until the start of your next turn, any attack roll made against you has disadvantage if you can see the attacker, and you make Dexterity saving throws with advantage. You lose this benefit if you are incapacitated (as explained in appendix PH-A) or if your speed drops to 0."
Re: Monster Mash Battle Royale (D&D 5e) Match 3
Posted: Sat Apr 01, 2017 3:31 pm
by spiderwrangler
All of them!
Dodge
When you take the Dodge action, you focus entirely on avoiding attacks. Until the start of your next turn, any attack roll made against you has disadvantage if you can see the attacker, and you make Dexterity saving throws with advantage. You lose this benefit if you are incapacitated or if your speed drops to 0.
'd
Re: Monster Mash Battle Royale (D&D 5e) Match 3
Posted: Sat Apr 01, 2017 3:43 pm
by Dlover
Nice, so if things go well I'll be waiting for the Thri-kreen to finish me off then, whether they actually attack or step on the other button. >.>
Re: Monster Mash Battle Royale (D&D 5e) Match 3
Posted: Mon Apr 03, 2017 8:53 am
by BadgeAddict
who's turn is it?
Re: Monster Mash Battle Royale (D&D 5e) Match 3
Posted: Mon Apr 03, 2017 8:55 am
by thinkslogically
Burns I guess?
Re: Monster Mash Battle Royale (D&D 5e) Match 3
Posted: Mon Apr 03, 2017 9:55 am
by spiderwrangler
((Sorry, Animated Armor's turn, but can't move unless it dismounts. Burns has a good idea where that Thri-Kreen is though (I'll get that sent to you at some point Burns). Do you want to hold an action, dismount and move, etc? After that the Satyr is up.
Re: Monster Mash Battle Royale (D&D 5e) Match 3
Posted: Mon Apr 03, 2017 1:19 pm
by Arch Lich Burns
Hold an action to attack at anything that comes nearby.
Re: Monster Mash Battle Royale (D&D 5e) Match 3
Posted: Wed Apr 12, 2017 6:57 am
by spiderwrangler
((Sorry this has fallen to the back burner, we are getting towards the end of the semester here, so I'm a bit busier at school than normal. While this game doesn't take a whole lot of time to update, it keeps being the one that I don't get around to before I need to get back to work on other stuff. I'll try to get us moving this evening.))
Re: Monster Mash Battle Royale (D&D 5e) Match 3
Posted: Thu Apr 27, 2017 6:59 am
by spiderwrangler
The Animated Armor sits still atop the Skeletal Warhorse, clenching metal gauntlets.
Dlover the Satyr, you're up!
BATTLE ROYALE ARENA!
► Show Spoiler
Elk (Thinks) 19
Warhorse Skeleton (Lurks) 16.1
Animated Armor (Burns) 16
Satyr (Dlover) 15 <----------------
Thri-Kreen (Badge) 14
Thri-Kreen (Theis2) 13
Brown Bear (LAYF) 10
Gray Ooze (SVM) 5
.[tabs:
LAYF ]
Current Form: Brown Bear
AC: 11
HP: 34 > 26
Challenge Rating Points = 8/8 = CR = 1
[tabs:
Dlover]
Current Form: Satyr
AC: 14
HP: 31 > 30 > 4
Arrows: 20>19>18
Challenge Rating Points = 14/8 = CR = 1
[tabs:
Burns ]
Current Form: Animated Armor
AC: 18
HP: 33
Challenge Rating Points = 9/8 = CR = 1
[tabs:
Theis2]
Current Form: Thri-Kreen
AC: 15
HP: 33
Challenge Rating Points = 1 + 0/8 = CR = 1
[tabs:
Lurks ]
Current Form: Warhorse Skeleton
AC: 13
HP: 22
Challenge Rating Points = 7/8 = CR = 1/2
[tabs:
Thinks ]
Current Form: Elk
AC: 10
HP: 13
Challenge Rating Points = 3/8 = CR = 1/4
[tabs:
Badge]
Current Form: Thri-Kreen
AC: 15
HP: 33
Challenge Rating Points = 9/8 = CR = 1
[tabs:
SuperVaderMan ]
Current Form: Gray Ooze
AC: 8
HP: 22
Challenge Rating Points = 6/8 = CR = 1/2[/tabs]
Re: Monster Mash Battle Royale (D&D 5e) Match 3
Posted: Thu Apr 27, 2017 2:45 pm
by Dlover
Dodge, dodge, dodge the murderbear!
Re: Monster Mash Battle Royale (D&D 5e) Match 3
Posted: Thu Apr 27, 2017 2:59 pm
by spiderwrangler
Badge the Bugman is up, if he's up for playing, otherwise theis the other Bugman.
Re: Monster Mash Battle Royale (D&D 5e) Match 3
Posted: Sat Apr 29, 2017 11:47 am
by spiderwrangler
((Theis, go ahead and take your turn.))
Re: Monster Mash Battle Royale (D&D 5e) Match 3
Posted: Sun Apr 30, 2017 2:17 pm
by Theis2
Sneaking even more
Re: Monster Mash Battle Royale (D&D 5e) Match 3
Posted: Mon May 01, 2017 9:31 am
by spiderwrangler
(LAYF the Brown Bear is up, SVM the Gray Ooze is up after.)
Re: Monster Mash Battle Royale (D&D 5e) Match 3
Posted: Mon May 01, 2017 12:47 pm
by BadgeAddict
I will also continue being sneaky.
Re: Monster Mash Battle Royale (D&D 5e) Match 3
Posted: Mon May 01, 2017 3:27 pm
by spiderwrangler
BadgeAddict wrote:I will also continue being sneaky.
PM me if you're sneaking anywhere in particular.
Re: Monster Mash Battle Royale (D&D 5e) Match 3
Posted: Sat Jul 15, 2017 1:59 pm
by spiderwrangler
((Trying to resume this... LAYF is out of forum for the moment, so the brown bear moans and hides his head in his paws, SVM is up.))
Re: Monster Mash Battle Royale (D&D 5e) Match 3
Posted: Sat Jul 15, 2017 5:05 pm
by SuperVaderMan
If this game's gonna start again, sure, I'm game.
The gray ooze will schlorp south 4 squares, taking a sprint action.
Re: Monster Mash Battle Royale (D&D 5e) Match 3
Posted: Sat Jul 15, 2017 5:12 pm
by thinkslogically
On my turn, I believe I will anxiously dodge.