Our town
Year 0.4
As time goes summer draws near, This time, the mayor does not even have to go in and meditate, he just thinks of his problems, and suddenly he hears the gods voices in his head.
"If you ever wish to expand your village, you will need in the future, and especially now under these circumstances, a leader for your guard, a captain so to speak. Your sword fighter has been training admirably, -Promote him to captain both as a morale boost and to create a central point of order should the guard expand in the future. For now he could focus his effort in help train the others- While the dedicated guard could wait with too much greater expansion, with the orc raiders nearby for now you will want everyone able to fend for themselves." the first voice says.
ÔÇØDoing this is a great idea, Magnus Klinge will make a fine captainÔÇØ the second voice agrees.
And the third voice clings in
ÔÇØBe aware that the mill is nearly undefended, you should expand your defenses, set pikes into the ground, creating a small hindrance all the way around, only leaving a small way in to the town. The produce training dummies, to better train your menÔÇØ
ÔÇ£Hmmm. When you do that, clear the trees east of the towns hill, they could be used as an entry point, either by chopping them down or just climbing them!ÔÇØ The second voice says.
As always, a fourth voice the adds
ÔÇØThe orcs are clearly up to something, you should send someone to spy on them, the small island in the river will make a great view while still possible to hideÔÇØ
Taking a few seconds as always, the mayor is about to reply when suddenly three new voices enters his head. A bit shocked he takes a step back and then listens.
The fifth voice comes in clearly
ÔÇØWhen in the forest to spy on the orcs, take your time, look around the ground and trees, are there any medical herbs, any nuts, mushrooms or other usable recourses?ÔÇØ
And then the sixth voice says
ÔÇØAnd when on the island, and when you have seen what you need to see, have an archer fire an arrow with a message to the orcs, tell them you are willing to trade brew for other recourses, make sure they understand they cannot get your brew without you all alive!ÔÇØ
ÔÇ£They are not the least friendly!ÔÇØ the seventh voice says
ÔÇØUse offense as your defense when you can, until then, dig a moat, expand the trench and fill it with water from the springÔÇØ
Taking his time, the mayor ponders all the new ideas he has been given.
Then he answers
ÔÇØTari would be very proud if I name her son Captain of the guard, and Magnus has done a good job. IÔÇÖll do that.
But Ill need to expand the guard, Ill give Magnus a bow also, and the two more towns guards with bows for now
Defending the Village is important, if we chop down the trees around the cliffs we could start building a small wall around the mill, maybe even in front of the east slope, then build a moat around that! For now, I think IÔÇÖll instruct the production of a spike wall and a moat as suggested, then expand it to a wall later. Chopping down the trees will also help our watch guards.
We can spy on the Orcs, but IÔÇÖll be a dead man before I initiate trade with this tribe, they killed six of our own less than three months ago, unprovoked, and IÔÇÖm sure the town would have my head before they would accept such trade anyways.
And any recourses we find will be gathered. We could use it!
About training dummies, I agree they could help, but I cannot prioritize that right now
And so the mayor instructs his town.
Magnus Klinge is thrilled to be named captain, and he is quick to find two more guards! The increased patrol seems to have an effect on the orcs, while their spies are seen more often, they also keep a greater distance now!
The trees a quickly cut down, much to the interest of the orcs apparently, as their spies are seen more often, and now always four or five at a time.
The town now has a huge supply of both construction wood and firewood.
Sadly, no medical herbs are found in the woods, only a few eatable mushrooms are added to the storage.
Spying back on the orcs proved more difficult on the other hand. Getting to the island is difficult due to the strong current, and even when there, it does not have a good view of the orc camp. It does allow you to note one thing, this camp is all male orcs, hunters and warriors mainly, and they are more than 8! 10 at least, the biggest orc among them is nearly twice the size of the others.
Lastly you see that the orcs have been chopping down a few trees, and are building another raft.
The moat is coming along nicely but slowly, at least the pike wall was fast to construct.
The Blacksmith only produce a single bow this month, taking more time heling with the moat and spike wall.
Lastly, two horse riders shows up, they comes riding in from the west, where no known civilization is, they seem disorientated and loks as if they are not in control of their hoses.
When they finally reach the town, they fall of theirs horses, both of them are wearing nothing but a thin set of clothes, multiple scars on both them and the horses indicates recent battle. One is a man and the other a woman both in their thirties.
The horses are scared, wounded ad dehydrated, but otherwise seems fine, both are branded with a the symbol of a sword and shield inside a horse shoe.
Three more characters has been named and detailed in the OOC.
Susie Farmhand, Tari and Magnus Klinge..
.[tabs:Our Town status]
- Population 18+2*./0** available.
- 1 Well
- 1 Large Wheat farm.
- 1 Work horses.
- 1 Blacksmiths workshop
- Water driven mill flour mill.
- 2 Watch towers.
- Trench
- Brewery in the mayors house.
*
Two unconscious men and worn out horses
**Under construction
► Show Spoiler
Moat ÔÇô **Occupying all free hands!
Plans for a balista (Hard) Occupying 2 people.
Plans for a irrigation system. (Hard) Occupying 2 people.
Blacksmiths workshop
► Show Spoiler
1 Man working here Jacob Farmhand - low skill level - keeps a sword to defend himself.
Can produce short bows, short swords and arrows
2 Young men are helping - No skill level yet
Flour mill
► Show Spoiler
Two adults work at the mill. low skill level
produces flour and crushes corn for brewing.
Brewery
► Show Spoiler
the mayor and his wife does this between other work low skill level
Can produce alcohol with various fruits and corns.
Guards
► Show Spoiler
1 Town Guard with a sword and a bow- Medium skill level.
1 Town guard with a short bow - Low skill level.
1 Town guard with a short bow - Low skill level.
1 Watch guard with a short bow - Medium skill level.
1 Watch guard with a short bow - Low Skill level.
Info on Resources
► Show Spoiler
The blacksmith is low on iron!
Large supply of Fire and construction wood.
Weapons
► Show Spoiler
3 Short Swords. / 1 Available
5 Short bows / 0 Available
Other
► Show Spoiler
When time is avaliable, all who is able trains in sword fighting, using sticks and wooden swords.
[tabs:Eastern tents]
- Population: 10+ Orcs
[tabs:Player status]
Gathers: 3 Influence point. /No character yet.
Badge: 3 Influence point. /No character yet.
Spider: 3 Influence point. /No character yet.
m0rt: 3 Influence point. /No character yet.
Ask: 1 Influence point. /No character yet.
Tea: 1 Influence point. /No character yet.
Aegis: 1 Influence point. /No character yet.
[tabs:NPC Characters]
20 from Our town:
Alton Farmhand - Founder and Mayor of Our town.
Jacob Farmhand - First blacksmith of Our town and second son to Alton Farmhand.
Unnamed young adult - blacksith apprentice
Unnamed young adult - blacksith apprentice
Susie Farmhand - Mayors wife
Tari Klinge ÔÇô Miller and mother of Magnus Klinge
Unnamed adult - Miller
Magnus Klinge ÔÇô Guard Captain
Unnamed adult - town guard
Unnamed adult - town guard
Unnamed adult - watch guard
Unnamed adult - watch guard
6 Unnamed adults and young adults - 4 comming up with plans for ballista and a irrigation system,
2 unnamed unconscious adults, one man one woman.
10+ Orcs:
1- Big orc with bow and two-handed sword
4 Spying orcs
5+ Adult orcs.
[tabs:World map]
*Red dots are the rute travlers take to get her from the "old world" and the rute you'd have to take to send a trade caravan.
*Spotted greenskin camps (black eyes) has not been engaged, so hostility or friendliness is unknown, but a rule of thumb is that Orcs at least are hostile, mostly because they like to fight, goblins varies a lot from camp to camp.
*Hostile greenskins (red eyes) are greenskins that has activity attacked the towns folk or travelers.
*Anything drawn with white background is something you've only spotted in the distance, not something you've seen close up.
*Each square is roughly 800 by 800 meters (0,5 by 0,5 us mile)[/tabs]
NOTE!
The players now have 15 points among them.
12 is all it takes to manifest a body. (10 if you have all the points yourself)
Read more in the OOC:
http://www.goblinsforum.com/viewtopic.p ... =223651#a2