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Re: Dungeon of horror, Round 5

Posted: Wed Feb 22, 2017 5:57 am
by Quarg
OOC: I will worry about it after I take care of curse of cosby

Re: Dungeon of horror, Round 5

Posted: Thu Feb 23, 2017 1:35 am
by GathersIngredients
Well, okay, if our chars are unlikely to be able to carry everything on the skeleton anyways,forget my previous post.

Tin Can will grab the rag (it was wearing something orange) off the skeleton and try to make it into some sort of sling pouch around his shoulder or some such, to carry stuff in.
If successful (and he still has actions), he'll grab anything that he can use as ammunition and put that into his new container.
If not successful (and he still has actions), he will grab the other femur and the skull.
If he still can move, he goes to E1.

Re: Dungeon of horror, Round 6

Posted: Thu Feb 23, 2017 12:54 pm
by LAYF
ROUND 6
Image

- Tin Can, uses some time, successfully converting the skeletons [tunic] into a [sling bag] + 3 holding, then grabs the skull, some medium bones for throwing and a femur, using the last one as a [bone club] +1 ATT.

- ESaL also grabs a bone for throwing and the other femur to use as a [bone club] +1 ATT.

- Whiz peaks around the corner, seeing the large blue Gello-squareÔäó moving closer, he points his [wand of giantism II] at it, but without going past Canon, he cannot attack the foe without hitting his large friend.

- Canon takes aim and throws his [spear] at the large blue Gello-squareÔäó, the [spear] hits, passes right trough the monster before returning to his hand.

- If the over sized dessert monster took any damage it does not show it! The large blue Gello-squareÔäó keeps sliding closer.

OOC TO ALL:
► Show Spoiler

LORE ADDED!

.[tabs: Eats, Shoots, and Leaves]
Image
Color LIGHT BEIGE
HP: 4
--Ability--
ATT: 1 + 1 = 2
R-ATT: 0
MAGIC: 0
DEF: 0
REF: 1 + 1 = 2
WILL: 0
--Skills--
COMBAT: 0
ARCHERY: 0
ARCANE: 0
PROTECTION: 0
DODGE: 0
AURA: 1
Gear:
[Shield] + 1 REF (10 durability)
[bone club] +1 ATT.
Items: (2/2)
[Stones and bones] X 2 (Throwable)

[tabs:TIN CAN]
Image
Color WHITE
HP: 4 (2)
--Ability--
ATT: 1 + 1 = 2
R-ATT: 0
MAGIC: 0
DEF: 1+1 = 2
REF: 0
WILL: 0
--Skills--
COMBAT: 1
ARCHERY: 0
ARCANE: 0
PROTECTION: 0
DODGE: 0
AURA: 0
Gear:
[Light armor] + 1 DEF (10 (8) durability)
[bone club] +1 ATT.
[sling bag] + 3 holding.
Items: (5/5)
[Stones and bones] X 4 (Throwable)
[Goblin skull]

[tabs:WANDERER CANON]
Image
Color BLUE
HP: 4 (7) (+4)
--Ability--
ATT: 1 (3) (+2)
R-ATT: 1 + 1 = 2
MAGIC: 0
DEF: 0
REF: 0 (0) (-2)
WILL: 0
--Skills--
COMBAT: 0
ARCHERY: 0
ARCANE: 1
PROTECTION: 0
DODGE: 0
AURA: 0
Gear:
[Spear] + 1 R-ATT (Returns to owner)
Items: (0/2)

[tabs:WhizBang]
Image
Color PURPLE
HP: 4
--Ability--
ATT: 1
R-ATT: 0
MAGIC: 1
DEF: 0
REF: 0
WILL: 0
--Skills--
COMBAT: 0
ARCHERY: 0
ARCANE: 1
PROTECTION: 0
DODGE: 0
AURA: 0
Gear:
[wand of giantism II] - 2 (0) Uses, rechargeable 4 (4) times, 2 (0) magic power to activate. This wand will cause any creature of medium or smaller size to grow two size categories, no bigger than large as a end result. The efect will last for 1d6+1/character level rounds. For each size a creature grows it gains the following stat changes: ATT+1, REF-1, HP+2.
Items: (2/2)
[Stones and bones] X 2 (Throwable)

[tabs: LORE!!!]
Entry 1)
This dungeon maze was found some twenty years ago by Becomes-A-Skeleton, a famed goblin adventure.
He, and countless other goblins has trough the times dared the dungeon, few has returned. but those who did spoke of horrors and gold, both far beyond any goblins imagination.
And now it is your turn to venture into the DUNGEON OF HORROR!!!
Oh.. yea... Becomes-A-Skeleton did not return.... Just saying....


Entry 2)
Magic can be both beneficial and harmful to the subject exposed, for this reason unidentified magical items will always be a gamble to use.
When identified, a magic item will have a roman numeral after its name, this number indicates the spell level for the spell.
Spells with random duration are unpredictable, in that the caster does not know when the spell expires.

Entry 3)
Small Skeletons, the weakest of undeads, are the remains of goblins and kobolds, who did not survive their encounter with the dungeons monsters.
While weak, all skeletons have one advantage, they are nothing but skin and bone, well not even skin... and as such they can be hard to hit with ranged attacks.
As such the Small Skeleton enjoys the benefit of +1 REF.[/tabs]

Re: Dungeon of horror, Round 6

Posted: Thu Feb 23, 2017 1:36 pm
by BadgeAddict
Yes, I wanted to become a spellcaster also.

Re: Dungeon of horror, Round 6

Posted: Thu Feb 23, 2017 4:42 pm
by Quarg
Canon snarls..."I don't like G E L L O ...it's a damn Chinese knock off..."

Canon will throw again because he doesn't really have any other capability besides throwing...

Re: Dungeon of horror, Round 6

Posted: Thu Feb 23, 2017 4:47 pm
by LAYF
Quarg wrote:because he doesn't really have any other capability besides throwing...
► Show Spoiler

Re: Dungeon of horror, Round 6

Posted: Thu Feb 23, 2017 6:16 pm
by Tea
Esal feels much more secure with a club in his hand; he decides to become a warrior.
He ventures over to D2 (unless Cannon's too large to get passed. I swear there was a question about this already, but I can't seem to locate it today) and tries out his new weapon against the dread Gello.

He then goes to join Whizbang where he can just stand there and look beautiful...er...I mean, menacing! Definitely menacing!

OOC: Okay, that's where I misremembered. Canon got behind Whiz before he got turned giant, I somehow ended up thinking it was afterward.

Re: Dungeon of horror, Round 6

Posted: Fri Feb 24, 2017 5:01 am
by Quarg
OOC: But then I block everyone else who total can do more damage than just 3...

Re: Dungeon of horror, Round 6

Posted: Sat Feb 25, 2017 12:11 am
by GathersIngredients
► Show Spoiler
Tin Can moves to C1 and pelts the cube with his newfound throwing bones.

Re: Dungeon of horror, Round 6

Posted: Sat Feb 25, 2017 1:08 am
by LAYF
Tea wrote: OOC: Okay, that's where I misremembered. Canon got behind Whiz before he got turned giant, I somehow ended up thinking it was afterward.
► Show Spoiler
Quarg wrote:OOC: But then I block everyone else who total can do more damage than just 3...
That.... Is true...

Re: Dungeon of horror, Round 6

Posted: Sat Feb 25, 2017 4:10 am
by Quarg
OOC:
► Show Spoiler
"Canon will yell, Get back, we'll catch it between us when it gets to here!...I'll snipe it until then. Also someone have a mele weapon I can use?"
Canon will move back to C1 and throw again when the Berry Blue Gello (Does not taste like Blueberry!) moves into D2.

Re: Dungeon of horror, Round 6

Posted: Sun Feb 26, 2017 2:22 pm
by LAYF
Still missing an action from Badge

Re: Dungeon of horror, Round 6

Posted: Sun Feb 26, 2017 3:51 pm
by Quarg
OOC: I think it laughing evilly and pointing the wand at things he doesn't want to shoot at...

Re: Dungeon of horror, Round 6

Posted: Fri Mar 03, 2017 11:56 pm
by LAYF
Okay, any suggestions for Whiz actions?
I'll update later today, if no suggested actions comes in, he'll just do nothing....

Re: Dungeon of horror, Round 6

Posted: Sat Mar 04, 2017 6:53 am
by LAYF
ROUND 7
Image

- Tin Can rushes under Canon and stands ready, throwing a bone-piece after the large blue Gello-squareÔäó, it does not look like it has any effect.

- ESaL feels the call to arms, and decides that Warrior is the right adventure profession for him!

- Whizholds an eye out for the pudding beast!

- Canon tries to fit into the same square as Tin Can, at first he wont fit, but then *POOF* He returns to normal size, and just in time, from his new position he throws his [Spear] at the beast, again, nothing seems to happen to the monster!

- The large blue Gello-squareÔäó keeps sliding closer.

- Canon Tries to gain the others attention by saying: "we'll catch it between us when it gets to here!...I'll snipe it until then. Also someone have a mele weapon I can use?"

OOC TO ALL:
► Show Spoiler

LORE ADDED!

.[tabs: Eats, Shoots, and Leaves]
Image
Color LIGHT BEIGE
HP: 4
--Ability--
ATT: 1 + 1 = 2
R-ATT: 0
MAGIC: 0
DEF: 0
REF: 1 + 1 = 2
WILL: 0
--Skills--
COMBAT: 0
ARCHERY: 0
ARCANE: 0
PROTECTION: 0
DODGE: 0
AURA: 1
Gear:
[Shield] + 1 REF (10 durability)
[bone club] +1 ATT.
Items: (2/2)
[Stones and bones] X 2 (Throwable)

[tabs:TIN CAN]
Image
Color WHITE
HP: 4 (2)
--Ability--
ATT: 1 + 1 = 2
R-ATT: 0
MAGIC: 0
DEF: 1+1 = 2
REF: 0
WILL: 0
--Skills--
COMBAT: 1
ARCHERY: 0
ARCANE: 0
PROTECTION: 0
DODGE: 0
AURA: 0
Gear:
[Light armor] + 1 DEF (10 (8) durability)
[bone club] +1 ATT.
[sling bag] + 3 holding.
Items: (4/5)
[Stones and bones] X 3 (Throwable)
[Goblin skull]

[tabs:WANDERER CANON]
Image
Color BLUE
HP: 4 (3)
--Ability--
ATT: 1 (3) (+2)
R-ATT: 1 + 1 = 2
MAGIC: 0
DEF: 0
REF: 0 (0) (-2)
WILL: 0
--Skills--
COMBAT: 0
ARCHERY: 0
ARCANE: 1
PROTECTION: 0
DODGE: 0
AURA: 0
Gear:
[Spear] + 1 R-ATT (Returns to owner)
Items: (0/2)

[tabs:WhizBang]
Image
Color PURPLE
HP: 4
--Ability--
ATT: 1
R-ATT: 0
MAGIC: 1
DEF: 0
REF: 0
WILL: 0
--Skills--
COMBAT: 0
ARCHERY: 0
ARCANE: 1
PROTECTION: 0
DODGE: 0
AURA: 0
Gear:
[wand of giantism II] - 2 (0) Uses, rechargeable 4 (4) times, 2 (0) magic power to activate. This wand will cause any creature of medium or smaller size to grow two size categories, no bigger than large as a end result. The efect will last for 1d6+1/character level rounds. For each size a creature grows it gains the following stat changes: ATT+1, REF-1, HP+2.
Items: (2/2)
[Stones and bones] X 2 (Throwable)

[tabs: LORE!!!]
Entry 1)
This dungeon maze was found some twenty years ago by Becomes-A-Skeleton, a famed goblin adventure.
He, and countless other goblins has trough the times dared the dungeon, few has returned. but those who did spoke of horrors and gold, both far beyond any goblins imagination.
And now it is your turn to venture into the DUNGEON OF HORROR!!!
Oh.. yea... Becomes-A-Skeleton did not return.... Just saying....


Entry 2)
Magic can be both beneficial and harmful to the subject exposed, for this reason unidentified magical items will always be a gamble to use.
When identified, a magic item will have a roman numeral after its name, this number indicates the spell level for the spell.
Spells with random duration are unpredictable, in that the caster does not know when the spell expires.

Entry 3)
Small Skeletons, the weakest of undeads, are the remains of goblins and kobolds, who did not survive their encounter with the dungeons monsters.
While weak, all skeletons have one advantage, they are nothing but skin and bone, well not even skin... and as such they can be hard to hit with ranged attacks.
As such the Small Skeleton enjoys the benefit of +1 REF.[/tabs]

Re: Dungeon of horror, Round 7

Posted: Sat Mar 04, 2017 12:38 pm
by GathersIngredients
Tin Can backs away to B1 and throws another bone at the Gello.

He also passes the femur to Cannon, if he can.

Re: Dungeon of horror, Round 7

Posted: Sat Mar 04, 2017 3:10 pm
by Tea
EsaL has plans already for his club, but he's happy to toss Canon or any of his teammates the small bones he picked up (although....this doesn't really help Canon since he has that fancy throwing spear). Meanwhile, he waits for the cube to come a little closer so they can ambush it as soon as it moves to D1.

Re: Dungeon of horror, Round 7

Posted: Wed Mar 08, 2017 9:45 am
by LAYF
Missing some actions.
Still 3 days till I'll ask for votes...

Re: Dungeon of horror, Round 7

Posted: Fri Mar 10, 2017 4:02 pm
by LAYF
Still missing actions from Badge and Quarg. I'll update tomorrow.

Re: Dungeon of horror, Round 7

Posted: Sat Mar 11, 2017 12:23 am
by GathersIngredients
I vote that all otherwise idle goblins attack the Gello to the best of their abilities. (e.g. Quarg's char passes the bone club onto whiz and uses his spear from range and whiz uses the new melee weapon to deal more damage)

Re: Dungeon of horror, Round 8

Posted: Sat Mar 11, 2017 7:45 am
by LAYF
ROUND 8
Image


- Tin Can passes her bone club to Canon who toss it to Whiz, then moves back and throws a bone piece at the pudding monster, gain, it looks as it has no effect!.

- The large blue Gello-squareÔäó keeps sliding closer. and Canon throws his [Spear] at the beast again, and again, nothing seems to happen to the monster!

- Then ESaL and - Whiz both moves forward, bone clubs in hand, and target the Gello-squareÔäó, This time, their attacks seems to do something, the clubs, as they hit smashes pieces of the cube away. the monster shivers so much it nearly wriggles!

-The gello square is still alive, it seems like it moves towards ESaL and - Whiz!, both goblins feels cold emanating from the gello!



.[tabs: Eats, Shoots, and Leaves]
Image
Color LIGHT BEIGE
HP: 4
--Ability--
ATT: 1 + 1 = 2
R-ATT: 0
MAGIC: 0
DEF: 0
REF: 1 + 1 = 2
WILL: 0
--Skills--
COMBAT: 0
ARCHERY: 0
ARCANE: 0
PROTECTION: 0
DODGE: 0
AURA: 1
Gear:
[Shield] + 1 REF (10 durability)
[bone club] +1 ATT.
Items: (2/2)
[Stones and bones] X 2 (Throwable)

[tabs:TIN CAN]
Image
Color WHITE
HP: 4 (2)
--Ability--
ATT: 1
R-ATT: 0
MAGIC: 0
DEF: 1+1 = 2
REF: 0
WILL: 0
--Skills--
COMBAT: 1
ARCHERY: 0
ARCANE: 0
PROTECTION: 0
DODGE: 0
AURA: 0
Gear:
[Light armor] + 1 DEF (10 (8) durability)
[sling bag] + 3 holding.
Items: (4/5)
[Stones and bones] X 2 (Throwable)
[Goblin skull]

[tabs:WANDERER CANON]
Image
Color BLUE
HP: 4 (3)
--Ability--
ATT: 1 (3) (+2)
R-ATT: 1 + 1 = 2
MAGIC: 0
DEF: 0
REF: 0 (0) (-2)
WILL: 0
--Skills--
COMBAT: 0
ARCHERY: 0
ARCANE: 1
PROTECTION: 0
DODGE: 0
AURA: 0
Gear:
[Spear] + 1 R-ATT (Returns to owner)
Items: (0/2)

[tabs:WhizBang]
Image
Color PURPLE
HP: 4
--Ability--
ATT: 1 + 1 = 2
R-ATT: 0
MAGIC: 1
DEF: 0
REF: 0
WILL: 0
--Skills--
COMBAT: 0
ARCHERY: 0
ARCANE: 1
PROTECTION: 0
DODGE: 0
AURA: 0
Gear:
[bone club] +1 ATT.
[wand of giantism II] - 2 (0) Uses, rechargeable 4 (4) times, 2 (0) magic power to activate. This wand will cause any creature of medium or smaller size to grow two size categories, no bigger than large as a end result. The efect will last for 1d6+1/character level rounds. For each size a creature grows it gains the following stat changes: ATT+1, REF-1, HP+2.
Items: (2/2)
[Stones and bones] X 2 (Throwable)

[tabs: LORE!!!]
Entry 1)
This dungeon maze was found some twenty years ago by Becomes-A-Skeleton, a famed goblin adventure.
He, and countless other goblins has trough the times dared the dungeon, few has returned. but those who did spoke of horrors and gold, both far beyond any goblins imagination.
And now it is your turn to venture into the DUNGEON OF HORROR!!!
Oh.. yea... Becomes-A-Skeleton did not return.... Just saying....


Entry 2)
Magic can be both beneficial and harmful to the subject exposed, for this reason unidentified magical items will always be a gamble to use.
When identified, a magic item will have a roman numeral after its name, this number indicates the spell level for the spell.
Spells with random duration are unpredictable, in that the caster does not know when the spell expires.

Entry 3)
Small Skeletons, the weakest of undeads, are the remains of goblins and kobolds, who did not survive their encounter with the dungeons monsters.
While weak, all skeletons have one advantage, they are nothing but skin and bone, well not even skin... and as such they can be hard to hit with ranged attacks.
As such the Small Skeleton enjoys the benefit of +1 REF.[/tabs]

Re: Dungeon of horror, Round 8

Posted: Sun Mar 12, 2017 11:44 pm
by GathersIngredients
Tin Can sighs and move to C1. Since he doesn't want to get his hand stuck in the gello, he uses the Skull to "punch" the gello with it, while holding onto it.

Condition: IF not all the other goblins join in on the melee attack of the gello, Tin Can will stay where he is and throw another (useless) bone at the gello instead.
► Show Spoiler

Re: Dungeon of horror, Round 8

Posted: Mon Mar 13, 2017 8:37 am
by Tea
Esal quickly bends down to retrieve one of the small globules of gello-cube, which he pops into his mouth. If he's still able to act after that, he swings his club at the big gello as hard as he can.

Re: Dungeon of horror, Round 8

Posted: Thu Mar 16, 2017 2:20 pm
by Quarg
Canon will attack the jello with his bare hands as he has no other weapons that work...