Dungeon of horror, Round 8

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LAYF
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Re: Dungeon of horror, Round 2

Post by LAYF » Fri Feb 10, 2017 2:44 pm

@Tea:
► Show Spoiler
ROUND 3
Image

-Canon, feeling somewhat restrict4ed by the laws of nature hurls his [Spear] at the skeleton, clearly damaging the monster. The [Spear] returns in his hand.
-The Skeleton, angered by the attack runs forward and hits Canon, dealing 1 DMG to the goblin.
-ESaL decides to keep his cool, and chills for a bit.

Tin Can runs back to try and help his friends against the skelleton, seeing the skeleton he throws his [stone], it seems to bounce off the bony figure!

Whiz wishes to contribute, and seeing how weak the skeleton is he believes his [wand] will do short work of the monster, he points, concentrate and WOOOORFFFHHHHhhhh!!!!! The [wand] fires a spell. instantly Whiz knows all the properties of the wand, and his mistake... as the spell hits the skeleton starts to grow, first it double, the quadruples in size!

[wand of giantism II] identified! - 2 (1) Uses, rechargeable 4 (4) times, 2 (0) magic power to activate. This wand will cause any creature of medium or smaller size to grow two size categories, no bigger than large as a end result. The efect will last for 1d6+1/character level rounds. For each size a creature grows it gains the following stat changes: ATT+1, REF-1, HP+2.

LORE ENTRY ADDED!

.[tabs: Eats, Shoots, and Leaves]
Image
Color LIGHT BEIGE
HP: 4
--Ability--
ATT: 1
R-ATT: 0
MAGIC: 0
DEF: 0
REF: 1 + 1 = 2
WILL: 0
--Skills--
COMBAT: 0
ARCHERY: 0
ARCANE: 0
PROTECTION: 0
DODGE: 0
AURA: 1
Items:
[Shield] + 1 REF (10 durability)
[Stone] X 1 (Throwable)

[tabs:TIN CAN]
Image
Color WHITE
HP: 4
--Ability--
ATT: 1
R-ATT: 0
MAGIC: 0
DEF: 1+1 = 2
REF: 0
WILL: 0
--Skills--
COMBAT: 1
ARCHERY: 0
ARCANE: 0
PROTECTION: 0
DODGE: 0
AURA: 0
Items:
[Light armor] + 1 DEF (10 durability)
[Stone] X 1 (Throwable)

[tabs:WANDERER CANON]
Image
Color BLUE
HP: 4 (3)
--Ability--
ATT: 1
R-ATT: 1 + 1 = 2
MAGIC: 0
DEF: 0
REF: 0
WILL: 0
--Skills--
COMBAT: 0
ARCHERY: 0
ARCANE: 1
PROTECTION: 0
DODGE: 0
AURA: 0
Items:
[Spear] + 1 R-ATT (Returns to owner)


[tabs:WhizBang]
Image
Color PURPLE
HP: 4
--Ability--
ATT: 1
R-ATT: 0
MAGIC: 1
DEF: 0
REF: 0
WILL: 0
--Skills--
COMBAT: 0
ARCHERY: 0
ARCANE: 1
PROTECTION: 0
DODGE: 0
AURA: 0
Items:
[wand of giantism II] - 2 (1) Uses, rechargeable 4 (4) times, 2 (0) magic power to activate. This wand will cause any creature of medium or smaller size to grow two size categories, no bigger than large as a end result. The efect will last for 1d6+1/character level rounds. For each size a creature grows it gains the following stat changes: ATT+1, REF-1, HP+2.
[Stone] X 2 (Throwable)

[tabs: LORE!!!]
Entry 1)
This dungeon maze was found some twenty years ago by Becomes-A-Skeleton, a famed goblin adventure.
He, and countless other goblins has trough the times dared the dungeon, few has returned. but those who did spoke of horrors and gold, both far beyond any goblins imagination.
And now it is your turn to venture into the DUNGEON OF HORROR!!!
Oh.. yea... Becomes-A-Skeleton did not return.... Just saying....


Entry 2)
Magic can be both beneficial and harmful to the subject exposed, for this reason unidentified magical items will always be a gamble to use.
When identified, a magic item will have a roman numeral after its name, this number indicates the spell level for the spell.
Spells with random duration are unpredictable, in that the caster does not know when the spell expires.[/tabs]
-Best regards LAYF

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Quarg
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Posts: 4901

Re: Dungeon of horror, Round 2

Post by Quarg » Fri Feb 10, 2017 3:20 pm

Canon will retreat to D1, if the damn monster comes into range again he will throw his spear again...
If the monster does not come into range...well he'll wait for the next turn...
Really...why are you reading this?

Eileen Ap'Fyretorr

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Tea
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Posts: 392

Re: Dungeon of horror, Round 2

Post by Tea » Fri Feb 10, 2017 6:12 pm

ESaL will retreat to E1 and try to distract/lure the skeleton over so the ranged people can get into a better position. "Yoo hoo! Bonehead!"

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GathersIngredients
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Posts: 4714

Re: Dungeon of horror, Round 2

Post by GathersIngredients » Tue Feb 14, 2017 12:54 am

"Stand your ground! We only got ONE ranged fighter, so melee it is. I'll try and protect you." Tin Can says and attacks the skeleton, trying to shield his fellow goblins from it's blows
Krulle wrote:My bad memory allows me to enjoy positive news far more often!
Excited for the Isle of Starlight!
Hunters of Letrua: Loki "Boarstrangler" - Obsidian portal page
► Show Spoiler

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LAYF
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Re: Dungeon of horror, Round 2

Post by LAYF » Tue Feb 14, 2017 8:16 am

I'll update when Badge has replied or no later than tomorrow.
-Best regards LAYF

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Re: Dungeon of horror, Round 2

Post by BadgeAddict » Tue Feb 14, 2017 8:41 am

eek! Whiz peeps as he realizes his error, his hindsight slapping him in the face for his stupidity. Whiz takes a few steps back from the skeltor and points the wand at Canon, willing magic into the wand, hoping to even the odds as quickly as possible.
The Long Shot - A Star Wars Saga Edition Campaign.
The ones who challenge and break the rules created by the current Authorities, are the harbingers of change.

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Re: Dungeon of horror, Round 4

Post by LAYF » Tue Feb 14, 2017 10:32 am

ROUND 4
Image

-Canon,makes a tactical retreat to keep his ranged advantage, all the while Tin Can runs past him, up to stand in the way of the skeleton!

-The Skeleton, full of frenzy and might attacks Tin Can, dealing 3 DMG to the goblin, luckily Tin Can caries armor and is used to taking blows, the goblin only receives 1 DMG, and his [Light armor] loses 1 durability.
Tin Can and Canon each return the favor, Canon throwing his spear and Tin Can hits the skeleton with his bare hands, together the two deals a full 3 DMG to the monster, sadly, in its new size it still stand.

-ESaL makes a small retreat, trying to get out of the way from the rampaging undead.

-Lastly Whiz moves back behind Tin Can, and in the cover he again starts to charge his [wand of giantism II], it has 1/2 Magic power and will be ready next round.


LORE ENTRY ADDED!

.[tabs: Eats, Shoots, and Leaves]
Image
Color LIGHT BEIGE
HP: 4
--Ability--
ATT: 1
R-ATT: 0
MAGIC: 0
DEF: 0
REF: 1 + 1 = 2
WILL: 0
--Skills--
COMBAT: 0
ARCHERY: 0
ARCANE: 0
PROTECTION: 0
DODGE: 0
AURA: 1
Items:
[Shield] + 1 REF (10 durability)
[Stone] X 1 (Throwable)

[tabs:TIN CAN]
Image
Color WHITE
HP: 4 (3)
--Ability--
ATT: 1
R-ATT: 0
MAGIC: 0
DEF: 1+1 = 2
REF: 0
WILL: 0
--Skills--
COMBAT: 1
ARCHERY: 0
ARCANE: 0
PROTECTION: 0
DODGE: 0
AURA: 0
Items:
[Light armor] + 1 DEF (10 (9) durability)
[Stone] X 1 (Throwable)

[tabs:WANDERER CANON]
Image
Color BLUE
HP: 4 (3)
--Ability--
ATT: 1
R-ATT: 1 + 1 = 2
MAGIC: 0
DEF: 0
REF: 0
WILL: 0
--Skills--
COMBAT: 0
ARCHERY: 0
ARCANE: 1
PROTECTION: 0
DODGE: 0
AURA: 0
Items:
[Spear] + 1 R-ATT (Returns to owner)


[tabs:WhizBang]
Image
Color PURPLE
HP: 4
--Ability--
ATT: 1
R-ATT: 0
MAGIC: 1
DEF: 0
REF: 0
WILL: 0
--Skills--
COMBAT: 0
ARCHERY: 0
ARCANE: 1
PROTECTION: 0
DODGE: 0
AURA: 0
Items:
[wand of giantism II] - 2 (1) Uses, rechargeable 4 (4) times, 2 (1) magic power to activate. This wand will cause any creature of medium or smaller size to grow two size categories, no bigger than large as a end result. The efect will last for 1d6+1/character level rounds. For each size a creature grows it gains the following stat changes: ATT+1, REF-1, HP+2.
[Stone] X 2 (Throwable)

[tabs: LORE!!!]
Entry 1)
This dungeon maze was found some twenty years ago by Becomes-A-Skeleton, a famed goblin adventure.
He, and countless other goblins has trough the times dared the dungeon, few has returned. but those who did spoke of horrors and gold, both far beyond any goblins imagination.
And now it is your turn to venture into the DUNGEON OF HORROR!!!
Oh.. yea... Becomes-A-Skeleton did not return.... Just saying....


Entry 2)
Magic can be both beneficial and harmful to the subject exposed, for this reason unidentified magical items will always be a gamble to use.
When identified, a magic item will have a roman numeral after its name, this number indicates the spell level for the spell.
Spells with random duration are unpredictable, in that the caster does not know when the spell expires.[/tabs]
-Best regards LAYF

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Quarg
.
Posts: 4901

Re: Dungeon of horror, Round 4

Post by Quarg » Tue Feb 14, 2017 3:15 pm

If the skeleton advances, Canon will retreat and equal number of spaces...
If the skeleton does not advance, Canon will remain in place...
Canon will throw his spear at the skeleton...
Really...why are you reading this?

Eileen Ap'Fyretorr

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GathersIngredients
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Posts: 4714

Re: Dungeon of horror, Round 4

Post by GathersIngredients » Tue Feb 14, 2017 5:43 pm

Tin Can frowns quietly at the lack of support from the other melee goblins and attacks the skeleton again.
Krulle wrote:My bad memory allows me to enjoy positive news far more often!
Excited for the Isle of Starlight!
Hunters of Letrua: Loki "Boarstrangler" - Obsidian portal page
► Show Spoiler

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Tea
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Posts: 392

Re: Dungeon of horror, Round 4

Post by Tea » Thu Feb 16, 2017 7:47 am

EsaL dashes at the skeleton and swings his nice shield at it's shins (if bare hands work, maybe so does this nice hunk of wood).

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LAYF
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Re: Dungeon of horror, Round 4

Post by LAYF » Mon Feb 20, 2017 1:40 am

Still missing an action from badge, I'll update in about 24 hours, with or without.

To the rest of you, please leave a vote for Whiz bangs action, should badge not reply.
-Best regards LAYF

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GathersIngredients
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Re: Dungeon of horror, Round 4

Post by GathersIngredients » Mon Feb 20, 2017 3:30 am

Vote:
Whiz casts gigantism on Tin Can.
Krulle wrote:My bad memory allows me to enjoy positive news far more often!
Excited for the Isle of Starlight!
Hunters of Letrua: Loki "Boarstrangler" - Obsidian portal page
► Show Spoiler

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BadgeAddict
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Posts: 8285
Location: Ohio

Re: Dungeon of horror, Round 4

Post by BadgeAddict » Mon Feb 20, 2017 4:59 am

I'm here...just usually not on the weekends...sheesh, voting for my actions so quickly.

Whiz will point his wand at canon, close his eyes and wish for the best.
The Long Shot - A Star Wars Saga Edition Campaign.
The ones who challenge and break the rules created by the current Authorities, are the harbingers of change.

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GathersIngredients
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Posts: 4714

Re: Dungeon of horror, Round 4

Post by GathersIngredients » Mon Feb 20, 2017 5:04 am

► Show Spoiler
Krulle wrote:My bad memory allows me to enjoy positive news far more often!
Excited for the Isle of Starlight!
Hunters of Letrua: Loki "Boarstrangler" - Obsidian portal page
► Show Spoiler

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BadgeAddict
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Posts: 8285
Location: Ohio

Re: Dungeon of horror, Round 4

Post by BadgeAddict » Mon Feb 20, 2017 5:56 am

......and I've been very busy at work, busier than normal. I apologize, time got away from me.
The Long Shot - A Star Wars Saga Edition Campaign.
The ones who challenge and break the rules created by the current Authorities, are the harbingers of change.

User avatar
LAYF
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Location: 5 degrees to the north of the first point on the last square!
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Re: Dungeon of horror, Round 5

Post by LAYF » Mon Feb 20, 2017 12:10 pm

ROUND 5
Image

-The Skeleton, continues its attack on Tin Can, again dealing 3 DMG to the goblin, but as before Tin Can caries armor and is used to taking blows, the goblin only receives 1 DMG, and his [Light armor] loses 1 durability.

-Then Whiz adds the large charge to his [wand of giantism II], aiming at Canon, turning him into a large Goblin!

-Tin Can and ESaL both attack the Undead, dealing 2 DMG to the monster!

-Canon takes aim, throws his [Spear] and finally kills the bony fiend!
Image

Tin Can, ESaL, Whiz and Canon all feel a sense of accomplishment and victory! Each receiving 1 XP for their deeds. And as they can finally call them self Adventures, they should each choose a class.

Classes:
► Show Spoiler
.[tabs: Eats, Shoots, and Leaves]
Image
Color LIGHT BEIGE
HP: 4
--Ability--
ATT: 1
R-ATT: 0
MAGIC: 0
DEF: 0
REF: 1 + 1 = 2
WILL: 0
--Skills--
COMBAT: 0
ARCHERY: 0
ARCANE: 0
PROTECTION: 0
DODGE: 0
AURA: 1
Items:
[Shield] + 1 REF (10 durability)
[Stone] X 1 (Throwable)

[tabs:TIN CAN]
Image
Color WHITE
HP: 4 (2)
--Ability--
ATT: 1
R-ATT: 0
MAGIC: 0
DEF: 1+1 = 2
REF: 0
WILL: 0
--Skills--
COMBAT: 1
ARCHERY: 0
ARCANE: 0
PROTECTION: 0
DODGE: 0
AURA: 0
Items:
[Light armor] + 1 DEF (10 (8) durability)
[Stone] X 1 (Throwable)

[tabs:WANDERER CANON]
Image
Color BLUE
HP: 4 (7) (+4)
--Ability--
ATT: 1 (3) (+2)
R-ATT: 1 + 1 = 2
MAGIC: 0
DEF: 0
REF: 0 (0) (-2)
WILL: 0
--Skills--
COMBAT: 0
ARCHERY: 0
ARCANE: 1
PROTECTION: 0
DODGE: 0
AURA: 0
Items:
[Spear] + 1 R-ATT (Returns to owner)


[tabs:WhizBang]
Image
Color PURPLE
HP: 4
--Ability--
ATT: 1
R-ATT: 0
MAGIC: 1
DEF: 0
REF: 0
WILL: 0
--Skills--
COMBAT: 0
ARCHERY: 0
ARCANE: 1
PROTECTION: 0
DODGE: 0
AURA: 0
Items:
[wand of giantism II] - 2 (0) Uses, rechargeable 4 (4) times, 2 (0) magic power to activate. This wand will cause any creature of medium or smaller size to grow two size categories, no bigger than large as a end result. The efect will last for 1d6+1/character level rounds. For each size a creature grows it gains the following stat changes: ATT+1, REF-1, HP+2.
[Stone] X 2 (Throwable)

[tabs: LORE!!!]
Entry 1)
This dungeon maze was found some twenty years ago by Becomes-A-Skeleton, a famed goblin adventure.
He, and countless other goblins has trough the times dared the dungeon, few has returned. but those who did spoke of horrors and gold, both far beyond any goblins imagination.
And now it is your turn to venture into the DUNGEON OF HORROR!!!
Oh.. yea... Becomes-A-Skeleton did not return.... Just saying....


Entry 2)
Magic can be both beneficial and harmful to the subject exposed, for this reason unidentified magical items will always be a gamble to use.
When identified, a magic item will have a roman numeral after its name, this number indicates the spell level for the spell.
Spells with random duration are unpredictable, in that the caster does not know when the spell expires.[/tabs]
-Best regards LAYF

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GathersIngredients
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Posts: 4714

Re: Dungeon of horror, Round 5

Post by GathersIngredients » Mon Feb 20, 2017 3:23 pm

Tin Can searches the skeleton for loot and picks up anything useful, as well as stones he can find, moving as needed for that.

He postpones the decision which class to become.
If still able to, he will also move, but I will wait for how the other party members move to E1.

If I understood it correctly, a goblin can't share a square with a giant goblin, anyways, yes?
► Show Spoiler
Krulle wrote:My bad memory allows me to enjoy positive news far more often!
Excited for the Isle of Starlight!
Hunters of Letrua: Loki "Boarstrangler" - Obsidian portal page
► Show Spoiler

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LAYF
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Re: Dungeon of horror, Round 5

Post by LAYF » Mon Feb 20, 2017 3:38 pm

GathersIngredients wrote:-SNIP-
If I understood it correctly, a gobling can't share a square with a giant goblin, anyways, yes?
-SNIP-
► Show Spoiler
-Best regards LAYF

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Quarg
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Posts: 4901

Re: Dungeon of horror, Round 5

Post by Quarg » Mon Feb 20, 2017 4:09 pm

Canon will become a spellcaster,
But if he can he will throw his spear into the blob comming his way...
Really...why are you reading this?

Eileen Ap'Fyretorr

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Tea
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Posts: 392

Re: Dungeon of horror, Round 5

Post by Tea » Mon Feb 20, 2017 8:47 pm

Esal also turns his attention to the skeleton remains and searches for a nice femur to use as a club to go with his shield (provided Tin Can isn't also interested in it since he did get there first). He will help Tin Can gather the rest of the bones and debris:

"Hey, any idea what we can do with all this stuff.... sure....some of it looks useful, but some of it just looks like little broken bits."

As for classes, he is also unsure what to choose. Either warrior or teller sounds like it would suit him, he wants to get better at defending his friends.

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GathersIngredients
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Re: Dungeon of horror, Round 5

Post by GathersIngredients » Mon Feb 20, 2017 11:13 pm

"Well, I'm not sure if any of us got the skills to craft something out of bones, but at the very least we could use any fabric to bandage wounds, and the bones themselves as weapons, maybe. Also, I think I saw it wearing a shoe. Might be better than going barefoot." Tin Can replies.
► Show Spoiler
Krulle wrote:My bad memory allows me to enjoy positive news far more often!
Excited for the Isle of Starlight!
Hunters of Letrua: Loki "Boarstrangler" - Obsidian portal page
► Show Spoiler

User avatar
LAYF
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Re: Dungeon of horror, Round 5

Post by LAYF » Tue Feb 21, 2017 1:01 am

GathersIngredients wrote:
► Show Spoiler
► Show Spoiler
-Best regards LAYF

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BadgeAddict
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Posts: 8285
Location: Ohio

Re: Dungeon of horror, Round 5

Post by BadgeAddict » Tue Feb 21, 2017 5:35 am

Whiz realizes his potential as a spellcaster and laughs evilly as the power rushes into him, only to let out a peep of fright about his own evil laugh. He peers around the corner where his tall friend is standing and sees a blob moving towards them. He points at it, jumping up and down peeping in fright. In his fright, he points the wand at the blob, briefly forgetting what it does and wishes that the blob would just die already.

(Two questions: 1) Can we multi-class, 2) If I put magic into the wand will it dissipate if I don't use it within a certain time period?)
Last edited by BadgeAddict on Tue Feb 21, 2017 6:44 am, edited 1 time in total.
The Long Shot - A Star Wars Saga Edition Campaign.
The ones who challenge and break the rules created by the current Authorities, are the harbingers of change.

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LAYF
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Re: Dungeon of horror, Round 5

Post by LAYF » Tue Feb 21, 2017 6:43 am

BadgeAddict wrote: (Two questions: 1) Can we multi-class, 2) If I put magic into the wand will it dissipate if I don't use it within a certain time period?)
► Show Spoiler
-Best regards LAYF

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Tea
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Posts: 392

Re: Dungeon of horror, Round 5

Post by Tea » Tue Feb 21, 2017 9:16 pm

characters are limited to carrying 2 items beside whatever weapons, armor and shield they are actively using.
So we have space to pick things up and bring them to our companions (probably next turn) who are more interested in the approaching blob than sorting through the remains? I'm not interested in anything besides the femur, does anyone want something picked up? Projectile vertebrae? The other leg?

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