The Wandering Archipelago (D&D 5e)
- Rodgeir
- Practiced Orator
- Posts: 7557
Re: The Wandering Archipelago (D&D 5e)
((I was getting worried with half the team down and at least four lizardfolk to go!))
- Arch Lich Burns
- Will NOT Shut Up!
- Posts: 17412
- UStream Username: burnsbees
- Location: Behind you
- Contact:
Re: The Wandering Archipelago (D&D 5e)
Gwne casts hex (wis checks)on the lizard that downed het and runs before casting eldrich blast at the lizard.
[1d20+6] = 1+6 = 7[1d10] = 8[1d6] = 4
Does gewn have inspiration she could use?
[1d20+6] = 1+6 = 7[1d10] = 8[1d6] = 4
Does gewn have inspiration she could use?
- Rodgeir
- Practiced Orator
- Posts: 7557
Re: The Wandering Archipelago (D&D 5e)
((You burnt it back in October on a perception check when this fight started!))
- thinkslogically
- Game Master
- Posts: 17223
- Location: Florida
Re: The Wandering Archipelago (D&D 5e)
((I haven't been keeping track, so if it's not on your sheet then no, I'm afraid not. Where is Gwen running to? There are two lizardfolk (little & large) standing about 30 feet from the house's porch), the lizardfolk who was chasing Gwen has moved to about 10 feet from the house (to the north) and Gwen is probably about 40 feet from the northeast corner of the house))
Games I'm running:
The Wandering Archipelago (D&D 5e)
The Wandering Archipelago (D&D 5e)
- WearsHats
- Global Moderator
- Posts: 7384
- UStream Username: WearsHats
- Location: Third star to the left, and straight on until midafternoon.
Re: The Wandering Archipelago (D&D 5e)
Kal will stay and tend the patient as best he can, direct preparations to turn fungus into salve, and be ready for when the scouts return with the blade.
Mostly offline/inactive due to chronic health issues. PM me if you really need attention.
"(Asks), why do you want to shoot all of my favorite animals out of guns?" - JibJib
Some potentially informative links, should you be interested:
"(Asks), why do you want to shoot all of my favorite animals out of guns?" - JibJib
Some potentially informative links, should you be interested:
► Show Spoiler
- Arch Lich Burns
- Will NOT Shut Up!
- Posts: 17412
- UStream Username: burnsbees
- Location: Behind you
- Contact:
Re: The Wandering Archipelago (D&D 5e)
Gwen will move away from the lizards then and will snipe them from afar.
- thinkslogically
- Game Master
- Posts: 17223
- Location: Florida
Re: The Wandering Archipelago (D&D 5e)
((right but which ones are you targeting and are you trying to keep line of sight with all of them or just some? If you can see them, they can probably see you and you are at 4hp so I want to clarify before I move forward ))
Games I'm running:
The Wandering Archipelago (D&D 5e)
The Wandering Archipelago (D&D 5e)
- Arch Lich Burns
- Will NOT Shut Up!
- Posts: 17412
- UStream Username: burnsbees
- Location: Behind you
- Contact:
Re: The Wandering Archipelago (D&D 5e)
The one that took me down, and I am only keeping line of sight with the one I hexed because otherwise she may end up dead instead almost dead.
- Dlover
- Game Master
- Posts: 14130
- Location: Somewhere. Probably.
Re: The Wandering Archipelago (D&D 5e)
((Mehr doesn't have any damage mitigation, no. Unless the damage he took there was somehow magically fire damage. XD))
(Also, I'd use Tides Of Chaos on this, but since Vaceran's gonna be healing Mehr anyway... Eh.)
Death Save: 1d20 = [9] = 9
(Also, I'd use Tides Of Chaos on this, but since Vaceran's gonna be healing Mehr anyway... Eh.)
Death Save: 1d20 = [9] = 9
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.
My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.
My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)
- thinkslogically
- Game Master
- Posts: 17223
- Location: Florida
Re: The Wandering Archipelago (D&D 5e)
((Mehriv doesn't know he's getting healed...))
Games I'm running:
The Wandering Archipelago (D&D 5e)
The Wandering Archipelago (D&D 5e)
- Dlover
- Game Master
- Posts: 14130
- Location: Somewhere. Probably.
Re: The Wandering Archipelago (D&D 5e)
((Mehr also doesn't intentionally activate chaos. ))
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.
My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.
My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)
- thinkslogically
- Game Master
- Posts: 17223
- Location: Florida
Re: The Wandering Archipelago (D&D 5e)
((Fair I'll get you guys an update in a bit))
Games I'm running:
The Wandering Archipelago (D&D 5e)
The Wandering Archipelago (D&D 5e)
- thinkslogically
- Game Master
- Posts: 17223
- Location: Florida
Re: The Wandering Archipelago (D&D 5e)
Lizard Group
((No word from theis as yet. I've got some work to get through now, but if I don't hear by the time I'm doing the next update I'll assume he's going to stay with Kal and meditate or something))
Druid Group
Inside the Hut
--------------------------------------------
Turn Order
Varsk (15 / 25 HP; BM Maneuvers: 2 successes) <------
Syli (16 / 21 HP)
Lizardfolk Group 1 [shed]
Valemgadro
Lizardfolk Group 2 [east]
Vaceran
Gwen (4 / 21 HP) (Concentration: Hex)
Mehriv (0/ 14 HP) (Making Death Saves: 1 Fail)
Lizardfolk Group 3 [east]
((No word from theis as yet. I've got some work to get through now, but if I don't hear by the time I'm doing the next update I'll assume he's going to stay with Kal and meditate or something))
Druid Group
► Show Spoiler
► Show Spoiler
Turn Order
Varsk (15 / 25 HP; BM Maneuvers: 2 successes) <------
Syli (16 / 21 HP)
Lizardfolk Group 1 [shed]
Valemgadro
Lizardfolk Group 2 [east]
Vaceran
Gwen (4 / 21 HP) (Concentration: Hex)
Mehriv (0/ 14 HP) (Making Death Saves: 1 Fail)
Lizardfolk Group 3 [east]
Games I'm running:
The Wandering Archipelago (D&D 5e)
The Wandering Archipelago (D&D 5e)
- Arch Lich Burns
- Will NOT Shut Up!
- Posts: 17412
- UStream Username: burnsbees
- Location: Behind you
- Contact:
Re: The Wandering Archipelago (D&D 5e)
Next turn she hurls another eldrich blast at the lizardman.
Eldrich blast [1d20+6] = 18+6 = 24[1d10] = 5[1d6] = 5
Also I noticed Nioca has druidcraft which can help put out the fires, and it's range 30'.
Eldrich blast [1d20+6] = 18+6 = 24[1d10] = 5[1d6] = 5
Also I noticed Nioca has druidcraft which can help put out the fires, and it's range 30'.
- thinkslogically
- Game Master
- Posts: 17223
- Location: Florida
Re: The Wandering Archipelago (D&D 5e)
((The fires are way bigger than a candle / campfire ))
Games I'm running:
The Wandering Archipelago (D&D 5e)
The Wandering Archipelago (D&D 5e)
- Arch Lich Burns
- Will NOT Shut Up!
- Posts: 17412
- UStream Username: burnsbees
- Location: Behind you
- Contact:
- Rodgeir
- Practiced Orator
- Posts: 7557
Re: The Wandering Archipelago (D&D 5e)
Riposte check: 2d20+6 = [12, 9] = 27
Varsk has the lizardfolk's timing down and (probably?) cuts the large, bloodied lizardfolk down.
Riposte Attack1d20+6 = [9] = 15
Riposte damage(?):2d6+4 = [4, 2] = 10
If the big one is down Varsk yells to Vaceran,
"Cover the door!"
Before spinning and heading to deal with the newest arrive, trying to pin him between the fire and himself before swinging wide.
Regular attack: 1d20+6 = [3] = 9
((So does Varsk just know how to Riposte now so he can apply the extra d8 or does he know the other two as well? (Trip and parry)
Also how big does the new lizardfolk look and does it have a shield?))
Varsk has the lizardfolk's timing down and (probably?) cuts the large, bloodied lizardfolk down.
Riposte Attack1d20+6 = [9] = 15
Riposte damage(?):2d6+4 = [4, 2] = 10
If the big one is down Varsk yells to Vaceran,
"Cover the door!"
Before spinning and heading to deal with the newest arrive, trying to pin him between the fire and himself before swinging wide.
Regular attack: 1d20+6 = [3] = 9
((So does Varsk just know how to Riposte now so he can apply the extra d8 or does he know the other two as well? (Trip and parry)
Also how big does the new lizardfolk look and does it have a shield?))
- thinkslogically
- Game Master
- Posts: 17223
- Location: Florida
Re: The Wandering Archipelago (D&D 5e)
((He's figured out Riposte just fine and can start applying the extra damage from the next success. He'll need to work on the others, but remember that you've already spent 3 of your 4 Superiority dice on learning riposte. The new lizardfolk is singed and a little bloody, and carrying a machete and shield. It is otherwise fairly normal size for a lizardfolk.))
Games I'm running:
The Wandering Archipelago (D&D 5e)
The Wandering Archipelago (D&D 5e)
- Theis2
- Moderates Controversy!
- Posts: 7440
Re: The Wandering Archipelago (D&D 5e)
I completely missed the yellow mushroom quest! Definitely not going to miss that!
"Sure I'll come along. We need to swim again?"
Merric bounces excitedly along
"Sure I'll come along. We need to swim again?"
Merric bounces excitedly along
- thinkslogically
- Game Master
- Posts: 17223
- Location: Florida
Re: The Wandering Archipelago (D&D 5e)
(( what could go wrong? All right, sounds good. I've got a full day today so next update will probs be tomorrow ))
Games I'm running:
The Wandering Archipelago (D&D 5e)
The Wandering Archipelago (D&D 5e)
- thinkslogically
- Game Master
- Posts: 17223
- Location: Florida
Re: The Wandering Archipelago (D&D 5e)
Druid Group
Inside the Hut:
Outside the Hut:
Inside the Hut:
--------------------------------------------
Turn Order
Varsk (0 / 25 HP; BM Maneuvers: Riposte learned) <------
Syli (16 / 21 HP)
Lizardfolk Group 1 [shed]
Valemgadro
Lizardfolk Group 2 [east]
Vaceran (-5 HP)
Gwen (0 / 21 HP) (PM me another Death Save please)
Mehriv (0/ 14 HP) (PM me another Death Save please: 1 Fail)
Lizardfolk Group 3 [east]
Inside the Hut:
► Show Spoiler
► Show Spoiler
► Show Spoiler
Turn Order
Varsk (0 / 25 HP; BM Maneuvers: Riposte learned) <------
Syli (16 / 21 HP)
Lizardfolk Group 1 [shed]
Valemgadro
Lizardfolk Group 2 [east]
Vaceran (-5 HP)
Gwen (0 / 21 HP) (PM me another Death Save please)
Mehriv (0/ 14 HP) (PM me another Death Save please: 1 Fail)
Lizardfolk Group 3 [east]
Games I'm running:
The Wandering Archipelago (D&D 5e)
The Wandering Archipelago (D&D 5e)
- Rodgeir
- Practiced Orator
- Posts: 7557
Re: The Wandering Archipelago (D&D 5e)
Tries to get a riposte in on as the injured lizardfolk attacks him but misses.
Riposte attack: 1d20+6 = [3] = 9
(and then after he gets hammered)
The darkness closes in but is pushed back by the red,
"GODS DAMNED LIZARDS! HEY ON THE ROOF WE ARE FUCKING DYING IN HERE!"
He hacks down on the injured lizard, ending it(?) before turning on the one behind him and trying to move so the slinger's shot is more blocked.
Attack: 1d20+6 = [15] = 21
Damage: 2d6+4 = [5, 5] = 14
(If the one is dead)
Varsk swings at the one that was behind him knowing this will probably be his last chance to do anything (action surge),
Surge attack: 1d20+6 = [12] = 18
Surge damage: 2d6+4 = [6, 5] = 15
In the unlikely event that the second one dies he will move up on the one threatening Vaceran, still trying to stay out of the slingers line of fire.
((Well crap.))
Riposte attack: 1d20+6 = [3] = 9
(and then after he gets hammered)
The darkness closes in but is pushed back by the red,
"GODS DAMNED LIZARDS! HEY ON THE ROOF WE ARE FUCKING DYING IN HERE!"
He hacks down on the injured lizard, ending it(?) before turning on the one behind him and trying to move so the slinger's shot is more blocked.
Attack: 1d20+6 = [15] = 21
Damage: 2d6+4 = [5, 5] = 14
(If the one is dead)
Varsk swings at the one that was behind him knowing this will probably be his last chance to do anything (action surge),
Surge attack: 1d20+6 = [12] = 18
Surge damage: 2d6+4 = [6, 5] = 15
In the unlikely event that the second one dies he will move up on the one threatening Vaceran, still trying to stay out of the slingers line of fire.
((Well crap.))
Last edited by Rodgeir on Wed Apr 03, 2019 4:01 am, edited 1 time in total.
- Dlover
- Game Master
- Posts: 14130
- Location: Somewhere. Probably.
Re: The Wandering Archipelago (D&D 5e)
Alright, time to use Tides. if I get up I can get it back through wild magic, if I don't I'm not using it regardless;
2d20 = [7, 4] = 11
And it's a 7 anyway! Woo woo, all aboard the Death Express, we're 2/3 of the way to our destination.
totally making a shadow sorcerer next
2d20 = [7, 4] = 11
And it's a 7 anyway! Woo woo, all aboard the Death Express, we're 2/3 of the way to our destination.
totally making a shadow sorcerer next
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.
My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.
My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)
- thinkslogically
- Game Master
- Posts: 17223
- Location: Florida
Re: The Wandering Archipelago (D&D 5e)
Druid Group
Inside the Hut:
Outside the Hut:
Inside the hut:
Outside:
--------------------------------------------
Turn Order
Varsk (1 / 25 HP; BM Maneuvers: Riposte learned)
Syli (16 / 21 HP)
Lizardfolk Group 1 [shed]
Valemgadro
Lizardfolk Group 2 [east]
Vaceran (-5 HP)
Gwen (5 / 21 HP) <------
Mehriv (6 / 14 HP)
Lizardfolk Group 3 [east]
Inside the Hut:
► Show Spoiler
► Show Spoiler
► Show Spoiler
► Show Spoiler
Turn Order
Varsk (1 / 25 HP; BM Maneuvers: Riposte learned)
Syli (16 / 21 HP)
Lizardfolk Group 1 [shed]
Valemgadro
Lizardfolk Group 2 [east]
Vaceran (-5 HP)
Gwen (5 / 21 HP) <------
Mehriv (6 / 14 HP)
Lizardfolk Group 3 [east]
Games I'm running:
The Wandering Archipelago (D&D 5e)
The Wandering Archipelago (D&D 5e)
- thinkslogically
- Game Master
- Posts: 17223
- Location: Florida
Re: The Wandering Archipelago (D&D 5e)
Lizard Group
The team decide that a bit of spelunking for mould is a far more interesting way to spend their time than waiting around for a miracle. A smallish, lean, dark-scaled lizardfolk with dark red eyes is called over to join the group. Kal explains that the lizardfolk's name is Arok, that she knows a little bit of Common, and that she's purportedly an excellent tracker who will help guide you through the tunnels to the best of her abilities. However, they also explain that these caves are something of a bolt-hole for their clan, and while they know a small part of it well, and keep it inhabitable and safe, most of the cave system where you're likely to find the fungi is unexplored.
Kal ponders whether he should stay or go, and thinks it's probably worthwhile his being on the fungus mission. At least then he can be sure they've collected the right thing...
((OOC: If there's going to be a mission through the caves, it'll probably take several RL days to complete, which is going to be boring as hell for you to wait through, wears. If you want Kal to join the expedition, there will be no IC consequences. If you prefer to take the break, you're welcome to do that too though ))
The team decide that a bit of spelunking for mould is a far more interesting way to spend their time than waiting around for a miracle. A smallish, lean, dark-scaled lizardfolk with dark red eyes is called over to join the group. Kal explains that the lizardfolk's name is Arok, that she knows a little bit of Common, and that she's purportedly an excellent tracker who will help guide you through the tunnels to the best of her abilities. However, they also explain that these caves are something of a bolt-hole for their clan, and while they know a small part of it well, and keep it inhabitable and safe, most of the cave system where you're likely to find the fungi is unexplored.
Kal ponders whether he should stay or go, and thinks it's probably worthwhile his being on the fungus mission. At least then he can be sure they've collected the right thing...
((OOC: If there's going to be a mission through the caves, it'll probably take several RL days to complete, which is going to be boring as hell for you to wait through, wears. If you want Kal to join the expedition, there will be no IC consequences. If you prefer to take the break, you're welcome to do that too though ))
Games I'm running:
The Wandering Archipelago (D&D 5e)
The Wandering Archipelago (D&D 5e)