The Wandering Archipelago (D&D 5e)

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thinkslogically
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Re: The Wandering Archipelago (D&D 5e)

Post by thinkslogically » Sun Mar 31, 2019 7:13 am

Lizard Group

((Yes, we can say that happened before they left. The scouts aren't particularly expressive, but thank you for the information)).

The elders growl at the mention of the fey creatures.

"We have not seen the Black Fey in these lands for nearly three generations. If they are here now... something has made them VERY bold. We must consult the portents."

The other elder growls and lowers his voice to speak to the first.

((Perception check from Kal if he's trying to overhear. Perception and INT checks from Korrik and Merric if they're trying to overhear and remember in draconic)).

--------------------------------------------------------

Druid Group

Inside the Hut
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Outside the Hut
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Inside the Hut
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Varsk wrote:You'd written athletics/acrobatics check so I just went with Varsk's athletics modifier. Is it a skill check or?
((Then we'll stick with what I said originally! Carry on :) ))

--------------------------------------------

Turn Order

Varsk (17 / 25 HP; BM Maneuvers: 1 success) (make a perception check)
Syli (21 / 21 HP) (make a perception check)
Lizardfolk Group 1 [shed]
Valemgadro
Lizardfolk Group 2 [east]
Vaceran
Gwen (0 / 21 HP) (PM me a DEATH SAVE please)
Mehriv (8/ 14 HP) <------ (make a perception check)
Lizardfolk Group 3 [east]

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Re: The Wandering Archipelago (D&D 5e)

Post by spiderwrangler » Sun Mar 31, 2019 7:59 am

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Re: The Wandering Archipelago (D&D 5e)

Post by Rodgeir » Sun Mar 31, 2019 8:49 am

Varsk perception: 1d20+4 = [5] = 9

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Re: The Wandering Archipelago (D&D 5e)

Post by WearsHats » Sun Mar 31, 2019 9:22 am

(Yeah, like I said, it makes sense. I just misread the SRD. Thanks.

And thanks for the offer, Spider. But Kal has advantage on all those rolls today because Thinks Pelor is showing the graceful light of mercy. If I think of something, I'll let you know.)

Perception: 1d20+1=11+1=12

Kal listens, but in the back of his head, he's still focused on healing. He describes the yellow powder and asks the lizardfolk if they know of a fungus that would produce it.

Almost as an afterthought, he also asks for more information on the black fey. He consults his own memory of his studies and lore on the subject.

History: 1d20+1=18+1=19
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Re: The Wandering Archipelago (D&D 5e)

Post by spiderwrangler » Sun Mar 31, 2019 9:49 am

((Running errands, handing him scalpels, anything he needs. Mostly Korrik is at a loss on how to help down here, and after nearly drowning, if he doesn't keep busy, he's going to be worse off than Artho. It may get to a point that he just resorts to mediation on an attempt to stay calm.))
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Re: The Wandering Archipelago (D&D 5e)

Post by Rodgeir » Sun Mar 31, 2019 12:14 pm

Forgot Varsk has advantage on checks, with advantage:

1d20+4 = [19] = 23

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Re: The Wandering Archipelago (D&D 5e)

Post by WearsHats » Sun Mar 31, 2019 12:17 pm

(Noted. And I think Kal would understand. He's not used to much socialization, but that sort of thing is more like something he'd pick up on.

Finding and gathering the yellow fungus would be really helpful, if the lizardfolk can help us identify it.)
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Re: The Wandering Archipelago (D&D 5e)

Post by spiderwrangler » Sun Mar 31, 2019 1:11 pm

((Korrik wouldn't know the fungus, but has +2 untrained Survival, so may be decently able to help collect it, perhaps with Artho helping too?))
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Re: The Wandering Archipelago (D&D 5e)

Post by thinkslogically » Sun Mar 31, 2019 1:18 pm

Lizard Group

Kal overhears a bit of the elders' whispered conversation, and Korrik fills in a little more, although his pronunciation leaves something to be desired... Together they hear:

"...we consult Alice? If there has been a change in the court-"
"It may be more than we can afford."
"It remains an option."

Then they turn away and lower their voices too much for either to overhear what is said.

Kal knows a rather different tale about the Darklings. From his family, he learned many tales of the fey courts, including the tale of Dubh Catha, the "Black Crow", who betrayed the Summer Queen. He and all his descendents were cursed that they were never able to endure sunlight again, burning up in a blaze of light should they ever be exposed to it. That such creatures have been seen on the Material Plane is troubling news...

((Artho will happily leave the room and go anywhere else with whoever else)).

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Druid Group

Varsk:
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Re: The Wandering Archipelago (D&D 5e)

Post by Rodgeir » Sun Mar 31, 2019 1:49 pm

Varsk growls in Orcish,

"Hope she square with whatever god she worships then."

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Re: The Wandering Archipelago (D&D 5e)

Post by WearsHats » Sun Mar 31, 2019 3:06 pm

Kal relates the lore he remembers, for whatever it's worth.

In Draconic: "Do you know anything that might help? I'm doing the best I can, but anything that would improve the situation would be good. Speaking of which... There's a fungus I know that might grow in these caves. It produces a bright yellow powder when dried. Do you know it?"
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Re: The Wandering Archipelago (D&D 5e)

Post by thinkslogically » Sun Mar 31, 2019 3:30 pm

The elder calls over one of the "medics" and speaks with them for a moment.

"They have seen some bright yellow fungi in the deeper caves, but they are acrid and foul-smelling and they burn the eyes. We avoid such things when we find them, or burn them away."

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Re: The Wandering Archipelago (D&D 5e)

Post by WearsHats » Sun Mar 31, 2019 4:26 pm

"I can make it into a healing salve if I can dry it and cure it in alcohol. Can you send someone to help find and harvest it? And do you have fire and alcohol we can use? You might even be able to gather some if it didn't completely burn."

"Korrik, there's a bright yellow fungus I need. The lizardfolk say they cleared it out of the nearby caves because of the acrid smell, but hopefully a couple of their scouts can help find some in the less traveled caves."
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Re: The Wandering Archipelago (D&D 5e)

Post by Dlover » Sun Mar 31, 2019 5:14 pm

perception: 2d20+1 = [6, 4] = 7

Mehr snarls at the lizard with a slingshot, trying to edge his way back into the cover of the doorframe before extending a hand and launching a firebolt at the lizard engaging Varsk.
1d20+3+2 = [15] = 20, 1d10 = [8] = 8
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Re: The Wandering Archipelago (D&D 5e)

Post by spiderwrangler » Sun Mar 31, 2019 5:29 pm

Eager for something to do in a room that doesn't smell of death and rot, Korrik hops to his feet. "Sure! I bet Artho and I can find them and find it for you! C'mon Artho! Merric, you wanna come too?!"
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Re: The Wandering Archipelago (D&D 5e)

Post by thinkslogically » Sun Mar 31, 2019 6:42 pm

((I'll let theis weigh in on that one since I think he's back?))

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Re: The Wandering Archipelago (D&D 5e)

Post by spiderwrangler » Sun Mar 31, 2019 7:35 pm

((Yeah, I think so too, so trying to offer him a spot to jump on board with something other than watching Kal not let a lizard die. :D ))
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Re: The Wandering Archipelago (D&D 5e)

Post by thinkslogically » Sun Mar 31, 2019 7:43 pm

((Yes, but equally, I don't want to run ALL the stray characters in this game so I'll leave him behind if that's the option haha!))

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Re: The Wandering Archipelago (D&D 5e)

Post by thinkslogically » Mon Apr 01, 2019 9:21 am

Druid Group

Inside the hut:
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Varsk is up!

--------------------------------------------

Turn Order

Varsk (12 / 25 HP; BM Maneuvers: 1 success) <------
Syli (21 / 21 HP) (make a perception check)
Lizardfolk Group 1 [shed]
Valemgadro
Lizardfolk Group 2 [east]
Vaceran
Gwen (0 / 21 HP) (Making Death Saves)
Mehriv (0/ 14 HP) (Making Death Saves)
Lizardfolk Group 3 [east]

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Re: The Wandering Archipelago (D&D 5e)

Post by WearsHats » Mon Apr 01, 2019 10:19 am

Kal thinks out loud as he runs through the situation again. "Let's see... I can try to detect or cure the poison, but my magic is limited, so it would be better to examine the dagger first. I could try to cut away the infection, but it might be better to clean it first. Blessing him might help with the surgery, but it won't last long. A healing spell won't do much yet. Maybe it's better to go collect ingredients. I might spot something along the way that would help. He's stable now, so it's probably okay to leave him for a bit. Is there anything else I could try? I've looked through the ingredients I'm carrying and the ones they have. They can prepare a cookfire and some alcohol jars to make the salve, so I shouldn't be needed for that. So I think it's either cut or search for herbs... Hmm... "

Kal takes a closer look at the wound, trying to determine whether it's better to cut away the infection first or treat it with the salve first (once it's prepared).

Medicine: 2d20 = [14, 10] +3=17
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Re: The Wandering Archipelago (D&D 5e)

Post by Rodgeir » Mon Apr 01, 2019 10:24 am

((No AoO on the lizardfolk when it went after Mehriv? Ah nope, see that he moved up.))

Riposte on the shield miss (with advantage otherwise it was an 8, but hey skill check :D)

1d20+6 = [12] = 18

Ready for the shield moving forward Varsk takes the club hit to let him get a proper swing in.

Riposte attack: 1d20+6 = [20] = 26
Riposte damage: 4d6+4 = [5, 5, 3, 1] = 18

((If that one is dead Varsk will move to the one that attacked Mehr.))

Turning Varsk hacks down on the other lizardfolk but misses.

Attack: 1d20+6 = [6] = 12

That last big swing really got his blood pumping...

Second wind: 1d10+3 = [5] = 8

To Vaceran,

"You got any way to get him back in the fight?" Indicating down to Mehr.

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Re: The Wandering Archipelago (D&D 5e)

Post by thinkslogically » Mon Apr 01, 2019 10:30 am

Lizard Group
For now it probably doesn't make a lot of difference either way, but since the surgical attempts will do more harm to the warrior, it may be better to wait for now. He also considers that if the scouts return with a poisoned blade, it could be worth discovering the poison quickly, in case there's a particular treatment that would help.

((Druid group update incoming))

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Re: The Wandering Archipelago (D&D 5e)

Post by thinkslogically » Mon Apr 01, 2019 11:01 am

Druid Group

Inside the hut:
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Outside the hut:
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Inside the Hut:
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((I need Death Saves for Mehriv please, and we're back to Gwen))

--------------------------------------------

Turn Order

Varsk (20 / 25 HP; BM Maneuvers: 2 successes)
Syli (16 / 21 HP) (-1 L1 spell slot)
Lizardfolk Group 1 [shed]
Valemgadro
Lizardfolk Group 2 [east]
Vaceran
Gwen (4 / 21 HP) <-------
Mehriv (0/ 14 HP) (Making Death Saves)
Lizardfolk Group 3 [east]
Last edited by thinkslogically on Mon Apr 01, 2019 11:17 am, edited 1 time in total.

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Re: The Wandering Archipelago (D&D 5e)

Post by Rodgeir » Mon Apr 01, 2019 11:14 am

((Varsk went from 12 to 15 instead of 20?))

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Re: The Wandering Archipelago (D&D 5e)

Post by thinkslogically » Mon Apr 01, 2019 11:19 am

((fixed! I had moved on with the round before realising I could have Syli Healing Word Gwen and forgot to adjust a couple of other things during the backtrack))

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