The Wandering Archipelago (D&D 5e)

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thinkslogically
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Re: The Wandering Archipelago (D&D 5e)

Post by thinkslogically » Thu Apr 12, 2018 4:46 pm

Druid group

The druid group steel themselves as best they can and continue onwards into the forest, heading further west. The surroundings are monotonous. The forest looks exactly the same as it did when you first left the pool and you have almost no sense that you're making progress, except that the sun continues to drag across the sky. The animal sounds continue to grate on your straining nerves, and the air feels hot, humid and close. A sudden <crack> behind you makes you jump, but of course, there's nothing there.

((I'll take another survival roll from the pathfinders))

------------------------------------

Merric smiles up at the guard post, but doesn't see anything.

A voice shouts out in barked common:
"Who? Speak!"

Korrik catches a glimpse of movement from behind a gap in the barricade.

((If you'd like to take your held attack, you can go ahead and roll))

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spiderwrangler
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Re: The Wandering Archipelago (D&D 5e)

Post by spiderwrangler » Thu Apr 12, 2018 4:48 pm

They've not drawn blood, I'll let Merric speak, keep attack held until talks break down and I have a shot.
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Dlover
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Re: The Wandering Archipelago (D&D 5e)

Post by Dlover » Thu Apr 12, 2018 5:32 pm

Mehr can Assist Syli again.
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Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)

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Re: The Wandering Archipelago (D&D 5e)

Post by Arch Lich Burns » Thu Apr 12, 2018 7:26 pm

"I hope we aren't just looping back to where we started at."

Survival: 1D20+3 = [16]+3 = 19
I don't know how that happened >.> I blame my phone.
Last edited by Arch Lich Burns on Thu Apr 12, 2018 7:48 pm, edited 1 time in total.

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Dlover
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Re: The Wandering Archipelago (D&D 5e)

Post by Dlover » Thu Apr 12, 2018 7:41 pm

((Did you put the wrong roll in the wrong game, Burns? :p))
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.

My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)

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Nioca
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Re: The Wandering Archipelago (D&D 5e)

Post by Nioca » Thu Apr 12, 2018 9:00 pm

Syli Survival (+3 w/ Advantage): 21

((I'll be damned. Advantage actually paid off that time and turned a 13 into a 21))

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Re: The Wandering Archipelago (D&D 5e)

Post by Rodgeir » Thu Apr 12, 2018 11:26 pm

Varsk keep following, spending most of his attention on watching the surroundings, sorta well.

Something is out there.. : 1D20+4 = [8]+4 = 12

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Theis2
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Re: The Wandering Archipelago (D&D 5e)

Post by Theis2 » Fri Apr 13, 2018 1:41 am

Merric will point to himself and then do an I see you motion. He'll continue to try pinpoint where the shooter is and if he finally get his eyes on him, he'll talk to him telepathically.

"Merric! You will understand me better if I see you. I can help you with the false god who is trying to control the swamp!"

Merric perception: 1D20+1 = [19]+1 = 20
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Re: The Wandering Archipelago (D&D 5e)

Post by WearsHats » Fri Apr 13, 2018 1:13 pm

Kal will work with the group. Return fire when he has a decent shot. I'm not sure what the plan is. Is there a way he can see to get up to the tower? Or a climbable tree that would get him a better line of sight?
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Re: The Wandering Archipelago (D&D 5e)

Post by thinkslogically » Fri Apr 13, 2018 1:28 pm

((For sure, but it depends how much you don't want to be seen. You know Merric is being watched at the moment, so moving away without being seen is going to require a tricky stealth roll at disadvantage. Either option would be equally feasible though.))

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Re: The Wandering Archipelago (D&D 5e)

Post by WearsHats » Fri Apr 13, 2018 3:45 pm

Kal will duck away and climb the far side of a nearby tree. (He'll be spotted leaving with stealth 8, but hopefully the tree trunk is wide enough to provide cover.)

At least he shouldn't have any trouble getting up the tree...

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Re: The Wandering Archipelago (D&D 5e)

Post by thinkslogically » Sat Apr 14, 2018 7:59 am

I'll take a persuasion check from Merric please.

As Kal moves to take cover behind a tree, there is an angry, barked shout from above:

"Grargh! What numbers have you?"

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Re: The Wandering Archipelago (D&D 5e)

Post by WearsHats » Sat Apr 14, 2018 3:10 pm

Oops. Didn't realize that was going on. Sorry. This is why I shouldn't play when I'm this tired.
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Re: The Wandering Archipelago (D&D 5e)

Post by thinkslogically » Sat Apr 14, 2018 3:20 pm

((You can stay put instead if you'd prefer? I don't mind retconning - nothing else has really happened))

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Re: The Wandering Archipelago (D&D 5e)

Post by Theis2 » Sun Apr 15, 2018 12:07 am

Merric persuation: 1D20+3 = [13]+3 = 16
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Re: The Wandering Archipelago (D&D 5e)

Post by thinkslogically » Sun Apr 15, 2018 7:04 am

The lizardfolk seems completely taken aback by the strange voice in his head, but replies:

"All come out. Speak what you know."

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Re: The Wandering Archipelago (D&D 5e)

Post by spiderwrangler » Sun Apr 15, 2018 7:09 am

I wait, if it fires on the others, it's getting an arrow back.
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Re: The Wandering Archipelago (D&D 5e)

Post by WearsHats » Sun Apr 15, 2018 2:36 pm

I'm muddled and confused. Sorry. Kal would prefer diplomacy, but this guy already shot at us and we haven't gotten anywhere talking to the others. Does anyone believe there's any chance we can talk our way out of this instead of stepping out of cover to be shot?
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Re: The Wandering Archipelago (D&D 5e)

Post by spiderwrangler » Sun Apr 15, 2018 2:40 pm

((I'm dubious, but I'm willing to let Merric find out. :D And hopefully get a shot at him if he starts stuff.))
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Re: The Wandering Archipelago (D&D 5e)

Post by WearsHats » Sun Apr 15, 2018 2:43 pm

I guess Kal can climb the tree, and then step out from a higher vantage point.
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Re: The Wandering Archipelago (D&D 5e)

Post by thinkslogically » Sun Apr 15, 2018 4:59 pm

((So Merric's secretly speaking; Kal's been seen (but about to climb a tree and the lizardfolk is demanding everyone show themselves, but so far hasn't hit anyone)).

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Re: The Wandering Archipelago (D&D 5e)

Post by Theis2 » Mon Apr 16, 2018 2:48 am

"We are enough to cause trouble, especially since your friend took off, but they will follow your lead so no need to worry if we talk nicely. We fought with your kin before but their skin seemed corrupted and we've found corrupted blood as well. It is worrying that so many have been swayed by a false god and a false promise of power. Most clan does not follow the false god right?"
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Re: The Wandering Archipelago (D&D 5e)

Post by thinkslogically » Mon Apr 16, 2018 7:33 am

Merric, give me another persuasion roll (or intimidation if you prefer).

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Re: The Wandering Archipelago (D&D 5e)

Post by Theis2 » Mon Apr 16, 2018 10:56 am

Merric persuation: 1D20+3 = [12]+3 = 15
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Re: The Wandering Archipelago (D&D 5e)

Post by thinkslogically » Mon Apr 16, 2018 11:15 am

You hear a growl from upstairs and the sound of spitting.

"Too many follow. Too many forget. What do you know of this?!"

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