The Wandering Archipelago (D&D 5e)
- spiderwrangler
- Game Master
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Re: The Wandering Archipelago (D&D 5e)
((I'll have to read back through to see what was said! ))
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- Arch Lich Burns
- Will NOT Shut Up!
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Re: The Wandering Archipelago (D&D 5e)
"Is this the spot or do we have to go further?"
- Dlover
- Game Master
- Posts: 14130
- Location: Somewhere. Probably.
Re: The Wandering Archipelago (D&D 5e)
"I am going to presume we don't want to go down there. What's next on the map?"
I just remembered Mehr can actually Assist one of the pathfinders. Soo... Syli can have Assistance.
I just remembered Mehr can actually Assist one of the pathfinders. Soo... Syli can have Assistance.
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.
My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.
My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)
- Nioca
- Floods your Ears
- Posts: 2014
Re: The Wandering Archipelago (D&D 5e)
Syli looks down at the pool, then back up at the group. "Yeah, I'd say this is probably the pool." She glances over at Varsk. "And I'm guessing they're probably not; not until we reach them. One last leg to go, and this time..." She looks at the 'map' again. "West. We're heading west. And we need to keep our eyes up this time, 'cause we don't have a landmark to go by; presumably whatever we see when we get there will be pretty obvious... maybe."
Once Varsk is done poking around, Syli takes point in leading them onward toward the druids.
Survival (+3 w/ Advantage): 21
Once Varsk is done poking around, Syli takes point in leading them onward toward the druids.
Survival (+3 w/ Advantage): 21
- Rodgeir
- Practiced Orator
- Posts: 7557
Re: The Wandering Archipelago (D&D 5e)
Varsk will wrap up his checking out the scenery quick and follow behind Syli helping find west.
"How many lines of unknown distance to the unknown place?"
"How many lines of unknown distance to the unknown place?"
- Dlover
- Game Master
- Posts: 14130
- Location: Somewhere. Probably.
Re: The Wandering Archipelago (D&D 5e)
"Hopefully someone will be there to greet us."
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.
My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.
My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)
- thinkslogically
- Game Master
- Posts: 17223
- Location: Florida
Re: The Wandering Archipelago (D&D 5e)
Varsk checks around the edge of the pool. Its harder to tell now you're out of the soft grounds of the swamp, but there are certainly deer tracks and paw prints from larger beasts like cats, large lizards and monkeys and such. He doesn't find anything unusually large or unusual though until he reaches the northern edge of the cliffs. There, he finds large, split depressions in the ground, that are a bit larger than his hand span. He's not sure whether they're from hooves or perhaps from some monstrous thing, but the place seems quiet and safe and it's hard to worry too much...
Games I'm running:
The Wandering Archipelago (D&D 5e)
The Wandering Archipelago (D&D 5e)
- Rodgeir
- Practiced Orator
- Posts: 7557
Re: The Wandering Archipelago (D&D 5e)
As Varsk walks with Syli and the rest away from the pool he describes the odd hoof track things to them.
...were bigger 'an my hand."
He waves his hand so they can get an impression of the size.
"Any idea what it could have been?"
...were bigger 'an my hand."
He waves his hand so they can get an impression of the size.
"Any idea what it could have been?"
- Nioca
- Floods your Ears
- Posts: 2014
Re: The Wandering Archipelago (D&D 5e)
"One line of distance this time, although that by itself isn't saying too much." Syli responds to Varsk's question of distance. Syli then ponders the described prints...
Nature (+3): 19
Nature (+3): 19
- spiderwrangler
- Game Master
- Posts: 21091
Re: The Wandering Archipelago (D&D 5e)
((I'm voting for move around the guard post and try to pick up the trail of the one on foot if he's headed in the same direction we were.))
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- Rodgeir
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Re: The Wandering Archipelago (D&D 5e)
((What is the time of day for druid group?))
- thinkslogically
- Game Master
- Posts: 17223
- Location: Florida
Re: The Wandering Archipelago (D&D 5e)
((it's still roughly midday for the druid group.
It's close to sunset of the previous day for the lizard group))
It's close to sunset of the previous day for the lizard group))
Games I'm running:
The Wandering Archipelago (D&D 5e)
The Wandering Archipelago (D&D 5e)
- thinkslogically
- Game Master
- Posts: 17223
- Location: Florida
Re: The Wandering Archipelago (D&D 5e)
Syli ponders Varsk's description of the prints and then just goes to look at them for herself. They look a bit like deer prints, but if they are, they belong to a far larger deer than she's ever seen - based on the distance between the prints, she estimates that the creature must be about 10 feet to the shoulder.
Games I'm running:
The Wandering Archipelago (D&D 5e)
The Wandering Archipelago (D&D 5e)
- Arch Lich Burns
- Will NOT Shut Up!
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- UStream Username: burnsbees
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Re: The Wandering Archipelago (D&D 5e)
Gwen tries to get back onto the 'path' "Wish your friends had a bit more descriptionon the way to go."
Survival: 1D20+3 = [13]+3 = 16
Survival: 1D20+3 = [13]+3 = 16
- thinkslogically
- Game Master
- Posts: 17223
- Location: Florida
Re: The Wandering Archipelago (D&D 5e)
Druid Group
Keen to get back on track and keep moving forward, Gwen takes stock of their location and orientates herself. It looks like heading west will take you deeper into the tall forest, but there are no obvious paths to follow.
((Any more actions at the pool?))
Lizard Group
Following Korrik's lead, the lizard group decide to leave the guard post and trail the lizard through the forest.
((I'll take stealth rolls and actions for Korrik and Merric))
Kal - Stealth: 1D20+1 = [17]+1 = 18
Artho - Stealth: 1D20+10 = [10]+10 = 20
Keen to get back on track and keep moving forward, Gwen takes stock of their location and orientates herself. It looks like heading west will take you deeper into the tall forest, but there are no obvious paths to follow.
((Any more actions at the pool?))
Lizard Group
Following Korrik's lead, the lizard group decide to leave the guard post and trail the lizard through the forest.
((I'll take stealth rolls and actions for Korrik and Merric))
Kal - Stealth: 1D20+1 = [17]+1 = 18
Artho - Stealth: 1D20+10 = [10]+10 = 20
Games I'm running:
The Wandering Archipelago (D&D 5e)
The Wandering Archipelago (D&D 5e)
- spiderwrangler
- Game Master
- Posts: 21091
Re: The Wandering Archipelago (D&D 5e)
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- thinkslogically
- Game Master
- Posts: 17223
- Location: Florida
Re: The Wandering Archipelago (D&D 5e)
Korrik notices Artho seems to be watching him a little more closely than usual as the party set off through the forest again...
Games I'm running:
The Wandering Archipelago (D&D 5e)
The Wandering Archipelago (D&D 5e)
- Rodgeir
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- Posts: 7557
Re: The Wandering Archipelago (D&D 5e)
Varsk doesn't even glance back at the pool and takes the rear position in group since Gwen (or Syli?) has taken the lead.
"Let's go and maybe we can get there today."
"Let's go and maybe we can get there today."
- thinkslogically
- Game Master
- Posts: 17223
- Location: Florida
Re: The Wandering Archipelago (D&D 5e)
As the group begin to trail the lizardman leaving the guardpost, Merric steps on a large, brittle stick that cracks loudly in the underbrush and the parrot squawks loudly in alarm and takes off with a flurry of feathers. The rest of the group stop abruptly, listening intently for any sign that they've been heard.
((Perception checks please))
Artho manages to look concerned and annoyed at the same time, his attention apparently split between pulling Merric into cover and watching the guardpost; Kal just looks confused.
Kal - Perception: 1D20+1 = [1]+1 = 2
((Perception checks please))
Artho manages to look concerned and annoyed at the same time, his attention apparently split between pulling Merric into cover and watching the guardpost; Kal just looks confused.
Kal - Perception: 1D20+1 = [1]+1 = 2
Games I'm running:
The Wandering Archipelago (D&D 5e)
The Wandering Archipelago (D&D 5e)
- spiderwrangler
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- Posts: 21091
Re: The Wandering Archipelago (D&D 5e)
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- Theis2
- Moderates Controversy!
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Re: The Wandering Archipelago (D&D 5e)
Merric is too busy closing his eyes at his mistake hoping nobody noticed
- thinkslogically
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- Location: Florida
Re: The Wandering Archipelago (D&D 5e)
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"I think we got away with it", he whispers. "Mind your step this time!"
Games I'm running:
The Wandering Archipelago (D&D 5e)
The Wandering Archipelago (D&D 5e)
- spiderwrangler
- Game Master
- Posts: 21091
Re: The Wandering Archipelago (D&D 5e)
"He's onto us. I saw him up above, think he might be coming up check things out."
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- thinkslogically
- Game Master
- Posts: 17223
- Location: Florida
Re: The Wandering Archipelago (D&D 5e)
"...Shit... Meanwhile his friend gets further away. I suppose we could risk a run, or hide and wait for him to lose interest."
He gives Merric a look that says exactly what he thinks about Merric's ability to successfully hide himself.
He gives Merric a look that says exactly what he thinks about Merric's ability to successfully hide himself.
Games I'm running:
The Wandering Archipelago (D&D 5e)
The Wandering Archipelago (D&D 5e)