The Wandering Archipelago (D&D 5e)

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spiderwrangler
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Re: The Wandering Archipelago (D&D 5e)

Post by spiderwrangler » Mon Jul 01, 2019 7:01 am

Korrik scurries across.

"What do you mean it wasn't there... they can't just appear, right?"
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Rodgeir
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Re: The Wandering Archipelago (D&D 5e)

Post by Rodgeir » Mon Jul 01, 2019 7:08 am

"Well if the council don't need us I'm good to go. Got some rich folks to save from being sacrificed and all. Right boss?"

Varsk looks to Mehr,

"Right? "

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thinkslogically
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Re: The Wandering Archipelago (D&D 5e)

Post by thinkslogically » Mon Jul 01, 2019 7:22 am

Druid Group

Goroth wipes his nose on the back of his hand and sniffs.

"Well, be careful then. You know your business, but I wouldn't rely on guesses."

-------------------------------------------------------------------

Temple Group

As the stone door swings open, Locke turns and sprints away from it, yelling a warning to Shossk as he goes, who throws himself to the left side of the door. There is a quiet moment when all that can be heard is a running tabaxi and wooden grinding, followed by a moment of silence and then the sound of breaking pottery. With a sudden WHOOSH of air, Shossk is hit by a rush of hot air and a firey blast licks at the edges of his clothes and is gone. Luckily for him, the door protected him from the worst of the blast, but he takes 2 fire damage from the heat. Locke made it out of range. Looking back to the room, Locke can see just a few smouldering fires inside the room, and his companion, safely huddled to the side of the door.

-------------------------------------------------------------------

Lizard Group

Korrik climbs up to join Kal, and finds the ledge is a tight squeeze for the two of them. He'll need to push into the passageway to make room for whoever's climbing up next, but for the moment, he is a little more concerned by the strange ceiling structures.

From down below Artho hisses and points to the right:
"Another one! It moved! I'm sure of it"

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spiderwrangler
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Re: The Wandering Archipelago (D&D 5e)

Post by spiderwrangler » Mon Jul 01, 2019 7:29 am

Korrik looks around for a small rock good for throwing at other rocks that move along the ceiling.
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Theis2
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Re: The Wandering Archipelago (D&D 5e)

Post by Theis2 » Mon Jul 01, 2019 7:49 am

"I'll come up!"

Merric decides to crawl up to the others with surprising experience.

Merric athletics: 1d20+3 = [16] = 19
Rodgeir wrote: Sun Jun 30, 2019 7:59 am((Varsk wouldn't have gotten a ring for Merric :P))
((Such cruelty! Merric would definitely bring stuff for Varsk, like the bits of spiders they killed earlier! If it occurred to him that we were souvenir sharing.. :p))
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thinkslogically
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Re: The Wandering Archipelago (D&D 5e)

Post by thinkslogically » Mon Jul 01, 2019 10:56 am

Merric starts making the climb with ease.

((Will Korrik move to make room, or are we going to have an awkward teetering squeeze when Merric gets to the top?))

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spiderwrangler
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Re: The Wandering Archipelago (D&D 5e)

Post by spiderwrangler » Mon Jul 01, 2019 10:58 am

((If he's found a rock or two, he'll back up and keep an eye out for things moving along the ceiling.))
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Re: The Wandering Archipelago (D&D 5e)

Post by WearsHats » Mon Jul 01, 2019 1:19 pm

"Bats, perhaps, using some camouflage mimicry?"

Kal searches his memory for what kind of creature or phenomenon this might be.
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thinkslogically
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Re: The Wandering Archipelago (D&D 5e)

Post by thinkslogically » Mon Jul 01, 2019 2:11 pm

spiderwrangler wrote: Mon Jul 01, 2019 10:58 am ((If he's found a rock or two, he'll back up and keep an eye out for things moving along the ceiling.))
((Oh yeah - sure, you find a couple of round pebbles))

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Dlover
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Re: The Wandering Archipelago (D&D 5e)

Post by Dlover » Mon Jul 01, 2019 7:16 pm

"Certainly, we are always careful. Even when we have expectations we take precautions. That is how we have managed to slay several times our number. Strength and skill achieve only so much."
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.

My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)

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thinkslogically
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Re: The Wandering Archipelago (D&D 5e)

Post by thinkslogically » Mon Jul 01, 2019 7:20 pm

Druid Group
"Well, you let me know when you're ready to go, and where you want to go and I'll fetch Tam."

Lizard Group
Kal searches his memory, and while he doesn't know exactly what these things are, he does know that some creatures are so good at camouflaging themselves when motionless that they can appear exactly like their surroundings -a rock maybe, or dead vegetation. They are usually ambush predators and from the way they're sneaking overhead, Kal suspects these creatures are no different.

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Re: The Wandering Archipelago (D&D 5e)

Post by Dlover » Mon Jul 01, 2019 10:12 pm

Mehr glances at the others, "Does anyone have a reason not to go? If we only have three of these rings, I suggest we get as close to the target as possible. No sense regrouping with the others if they can't go there."
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.

My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)

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SuperVaderMan
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Re: The Wandering Archipelago (D&D 5e)

Post by SuperVaderMan » Mon Jul 01, 2019 10:59 pm

Concentration check against fire trap: 1d20+2 = [16] = 18 (Pass!)

After the blast of heat dissipates, Shossk lowers his guard and tests his new burns. He hisses slightly at the pain, but thankfully they seem non-serious.

"A mmundane trap inside the temple," Shossk states, looking back to the door. "Why?"

Seeking an answer, Shossk cautiously approaches the door to see (and sense with Detect Magic) what lays beyond.

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Rodgeir
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Re: The Wandering Archipelago (D&D 5e)

Post by Rodgeir » Mon Jul 01, 2019 11:40 pm

"And we got no idea where they are anyhow so regroupin'd be damned hard."

If they are going now Varsk digs out the ring and puts it on.
Last edited by Rodgeir on Tue Jul 02, 2019 2:20 am, edited 1 time in total.

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Re: The Wandering Archipelago (D&D 5e)

Post by Dusk9 » Tue Jul 02, 2019 1:54 am

Locke pokes his head back out from around the entrance, taking in the new scorch marks on the ground as he catches his breath.

"...you alive?"

Seeing that the lizard isn't a pile of charred ash, he then returns to the door and joins Shossk in checking out the next room.

"A mmundane trap inside the temple, Why?"

"Easier to hide, meybe? Ain't there spells that can see magic stuff?"

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Theis2
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Re: The Wandering Archipelago (D&D 5e)

Post by Theis2 » Tue Jul 02, 2019 5:10 am

Merric waves to the creatures above and starts making weird sounds, at least that's what the rest of the group hears.

Using speak with animals :P

"Hey there, how are you doing?"
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Re: The Wandering Archipelago (D&D 5e)

Post by Arch Lich Burns » Tue Jul 02, 2019 5:50 am

”The longer we are apart the less likely we will see them again.” Gwen looks to the distances. ”I am not sure what else there is to do here, so I guess we need to go.”

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thinkslogically
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Re: The Wandering Archipelago (D&D 5e)

Post by thinkslogically » Tue Jul 02, 2019 6:54 am

((druid group: if you want to chat in the OOC about where to go or if you have questions, feel free to post over there while you decide

NSF: you didn't need to roll conc, but sure :lol:))

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Re: The Wandering Archipelago (D&D 5e)

Post by WearsHats » Tue Jul 02, 2019 8:17 am

"Well, they don't seem to have reacted to us so far, but those are probably some sort of predatory animal, and they could drop down and attack at any moment. I've got my hands full with the rope. Korrik, cross swiftly but carefully and be prepared to fend them off. The rest of you, keep your eyes on the ceiling. I wish we had our weapons... "
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thinkslogically
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Re: The Wandering Archipelago (D&D 5e)

Post by thinkslogically » Tue Jul 02, 2019 8:26 am

((Just Artho and Arok to cross now - do you guys have a preference on the order?))

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Dlover
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Re: The Wandering Archipelago (D&D 5e)

Post by Dlover » Fri Jul 05, 2019 5:24 am

Mehr pauses, rubbing a hand over his jaw for a moment, "On the consideration of caution... Why us? Surely there would be some capable persons among you, and if this task is so important then it should be left to people you can trust to get it done, shouldn't it?"
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.

My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)

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Re: The Wandering Archipelago (D&D 5e)

Post by Arch Lich Burns » Fri Jul 05, 2019 5:29 am

”I am not sure if just the three of us can fix this situation, I think we could use as much aid as possible.”

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Theis2
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Re: The Wandering Archipelago (D&D 5e)

Post by Theis2 » Fri Jul 05, 2019 6:46 am

thinkslogically wrote: Tue Jul 02, 2019 8:26 am ((Just Artho and Arok to cross now - do you guys have a preference on the order?))
Nope, but Merric would like to know if the creature answers him :p
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spiderwrangler
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Re: The Wandering Archipelago (D&D 5e)

Post by spiderwrangler » Fri Jul 05, 2019 7:08 am

((Yeah, don't know their skill sets enough to know if one would be best, but have they looked above them for more moving stalactites?))
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spiderwrangler
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Re: The Wandering Archipelago (D&D 5e)

Post by spiderwrangler » Mon Jul 15, 2019 9:43 am

"Artho, come on across, but have a look above... See any stalactites that weren't there before?"
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