The Wandering Archipelago (OOC)

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Nioca
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Re: The Wandering Archipelago (OOC)

Post by Nioca » Wed Feb 28, 2018 12:36 pm

*poke*

Are we missing something to move forward, or is there just a delay in the update?

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thinkslogically
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Re: The Wandering Archipelago (OOC)

Post by thinkslogically » Wed Feb 28, 2018 12:37 pm

Just a delay because I've been swamped and you guys need a bigger update than I can manage on my phone :) I'll get you guys updated after work tho.

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Nioca
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Re: The Wandering Archipelago (OOC)

Post by Nioca » Sat Mar 03, 2018 12:38 pm

I'm imagining Team Druidcat's formation as a triangle right now:

Code: Select all

 S 

GVM
Which brings up an interesting point: exactly how are the two people with GOOD survival checks going to follow the tracks when neither of them are actually at the front following the tracks?

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spiderwrangler
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Re: The Wandering Archipelago (OOC)

Post by spiderwrangler » Sat Mar 03, 2018 12:50 pm

They'll just follow your tracks... Don't get lost!
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Arch Lich Burns
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Re: The Wandering Archipelago (OOC)

Post by Arch Lich Burns » Sat Mar 03, 2018 1:34 pm

I guess Gwen will be in front with Syli since nobody wants to be front guard. :lol:

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Rodgeir
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Re: The Wandering Archipelago (OOC)

Post by Rodgeir » Sat Mar 03, 2018 3:11 pm

Missed Gwen taking the rear post, making it nice and confusing.

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thinkslogically
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Re: The Wandering Archipelago (OOC)

Post by thinkslogically » Tue Mar 06, 2018 12:06 pm

Just waiting on an action or CON save for Korrik.

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spiderwrangler
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Re: The Wandering Archipelago (OOC)

Post by spiderwrangler » Tue Mar 06, 2018 2:50 pm

Thought we were pausing to see if Kal can figure out a way to block it? I was waiting on that.
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thinkslogically
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Re: The Wandering Archipelago (OOC)

Post by thinkslogically » Tue Mar 06, 2018 3:20 pm

Oh, I was waiting on a response :)

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thinkslogically
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Re: The Wandering Archipelago (OOC)

Post by thinkslogically » Fri Mar 09, 2018 1:34 pm

All right. Ill deal with Kal's actions in a little bit, but at least wanted to update you guys on the smell part. If Korrik's helping Kal, I don't need new rolls, otherwise I'll need / make disadvantage rolls for all those skills when I get back to the computer later.

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WearsHats
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Re: The Wandering Archipelago (OOC)

Post by WearsHats » Fri Mar 09, 2018 2:56 pm

Oh, I see. I can reroll. Or do a second batch of rolls. Or roll fewer/different things.
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thinkslogically
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Re: The Wandering Archipelago (OOC)

Post by thinkslogically » Fri Mar 09, 2018 8:12 pm

Cheers wears, that's all good :) I'll see if spider wants to help or do different things, but it's all good.

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WearsHats
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Re: The Wandering Archipelago (OOC)

Post by WearsHats » Fri Mar 09, 2018 8:25 pm

Spider said he was helping, yes.
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spiderwrangler
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Re: The Wandering Archipelago (OOC)

Post by spiderwrangler » Sat Mar 10, 2018 8:21 am

That's a weird interaction for Devil's Sight!

If you're inside the radius of Light, and thus surrounded by a bubble of dim light, that then cuts off your Devil's Sight?

https://www.sageadvice.eu/2015/11/18/de ... ht-vision/
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thinkslogically
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Re: The Wandering Archipelago (OOC)

Post by thinkslogically » Sat Mar 10, 2018 8:42 am

Yeah, I've read that advice a bunch and I'm honestly not sure which way it's meant to work. It seems like darkness is darkness though, and Gwen should be able to see perfectly fine well beyond the radius of the torchlight (darkness), same as anyone with normal darkvision (except she can see through the darkness in colour). The light spell casts bright light to 20', dim light to 40' and nothing beyond. Gwen's devil sight extends to 120' which is well into the darkness in this case.

Happy to discuss if you guys can find any more clarification on it, but for now I'm going to err on the side of giving Gwen the benefit.

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spiderwrangler
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Re: The Wandering Archipelago (OOC)

Post by spiderwrangler » Sat Mar 10, 2018 8:56 am

Hard to speculate on the fantasy physics of magical vision... guess in that case it'd be more like standing in bright light and looking past a shaded area to another bright area. That sounds probably better and less punishing.
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thinkslogically
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Re: The Wandering Archipelago (OOC)

Post by thinkslogically » Sat Mar 10, 2018 9:05 am

yeah it's a weird one! If she had darkvision it wouldn't be a thing (everything would be like bright light), but for those 2 races without it I guess you end up with the weird shade ring :lol:

It doesn't really make a huge difference to the game for it to work like this, and I'd rather let Gwen have her cool vision thing than arbitrarily cut it off because someone else needs to use a torch.

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Dlover
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Re: The Wandering Archipelago (OOC)

Post by Dlover » Sat Mar 10, 2018 3:31 pm

It seems to me like a weird interaction which actually makes a lot of sense in a weird magic sense.
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Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)

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Rodgeir
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Re: The Wandering Archipelago (OOC)

Post by Rodgeir » Tue Mar 13, 2018 8:51 am

Just got to make it to second watch for Syli's 24...

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Re: The Wandering Archipelago (OOC)

Post by Dlover » Tue Mar 13, 2018 5:18 pm

I suppose it should be noted that so long as Mehr's Light spell lasts (1 hour), the wand can either be used for the light it casts or covered up to completely block it out. Since the duration would only last for part of the first watch, it's Rodgeir's choice as to whether he wants the light or not.
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.

My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)

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Rodgeir
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Re: The Wandering Archipelago (OOC)

Post by Rodgeir » Wed Mar 14, 2018 1:07 am

In Varsk's opinion the light will draw more attention to where they are than what it is worth since he has darkvision.

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Rodgeir
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Re: The Wandering Archipelago (OOC)

Post by Rodgeir » Wed Mar 14, 2018 11:10 am

Rodgeir wrote:Just got to make it to second watch for Syli's 24...
Or just wake her up to roll a 25...

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Re: The Wandering Archipelago (OOC)

Post by WearsHats » Thu Mar 15, 2018 1:15 am

Hello. Thank you for calling WearsHats. We regret to inform you that Mr. Hats is currently broken. It seems that forcibly flipping his circadian rhythm (such as it is) upside down every couple of weeks has somehow resulted in a critical case of jet lag. We are working to resolve this issue as quickly as possible. Your call is important to us. We apologize for the inconvenience. Thank you for your patience. Good day.
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thinkslogically
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Re: The Wandering Archipelago (OOC)

Post by thinkslogically » Thu Mar 15, 2018 7:50 pm

someone posted these on reddit today and I thought you guys might find them interesting (or worth stealing for your own / other games :) )

https://imgur.com/a/HM3iw

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spiderwrangler
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Re: The Wandering Archipelago (OOC)

Post by spiderwrangler » Thu Mar 15, 2018 8:13 pm

Oh, sure, now you tell us... :lol:

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