The Sundered Way

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Rodgeir
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Re: The Sundered Way

Post by Rodgeir » Mon Jan 07, 2019 7:21 am

"Don't mean we can't try an' avoid them. Gonna be hard to get off the road and pull the wagons in sand if it's in the way."

((How long would it take to scout how close to the road it is?

Isn't it still nightish?))

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Theis2
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Re: The Sundered Way

Post by Theis2 » Mon Jan 07, 2019 7:24 am

"Sweety.. It's night..

An illusion of that size is possible I guess, but it would be very demanding to create and keep up. Let's just continue on and if something happens we take it from there?"
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thinkslogically
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Re: The Sundered Way

Post by thinkslogically » Mon Jan 07, 2019 7:32 am

((Yeah, I forgot :lol: I changed the post to say "reflection" rather than sun since I don't think Nem's quite that stupid! :P ))

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Theis2
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Re: The Sundered Way

Post by Theis2 » Mon Jan 07, 2019 7:39 am

((Guess I have to remove my mocking tone then :( ))
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Lurks_In_Shadows
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Re: The Sundered Way

Post by Lurks_In_Shadows » Mon Jan 07, 2019 8:17 am

Randy looks troubled. "Either magic or a lot of man power is involved then. We can try to make the run by it and see what happens. I'm a little reluctant to go far off the trail around here. There's no telling what we'd run into."

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NotStickFigures
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Re: The Sundered Way

Post by NotStickFigures » Mon Jan 07, 2019 8:27 am

(I just re-read and see it states, the tower lies adjacent to our path. I assume that means it is very close to the trade route. I was thinking it was a ways of the road....That does kinda change things)
Cojlin continues his long winded gnome babbling but ends with saying..."Let's just try getting past it and see if we can do that without trouble."

Though he knows at least one person in the party won't be able to resist fiddling with something or running up to it, or ....something. Coljin has already learned we have a lot of strong willed people in the group and plans just...well, don'[t usually get followed well. :)

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Rodgeir
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Re: The Sundered Way

Post by Rodgeir » Mon Jan 07, 2019 8:31 am

"No...ain't possible. We were through here few months ago and there was nothing. Would have taken an army to build it, not even considerin' supplies. And those other folks would have probably mentioned it when we met up with'm.

Okay, lets stick to the road but probably should have a scout or two up front to let us know if things ain't right."

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M0rtimer
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Re: The Sundered Way

Post by M0rtimer » Mon Jan 07, 2019 8:40 am

"Could be magic. I mean, not illusion magic even- Though if that's the case, I'd prefer we'd give it a wide berth."

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Arch Lich Burns
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Re: The Sundered Way

Post by Arch Lich Burns » Mon Jan 07, 2019 8:45 am

Maji doesn't care what they do with the tower, as long as they do it soon.

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thinkslogically
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Re: The Sundered Way

Post by thinkslogically » Mon Jan 07, 2019 9:44 am

"Holger, can you tell if it's magical?"

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Lurks_In_Shadows
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Re: The Sundered Way

Post by Lurks_In_Shadows » Mon Jan 07, 2019 10:16 am

Randy sighs. "I've got a feeling that Dornikal is right. We're going to have to scout it out. Myself and one other. I can scout forward and let the other one stay hid in the rocks. If something jumps me or something looks untoward, I can use the horn to alert the other person so that they can get a head start back to alert the rest of you."

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Rodgeir
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Re: The Sundered Way

Post by Rodgeir » Mon Jan 07, 2019 11:27 am

"Sounds as good as any other plan at this point if we ain't leaving the road."

Randy can take the lead.

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thinkslogically
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Re: The Sundered Way

Post by thinkslogically » Mon Jan 07, 2019 11:35 am

"Let's use Ily then."

Nem will agree to go with Randy, until they find a place within 100 feet where they can hide so she can send I'll ahead.

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Lurks_In_Shadows
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Re: The Sundered Way

Post by Lurks_In_Shadows » Mon Jan 07, 2019 1:27 pm

Randy proceeds, trying to be quiet while he's about it.

Stealth:1d20+5 = [12] = 17

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thinkslogically
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Re: The Sundered Way

Post by thinkslogically » Mon Jan 07, 2019 1:54 pm

I forget if Ily can help or not, so here's two rolls:
Stealth (with help): 1D20+4 = [9]+4 = 13
1D20+4 = [14]+4 = 18


Once they're in a suitable hidey space, Nem will hunker down next to Randy and whisper-narrate everything that Ily senses out loud while her own senses are muted.

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spiderwrangler
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Re: The Sundered Way

Post by spiderwrangler » Mon Jan 07, 2019 2:13 pm

Team Tess and Randy approach the tower, finding an out of the way spot before sending Ily on ahead. He can see a stone door with a large brass knocker, and some sort of placard beside it that he would need to move closer to be able to make out.

((While you're limited to the 100ft distance for active sensing, I'd say he's able to go beyond that range then return to report back.))
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thinkslogically
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Re: The Sundered Way

Post by thinkslogically » Mon Jan 07, 2019 2:24 pm

((He won't be able to read though, will he? Or is he just special because he's a fey-weasel?))

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spiderwrangler
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Re: The Sundered Way

Post by spiderwrangler » Mon Jan 07, 2019 2:47 pm

((He wouldn't be able to read, but I'd take an INT check for him (his good stat, I know) to see how well he can capture and relay a mental 'snapshot' of what he sees from closer up.))
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Lurks_In_Shadows
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Re: The Sundered Way

Post by Lurks_In_Shadows » Mon Jan 07, 2019 3:03 pm

Randy keeps a lookout while Tess is busy with Ily.

Perception: 1d20+3 = [15] = 18

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thinkslogically
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Re: The Sundered Way

Post by thinkslogically » Mon Jan 07, 2019 3:05 pm

All right, let's give it a shot :lol:

Reading comprehension: 1D20-4 = [19]-4 = 15


Turns out he's a very smart weasel.

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spiderwrangler
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Re: The Sundered Way

Post by spiderwrangler » Mon Jan 07, 2019 3:09 pm

Ily manages to return with a pretty clear image of the placard beside the door.
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thinkslogically
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Re: The Sundered Way

Post by thinkslogically » Mon Jan 07, 2019 3:13 pm

Nem recites the message to Randy and comes back to her own senses.

"Well, either they already know we're here, or they are happy enough to receive visitors. What do you want to do?"

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Lurks_In_Shadows
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Re: The Sundered Way

Post by Lurks_In_Shadows » Mon Jan 07, 2019 5:45 pm

Randy grimaces, thinks a little. "Well, it seems rude not to accept the invitation, particularly since the individual went through the trouble of erecting a castle for our benefit apparently." He gives Tess a weak grin. "To be honest, if that's the case, I'm not sure I want to tick this person off by refusing. I think it would be prudent if only one of us went up and knocked to see if it's safe. You can stay back here and watch through Ily. If it seems kosher, I'll wave 3 times, then 1, then 3 more." He demonstrates. "Any other signal, run for it."

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thinkslogically
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Re: The Sundered Way

Post by thinkslogically » Tue Jan 08, 2019 6:53 am

"All right, but let me tell the others the plan first."

Nem Messages Holger and Ulmwin to tell them what's going on:
"Were invited in. Randy's going to knock. Be ready for trouble and pread the word."

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M0rtimer
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Re: The Sundered Way

Post by M0rtimer » Tue Jan 08, 2019 6:55 am

"Oh yeah, nothing could possibly ever go wrong with that. Why Randy..? Shouldn't it be the ones most likely to talk their way out of something..?"

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