The Sundered Way

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NotStickFigures
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Re: The Sundered Way

Post by NotStickFigures » Mon Apr 23, 2018 7:53 pm

Coljin will have shield in hand and walk out of his cubbyhole. He will dash so that he is next to the cubby ne corner, able to use it as some cover from anyone to the northwest.

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BadgeAddict
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Re: The Sundered Way

Post by BadgeAddict » Tue Apr 24, 2018 4:58 am

Turn Order:
1 - Thinks
2 - lurks
3 - Badge
4 - Theis2
5 - Stick
6 - Burns <-----
7 - Mort

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Arch Lich Burns
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Re: The Sundered Way

Post by Arch Lich Burns » Tue Apr 24, 2018 3:25 pm

What is the floor, walls and celing made out of?

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M0rtimer
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Re: The Sundered Way

Post by M0rtimer » Wed Apr 25, 2018 2:32 am

They're made of unobtainium, completely indestructible. :roll:

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BadgeAddict
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Re: The Sundered Way

Post by BadgeAddict » Wed Apr 25, 2018 4:13 am

There made of something that makes you want to stay on the ground.

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Arch Lich Burns
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Re: The Sundered Way

Post by Arch Lich Burns » Wed Apr 25, 2018 5:41 am

BadgeAddict wrote: Wed Apr 25, 2018 4:13 am There made of something that makes you want to stay on the ground.
...? What? I don't think that's actually possible unless its also dangerous? I need an actual description.

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Re: The Sundered Way

Post by BadgeAddict » Wed Apr 25, 2018 5:45 am

If you don't wish to continue play in the battle royale because you insist on asking question more than "who should I kill first" then we can skip you and continue with M0rt who has difficulty rolling higher numbers.

I hate to sound harsh, but you're kind of sand-bagging the game because you want more description than, you're in a big room where you can kill each other.

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thinkslogically
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Re: The Sundered Way

Post by thinkslogically » Wed Apr 25, 2018 5:48 am

((it's not an unreasonable question though. Just say it's stone and move on))

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Arch Lich Burns
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Re: The Sundered Way

Post by Arch Lich Burns » Wed Apr 25, 2018 5:53 am

(I am not harping on the game, it's legit questions that determine how to go about this.)

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BadgeAddict
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Re: The Sundered Way

Post by BadgeAddict » Wed Apr 25, 2018 5:55 am

The room is made up of polished steel, smooth and shiny.

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spiderwrangler
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Re: The Sundered Way

Post by spiderwrangler » Wed Apr 25, 2018 5:56 am

BadgeAddict wrote: Wed Apr 25, 2018 5:45 am you're kind of sand-bagging the game because you want more description than, you're in a big room where you can kill each other.

((Kinda like 'is everyone standing on each other's shoulders all together where I can I've knife them all?' ;) ))
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Arch Lich Burns
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Re: The Sundered Way

Post by Arch Lich Burns » Wed Apr 25, 2018 5:59 am

BadgeAddict wrote: Wed Apr 25, 2018 5:55 am The room is made up of polished steel, smooth and shiny.
Cool. That does not hinder me onesoever. Maji will use his bonus action to change into a spider and uses his move to move up the wall and action to dash up the wall and be on the celing, using the remaing 10' of movement to get out of the room. And since I have spider climb I do not need to make the check.

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M0rtimer
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Re: The Sundered Way

Post by M0rtimer » Wed Apr 25, 2018 6:05 am

Ulmwin spends his first action grabbing some white cloth from his bag, and tying it to his rapier in a makeshift white flag.

Ulmwin moves to right next to his exit, prepping his crossbow.

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thinkslogically
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Re: The Sundered Way

Post by thinkslogically » Wed Apr 25, 2018 6:09 am

((does that mean the ceiling and floors are also metal? ...I'm suddenly very scared of Heat Metal))

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spiderwrangler
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Re: The Sundered Way

Post by spiderwrangler » Wed Apr 25, 2018 6:18 am

((Not sure anyone has that...))
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thinkslogically
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Re: The Sundered Way

Post by thinkslogically » Wed Apr 25, 2018 6:31 am

(( :lol: I hope not! Baking to death would be a sad way to go!))

I was going to wait for an updated map, but since no-one's moved out of their rooms:

Image

Ily will sneak out and round to the top right corner of Nem's cell (directly above the right wall) and will stay still, listening for anyone coming.

Perception (hearing): 2D20.HIGH(1)+1 = [15, 17]+1 = 18


Nem casts Minor Illusion to make her entrance door look like an extension of the side wall but otherwise stays put. To the unobservant eye, her cell now appears to have no door (it requires an Investigation check to detect the illusion; DC12).

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Lurks_In_Shadows
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Re: The Sundered Way

Post by Lurks_In_Shadows » Wed Apr 25, 2018 6:50 am

Randy is going to sneak out the northwest corner of the corridor leading to his cell and take up station there with bow and arrow equipped. This should give him a clear line of fire to the south and to the end of the corridor to the east. He is literally backing into the corner with no room behind him.
stealth: 1d20+4 = [13] = 17

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BadgeAddict
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Re: The Sundered Way

Post by BadgeAddict » Wed Apr 25, 2018 6:56 am

Image

Player 3's turn.

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Re: The Sundered Way

Post by BadgeAddict » Wed Apr 25, 2018 6:58 am

Seeing no one, Zephyr scampers west until she reaches lurks starting cube. Ever watchful of the giant room and any signs of activity.
W x 5 (25), SW(5) = 30

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Theis2
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Re: The Sundered Way

Post by Theis2 » Wed Apr 25, 2018 7:15 am

Holger will run out, moving his full 30 ft of movement somewhat along the wall (essentially 25 ft straight up). He spots Ulmwin who should be just within spell range and shoots at him with a fire bolt (he has 3/4th cover I think so I guess that'll be +5 ac to him).

"Your reign of bad poetry is over!"

Holger fire bolt (tide of chaos): 2D20.HIGH(1)+6 = [1, 15]+6 = 21
Fire bolt damage: 1D10 = [2] = 2
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NotStickFigures
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Re: The Sundered Way

Post by NotStickFigures » Wed Apr 25, 2018 7:22 am

Coljin, not seeing any one close by, will move North 15 feet and West 5 feet, again using the corner for some cover.

And he casts a spell as his action, He will cast Sanctuary on himself. The DC on the spell is Wisdom 14.

Casting Time: 1 bonus action
Range: 30 feet
Components: V, S, M (a small silver mirror)
Duration: 1 minute

You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This spell doesn't protect the warded creature from area effects, such as the explosion of a fireball.
If the warded creature makes an attack or casts a spell that affects an enemy creature, this spell ends.
Last edited by NotStickFigures on Wed Apr 25, 2018 7:38 am, edited 1 time in total.

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thinkslogically
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Re: The Sundered Way

Post by thinkslogically » Wed Apr 25, 2018 7:23 am

((Just to clarify, Nem is still inside her cell - it's only Ily who left. She is still in the top-right corner of her cell, camping out.))

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Lurks_In_Shadows
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Re: The Sundered Way

Post by Lurks_In_Shadows » Wed Apr 25, 2018 7:32 am

((Clarification on Randy: He has a readied action with his bow. He's nocked and ready to fire if he sees a target.))

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BadgeAddict
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Re: The Sundered Way

Post by BadgeAddict » Wed Apr 25, 2018 7:51 am

updated map.

Image

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thinkslogically
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Re: The Sundered Way

Post by thinkslogically » Wed Apr 25, 2018 7:58 am

Back to Maji:

Turn Order:
1 - Thinks (Ily then Nem)
2 - lurks
3 - Badge
4 - Theis2
5 - Stick
6 - Burns <-----
7 - Mort

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