The Sundered Way

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thinkslogically
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Re: The Sundered Way

Post by thinkslogically » Sun May 20, 2018 5:07 am

Nem gives Holger a look, trying to work out if he's being honest about the skeletons.

Insight on holger: 1D20+2 = [10]+2 = 12

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spiderwrangler
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Re: The Sundered Way

Post by spiderwrangler » Sun May 20, 2018 6:52 am

Holger, your ring goes invisible, and you have a flash of imagery...
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((Zephyr, you're only just brought to wakefulness by stirrings from within the camp.))

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Skeleton 1
Coljin
Tess
Holger
Zephyr <------------<<
Ulmwin
Maji
Randy
Skeleton 2
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M0rtimer
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Re: The Sundered Way

Post by M0rtimer » Sun May 20, 2018 6:55 am

Ulmwin will attempt a crossbow shot once it's his turn:

crossbow attack: 1D20+4 = [3]+4 = 7
1D8+2 = [8]+2 = 10

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spiderwrangler
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Re: The Sundered Way

Post by spiderwrangler » Sun May 20, 2018 7:11 am

((Based on Aegis saying Badge was without internet at the moment, I'll say Zephyr grumbles and rolls out of bed to see what you idiots are up to.))

Ulmwin fires of bolt off into the darkness.

Maji changes into a bear and charges Holger, but isn't able to attempt a grapple this turn.

Randy rushes towards the fight (half movement to get up leaves you only 15 ft to get there, you want to use your action to Dash?).



Skeleton 1
Coljin
Tess
Holger
Zephyr
Ulmwin
Maji
Randy <------------<<
Skeleton 2
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thinkslogically
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Re: The Sundered Way

Post by thinkslogically » Sun May 20, 2018 7:27 am

((I'm out and about today again, so will post now I'm case I can't get back online before my turn comes up.))

Nem will bonus-hide (if possible) and move around to get a shot at the skeleton that's still in melee with Holger.

Stealth: 1D20+4 = [4]+4 = 8


Crossbow attack: 1D20+4 = [7]+4 = 11
1D20+4 = [3]+4 = 7


((I guess that's a miss))
Crossbow damage: 1D8+2D6+2 = [8]+[5, 3]+2 = 18

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BadgeAddict
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Re: The Sundered Way

Post by BadgeAddict » Sun May 20, 2018 8:48 am

(there is no was out of internet. I didn't have internet installed in my apartment since I'm moving in about a month.)

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spiderwrangler
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Re: The Sundered Way

Post by spiderwrangler » Sun May 20, 2018 9:13 am

((Ah, ok. You still good with moving around to the entrance? Would you want to dash?))
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BadgeAddict
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Re: The Sundered Way

Post by BadgeAddict » Sun May 20, 2018 10:02 am

I'll dash

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Lurks_In_Shadows
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Re: The Sundered Way

Post by Lurks_In_Shadows » Sun May 20, 2018 10:09 am

Randy will dash then. If that still leaves him with an attack, guess that'll remove the planar warrior effect and reduce damage to 9.

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spiderwrangler
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Re: The Sundered Way

Post by spiderwrangler » Sun May 20, 2018 10:10 am

((Dash is an action, so no melee attack possible.))
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BadgeAddict
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Re: The Sundered Way

Post by BadgeAddict » Sun May 20, 2018 10:24 am

That's fine

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Lurks_In_Shadows
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Re: The Sundered Way

Post by Lurks_In_Shadows » Sun May 20, 2018 11:13 am

(( Sigh. Okay. In that case Randy will just go with a bow attack from his current location. Is he withing 30 feet of Holger? If so can he use the Planar Warrior effect or is that canceled out? ))

long bow: 1D20+4 = [11]+4 = 15

long bow damage: 1D8+2 = [6]+2 = 8

((Just in case it's allowed.))

planar warrior: 1D8 = [4] = 4

((Huh. Actually slightly better than with the Halberd. :chuckle:))

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spiderwrangler
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Re: The Sundered Way

Post by spiderwrangler » Sun May 20, 2018 2:44 pm

Randy advances forward, drawing back his bow and firing on the skeleton he has a clear shot of, his arrow dusting chips out of some bones.

That skeleton strikes at Holger with a fist, smacking the sorcerer in the face, before latching onto his neck with its fanged mouth.

As a pulse of unwell washes through Holger, he catches another flash of imagery...

► Show Spoiler


...But Holger casts shield, and is surrounded by protection.

The other skeleton moves around its fellow ((Maji and Holger may make opportunity attacks on it...))

Image

Skeleton 1 <------------<<
Coljin
Tess
Holger
Zephyr
Ulmwin
Maji
Randy
Skeleton 2
Last edited by spiderwrangler on Mon May 21, 2018 7:06 am, edited 2 times in total.
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Arch Lich Burns
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Re: The Sundered Way

Post by Arch Lich Burns » Sun May 20, 2018 5:09 pm


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spiderwrangler
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Re: The Sundered Way

Post by spiderwrangler » Sun May 20, 2018 5:25 pm

As Maji's claws lash at the skeleton, it halts its flight, shaking itself with a rattle of bone before attacking the bear.

Skeleton: Unarmed, Bite: 1D20+5 = [3]+5 = 8
1D20+5 = [11]+5 = 16

Skeleton: Bite: 1d4+3 + 2D6 = [2]+3+[6, 6] = 17


Skeleton 1
Coljin <------------<<
Tess
Holger
Zephyr
Ulmwin
Maji
Randy
Skeleton 2
Last edited by spiderwrangler on Tue May 22, 2018 7:15 am, edited 1 time in total.
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Theis2
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Re: The Sundered Way

Post by Theis2 » Sun May 20, 2018 11:48 pm

I'm going to cast shield and pretend I didn't read the thinly veiled threat on my life :lol:
No AoO for Holger though when he cast shield.

Holger wild surge: 1D100 = [16] = 16
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Lurks_In_Shadows
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Re: The Sundered Way

Post by Lurks_In_Shadows » Mon May 21, 2018 5:29 am

(( Don't know wha'cha talkin' 'bout. o:) ))

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NotStickFigures
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Re: The Sundered Way

Post by NotStickFigures » Mon May 21, 2018 6:14 am

Crossbow attack: 1D20+3 = [6]+3 = 9


Coljin will fire a crossbow bolt at the skeleton directly south of him that he has an open shot at.

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Re: The Sundered Way

Post by Lurks_In_Shadows » Mon May 21, 2018 6:46 am

When it's his turn, Randy will use his movement to get within 30 feet of the skelly so he can use PW. He's going to try to maintain about that distance unless the skelly pushes the issue.

Long bow: 1d20+4 = [7] = 11 ((yeah, that's probably a miss... :meh: ))

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Re: The Sundered Way

Post by BadgeAddict » Mon May 21, 2018 6:52 am

Zephyr will continue dashing until within melee distance.

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spiderwrangler
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Re: The Sundered Way

Post by spiderwrangler » Mon May 21, 2018 7:10 am

Coljin sets a crossbow bolt free into the night.

Tess follows suit as she lets and arrow loose.

Holger feels a flush of warmth, and feels the bruising from the first skeletal punch fade.

((Just a reminder that no one has fresh spell slots back yet! :) ))

Skeleton 1
Coljin
Tess
Holger <------------<<
Zephyr
Ulmwin
Maji
Randy
Skeleton 2
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Theis2
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Re: The Sundered Way

Post by Theis2 » Mon May 21, 2018 9:43 am

Holger hardly used any and I assume the warlock spell slot has replenished itself :P

Holger pulls out a dagger and stabs the skeleton that has been damaged.

"Hah! Is that the best you can do? My magic revitalize me quicker than two weak serpents like you can harm me!"

Holger dagger: 1D20+5 = [18]+5 = 23
Dagger damage: 1D4+3 = [3]+3 = 6
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Re: The Sundered Way

Post by Lurks_In_Shadows » Mon May 21, 2018 10:26 am

((Oh, really now? Then it's probably karma deciding to catch Holger up on his obligatory damage that he somehow managed to dodge. After all, you can't have a heroic story unless the protagonist gets the living snot beat out of him at least once. ;) Right now, Holger is behind everyone else on points in that respects. ))

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Re: The Sundered Way

Post by Theis2 » Mon May 21, 2018 10:35 am

((Holger have been hit before, but the hero can never truly go down! Especially not with unlimited arcane power! But Holger can tank this just fine at the moment since I heal 5 hp every round for the next minute o:)
Speaking of which.. I'm going to taunt them to target me for you guys, edited.))
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spiderwrangler
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Re: The Sundered Way

Post by spiderwrangler » Mon May 21, 2018 1:09 pm

Holger taunts the skeleton, before stabbing it and scraping against bone.

Zephyr keeps running, rounding the corner and getting her first sight of the skeletons.

Image

((Yeah, Holger has Warlock slots, but just a reminder that no one has long rested yet.))

Skeleton 1
Coljin
Tess
Holger
Zephyr
Ulmwin <------------<<
Maji
Randy
Skeleton 2
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