The Sundered Way
- Rodgeir
- Practiced Orator
- Posts: 7557
Re: The Sundered Way
((Does Dornikal's danger sense active here? I don't think I have ever used it. Rolled with advantage, but let me know if it doesn't.))
Avoiding fire dodge (with spidy sense active): 2D20.HIGH(1)+3 = [8, 14]+3 = 17
Tren takes her shot.
Tren held crossbow attack: 2D20.LOW(1)+4 = [9, 7]+4 = 11
1D8+2 = [6]+2 = 8
Avoiding fire dodge (with spidy sense active): 2D20.HIGH(1)+3 = [8, 14]+3 = 17
Tren takes her shot.
Tren held crossbow attack: 2D20.LOW(1)+4 = [9, 7]+4 = 11
1D8+2 = [6]+2 = 8
- NotStickFigures
- Prattles on Unremittingly
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Re: The Sundered Way
Crossbow attack: 1D20+4 = [4]+4 = 8
Retainers ranged attack at disadvantage: 2D20.LOW(1)+6 = [2, 1]+6 = 7
The dragonborn will move closer so that next attack will not be at long range.
Retainers ranged attack at disadvantage: 2D20.LOW(1)+6 = [2, 1]+6 = 7
The dragonborn will move closer so that next attack will not be at long range.
- spiderwrangler
- Game Master
- Posts: 21091
Re: The Sundered Way
((That's a lot of misses!))
Dornikal manages to twist a bit out of the way, but Randy catches the full stream of fire!
((5 fire to Dornikal, 10 to Randy.))
When you don't wilt under its flames, it begins scuttling for the entrance to the mine.
Dornikal manages to twist a bit out of the way, but Randy catches the full stream of fire!
((5 fire to Dornikal, 10 to Randy.))
When you don't wilt under its flames, it begins scuttling for the entrance to the mine.
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- NotStickFigures
- Prattles on Unremittingly
- Posts: 3288
Re: The Sundered Way
(I forgot already, but it doesn't matter, but Dornikal, Zokk and Coljin all have bless on them)
- spiderwrangler
- Game Master
- Posts: 21091
Re: The Sundered Way
((Yep, that's what the icon on their markers is for! But yes, remember to roll it if you've got it!))
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- Rodgeir
- Practiced Orator
- Posts: 7557
Re: The Sundered Way
Dornikal drops into a rage on getting burnt and charges up behind the fleeing critter and proceeds to hack at it with reckless abandon.
Tren will take a shot with her crossbow and Galt will move up to be in range for a normal javelin throw.
Dornikal reckless attacking twice with damage: 2D20.HIGH(1)+7 = [8, 2]+7 = 15
1D8+4+2+1D6+2 = [7]+4+2+[3]+2 = 18
2D20.HIGH(1)+7 = [1, 9]+7 = 16
1D8+4+2+1D6+2 = [4]+4+2 = 10
Tren crossbow; Galt javelin: 1D20+4 = [18]+4 = 22
1D8+2 = [6]+2 = 8
1D20+5 = [11]+5 = 16
1D6+3 = [5]+3 = 8
Tren will take a shot with her crossbow and Galt will move up to be in range for a normal javelin throw.
Dornikal reckless attacking twice with damage: 2D20.HIGH(1)+7 = [8, 2]+7 = 15
1D8+4+2+1D6+2 = [7]+4+2+[3]+2 = 18
2D20.HIGH(1)+7 = [1, 9]+7 = 16
1D8+4+2+1D6+2 = [4]+4+2 = 10
Tren crossbow; Galt javelin: 1D20+4 = [18]+4 = 22
1D8+2 = [6]+2 = 8
1D20+5 = [11]+5 = 16
1D6+3 = [5]+3 = 8
- The Lost
- Indulges in Conversation
- Posts: 854
Re: The Sundered Way
Zokk shidders at the sight of fire and troes thier best to stay calm. They go up to the fire beast, attack and then retreat south.
Tree kick: 1D20+1D4+7 = [15]+[4]+7 = 26
1D6+4 = [4]+4 = 8
1D20+1D4+7 = [12]+[4]+7 = 23
1D6+4 = [5]+4 = 9
1D20+1D4+7 = [9]+[1]+7 = 17
1D6+4 = [3]+4 = 7
The crew comes closer within range and attacks
Dragon squad: 4D6+8 = [6, 3, 5, 4]+8 = 26
Tree kick: 1D20+1D4+7 = [15]+[4]+7 = 26
1D6+4 = [4]+4 = 8
1D20+1D4+7 = [12]+[4]+7 = 23
1D6+4 = [5]+4 = 9
1D20+1D4+7 = [9]+[1]+7 = 17
1D6+4 = [3]+4 = 7
The crew comes closer within range and attacks
Dragon squad: 4D6+8 = [6, 3, 5, 4]+8 = 26
- spiderwrangler
- Game Master
- Posts: 21091
Re: The Sundered Way
Dornikal and Galt just barely land their hits, Tren easily sniping it, but the half-orc's javelin is enough to put the creature skidding to the sand, before Zokk needs to get involved.
((Someone roll me a d20 please?))
((Someone roll me a d20 please?))
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- NotStickFigures
- Prattles on Unremittingly
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- Rodgeir
- Practiced Orator
- Posts: 7557
Re: The Sundered Way
((No interesting effects with the new sword?))
- spiderwrangler
- Game Master
- Posts: 21091
Re: The Sundered Way
((Did you add the +1 to attack and damage?))
The more perceptive among you hear the swish of sand being disturbed and a clattering clicking coming from both the entrance to the mine and from the west. You don't have visual on any of them at the moment, so have a bit of time to do something before they arrive.
The more perceptive among you hear the swish of sand being disturbed and a clattering clicking coming from both the entrance to the mine and from the west. You don't have visual on any of them at the moment, so have a bit of time to do something before they arrive.
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- Lurks_In_Shadows
- Cures Light Wounds
- Posts: 7630
- Location: In the Pharoh's mud pits, making bricks without straw.
Re: The Sundered Way
The slightly smoking Randy blinks, rubs his forehead, and grimmaces in annoyance as his eyebrows flake off.
"Might I suggest a strategic retreat to somewhere rocky before we get swarmed?"
"Might I suggest a strategic retreat to somewhere rocky before we get swarmed?"
- NotStickFigures
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Re: The Sundered Way
(whereabouts have we seen that is rocky and not sandy?) Coljin and retainers will move to said rocky place if it is nearby.
- spiderwrangler
- Game Master
- Posts: 21091
Re: The Sundered Way
((Then yes, there was the interesting effect of you being somewhat less in danger of missing, and doing somewhat more damage than you would otherwise have expected as it slices through the carapace.))
((There's the cliff to your east, putting your backs to it would at least mean you won't have any coming from that side.))
((There's the cliff to your east, putting your backs to it would at least mean you won't have any coming from that side.))
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- NotStickFigures
- Prattles on Unremittingly
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Re: The Sundered Way
Coljin and Retainers and will move so that they have the cliff to their backsides!
- Lurks_In_Shadows
- Cures Light Wounds
- Posts: 7630
- Location: In the Pharoh's mud pits, making bricks without straw.
Re: The Sundered Way
((How tall is the cliff? ))
- Lurks_In_Shadows
- Cures Light Wounds
- Posts: 7630
- Location: In the Pharoh's mud pits, making bricks without straw.
Re: The Sundered Way
(( Any place at the top a rope or two could be anchored? ))
- The Lost
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Re: The Sundered Way
The crew will go onto the cliff while Zokk will remain at the base of the cliff where it is beside and behind them.
- spiderwrangler
- Game Master
- Posts: 21091
Re: The Sundered Way
((Maybe? You're at the base, so can't really tell.))
((Someone want to give me a nature check?))
((Someone want to give me a nature check?))
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- Rodgeir
- Practiced Orator
- Posts: 7557
Re: The Sundered Way
((Truly a great blessing of a special effect! If I remember it.))
- Lurks_In_Shadows
- Cures Light Wounds
- Posts: 7630
- Location: In the Pharoh's mud pits, making bricks without straw.
Re: The Sundered Way
nature: 1D20+4 = [6]+4 = 10
(( Yippy, skippy. ))
(( Yippy, skippy. ))
- spiderwrangler
- Game Master
- Posts: 21091
Re: The Sundered Way
((Anyone wanting to try to scale the cliff can use their action to make an Athletics check to attempt to do so.))
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- Lurks_In_Shadows
- Cures Light Wounds
- Posts: 7630
- Location: In the Pharoh's mud pits, making bricks without straw.
Re: The Sundered Way
(( Remind me, is this the same day as our fight with the wight, or the next day? Trying to remember if Randy would have gotten a full recharge.))