The Sundered Way

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Arch Lich Burns
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Re: The Sundered Way

Post by Arch Lich Burns » Fri May 04, 2018 11:04 pm

Maji raises one finger up when Randy mentions his spells. He gives a sigh and paces around slightly. If they had the wagon this would be a non issue. He gives a disheartened sigh.

If they make camp, Maji will make a batch of goodberries, ready to hand them out to all but Zephyr.

(He'd rather split it up as follows: 2 Maji, 2 Randy, 2 Coljin, 2 Tess, 2 Ulmwin) I don't think I forgot anybody.

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spiderwrangler
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Re: The Sundered Way

Post by spiderwrangler » Sat May 05, 2018 4:28 am

((Holger.))
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thinkslogically
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Re: The Sundered Way

Post by thinkslogically » Sat May 05, 2018 5:30 am

"Still... How many days can we go without our supplies out here?"

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Lurks_In_Shadows
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Re: The Sundered Way

Post by Lurks_In_Shadows » Sat May 05, 2018 5:38 am

"If we're careful with the water, I suspect Maj and I could handle the food side for a while. We'd be a bit lean by the time we got to the cities, but I don't think we'd starve. And this IS a caravan route. We might have to work for our keep, but most caravan masters won't turn bandit victims away. They know too well it might be them next time and they don't want a reputation for stinginess. 'Pay back is hell' they say."

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Re: The Sundered Way

Post by thinkslogically » Sat May 05, 2018 5:53 am

Nem scowls at the thought of losing their cart and mules on it first outing.

"I'm not ready to write them off quite yet, love. We HAVE our own caravan, it's just a little misplaced."

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Re: The Sundered Way

Post by Lurks_In_Shadows » Sat May 05, 2018 9:08 am

Randy gives a bit of a tired looking smile. "Didn't say we should write them off. I'm all for trying to get them back. But before we try taking it back, we'll need to rest. We can do that now, or try to catch up with the wagon tonight and then rest. We'll have to catch up again in that case. Six of one, half dozen of another. The advantage of resting now is that Coljin might be in better shape to try to catch up later." He shrugs and spreads his hands out. "It's your wagon, so ultimately your call. You may want to talk it over with Coljin, though."

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thinkslogically
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Re: The Sundered Way

Post by thinkslogically » Sat May 05, 2018 9:39 am

"It belongs to all of us, I just added some touches of home. If we had Ily this would all be far simpler...

Perhaps those of us with good night vision and who aren't too hurt could scout a little way down one of the tracks. If there's a camp nearby, we can decide how best to handle things. I can go a little further tonight."

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Re: The Sundered Way

Post by Lurks_In_Shadows » Sat May 05, 2018 11:31 am

Randy looks amused for a moment. "Aren't you the one that told me you weren't interested in learning the scout's trade?"

He quickly becomes serious again. "I can't say I'm thrilled about it, but it may be our best choice. If it were more light, I'd go with you. I'm afraid, though, I'd be more of a hindrance and put the scout party at risk in the dark. Ulmwin can go with you and Zephyr. Maj, Holger, and myself can stay here with Coljin. Don't go so far that you can't call for help. Yell and Holger and I will come running. Whatever you do, don't get separated. When you come back message Hoger or me so we know that it's you."

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thinkslogically
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Re: The Sundered Way

Post by thinkslogically » Sat May 05, 2018 11:51 am

"That was before some assholes stole my home. Sit tight, I'm sure we'll be back shortly.

Ulmwin can you play some of your music for us to get started? Zephyr, I'll help you find the trail."

Nem is asking for bardic inspiration for Z, and will give advantage to her investigation roll.

When they're ready to go, Nem will sneak a little way apart from them, but letting Z go first until we spot something.

Stealth: 1D20+4 = [20]+4 = 24

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Re: The Sundered Way

Post by Lurks_In_Shadows » Sat May 05, 2018 4:26 pm

Randy grins at her. "Nothing like a little incentive." He looks serious again. "Be careful. Good luck and good hunting to the lot of you."
He goes and looks at the rocks to see about finding a sentry position up on them where he can get a good view around .

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Re: The Sundered Way

Post by BadgeAddict » Sat May 05, 2018 4:28 pm

Zephyr raises her eyebrow but doesn't say anything. She'll continue up the road.

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M0rtimer
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Re: The Sundered Way

Post by M0rtimer » Sat May 05, 2018 4:59 pm

Ulmwin happily provides some support tones, if that's what's required.

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spiderwrangler
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Re: The Sundered Way

Post by spiderwrangler » Sat May 05, 2018 5:03 pm

Tess and Ulmwin are ready to go scouting, but Zephyr isn't in the mood to stop, scout or sleep and keeps walking towards the Eastern cities...
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Re: The Sundered Way

Post by BadgeAddict » Sat May 05, 2018 5:22 pm

(Umm.. No... I'm just busy)

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Re: The Sundered Way

Post by spiderwrangler » Sat May 05, 2018 5:34 pm

((I understand, that's fine... I can make rolls if you need me to, but are you helping out with scouting? Sounded like you were ignoring them...))
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Re: The Sundered Way

Post by BadgeAddict » Sat May 05, 2018 5:48 pm

(more the... "how dare you tell me what to do.. Fineeeee)

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Re: The Sundered Way

Post by spiderwrangler » Sat May 05, 2018 6:01 pm

((Gotcha... continuing up the road takes you to the Eastern Cities though... after a desert. ;) ))
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Re: The Sundered Way

Post by BadgeAddict » Mon May 07, 2018 4:58 am

Having left the oversized box at the camp, Zephyr looks down at the tracks in an effort to determine where they went. Survival: D20.HIGH(1)+3 = [15, 14]+3 = 18

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Re: The Sundered Way

Post by spiderwrangler » Mon May 07, 2018 5:27 am

The breeze has filled them in somewhat, but they head southward. Following the tracks, they lead you to rockier ground, and are growing fainter and fainter...

((Perception checks please!))
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Re: The Sundered Way

Post by BadgeAddict » Mon May 07, 2018 6:02 am

Perception: 1D20+3 = [12]+3 = 15
^With some bardic Inspiration please.

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M0rtimer
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Re: The Sundered Way

Post by M0rtimer » Mon May 07, 2018 6:07 am

(I can imagine Ulmwin loudly walking behind Zephyr, playing to keep her inspired, yes... :P Anyways, yes, take another 1d6 in inspiration from Ulmwin)

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Re: The Sundered Way

Post by spiderwrangler » Mon May 07, 2018 6:12 am

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Re: The Sundered Way

Post by BadgeAddict » Mon May 07, 2018 6:17 am


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Re: The Sundered Way

Post by spiderwrangler » Mon May 07, 2018 6:20 am

The tracks seem to be leading toward a low rocky formation a half mile or so distant. You're somewhere less than a mile south from the roadway.
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thinkslogically
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Re: The Sundered Way

Post by thinkslogically » Mon May 07, 2018 6:44 am

Nem trails the other two from the shadows, following along and letting Zephyr do her job.

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