The Sundered Way
- spiderwrangler
- Game Master
- Posts: 21091
Re: The Sundered Way
Ulmwin keeps his crossbow at the ready.
Maji moves over and only partially hides behind a rock.
Szartha tenderly sits up and takes up dagger Tess (maybe?) set down and cuts his legs free.
Zephyr struggles, and while she doesn't get any more free, at least doesn't wedge herself deeper.
Holger starts climbing, relying on Coljin to soon make it to the top. It goes... not as well as it could, but he's still on the rope. ((Only first roll from you applies here, Coljin had 2 to bring your party up to time with others.))
Randerwaith
Nemeia
Ulmwin
Maji
Szartha
Zephyr
Holger
Coljin <--------------<<
Yertak
Guard Orc
Dornikal
Maji moves over and only partially hides behind a rock.
Szartha tenderly sits up and takes up dagger Tess (maybe?) set down and cuts his legs free.
Zephyr struggles, and while she doesn't get any more free, at least doesn't wedge herself deeper.
Holger starts climbing, relying on Coljin to soon make it to the top. It goes... not as well as it could, but he's still on the rope. ((Only first roll from you applies here, Coljin had 2 to bring your party up to time with others.))
Randerwaith
Nemeia
Ulmwin
Maji
Szartha
Zephyr
Holger
Coljin <--------------<<
Yertak
Guard Orc
Dornikal
Last edited by spiderwrangler on Wed Jun 06, 2018 4:58 pm, edited 1 time in total.
Games I GM:
Games I play in:
► Show Spoiler
► Show Spoiler
- thinkslogically
- Game Master
- Posts: 17223
- Location: Florida
Re: The Sundered Way
((nah, that one goes back in her belt... Could she have cut the legs and attempted the lockpick last turn? If not, she won't have freed his legs yet))
Games I'm running:
The Wandering Archipelago (D&D 5e)
The Wandering Archipelago (D&D 5e)
- spiderwrangler
- Game Master
- Posts: 21091
Re: The Sundered Way
Then he just sits up and takes stock of his surroundings and tries to give you a better angle with the picks.
Games I GM:
Games I play in:
► Show Spoiler
► Show Spoiler
- Rodgeir
- Practiced Orator
- Posts: 7557
Re: The Sundered Way
((And his guts don't pour out? That's positive! Just going to add a med check to Dornikal's action above when he is looking at Talish.))
- spiderwrangler
- Game Master
- Posts: 21091
Re: The Sundered Way
((Szartha's all cut up, and weak and trembly, but his guts do stay in.))
Games I GM:
Games I play in:
► Show Spoiler
► Show Spoiler
- NotStickFigures
- Prattles on Unremittingly
- Posts: 3288
Re: The Sundered Way
Athletics with advantage: 2D20.HIGH(1)+2 = [11, 19]+2 = 21
Heaving himself up onto the top, he checks to see how easy it will be to get to the prisoners.
Heaving himself up onto the top, he checks to see how easy it will be to get to the prisoners.
- spiderwrangler
- Game Master
- Posts: 21091
Re: The Sundered Way
Coljin hauls himself the rest of the way up. It's a jumble of protruding rock, sharp edges blunted by wind blowing sand at least. He doesn't have visual on Tess and the prisoners... or even Zephyr, oddly... but to head in the direction they should be would be winding through difficult terrain.
The orc with the shield shouts back to Randy.
Faint echoes of alarm horns sound from within the mine.
Dornikal shakily gets to his feet, sending the insects that drawn to him flying away, the crusted blood and honey pulling painfully at his wounds and sunburnt skin as he totters to Tren, cutting her legs free. A glance at Talish fills him with worry. There's a lot of blood and she's not moved, even in response to the insects crawling on her face, flies dabbing at the corners of her mouth and eyes, as well as feeding on spilled blood that hasn't yet fully dried in the rapidly warming morning air.
((A proper medicine check would take your action to do, which you've already used to cut Tren's legs free. You'd also have heard Yertak's taunt and recognized the voice... I suppose if that would drastically change your actions, let me know and we'll redact getting Tren free.))
Randerwaith <--------------<<
Nemeia
Ulmwin
Maji
Szartha
Tren
Zephyr
Holger
Coljin
Yertak
Guard Orc
Dornikal
The orc with the shield shouts back to Randy.
► Show Spoiler
Dornikal shakily gets to his feet, sending the insects that drawn to him flying away, the crusted blood and honey pulling painfully at his wounds and sunburnt skin as he totters to Tren, cutting her legs free. A glance at Talish fills him with worry. There's a lot of blood and she's not moved, even in response to the insects crawling on her face, flies dabbing at the corners of her mouth and eyes, as well as feeding on spilled blood that hasn't yet fully dried in the rapidly warming morning air.
((A proper medicine check would take your action to do, which you've already used to cut Tren's legs free. You'd also have heard Yertak's taunt and recognized the voice... I suppose if that would drastically change your actions, let me know and we'll redact getting Tren free.))
Randerwaith <--------------<<
Nemeia
Ulmwin
Maji
Szartha
Tren
Zephyr
Holger
Coljin
Yertak
Guard Orc
Dornikal
Games I GM:
Games I play in:
► Show Spoiler
► Show Spoiler
- thinkslogically
- Game Master
- Posts: 17223
- Location: Florida
Re: The Sundered Way
On her turn, Nem will retrieve her lockpick and try to free the dragonborn again.
Thieves tools: 1D20+4 = [6]+4 = 10
Thieves tools: 1D20+4 = [6]+4 = 10
Games I'm running:
The Wandering Archipelago (D&D 5e)
The Wandering Archipelago (D&D 5e)
- Rodgeir
- Practiced Orator
- Posts: 7557
Re: The Sundered Way
((No change in action. Is Tren free or just her legs?))
Dornikal doesn't know what is going on below but suspects it is a sign to hurry.
Speaking in a voice he hopes won't carry down to Yertak,
"Tess, how many are ye? Aye hope ye have a plan and it isn't just you and the fellow out there taunting Yertak."
Dornikal doesn't know what is going on below but suspects it is a sign to hurry.
Speaking in a voice he hopes won't carry down to Yertak,
"Tess, how many are ye? Aye hope ye have a plan and it isn't just you and the fellow out there taunting Yertak."
- thinkslogically
- Game Master
- Posts: 17223
- Location: Florida
Re: The Sundered Way
"There's seven of us all in. The first plan is to get you lot on your feet and heading to safety. If we need to deal with the orcs, we'll deal with them."
Games I'm running:
The Wandering Archipelago (D&D 5e)
The Wandering Archipelago (D&D 5e)
- Rodgeir
- Practiced Orator
- Posts: 7557
Re: The Sundered Way
"7?
Ye got horses then? Otherwise aye don't see us outrunning the orcs..."
Ye got horses then? Otherwise aye don't see us outrunning the orcs..."
- thinkslogically
- Game Master
- Posts: 17223
- Location: Florida
Re: The Sundered Way
"They stole our mules. Honestly, it's why we're here.
We don't need to all outrun them, we just need to get your lot moving and we'll take care of the orcs. If nothing else, we'll buy you time."
We don't need to all outrun them, we just need to get your lot moving and we'll take care of the orcs. If nothing else, we'll buy you time."
Games I'm running:
The Wandering Archipelago (D&D 5e)
The Wandering Archipelago (D&D 5e)
- Rodgeir
- Practiced Orator
- Posts: 7557
Re: The Sundered Way
"Yer mules? Ye had a painted wagon over by the crevasse?"
He chuckled darkly at Tess's suggestion they buy them time.
"Look at us. We ain't even got a scrap of clothing. How far do ye think we will make it? Either we beat'm or, by Dumathoin, we die."
He glances at Szartha,
"Right?"
He chuckled darkly at Tess's suggestion they buy them time.
"Look at us. We ain't even got a scrap of clothing. How far do ye think we will make it? Either we beat'm or, by Dumathoin, we die."
He glances at Szartha,
"Right?"
- thinkslogically
- Game Master
- Posts: 17223
- Location: Florida
Re: The Sundered Way
"Yes. I want it back."
...
"You'll get further than being pegged to this rock."
...
"You'll get further than being pegged to this rock."
Games I'm running:
The Wandering Archipelago (D&D 5e)
The Wandering Archipelago (D&D 5e)
- spiderwrangler
- Game Master
- Posts: 21091
Re: The Sundered Way
((Probably well beyond your 6 seconds available for talking. ))
Games I GM:
Games I play in:
► Show Spoiler
► Show Spoiler
- Lurks_In_Shadows
- Cures Light Wounds
- Posts: 7630
- Location: In the Pharoh's mud pits, making bricks without straw.
Re: The Sundered Way
Randy replies to the orc guard in orc:
Randy continues to be ready to dodge. Otherwise he's happy to bantering with the orc for now.
► Show Spoiler
- spiderwrangler
- Game Master
- Posts: 21091
Re: The Sundered Way
► Show Spoiler
Tess scoops her pick as she chats hurriedly with Dornikal. It doesn't quite go, but she thinks she's got an idea of how to open it. Much more sophisticated than anything that would be of Orcish construction.
((Somewhat assuming Ulmwin stays readied, but will also take action for Maji.))
Randerwaith
Nemeia
Ulmwin <--------------<<
Maji
Szartha
Tren
Zephyr
Holger
Coljin
Yertak
Guard Orc
Dornikal
Games I GM:
Games I play in:
► Show Spoiler
► Show Spoiler
- Arch Lich Burns
- Will NOT Shut Up!
- Posts: 17412
- UStream Username: burnsbees
- Location: Behind you
- Contact:
Re: The Sundered Way
Maji tries to sneak even closer. Stealth: 1D20+1 = [10]+1 = 11
...Maji is not very good at stealthing in the desert.
...Maji is not very good at stealthing in the desert.
- M0rtimer
- Global Moderator
- Posts: 14109
Re: The Sundered Way
((Yeah Ulmwin is still just readying for now. Getting antsy, though... Is Randy giving him some kind of signal or..?))
- spiderwrangler
- Game Master
- Posts: 21091
Re: The Sundered Way
Ulmwin keeps crossbow ready, listening for some sort of signal, while Maji inexpertly tries to stealth closer. He's run out of cover, however, and is painfully obvious as he tries to shuffle along.
Szartha and Tren try to get their bearings as they wait to be fully let loose.
Randerwaith
Nemeia
Ulmwin
Maji
Szartha
Tren
Zephyr <--------------<<
Holger
Coljin
Yertak
Guard Orc
Dornikal
Szartha and Tren try to get their bearings as they wait to be fully let loose.
Randerwaith
Nemeia
Ulmwin
Maji
Szartha
Tren
Zephyr <--------------<<
Holger
Coljin
Yertak
Guard Orc
Dornikal
Games I GM:
Games I play in:
► Show Spoiler
► Show Spoiler
- Lurks_In_Shadows
- Cures Light Wounds
- Posts: 7630
- Location: In the Pharoh's mud pits, making bricks without straw.
Re: The Sundered Way
Randy, being completely focused on his conversation with the orc, doesn't notice Ulmwin getting restless.
Randy gives the orc a nasty sneer :
Randy gives the orc a nasty sneer :
► Show Spoiler
- BadgeAddict
- Saves-A-Hyena
- Posts: 9145
- Location: Ohio
Re: The Sundered Way
Zephyr once again struggles to get out of the crevice.
STR: 1D20+3 = [5]+3 = 8
This time, she gives a growl of frustration and lets out a loud "dammit".
STR: 1D20+3 = [5]+3 = 8
This time, she gives a growl of frustration and lets out a loud "dammit".
- spiderwrangler
- Game Master
- Posts: 21091
Re: The Sundered Way
Coljin hears a rock curse as Zephyr remains stuck.
Holger makes a bit more progress up the rope.
((Using previous second roll.))
Randerwaith
Nemeia
Ulmwin
Maji
Szartha
Tren
Zephyr
Holger
Coljin <--------------<<
Yertak
Guard Orc
Dornikal
Holger makes a bit more progress up the rope.
((Using previous second roll.))
Randerwaith
Nemeia
Ulmwin
Maji
Szartha
Tren
Zephyr
Holger
Coljin <--------------<<
Yertak
Guard Orc
Dornikal
Games I GM:
Games I play in:
► Show Spoiler
► Show Spoiler
- NotStickFigures
- Prattles on Unremittingly
- Posts: 3288
Re: The Sundered Way
Difficult terrain...
Coljin will dash as fast as his slightly shorter legs let him, towards the area where he knows the prisoners were tied down.
Coljin will dash as fast as his slightly shorter legs let him, towards the area where he knows the prisoners were tied down.