The Sundered Way

Home to all current Forum Games.
User avatar
thinkslogically
Game Master
Posts: 17223
Location: Florida

Re: The Sundered Way

Post by thinkslogically » Thu May 17, 2018 6:30 am

Nemeia is awake quickly, grabbing her crossbow.

"Dammit, I thought we were done with this! Everyone! Keep this fight quiet! We don't want to attract the orcs!"

Initiative: 1D20+4 = [15]+4 = 19

User avatar
M0rtimer
Global Moderator
Posts: 14109

Re: The Sundered Way

Post by M0rtimer » Thu May 17, 2018 6:32 am

► Show Spoiler

User avatar
thinkslogically
Game Master
Posts: 17223
Location: Florida

Re: The Sundered Way

Post by thinkslogically » Thu May 17, 2018 6:34 am

(( :lol: Zephyr suggested orcs IC I think, so Nem's just going with it.))

User avatar
thinkslogically
Game Master
Posts: 17223
Location: Florida

Re: The Sundered Way

Post by thinkslogically » Thu May 17, 2018 7:08 am

Getting on a plane now, so if Nem's turn comes up, she will stealth into the darkness of the rocks around the camp and then shoot whichever skeleton is either most hurt or closest to Holger.

Stealth:
Stealth: 1D20+4 = [10]+4 = 14


Attack:
Attack (light crossbow) : 1D20+4 = [12]+4 = 16
1D20+4 = [17]+4 = 21


Sneak attack damage (light crossbow) : 1D8+2D6+2 = [2]+[4, 1]+2 = 9
1D8+2D6+2 = [3]+[6, 5]+2 = 16

User avatar
NotStickFigures
Prattles on Unremittingly
Posts: 3288

Re: The Sundered Way

Post by NotStickFigures » Thu May 17, 2018 7:08 am

Cojlin awakens with some loud phlegmy coughs and sighs when he sees the snake skeletons.

User avatar
spiderwrangler
Game Master
Posts: 21091

Re: The Sundered Way

Post by spiderwrangler » Thu May 17, 2018 7:20 am

As the party is stirring to wakefulness, a skeleton strides to Holger and swings at him with a clenched bony fist, then snaps at him with its fanged mouth, but Holger, being the only one awake when the skeletons popped out of their boxes, is bobbing and weaving for all he's worth, buying time for the others to get into the fray.

Skeleton: Punching: 2D20.LOW(1)+5 = [4, 8]+5 = 9
2D20.LOW(1)+5 = [2, 11]+5 = 7


The other skeleton that was already near Holger swings and snaps, the fist connecting with the sorcerer.

Skeleton: Punching, Biting: 2D20.LOW(1)+5 = [11, 16]+5 = 16
2D20.LOW(1)+5 = [19, 5]+5 = 10


((4 Damage... What does that put you at? Is the BHT accurate?))

((How would everyone be to each other in terms of sleeping arrangements? How far were the boxes from the center of camp? ))

Coljin, you don't feel fully rested yet, but you certainly feel a lot better than earlier in the night (since you are no longer poisoned).

Skeleton 1
Coljin <------------<<
Tess
Holger
Zephyr
Ulmwin
Maji
Randy
Skeleton 2
Games I GM:
► Show Spoiler
Games I play in:
► Show Spoiler

User avatar
Lurks_In_Shadows
Cures Light Wounds
Posts: 7630
Location: In the Pharoh's mud pits, making bricks without straw.

Re: The Sundered Way

Post by Lurks_In_Shadows » Thu May 17, 2018 7:47 am

((Assuming this happens after Randy's watch, he would've been close to the entrance of the camp circle. If it happened while Randy was on watch, he's up on the rocks confused as to how two skeletons made it into camp without him noticing them.))

User avatar
spiderwrangler
Game Master
Posts: 21091

Re: The Sundered Way

Post by spiderwrangler » Thu May 17, 2018 7:52 am

((I think my reply got gobbled by the forum gremlins, but it's middle of Holger's watch, an hour or two before dawn.))
Games I GM:
► Show Spoiler
Games I play in:
► Show Spoiler

User avatar
Lurks_In_Shadows
Cures Light Wounds
Posts: 7630
Location: In the Pharoh's mud pits, making bricks without straw.

Re: The Sundered Way

Post by Lurks_In_Shadows » Thu May 17, 2018 8:23 am

In that event a sleepy Randy jerks awake and looks around blearily: "Whaz goin' on?!"

User avatar
NotStickFigures
Prattles on Unremittingly
Posts: 3288

Re: The Sundered Way

Post by NotStickFigures » Thu May 17, 2018 8:44 am

Coljin would be near where everyone else was sleeping, near the center of the camp.

Coljin, upon waking up, cannot help but smile as he notices he feels a lot forking better than he did before lying down.

If he is within 30 feet of the skeletons he will loudly turn them, forcing them to flee for a minute so that everyone else can awaken and be ready to fight them.

If he is not within 30 feet of them, he will get up and move so he is within 30 feet of them and can then turn them as soon as able.

The turn has a wisdom save of 14.

I

User avatar
thinkslogically
Game Master
Posts: 17223
Location: Florida

Re: The Sundered Way

Post by thinkslogically » Thu May 17, 2018 10:20 am

Nem was sleeping basically in the same place as Holger, but he walked off during his watch so I don't know where he'd be now. Nem wasn't arrying them, but the boxes would probably have been in the centre of the camp in case they got stolen through the night.

User avatar
BadgeAddict
Saves-A-Hyena
Posts: 9145
Location: Ohio

Re: The Sundered Way

Post by BadgeAddict » Thu May 17, 2018 10:29 am

Zephyr was sleeping outside of the circle of rocks, perhaps with her back up against a rock, but facing into the wilderness instead of inwards towards the circle.

User avatar
spiderwrangler
Game Master
Posts: 21091

Re: The Sundered Way

Post by spiderwrangler » Thu May 17, 2018 12:00 pm

((Alright, she may not yet be aware then.))
Games I GM:
► Show Spoiler
Games I play in:
► Show Spoiler

User avatar
Arch Lich Burns
Will NOT Shut Up!
Posts: 17412
UStream Username: burnsbees
Location: Behind you
Contact:

Re: The Sundered Way

Post by Arch Lich Burns » Thu May 17, 2018 12:24 pm

Maji has no idea what is going on, but he hears that Holger is serving the mummy. He gives off a growl before changing into a brown bear and give the mage a bear bear hug. athletic: 1D20+4 = [5]+4 = 9

User avatar
Lurks_In_Shadows
Cures Light Wounds
Posts: 7630
Location: In the Pharoh's mud pits, making bricks without straw.

Re: The Sundered Way

Post by Lurks_In_Shadows » Thu May 17, 2018 12:39 pm

(( Oh yeah, I can see Holger's sense of the dramatic is going to backfire on him. :lol: ))

User avatar
thinkslogically
Game Master
Posts: 17223
Location: Florida

Re: The Sundered Way

Post by thinkslogically » Thu May 17, 2018 12:56 pm

((it had better just be dramatics or he's getting an ass-kicking!))

User avatar
Lurks_In_Shadows
Cures Light Wounds
Posts: 7630
Location: In the Pharoh's mud pits, making bricks without straw.

Re: The Sundered Way

Post by Lurks_In_Shadows » Sat May 19, 2018 5:54 am

((Just because I'm going to be a little busy, I'll post Randy's actions now. I'm not sure whose turn it is. :? ))
Randy shakes his head clear of sleep once he sees they're being attacked. He'll close with the closest of the skeletons and attack with his halberd.

"Where the fork did these guys come from?!"

Edited: 5/20/18
Last edited by Lurks_In_Shadows on Sun May 20, 2018 11:04 am, edited 2 times in total.

User avatar
thinkslogically
Game Master
Posts: 17223
Location: Florida

Re: The Sundered Way

Post by thinkslogically » Sat May 19, 2018 6:42 am

((Coljin and Tess have posted, and Holger was waiting to see if Turn Undead worked before he went. So we're at Spider/Holger.))

User avatar
spiderwrangler
Game Master
Posts: 21091

Re: The Sundered Way

Post by spiderwrangler » Sat May 19, 2018 7:09 pm

Image

Coljin rolls out of his bedding, clutching his holy symbol as he calls out to his goddess, rebuking the undead. One of the skeletons quakes and shrinks back, while the other seems unaffected.

Tess fires off a shot that rattles around in the rib cage of the one that still looks to be threatening Holger. ((Not sure why you rolled damage twice? I took the first...))

Image


Skeleton 1
Coljin
Tess
Holger <------------<<
Zephyr
Ulmwin
Maji
Randy
Skeleton 2
Games I GM:
► Show Spoiler
Games I play in:
► Show Spoiler

User avatar
thinkslogically
Game Master
Posts: 17223
Location: Florida

Re: The Sundered Way

Post by thinkslogically » Sat May 19, 2018 7:43 pm

((she was hiding, which would give advantage if she wasn't seen. I wasn't sure if it counted tho, which is why I rolled twice rather than adv to give you the choice))

User avatar
Lurks_In_Shadows
Cures Light Wounds
Posts: 7630
Location: In the Pharoh's mud pits, making bricks without straw.

Re: The Sundered Way

Post by Lurks_In_Shadows » Sat May 19, 2018 9:03 pm

Huh. Didn't realize that this camp site was so big. Is Randy going to be able to reach the skeletons on his turn, or should I change my action to a bow attack? I'm guessing that each square is 5 ft?

User avatar
spiderwrangler
Game Master
Posts: 21091

Re: The Sundered Way

Post by spiderwrangler » Sat May 19, 2018 9:09 pm

((Yes, took that for the attack roll, but I used the first of the two damage rolls. Randy, If you want to have been more closely clustered, I'm fine with that.))
Games I GM:
► Show Spoiler
Games I play in:
► Show Spoiler

User avatar
Theis2
Moderates Controversy!
Posts: 7440

Re: The Sundered Way

Post by Theis2 » Sun May 20, 2018 3:16 am

Holger will turn the ring invisible and look in dismay as the other skeleton punches him despite claiming to be his superior.

"So much for that strategy.. We've been carrying them with us in the boxes!"

He also gets a bit weirded out as his cap starts showing him visions about the skeleton that just hit him.
Games I'm in
► Show Spoiler
I'm a GM for Shipwrecked
And the Shipwrecked OOC thread

User avatar
Lurks_In_Shadows
Cures Light Wounds
Posts: 7630
Location: In the Pharoh's mud pits, making bricks without straw.

Re: The Sundered Way

Post by Lurks_In_Shadows » Sun May 20, 2018 4:27 am

Randy would stay within about 30 feet of the others, but otherwise the relative position is fine.

User avatar
thinkslogically
Game Master
Posts: 17223
Location: Florida

Re: The Sundered Way

Post by thinkslogically » Sun May 20, 2018 5:03 am

spiderwrangler wrote: Sat May 19, 2018 9:09 pm ((Yes, took that for the attack roll, but I used the first of the two damage rolls.))
Oh oops! That was accidental :S

Post Reply