The Sundered Way

Home to all current Forum Games.
User avatar
spiderwrangler
Game Master
Posts: 21091

Re: The Sundered Way

Post by spiderwrangler » Wed Mar 24, 2021 6:11 pm

((Next day, I think?))
Games I GM:
► Show Spoiler
Games I play in:
► Show Spoiler

User avatar
Lurks_In_Shadows
Cures Light Wounds
Posts: 7631
Location: In the Pharoh's mud pits, making bricks without straw.

Re: The Sundered Way

Post by Lurks_In_Shadows » Wed Mar 24, 2021 10:06 pm

Randy quickly makes his way to near the cliff base. He intently studies the top that is visible. He digs into his pack and pulls out his rope.
"Someone get me another rope. Zokk, I need to borrow your immovable rod. There might not be anything at the top to tie the ropes to. I figure two ropes will hold your and Ulmwin's weight. Quickly now! We don't have much time! Everyone gather 'round and be ready to climb fast once I drop the ropes."

Once he has the second rope he quickly ties a hard loop onto the ends, and turns to look expectantly at Zokk.

User avatar
The Lost
Indulges in Conversation
Posts: 854

Re: The Sundered Way

Post by The Lost » Thu Mar 25, 2021 5:45 am

Zokk doesn’t hesitate and gives Randy the rod.

User avatar
spiderwrangler
Game Master
Posts: 21091

Re: The Sundered Way

Post by spiderwrangler » Thu Mar 25, 2021 5:53 am

Two of the creatures appear over the sand to the west, legs waving about as they chitter.

One emerges from the tunnel, chittering back.
Games I GM:
► Show Spoiler
Games I play in:
► Show Spoiler

User avatar
Lurks_In_Shadows
Cures Light Wounds
Posts: 7631
Location: In the Pharoh's mud pits, making bricks without straw.

Re: The Sundered Way

Post by Lurks_In_Shadows » Thu Mar 25, 2021 11:02 am

Randy looks up at the top of the cliff and steps forward, disappearing in a puff of silver smoke and reappearing at the top of the cliff ((Misty step: Range is line of sight up to 30 ft.)). He steps about two foot back from the edge and shoves the rod hard against the rock in an upright position and clicks the button, fixing it there. He loops the pre tied ropes over the rod and throws the other ends off the cliff.

"Climb for it!"

He unlimbers his bow and prepares to fire on the first creature that gets too close.

User avatar
Rodgeir
Practiced Orator
Posts: 7557

Re: The Sundered Way

Post by Rodgeir » Fri Mar 26, 2021 12:42 am

((Who's turn is it now? Or are we out of turn order? If we are still on turn order, how far is the one in the entrance from Dornikal?))

User avatar
Lurks_In_Shadows
Cures Light Wounds
Posts: 7631
Location: In the Pharoh's mud pits, making bricks without straw.

Re: The Sundered Way

Post by Lurks_In_Shadows » Fri Mar 26, 2021 4:17 am

(( We're not in combat...yet...so I think we're just role playing for now. Previous combat ended when we killed the thing. Spider was also allowing people to post their actions more as a group rather than regular turn base, since we're all scattered around in different time zones and have different schedules. ))

User avatar
NotStickFigures
Prattles on Unremittingly
Posts: 3288

Re: The Sundered Way

Post by NotStickFigures » Fri Mar 26, 2021 5:49 am

If no one else is listening to Randy's advice, Coljin will climb the rope for the cliff top. He can be just as useful from up there he decides.

User avatar
spiderwrangler
Game Master
Posts: 21091

Re: The Sundered Way

Post by spiderwrangler » Fri Mar 26, 2021 6:00 am

((Yeah you essentially have a few turns worth of time to do something before they arrive on scene, I'll still use the same initiative order for you once things pick back up.))
Games I GM:
► Show Spoiler
Games I play in:
► Show Spoiler

User avatar
Rodgeir
Practiced Orator
Posts: 7557

Re: The Sundered Way

Post by Rodgeir » Fri Mar 26, 2021 6:05 am

((In that case))

Dornikal waves Tren and Galt over to where the ropes will be dropping and has them climb up. If time allows he will climb up.

Tren and then Galt climbing athletics: 1D20+5 = [6]+5 = 11
1D20+5 = [9]+5 = 14


Dornikal athletics, if time: 1D20+7 = [10]+7 = 17

User avatar
NotStickFigures
Prattles on Unremittingly
Posts: 3288

Re: The Sundered Way

Post by NotStickFigures » Fri Mar 26, 2021 9:23 am


User avatar
The Lost
Indulges in Conversation
Posts: 854

Re: The Sundered Way

Post by The Lost » Fri Mar 26, 2021 11:15 am


User avatar
spiderwrangler
Game Master
Posts: 21091

Re: The Sundered Way

Post by spiderwrangler » Mon Mar 29, 2021 6:10 am

Tren slips on the rope, but the others make it up. Ulmwin is hanging back with the dragonborn.

Image
Games I GM:
► Show Spoiler
Games I play in:
► Show Spoiler

User avatar
Lurks_In_Shadows
Cures Light Wounds
Posts: 7631
Location: In the Pharoh's mud pits, making bricks without straw.

Re: The Sundered Way

Post by Lurks_In_Shadows » Mon Mar 29, 2021 11:18 am

Randy gets anyone with ranged weapons lining up along the cliff face to provide covering fire for those below.
"Tren! If I have to come down there to rescue your [Bleep!], I promise you I'll never let you live it down! Now climb or tie the rope around you so we can haul you up!"

User avatar
spiderwrangler
Game Master
Posts: 21091

Re: The Sundered Way

Post by spiderwrangler » Mon Mar 29, 2021 1:01 pm

Tren gives Randy a one fingered wave.

|| Dornikal & Retainers --> Randy & Retainers --> Zokk & Retainers --> Coljin & Retainers --> Ulmwin & Retainers -->


Dornikal: 19:
Tren: 19:
Galt: 19:
Coljin: 16:
Dragonborn Squad (C): 16:
Zokk: 14:
Dragonborn Squad (Z): 14:
Ulmwin: 11:
Dragonborn Squad (U): 11:
Randy: 9: Held attack
Dragonborn Squad (R): 9:
Fiery cow-eater: 8
Games I GM:
► Show Spoiler
Games I play in:
► Show Spoiler

User avatar
Rodgeir
Practiced Orator
Posts: 7557

Re: The Sundered Way

Post by Rodgeir » Mon Mar 29, 2021 3:01 pm

"Get up there Tren and kick'm."

Dornikal remains down and falls back to dragonborn squad R.

Tren climbing: 1D20+5 = [17]+5 = 22


Galt will ready an attack with a javelin when they get into range.

User avatar
spiderwrangler
Game Master
Posts: 21091

Re: The Sundered Way

Post by spiderwrangler » Mon Mar 29, 2021 3:39 pm

Tren hauls butt up the rope, rolling her eyes at Randy as she slings her crossbow back into her hands.
► Show Spoiler
Games I GM:
► Show Spoiler
Games I play in:
► Show Spoiler

User avatar
Lurks_In_Shadows
Cures Light Wounds
Posts: 7631
Location: In the Pharoh's mud pits, making bricks without straw.

Re: The Sundered Way

Post by Lurks_In_Shadows » Mon Mar 29, 2021 4:41 pm

Randy grins. "Let's kick these critters butts, and then if you've still got some mad to work out, you can take a crack at me."

((Range to closest creature? ))

User avatar
spiderwrangler
Game Master
Posts: 21091

Re: The Sundered Way

Post by spiderwrangler » Mon Mar 29, 2021 5:42 pm

((Closest is ~70ft in the tunnel entrance. The ones to the west are a bit farther away than that.))
Games I GM:
► Show Spoiler
Games I play in:
► Show Spoiler

User avatar
Lurks_In_Shadows
Cures Light Wounds
Posts: 7631
Location: In the Pharoh's mud pits, making bricks without straw.

Re: The Sundered Way

Post by Lurks_In_Shadows » Tue Mar 30, 2021 12:49 am

Randy tags the creature at the entrance with Hunter's Mark.
"Let's see if I can confuse them some."

longbow attack 1: 1D20+6 = [7]+6 = 13 ((Not sure that's a hit))

longbow damage: 1D8+3 = [7]+3 = 10

hunters mark damage: 1D6 = [4] = 4

Subtotal: 14

longbow attack 2: 1D20+6 = [12]+6 = 18

longbow damage: 1D8+3 = [7]+3 = 10

hunters mark damage: 1D6 = [6] = 6

Subtotal: 16


Total (if both hit): 30

He tells his squad to hold fire until they can get a better shot .(( Holding until in range of Javelins ))

User avatar
spiderwrangler
Game Master
Posts: 21091

Re: The Sundered Way

Post by spiderwrangler » Tue Mar 30, 2021 2:02 pm

Randy fires off a pair of arrows, the second one making through the carapace, the stuck creature chittering angrily as his dragonborn hold ready.
► Show Spoiler
Games I GM:
► Show Spoiler
Games I play in:
► Show Spoiler

User avatar
NotStickFigures
Prattles on Unremittingly
Posts: 3288

Re: The Sundered Way

Post by NotStickFigures » Tue Mar 30, 2021 2:20 pm

Coljin will do a held action and if an insect scurries or pops up within 60' he will cast toll the dead on it.
His retainers will hold action and wait to toss javelins if a creature comes within close enough range so that they do not get disadvantage on their attack.

User avatar
The Lost
Indulges in Conversation
Posts: 854

Re: The Sundered Way

Post by The Lost » Tue Mar 30, 2021 4:04 pm


User avatar
spiderwrangler
Game Master
Posts: 21091

Re: The Sundered Way

Post by spiderwrangler » Wed Mar 31, 2021 9:52 am

Zokk's first arrow nicks a joint, a spurt of fluid darkening the sand, the second one sticking in a gap in the carapace. The creature is pretty injured and makes a chittering sound.

Coljin stands ready.

((You have 3 rounds of bless remaining, if you hold toll the dead, it will take your concentration to do so, and the last bit of bless will drop.))

Image

((Ulmwin is up!))
► Show Spoiler
Last edited by spiderwrangler on Wed Mar 31, 2021 10:46 am, edited 1 time in total.
Games I GM:
► Show Spoiler
Games I play in:
► Show Spoiler

User avatar
NotStickFigures
Prattles on Unremittingly
Posts: 3288

Re: The Sundered Way

Post by NotStickFigures » Wed Mar 31, 2021 10:18 am

(Ok, my bad, no holding the spell, bless stays up.)

Post Reply