The Sundered Way
- thinkslogically
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Re: The Sundered Way
((PS Burns said Maji was leaving the room, so he should be roughly in the doorway (on the ceiling))
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- BadgeAddict
- Saves-A-Hyena
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Re: The Sundered Way
(It's not a doorway if it goes all the way to the ceiling...come on guys, that makes no sense. Burns are you inside the room on the ceiling or outside the room on the ceiling?)
- thinkslogically
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Re: The Sundered Way
((Does it go all the way to the ceiling?))
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- Arch Lich Burns
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Re: The Sundered Way
(oh in that case the celing above the doorway.) Maji will start being sneaky in his hidy spot.
Stealth: 1D20+4 = [5]+4 = 9
If it is not a doorway then he'll stealthly crawl out on the celing 10' east of opening
Stealth: 1D20+4 = [5]+4 = 9
If it is not a doorway then he'll stealthly crawl out on the celing 10' east of opening
- BadgeAddict
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Re: The Sundered Way
The rooms go all the way to the ceiling and the doorway, cuts low (10 feet) into the outside space. The rooms don't have sniping tops.
- M0rtimer
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Re: The Sundered Way
Ulmwin shoots back at Holger with his crossbow!
crossbow attack: 1D20+4 = [9]+4 = 13
1D8+2 = [2]+2 = 4
"How about you just roll chaos and blow yourself up!'
crossbow attack: 1D20+4 = [9]+4 = 13
1D8+2 = [2]+2 = 4
"How about you just roll chaos and blow yourself up!'
- thinkslogically
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Re: The Sundered Way
Ily will sit tight and keep watch.
Nem will spend her action to see through Ily's eyes and catch up on what's going on outside. She'll remain hidden in the corner.
Nem will spend her action to see through Ily's eyes and catch up on what's going on outside. She'll remain hidden in the corner.
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- Lurks_In_Shadows
- Cures Light Wounds
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Re: The Sundered Way
Since Randy has one of the better ranged attacks, he sees no reason to give up his position at this time. He'll continue to keep a readied action...and wait quietly.
- Theis2
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Re: The Sundered Way
I guess Badge was waiting for a clarification on Maji's movement?
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Re: The Sundered Way
Eh if I am holding things back then just hsve Maji hide in place.
- spiderwrangler
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Re: The Sundered Way
Ok, this was the last I have before the board hiccuped, so to bring us back to speed, you got out, found three human bodies on the sand ramp, they look to have been killed violently, noticed the wagon and mules were gone, and started following their track across the road. You also noticed track of a wagon that had presumably been used to transport the three bodies there, and some footprints and scuffs near the mouth of the crevasse. Randy and Zephyr are hauling unopenable boxes.spiderwrangler wrote: ↑Mon Apr 16, 2018 1:03 pmspiderwrangler wrote:((At least one of you will need to stay in mummy room to operate the lift.))
Which is easy enough to do... whoever is down there, and whoever is riding the lift have a moment of panic as it halts with ramp and open room not visible, until whoever is working the lever thinks to push it forward again and it rises up 10 feet, revealing the bottom of the ramp to the mummy chamber, and lifting the bowl up above the floor of the room above, connecting the two via ramp.
What would you like to do?
Some Survival checks are likely in order? I think Maji was tracking, so let's have one from him, and Randy was trying too? In the dark, while carrying an awkward box, that'd be at disadvantage.
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- BadgeAddict
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Re: The Sundered Way
Survival: 2D20.LOW(1)+3 = [7, 10]+3 = 10
Zephyr tries to look past her large unwieldy box to see the ground and possibly look for some tracks. She finds this difficult and instead looks around for a long stick.
(Upon finding a stick, she'll use her rope and the stick to fashion a carrying stick, in which she loops the box's handle over the stick and then ties the stick on either side of the box in order to keep it in place, she'll test the stick to make sure it can hold under the weight and then offers randy the option of her carrying both of the boxes so that he can track effectively.)
The spear that got destroyed, I imagine would have left the shaft intact, and zephyr probably would have picked that up as well, as who knows when a spear shaft could be useful (maybe to repair her spear) and would be willing to use that in place of a stick that can't be found.
Zephyr tries to look past her large unwieldy box to see the ground and possibly look for some tracks. She finds this difficult and instead looks around for a long stick.
(Upon finding a stick, she'll use her rope and the stick to fashion a carrying stick, in which she loops the box's handle over the stick and then ties the stick on either side of the box in order to keep it in place, she'll test the stick to make sure it can hold under the weight and then offers randy the option of her carrying both of the boxes so that he can track effectively.)
The spear that got destroyed, I imagine would have left the shaft intact, and zephyr probably would have picked that up as well, as who knows when a spear shaft could be useful (maybe to repair her spear) and would be willing to use that in place of a stick that can't be found.
- spiderwrangler
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Re: The Sundered Way
Zephyr looks about, but doesn't spot any sticks in this desert-like environment. There were a few low scrub bushes, but they aren't likely to suit her needs.
((What spear that got destroyed?))
((What spear that got destroyed?))
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- spiderwrangler
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Re: The Sundered Way
Javelin = burnt, if you mean your magic spiral tipped one.
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- Arch Lich Burns
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- spiderwrangler
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Re: The Sundered Way
((Which trail is Maji trying to follow?))
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- NotStickFigures
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Re: The Sundered Way
Coljin will assist Maji with the tracking/survival.
I don't remember, do I need to roll dice if assisting?
I don't remember, do I need to roll dice if assisting?
- spiderwrangler
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Re: The Sundered Way
((You can assist by doing the "Help Action", which gives him advantage, or you can assist in a less mechanical sense by making your own separate roll.))
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- Theis2
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Re: The Sundered Way
I believe Tess had a great roll and found out where they were going earlier. I can't remember if the were going the same way as us or not though, but I found her roll
Tess previous investigation: 1D20+2 = [16]+2 = 18
Tess previous investigation: 1D20+2 = [16]+2 = 18
- NotStickFigures
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Re: The Sundered Way
Coljin, will use the help action to assist Maji so he will have advantage.
- Lurks_In_Shadows
- Cures Light Wounds
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Re: The Sundered Way
(( I thought is was still light out when we got out of crevasse and started tracking? ))
Survival (Disadv 1)1d20+5 = [4] = 9
Survival (Disadv 2)1d20+5 = [12] = 17
Survival (Disadv 1)1d20+5 = [4] = 9
Survival (Disadv 2)1d20+5 = [12] = 17
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Re: The Sundered Way
Footprints/scuffs. Most likely will lead to whom attacked them.
- thinkslogically
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- Location: Florida
Re: The Sundered Way
((yeah, Nem found tracks from a cart that headed to the road and then joined up with our carts tracks. I believe everything we need to follow is heading east))
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